XxTheIrishGuyxX
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XxTheIrishGuyxX last won the day on February 16
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XxTheIrishGuyxX started following Some of my gripes with PD on this server , The Lost Motorcycle Club , Add GTA 5 music wheel and 6 others
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I believe the GTA music wheel used to be in the server, a long time ago. So, I vaguely remember, I could be wrong. Then the GTA music wheel was removed. I am guessing there was a good reason for it being removed.
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Figure out a way to bring back private labs
XxTheIrishGuyxX replied to Demonmit1's topic in Criminal Suggestions
I agree with the opinion that public labs should be removed and private labs be added back. Private labs were removed for a good reason, and I have a simple suggestion on to solve the previous problem of private labs, in which people were locking themselves in their house for hours and hours on end. I have a simple suggestion to bring back private labs. Drug tables can be placed anywhere on the map, outside or inside an interior. If you place a drug table in an interior (somewhere you need the UI to enter) you are unable to lock the door to that interior). -
I am always open to ways to stop cheaters. This seems like a possible Anti cheat possibility. However, after my extensive online research (5 min goggle search), I do have a couple of concerns: This is not free, so who is paying for it? I am sure not. Who is going to be selected to scan their computer? Everyone? High risk people (high kills, large money deposits, etc)? A random percentage of the player base? Does staff have the capacity to handle the calls to watch the scans. In this day and age, a link can do anything. I am not clicking a link even from staff.
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This thread is something... Per the rules of this thread I will be nice, but we are all adults here (mostly). So, I will provide some constructive criticism. It is honestly baffling how out of touch ECRP staff and Developers are with what the community wants. Do enjoy playing with at max 200 players? Because I sure don't. With that being said, I ask myself, what is the goal of this thread? You state that you want to decrease criminals shooting each other. Okay. Is your goal to also increase the player base? If so, reducing criminals shooting each other, will not increase the player base. At the end of the day, we are roleplaying in a game called Grand Theft Auto, not Animal Crossing. The majority of the player base is Cops and Criminals. Cops have guns and Criminals have guns therefore they shoot people. I am not saying to turn this into GTA online, but at the end of the day, what exactly is wrong with PVP? (FYI, this is coming from someone not big into PVP, I might have been in 8 PVP situations over the past year). I would like to know what is the ideal criminal in the mind of ECRP staff? Do you want rival gangs to play Patty Cake at Legion Square? People shoot each other because drugs (aka labs) make the most money. Increase the money from all other illegal activates (besides houses because they pay well) and I am sure there will be a decrease in shootings. Adding content or activities is not going to decrease criminals shooting each other. It's not rocket science. Mundane = boring. Not Mundane = Fun. The vast majority of the players base is cops and criminals because being a cop or crim is not mundane. You have 0 clue what's going to happen when you sign in as a cop or crim. When you sign in at a Mundane job (bus/fishing/burgershot) you know exactly what is going to happen your next hour in game. I doubt people ever do freelance jobs longer than a month. I agree with Bala's statement. We need to focus on what we do well. Cut the losses on things we don't do well. We should focus on Improving the criminal activities, PD/SD/MD/DOC. If your goal is to increase the player base. I recently made a thread about this, that many people put input in. I would give it a read through. My first paragraph might be a little spicy, but I just care about this server. We are at the end of ECRP. There is no question about that. More days are behinds us then in front of us. Whether we last months or years depends on the actions taken now. Or the actions not taken.
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Hello, I was bored and browsing GTA 5 mods. There was a couple of MLO's I saw that I think can be helpful and/or fun to the server. Please see the following for my MLO suggestions: New DOC - [MLO] Bolingbroke Penitentiary (Cellblock, Canteen, Reception) - GTA5-Mods.com Sandy Alamo Sea Bridge - Simple Bridge on Alamo Sea - GTA5-Mods.com Offshore Rigs - Offshore Production Facilities - Oil Rig - GTA5-Mods.com Sandy Update - Revived Sandy Shores [YMAP / MapEditor / Menyoo] - GTA5-Mods.com Hookies interior Sandy bar - Hookies Interior [YMAP/Map Builder] - GTA5-Mods.com Sandy drug spot - [MLO] Grand Senora Drug Farm [Add-On SP / FiveM / Alt:V] - GTA5-Mods.com Benny's hangout space - Benny's Customs Office [YMAP / FiveM] - GTA5-Mods.com Illegal Medical Doctor - [MLO] Doctor in the garage [Add-On SP / FiveM] - GTA5-Mods.com Thank you,
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Ways to increase player count in ECRP
XxTheIrishGuyxX replied to XxTheIrishGuyxX's topic in Discussions
I believe that this statement is false, respectively. This is the most common argument I see on why the player count has decreased, which is the player base decreased, due to Covid artificially inflating the player numbers. Is there less gamers now when compared to during covid, yes absolutely. But I think this is false because of two reasons: GTA V RP Player base - If you look at twitch, from 2021 to even now, GTA V is one of the most watched games, this is due to RP. As I write this post, there are 53,510 people in the world, currently on 253 servers, on rage mp. Then you add in Five M... The player base is there, but the players are not choosing ECRP. Competing Servers - If you look at competing GTAV RP servers, some have gained players. Some have lost players but not as much as us. If this statement were true, all other servers would be struggling, but that is not the case. People are still roleplaying in GTA V in 2025, the problem is that they are not roleplaying in ECRP. I believe that this statement is also false, respectively. There are less criminals on the server now, when compared to the past. I would say the server is 80 percent Crim and LEO. Always has been. I would also say the LEO population has remained the same over the years. So, if we lost 2/3 of our player base, the player base has always been 80 percent crim and LEO, and the LEO population has stayed the same over the years, based on this the crim population has decreased when compared to the past. This is off topic but just wanted to address this. We are not a roleplay server. Never have been. Roleplay in GTA V is portraying a specific character, that is developed, has characteristics, feelings, background, etc. This does not happen on the server. Everybody (excluding maybe a couple of people got to give credit) are self inserts, which means everybody plays themself on the server. We are a "roleplay" server for advertisement reasons only. We are a "second life" crim vs cop server. -
Hello All, Noone seems to be addressing the elephant in the room, or talking about ways to improve it. So, I wanted to make a discussion on it. I have been on the server since 2020, and have plaid consistently since then. For those who may not know, the player count in ECRP peaked in 2021. Since then, we have been losing players consistently year over year. Even though we are losing players nobody seems to be doing anything. Every beginning has an end, and if the Devs want the end of ECRP soon, then it is what it is. We had a great run. But if we want to last another year or longer in my opinion, we need to increase the player base. I care about the server and want to make a lot more memories. This discussion is not to discuss why everyone left, it is to discuss on how we can improve. There is the suggestions forum, but some of the below suggestions can be handled by someone outside of the devs. My suggestions to increase the player base, at a high level is simply to focus on criminals and make the server more fun for everyone. If there are more criminals you need more cops, you need more DOC guards, you need more Medics, and so on. More criminals improve a lot of other sections of the server. I don't want to make this Crim vs LEO, but If you focus on LEO's "Law Enforcement Officer" (PD/SD), this does not improve the server as it only effects LEO's and improves only LEO morale. In the past, and currently devs have focused on LEO's. In my opinion to improve the server we need to put criminals first. My suggestions to improve the player count on the server is as follows: Developers should put criminal rp first. Losen up the ECRP rules. Specifically, DM, Player Theft (player on player, not raids), and Kidnapping. A crim should not need a checklist to kill a rival gang member. Add two more LEO's factions. FIB and State Police. (Dont scream yet crims, hear me out). Currently I think PD and SD have too many people in them, compared to the crim population. I am just making up numbers, as for some reason the LEO's numbers have been hidden in the panel. Let's say PD and SD have combined 250 members. I believe it is better for the server to have 250 members split between 4 LEO factions, not the currently 2. Decrease prison time, or add more things to do in DOC. Add back poker, add other minigames, make the inmate area larger. Make LEO's lootable, or have it so they lose a set amount of money if they die. I know this might be pending and might go in the server, but it is not at the time of the forum post. Add bank statements for people and business. This was teased a while back, but it was never implemented. If added this will be big for RP, between cops, crims, and Judges. Remove pocket money. Make money a script item. Remove the timer that makes packed money unusable. This will open up RP opportunities. Decrease time that limits RP for the player, so the player is not standing around doing nothing. Impound lot NPC to release cars from the impound lot if LEO's do not respond in X minutes. Toolbox to repair cars when cars break down (Dont scream yet mechanics). For toolboxes you could only repair your car to 50 percent health and 50 percent top speed, so you still need mechanics. This is a big ask, but improve the melee system. Make it so we can target people at the least, so we can fight a specific person in a group of people. Add a knocked out injury state, where a player losses then regains conscience. Add minigames that people can play in game together. Chess, golf, tennis, etc. Add an option to conceal weapons on your person. If PD/SD search your person, they 100% find the weapon. Add options to scriptly conceal items/weapons in a vehicle. If PD/SD or someone else searches your car, its RNG if they find it. (New Comment 23/APR) New player retention. Find ways to increase new player retention. We are still getting a fair number of new players in 2025, but they do not stick around. I believe the above suggestions will be a start. I am happy to go into further detail if any staff or higher would like to discuss. Of course I am open to feedback also from anyone else! These might seem drastic, but we need to make big changes to have any effect in my opinion. Thank you,
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Some of my gripes with PD on this server
XxTheIrishGuyxX replied to penguinkibble's topic in Discussions
I don't normally comment on these threads, as in my opinion nothing is going to change. These concerns have been stated over, and over, and over again, and no change ever happens. I just wanted to address a statement that was false. This is a false statement. Player count is a good gauge of the server health. And the player count in ECRP has been decreasing, and decreasing, and decreasing, for a long time. That is a statistical fact. Therefore, it is correct to say the server has been going downhill. The server peaked during covid at around 650 players (I believe that was 2021). Now the server struggles to get to 200 players on prime time during the weekends. So, who left the server? You guessed it! The vast majority of the players that left were crims. Why everyone left, is a topic for another day. But the question is, will the server continue to decrease in players, and continue going downhill? I guess we will see... Devs at this point obviously don't care. They are focused on freelance jobs that nobody asked for. Admins do not step in, as it is not their place. They are there to enforce the rules. Not make it fair for crims or PD. And for full disclosure, most high staff are either in or formerly PD or SD. -
Hello @Gaming Baer, Always good to see new people. A great PC is always good. However not needed on this server. I still play on this server with like a 5-year-old computer. I wish you the best of luck on this server. Who knows we might cross paths. There are some cool things to do on the server, like join the police. I am sure you will find something that interests you. Thanks, XxTheIrishGuyxX (Tom Ardizzo, Phil Russo)
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[Technical Support] Phil Russo - Gov site login help
XxTheIrishGuyxX replied to XxTheIrishGuyxX's topic in Archive
This issue has been resolved by Timmaayy and is no longer an issue. -
Issue Being Reported: I am having trouble logging in to the government website under the account name Phil Russo. The is my secondary account, and I have no clue email I used to create this account. Can you please pm me the email I used to create this account or allow me to change the email for this account. Thank you. Date and Time of Issue (provide timezone): 31/AUG/2024 Account Name: Phil Russo (gov site) xxtheirishguyxx (discord) Evidence and/or notes worth mentioning: See screenshot attached for proof of ownership of Phil Russo.
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Make radio frequency UI toggleable in CTRL+U
XxTheIrishGuyxX replied to alexalex303's topic in Game Suggestions
+1. There should be an option to hide radio channels from the UI, for a myriad of reasons as stated above. This was first thought when signing in and viewing the new ui... -
+1. I previously suggested that body cameras be added and agree this is a benefit for all on the server.
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Enforce OOC JB time limits on trials
XxTheIrishGuyxX replied to Demonmit1's topic in Game Suggestions
+1. I believe something needs to be changed. JB is supposed to be part of the checks and balances of power. However, as stated above police don't care and knowingly place excessive or in correct charges because they know it will take 8 months to a year to go through JB. Therefore, the current system is not efficient, and something needs to be changed. It is a tricky situation; you push JB to hard and they will get burnt out, and we go back to where we started. I have two suggestions that I believe will help out and speed up the court times, and will not be to taxing on JB. My first suggestion is that you have hard deadlines for cases, that I believe are reasonable. (For disclosure, I have zero clue how the current court system operates): Under this system, the timeline would be 56 days from being charged to case closure. Once a person is arrested, they have 5 days to file for an appeal. After the 5 days they are out of luck. The state aka prosecution then has 7 days to present all evidence. If the state does not present the evidence in this timeframe the defendant is not guilty. There will then be a period of 30 days for motions, arguments, updates, etc. After the 30 days is up, the court has to A) schedule a trial or B) Issue a verdict, IE drop the case in the defendant's favor. If a trial is picked, you have 14 days to schedule a trial. You can reschedule a trail once. Once a trial is scheduled, the trial must happen. If the state does not appear to the trail, the defendant will be not guilty. If the defendant does not show up, he/she will be guilty. In both cases the prosecution or defendant must prove they were in game during the trial time. My second suggestion is that that every case should be assigned at least 2 judges, 2 prosecuting attorneys, and 2 defense attorneys (if the defendant does not self-represent). From what I have seen, most of the delays have come to LOA's and inactivities. With this If you have someone who is on LOA, the other person will still continue. It is unrealistic to have multiple judges on a case, but I believe it is needed, and it is one of the times when you must choose the fun side, when you look at realism vs in game.