ComradeCorbyn Posted May 27, 2025 Report Posted May 27, 2025 I'm sure this will quickly devolve into chaos, but if I believe there is some benefit to publishing this proposal publicly, and may whatever support or scrutiny come with it. The faction-tier system for criminal factions is a good idea. In theory, it should hold criminal factions to roleplay standards by providing them with incentives to bring good roleplay to the server. Unfortunately, it does not do enough. Along with incentives, there should also be introduced restrictions on low-tier criminal factions, as well as criminals not affiliated with a criminal organization. Three years ago, if a deputy found a Pistol .50 on a traffic stop it would be cause for celebration, getting a gun off of the street. If we were to find a criminal in possession of a shotgun or an AK, this would be a commendable find for the deputy. These days, it is commendable if you survive the onslaught of dozens of these weapons, including MGs that are proliferated across the criminal community. For far too long, increasing access to heavier weapons has been given to criminals in the server with no expectations of responsible roleplay with the weapons. Any criminal in any gang can reasonably get their hands on these weapons if they have the money to import them from a higher-tier gang, and generally, fights even in the criminal world quickly devolve into who has heavier firepower. This hyper-fixation on PVP and assets has leaked into every part of the community, corrupting not just criminal vs. criminal and LEO vs. criminal fights, but all armed conflicts across the server. This may seem like a rant from an out-of-touch LEO who just wants to see criminals nerfed, but let me paint a picture; You are a high roleplay tier criminal faction occupying a commanding presence across a part of Los Santos. You are able to import heavy weaponry and, due to your faction's standards, lore, and roleplay, you are able to wield this weaponry when needed. A new low-tier poor RP street gang pops up and wants to start pressing you. This is a ridiculous attempt, as they are not even able to use body armour and assault rifles. You fight them off with minimal effort and send them back to the Stone Age. Your good RP is further rewarded, and these poor-RP criminals go back to scamming new players with $10k Pistol .50s. The criminal roleplay life is good. Let me paint a picture of what currently happens; You are a high roleplay tier criminal faction occupying a meager presence in power across some of Los Santos. You have few members, but the members you do have hold themselves to a high standard. You have worked up your assets the best you can, but you are still having trouble pressing your power due to your low member count resulting from your high roleplay standard. A new street gang pops up: The "Punk Street Gooners", and they come into possession of an MG, some rifles, and some body armor. You are minding your own business at your faction HQ, doing some roleplay, when a zerg rush of these criminals comes in and starts pressing you. One of your faction members exits their house with body armor and an assault rifle, telling them to piss off. They start escalating more by talking shit, until a car full of their gang members pull up with body armor and assault rifles, one of them holding an MG, and proceed to hold you all hostage, shave your head, and raid your house. Your high-tier gang that has been around for the past 2 years is now broke, while the Punk Street Gooners go kill 15 PD when they are pulled over for a traffic infraction. This is not a server any of us wants to play in. I will admit, I have been frustrated recently with heavily-armed criminals seeking out cops to kill for no incentive. This is what motivated me to create this thread. That being said, it does not have to be a nerf to crims. It will greatly decrease the power of the poorest roleplayers in the community, while uplifting those who want to support good criminal roleplay by giving them a significant armed advantage. 4 2 1 Quote
Harveyyy Posted May 27, 2025 Report Posted May 27, 2025 (edited) Probably one way to combat this, is to increase the prices of all heavy weapons. It's too easy for anyone right now to go to a random crim, and buy one of their 25 heavies for 30k. The 30k they spent was a 20 minute cook at a lab at 7AM in the morning. The way things are, or how it was made, is that FS indirectly gave heavies to all criminals regardless of their RP standards. Those who are part of "high-tier/high-RP standards" factions will not be affected by an increase in price, as they, supposedly, don't care about assets but rather care about RP standards. Also, it would be nice to remove MK2s from the server, keep the variety of heavies/weapons but remove MK2s so things are more balanced across the board. +1 Edited May 27, 2025 by Harveyyy 1 Quote
MrFluffy02 Posted May 28, 2025 Report Posted May 28, 2025 +1 PD/SD don't give new members of their faction heavy automatic weapons. That's earned with time and proving you can uphold high LEO faction RP standards. 1 Quote
Dakota14 Posted May 28, 2025 Report Posted May 28, 2025 Here's my experience with this from an LEO perspective (I play some crim, moreso for the rp than anything else). Our factions are held to some of the highest standards on the server—for good reason too. LEO factions along with the higher-RP focused gangs are what keep major story-lines and plot going. Without these two, the server wouldn't have any content to work with. We in LEO have (mostly) come to the conclusion that for us to have fun RP, there needs to be a good balance between high-tier gangs and LEOs. If this sort of restriction came into place like Corbyn suggests, the high-tier gangs would be able to create the more fun and interesting RP story-lines like we've seen in the past. They wouldn't need to be posted up waiting for a bunch of new players with heavies and AP rolling them. I don't think this would immediately solve all our problems—everyone still has heavies and body armor in excess. It may take some time for people to lose it and be reset and I'm sure that other problems will also crop up as they often do. However, this might offer some reprieve to the higher-tier gangs that want to focus on RP and creating a fun environment for their members. 1 Quote
Steven Hayes Posted May 28, 2025 Report Posted May 28, 2025 Like ive been saying this is a major contributor to our issues. However, I don't think restricting lower tier gangs by rules or script from using heavies is the right move. Instead just make heavy weapons not often dealt outside of gangs that have them, which could be done by raising the shipment power for heavy weapons significantly (I understand yes this reduces potential RP but it gets rid of total shit RP.) and having a faction war system, in which the strength of the organizations based on Rp quality and IC strength are significant contributors to war success. If it were up to me, it would be considered a breach of FearRP for an rply weaker organization to go provoking a larger/stronger one for no reason. Quote
alexalex303 Posted May 28, 2025 Report Posted May 28, 2025 Can you spell out more clearly what your suggestion is? Do you want the script to stop people from equipping heavies unless they're in a certain tier faction? Quote
ComradeCorbyn Posted May 28, 2025 Author Report Posted May 28, 2025 9 minutes ago, alexalex303 said: Can you spell out more clearly what your suggestion is? Do you want the script to stop people from equipping heavies unless they're in a certain tier faction? If it is possible through the script, this would likely be the best option. I struggle to see how it would be possible to enforce this through server rules. 1 Quote
alexalex303 Posted May 28, 2025 Report Posted May 28, 2025 1 minute ago, ComradeCorbyn said: If it is possible through the script, this would likely be the best option. I struggle to see how it would be possible to enforce this through server rules. I suggest you clearly outline what the suggestion is, probably with a bold font or a way to separate it from the story, as right now it's rather confusing. 1 Quote
Rage. Posted May 28, 2025 Report Posted May 28, 2025 (edited) no matter what the argument is - restricting non-LEO players from equipping certain guns is NOT the move and doesn't fix any problems. the root of the problem needs to be fixed, not restricting players from equipping guns Edited May 28, 2025 by Rage. 2 Quote
Jordan Posted May 28, 2025 Report Posted May 28, 2025 Without this turning into a massive discussion, lets just say theres absolutely no way this would fix anything it would only make things worse. Removing the ability to equip certain weapons from crims isnt fair, in an already MASSIVE uphill battle. Quote
alexalex303 Posted May 28, 2025 Report Posted May 28, 2025 I can see the merits of it, I reckon there would be less shootouts at Legion Square if all they can use there are .50s Quote
MrSilky Posted May 28, 2025 Report Posted May 28, 2025 I understand the motivation, but scriptly limiting the ability to use certain items doesn't feel like the right fix. If anything, this feels extremely awkward. If a random crim manages to loot goblin a body that was missed and find an AK, why shouldn't they be able to use that if they wish? For me, the simple fix is FM clamping down on their official factions to uphold their faction lore in their actions while also limiting their imports to lore appropriate weaponry which will slow down the influx of meta weapons into the server. I'm still a bit bewildered that racing crews were given Combat MGs for example - something even they complain about. 3 Quote
Diligo Posted May 28, 2025 Report Posted May 28, 2025 31 minutes ago, MrSilky said: For me, the simple fix is FM clamping down on their official factions to uphold their faction lore in their actions while also limiting their imports to lore appropriate weaponry which will slow down the influx of meta weapons into the server. I'm still a bit bewildered that racing crews were given Combat MGs for example - something even they complain about. This is a great idea and hopefully FM looks into this more. Maybe FM starts asking the factions themselves what they believe they should receive not decide on their own based on what they have seen. I dont know if this has been tried before. Quote
Normal Posted May 28, 2025 Report Posted May 28, 2025 somewhat +1 to this topic, but the way i see it being fixed would be forcing staff to pocket watch everyone until they can get rid of the clappers, which historically hasn't worked, and also the gangs with access to these weapons would have to make sure they dont sell the high tier items to gangs that dont have access to them (ruining relations) and make sure they also dont die with them, giving that weapon to whoever killed them, it seems like a lot of work that scripts cant fix and is more a community issue, with that being said, i do see where you are coming from and think this could help influence more rp over the pvp mindset the server seems to be growing more and more towards, BUT we would also have to get the cops that shoot first and ask questions later to rp more aswell, crims only react how pd make them react Quote
Normal Posted May 28, 2025 Report Posted May 28, 2025 14 hours ago, MrFluffy02 said: PD/SD don't give new members of their faction heavy automatic weapons. That's earned with time and proving you can uphold high LEO faction RP standards. PD and SD are government factions with rules to follow, a gang only follows what the GANG leader would say, not the GOVERNMENT, with that being said as a faction leader i dont see where this is coming from, of course im going to want my members using the best of the best we can get when we have multiple cops show up to a fight when we are capped to a max of 30 people (getting all 30 on at once if you have those numbers is rare) and cant call any backup when pd/sd can call the multiple divisions they have (with 200ap a crim could only dream of) and even call in extra factions (DOC GOV ect). your argument makes no sense. also when a crim looses they are stuck with anywhere between 10-100k loss and hours of prison, if a cop loses they get respawned at pillbox, get a new car, and continue their day... Quote
alexalex303 Posted May 28, 2025 Report Posted May 28, 2025 10 hours ago, MrSilky said: I understand the motivation, but scriptly limiting the ability to use certain items doesn't feel like the right fix. If anything, this feels extremely awkward. If a random crim manages to loot goblin a body that was missed and find an AK, why shouldn't they be able to use that if they wish? For me, the simple fix is FM clamping down on their official factions to uphold their faction lore in their actions while also limiting their imports to lore appropriate weaponry which will slow down the influx of meta weapons into the server. I'm still a bit bewildered that racing crews were given Combat MGs for example - something even they complain about. The issue with this is that even if FM removes all imports from everyone today, there will still be a LOT of players that have dozens if not hundreds of guns available to use with no restriction. Either FM clamps down and there's a full stash wipe / mass decay system, or some sort of limit like the one OP suggests. Anything else is just not effective in our lifetimes. 1 4 Quote
Harveyyy Posted May 30, 2025 Report Posted May 30, 2025 On 5/29/2025 at 1:59 AM, alexalex303 said: The issue with this is that even if FM removes all imports from everyone today, there will still be a LOT of players that have dozens if not hundreds of guns available to use with no restriction. Either FM clamps down and there's a full stash wipe / mass decay system, or some sort of limit like the one OP suggests. Anything else is just not effective in our lifetimes. DeAndre King wouldn’t agree with this statement. Just sayin. Quote
alexalex303 Posted May 30, 2025 Report Posted May 30, 2025 1 hour ago, Harveyyy said: DeAndre King wouldn’t agree with this statement. Just sayin. DeAndre King has his own stash that would be affected, and he is still in favor of making the server better. Quote
Diligo Posted May 30, 2025 Report Posted May 30, 2025 On 5/29/2025 at 1:59 AM, alexalex303 said: Either FM clamps down and there's a full stash wipe / mass decay system, or some sort of limit like the one OP suggests. Anything else is just not effective in our lifetimes. Some remote houses, vinewood mansions and so on could go with it Quote
Teenyinnit Posted June 3, 2025 Report Posted June 3, 2025 - restrict each gang to 1 of each class of gun and not multiple. - make the heavies heavier. They cost more to import and so become less common. 1 1 Quote
Ritchie Stones Posted June 4, 2025 Report Posted June 4, 2025 this pvp is exactly what you asked for... first they lowered gunprices, then gave it a nice update, then they removed private labs, then alowed only public labs... if you cant see it at this point your blind.... they wanted more interaction... well you got it, but at what cost. Suddenly all the gangs that actually used to do RP, which they was doing it for the business aspect they all disappeared. and now gangs do only pvp, basically all actual RP in crim is gone now, i barely ever see any unique character anymore. and here they are again, MORE RESTRICTIONS on a problem they caused themself by letting WEAK people who complain about everything have their way, and influential people saying things just to be liked by their own group of people, thinking they are some politician. you deserve to be in the mess you preached for. keep trying to be popular and rather soon than later you will be left only talking to yourself and your own group of people after everyone else left and moved on, i been stressing this for years, i been telling what was going to happen, and now... this mess will need a mirracle to clean up. i maybe rough with my message here, but it still wont be enough to fix this mess, let alone people would finaly listen and open their eyes. it is actualy crazy to think its okay to keep chipping away from crims after implementing something yourself that caused the problem to begin with, that.... is insane. 2 Quote
Ritchie Stones Posted June 4, 2025 Report Posted June 4, 2025 On 5/28/2025 at 2:22 PM, MrSilky said: I understand the motivation, but scriptly limiting the ability to use certain items doesn't feel like the right fix. If anything, this feels extremely awkward. If a random crim manages to loot goblin a body that was missed and find an AK, why shouldn't they be able to use that if they wish? For me, the simple fix is FM clamping down on their official factions to uphold their faction lore in their actions while also limiting their imports to lore appropriate weaponry which will slow down the influx of meta weapons into the server. I'm still a bit bewildered that racing crews were given Combat MGs for example - something even they complain about. its like... lets resolve a problem by deleting it, thats not resolving a problem, that just removing it... its getting so crazy lately, people need to stop saying things to gain like by their group of people, and weak peopl need to stop complaining about everything because thay actualy get their way when complaining anough, thats so crazy man Quote
Steven Hayes Posted June 6, 2025 Report Posted June 6, 2025 Making other guns viable might help too, especially pistols and smgs. I dont like the current situation where if i plan to go fight a 2v2 or something I need to grab a fully kitted AR with body armor and drugs. Would be nice to see an actual variety of weapons used since most guns are bad (SMGs, MGs are good examples) 1 Quote
Quietthecutie Posted June 15, 2025 Report Posted June 15, 2025 On 6/6/2025 at 6:50 AM, Steven Hayes said: Making other guns viable might help too, especially pistols and smgs. I dont like the current situation where if i plan to go fight a 2v2 or something I need to grab a fully kitted AR with body armor and drugs. Would be nice to see an actual variety of weapons used since most guns are bad (SMGs, MGs are good examples) Valid point. so many guns are underpowered, this is one of the reasons even small time crims foregoe cheaper options and instead just save up to AK or similar instead. like every other person. Guns like the PDW, which statistically should be extremely effective at 50M where most fights take place, are glorified pea shooters. you can magdump someone with one and a combination of high aimcone and low DPS means they will walk it off. why bother buying one at all when an AK is only like 8-10k more and actually reliable? This is just one example. Yeah, all the meta guns cost more than the tier 2 guns but not by nearly enough comparable to effectiveness. Id say buff tier 2 weaponry and make top tier guns more expensive to encourage variety. Quote