Trevor Zelias Posted 3 hours ago Report Posted 3 hours ago (edited) Well, I've been here for quite sometime been in all types of factions and criminal past 1,5 years. Not sure if the things i write will effect anything or provide anything good but it is worth a shot. So, I've played many type of RP servers from FiveM, to SAMP to Rage and such. All are different but something that have always made me realize that FiveM do have more fun scenarios is the fact that cops don't have the same win mentality there even if they have to get new guns for their lockers and tazers and cuffs, They really don't care if they lose a fight against people as hard as we do here on Eclipse even when the server don't have a locker storage system. Houses and let the RP continue and have fun with it This ties into the first thing I said with "winning", on most FiveM servers that are there they allow you to have fun with the whole "oh you where inside a house and did a house robbery, let's listen to them not frisk them and make a roleplay-scenario with them." An example is many times I've went and said I was working on the house fixing stuff up inside the house and woke up the guy on the bed by banging a bit loud on the wall, which Eclipse do have "floating /dos" and let you talk your way out if you're a good talker and tell them that story or something else similar to that. I know scriply the guy instantly stands up and calls 911 "someone is robbing my house". Yes that happens but cops needs to make it fun and let people be able to get away with funny stuff like a story, different clothing and so on. You don't instantly need to cuff, frisk and arrest them basically "winning" the situation it's quite sad how all that happens. (Also when you call if you're house have been robbed they always have to frisk, see keys and so on which is also wrong and boring as it is just unnecessary to do so). Also an example is "oh my grandpa called that someone was robbing it and blabla". There is a lot of fun things Chop cars and aliases and fake ID's Same goes for chop cars for RP and the fact they always gets reported stolen after 3-5 minutes, If they do see you drive one and ofc all chop cars have the same model in the end and looks 99% of the time it adds no fun to the whole "show me your license, let me call the driver" and you get arrested and stuff. Cops never really do anything fun with it and act like that was a miss call from the driver or that they can't prove it is not a "NPC" car. The chop goes a bit with this also, Fake licenses ofc they have us remembered and /aliased which is really poor RP as a fake license should over-write the fact someone automatically got /aliased by showing their real one 2-3 years ago before this was added. Asking for masks to be taken off and all those things makes this system not work at all and makes so unbelievably un-fun as you can't do some different RP with the cops there either. Tazing from cars and instant cuffs with script. And like many people have brought up, Tazing from cars is way too far and too much used. I feel if someone wants to escape on a bike after having a good chase and all they should not get tazed from someone sitting in their car and instantly get cuffed by that PD/SD person. It makes it so much un-fun and I have had some funny moments evading on a BMX from getting tazed by someone who can't accept I have a chance to escape and have fun with a BMX. There is a tackle system for a reason. Also the fact you can't resist the cuffs after you are tazed it is quite bad to see as cops always instantly taze and auto cuff with CTRL+E or what button it was now again making even the criminal leveling tree useless which has the ability to make resisting cuffs easier, I feel that there should not be a taze to cuff thing where you don't get the spacebar and just allow them to do that untill they fuck up makes it more of a challenge for the cops and criminals, and im pretty sure if you do some weed and use steroids that it slows down and makes it easier for the criminal but just is not there if u get tazed and instant cuffed. It is not hard for Paulius/Osvaldon to remove instant cuffs to fix this issue. Guns on their back and AP and free stuff Also the guns that cops use and have, walking around with a shotgun on your back you NEVER see that from a normal police stop in real life, They always have a AR/shotgun in their trunk if not authorized to grab them from either shooting before, and so on. It is like we are playing cops and robbers with cops having all type of guns on their back and such you don't see a cop getting repair at a mechanic shop or standing and talking to X person with that on their back. Also snipers instantly and during situations is really sad to see. There was a scene with Bratva which I was included while being outside of the DOC and shooting from the toll-booth, I saw people with 4-5 snipers and 100+ AP and such. Yes, it is possible to take them down but it is near impossible if there is that many snipers that are hidden up on hills and all that yes it do happen IRL also but in the end we are all here to have fun and not get sniped instantly when we go out and cops running around with a sniper like its Call of Duty is just not how it should be used since it is a HEAVY gun that weights a lot and needs to breath in to shoot and makes you tired down overtime. Also the talk about how there is a limited amount of body armor in cars, there should be only 1 extra that is a 50 AP in my opinion as criminals needs to carry them or have them in trunks which takes weight, cops can just do /factionlocker or what the command is now and get one without effecting their weight and having to carry them. Also when they are free, criminals if they were to want to have 100+100 AP and a gun it would cost them a total of 40k for the AP and guns 25-40k depending on what they bought it for. If a cop really wanted to spend exactly $0 they would even take the free radio which is there for I think 3 hours? might be less but you can clearly make it cost 0 for a PD as a whole which don't contribute to the servers economy at all there should definitely be a consequence for taking out heavies, AP and such. And yes you can say "oh they lose from faction bank." Admins deposit there anyway back if it goes low, there is no RP with that as a whole. An example is we are on a good path to fixing it, cars need fuel and repairs now. But now we need to focus on cops getting free salary while not getting effected with they bring shotguns, APs and just lose their stuff in general there need to be something to care for like criminals have to do. They don't even get a salary every hour on-duty and get salary still when they died. This is the problem with it as a whole which many criminals have issues with. Just something small like 2k per 50 AP, 4k for 75 AP, 6k for 100AP and so on. Make them be a inventory item instead aswell so if a cop decides to have 2-3 APs on him for a scene let them switch from their inventory instead of doing faction locker. This can also add so criminals can get AP that have logos of PD/SD on them, which also in the end could add a repair system with the crafting system that was planned. Guns should be costing here are some prices shotguns 4k, AR 7k and ammo can be around $500 per 100/200 Like with the APC that SD got, I was told by my friend they shot over 700+ bullets into my car which idc about but just that they can open faction locker get a free undamaged gun and ammo is just not it. Could just have to so cops have to buy new guns when they are broken and the health on their guns gets effected and can jam as it gets 100% all the time. And makes a reason to replace them Hostage situations Hostage situations and PD saying "oh that is a criminal let's go in and shoot". and the whole ordeal with that, No one does hostages at banks anymore because if it is found to be a "friend" or a "person they know" or a "gang member". Cops always end up going in and shooting, there is no respect for the fact that there is not that many civilians and you're limited to taking hostages per server rules. There needs to be a thing that FiveM have where you should allowed ANYONE in ANY SCENE to be a hostage, no need to take their license or see their face. PD/SD needs to start accept that there is a limit to 80-100 used to be sometimes 200 players on the server you know everyone by now and if you're PD you know exactly whos a criminal and all that, And one example I can use is the Bratva scene at DOC again. It took bratva a whole 2-3 hours to be able to negotiate and be able to reach the front desk then there was another time where they started over the whole thing again making it unfun and I would assume it to go for another 1-2 hours to just them exiting and PD/SD just blasting down every bratva member without any good RP from their side, stuff happen from both sides but I know for a fact Bratva would of ENJOYED the car chase and such but it all ended up in everyone getting injured and no fun was there at all. TL;DR on the Hostage thing is make so ANYONE can be hostage even if a criminal. Let it RP out instead of shooting instantly and let them evade with it. And make the hostage scenes faster as it is always cops that have to win with it and setting up spikes. Cops always have to win these situations. DOC scene a big example of it and there is videos of the spraying as well and them shooting the guards aswell. PD/SD have to just accept the fact that there is not enough players to just say "go in and shoot there is a criminal in there". And have to just think of them as a normal person in the end, maybe not allow a gang member be a hostage for their own gang but if Bratva takes a Waterfelon that should still be counted as a normal hostage. Helis and AIR-1 usage. AIR-1 and helis, Not sure how it is RP to fly over the lab close to Pillbox/Bussing job around 20-30 feet over the lab with the fast heli and telling people "leave the area or get shot". I have videos of this and can be provided it is so NRP and unrealistic to even fly that close to the road and shooting people from it. AIR-1 should be for scouting and maybe sometimes shooting if there is a roof scenario and some other things. and seeing them fly 50 feet over the high-way at high speed is just not either good for the servers health with cops using this asset all the time. There is also another scenario where a report got denied when someone flew a heli infront of Container lab close to foundary. Which the person was not punished and people shooting from the heli hovering over there. I really would love to see a scenario where this is done in real life and just not punished by admins. I think everyone that was it was dissapointed in how it was handled and how it was "fine". Stores and limit cops responese. Also something that FiveM servers have and we really need to adapt to as it will be a server issues in the end. They always have a limit on how many cops respond on scenes like some examples are In a store robbery max people that can do one is 4 (in ECRP it is not profitable with more either which makes this rule for PD/SD fine) Store 4 criminals to 8/10 cops. Banks 8 Criminals+2(look out/getaway drivers?) for 16 cops Maybe it is not good how I thought here but cops can always ask and see on CCTV (if not cut). "Oh they are only 2-3 criminals, maybe we should not pull up with 12 cops against them. This makes it more fair and fun for both parties as criminals dont have to worry about getting chased by 9 cruisers x2 stacked some. Radios, and department radios and TeamSpeak. e. Why are cops still USING TeamSpeak for joint freqs and TAC-1 J-TAC1 and so on. I really thought we have evolved the stability on radio and in-game voice even now when we are going to FiveM which is way more smoother and every single server have TAC/J-TAC ingame, where people have to bind using shift 1-9 for that. It really needs to be realistic here as we have added Radio Encryption thing I should be able to join TeamSpeak then and listen in, but if I do i get banned and punished for that. Why is that a thing still with TeamSpeak. It is also OOCly talked in there many times (i know since i have been in DOC, MD and other things). We need to move away from OOC system and use the in-game voice as it is stable nowdays. Zero-Day usage and cops removing GPS's and knowing about Zero Day's. I think cops should NOT remove GPS from their car if 2-3 banks are being hit as they would have no KNOWLEDGE of there being Zero day's in the city UNLESS they find one on a suspect of a scene. Sometimes when we even do a single bank and have NOT done one before that they remove their GPS. For example if they hear over radio that they have comped "oh use a zero day". It is 100% fair to remove some GPS, but EVERYONE IN PD DOING IT? When also speaking over "TAC/J-TAC" to remove it and we can not hear it when using both of the zero day's. And if someone gets fucked and gets arrested by PD/SD and they find it on them go ahead again remove some GPSs for scouting and looking around. This also fucks up if another gang is planning to do a bank 30 min later and cops have this mentality to remove the GPS makes no sense. Cops while at banks alone/solo, and getting out-runned by 10 people I remember doing a bank with Bratva when I was with them, We all decided to storm "RedHot". Sorry for name dropping this one here but I have to say which one and what scene it was as it was paused by him, 10-15 Bratva members running out, many without guns and him being there alone. We still had 2 guns no ammo but for a fact it was used to point and he did NOT know that. We decided to tell everyone on the radio to run out at the same time as he was ALONE and cannot taze/shoot us all as we have showed no threat towards him. It all got paused and it was "reset and apperently we were under fear RP by ONE PERSON with a gun. Make no sense whatsoever. And as well as me and Jordan had another extra Zero day to pop, and cops are supposed to be at their original place and not drive. They all drove closer as we saw it and was at bar close to DOC as this was at the freeway flecca bank. I'm not sure how a single cop can hold down 10-15 people that already did the crime and know that they are getting arrested, tazed and worse things. And it "restarting". It was quite un-fun and winning mentality there from that. Bratva in the end just said fuck this in /f and just surrendered against 1 with 8-10 of them getting arrested, The FEAR-RP rule needs to be taken a look at in these situations and not just be a rule-play bullshit thing here. I respect RedHot this is not some attack against him as this have happen with others cops and gangs as well. This is just one memorable situation with Bratva that we still talk about and meme about. Pausing scenes and Moving. Stop pausing scenes. I think we need to stop pausing scenes from the better, as the scene up there could of been handled after and not "reset" a scene based on video and letting cops/people move. I can say myself, in a scene that is paused I have moved a bit to make it better outcome for myself. We are all 99% guilty of breaking this thing. Pausing makes it so much unfun and unnecessary issues which can be handled either IC and/or OOC. Some stuff like let's say the X gang goes and shoots all cops before they arrive and speak fair, pause that and do stuff needed. but in a mid situation like the one right above this one it was not needed and destroyed the mood of the entire robbing party and they just gave up and knew that PD/SD had to win that and with us using Zero day seeing people move closer, The original position before all that was Chumash area/city. I hope something is done, Usually these gets a lot of comments and people write their things and issues. But in the end we don't listen and don't care about it. And it gets swooshed into the wind. The amount of times Eclipse RP have done these things is way too often for what the out-come is from it. Please do listen to the players as Crims are 75% of the server and Civilians it effects everyone Edited 3 hours ago by Trevor Zelias Quote
MrDisciple Posted 3 hours ago Report Posted 3 hours ago 8 hours ago, ShawnsBeard said: cops are parading around and acting like gang members rather than law enforcement Yup.... Quote
Trevor Zelias Posted 3 hours ago Report Posted 3 hours ago Also, don't wanna edit my post and add it there The Bolos, Cops need to accept that their bolos either get removed for reset as performance is important. as the server have not restarted since 26 of may or something like that. either make a BOLO post on the forums to allow more restarts as they are lost in the restart and some other things. I said this before and someone told me about stuff getting lost, either add so they stay on MDC by script or make it so PD/SD write it on forums. This is the wrong place but I rather get it out there as FiveM server do restart every day, some 2 times a day. Rage is not stable to have it on for 2 months. Apartments bug out, things ingame bug out. For what? MDC and bolos to say. Just want light on this also! Quote
AnnoyingOne Posted 2 hours ago Report Posted 2 hours ago 41 minutes ago, Trevor Zelias said: Also, don't wanna edit my post and add it there The Bolos, Cops need to accept that their bolos either get removed for reset as performance is important. as the server have not restarted since 26 of may or something like that. either make a BOLO post on the forums to allow more restarts as they are lost in the restart and some other things. I said this before and someone told me about stuff getting lost, either add so they stay on MDC by script or make it so PD/SD write it on forums. This is the wrong place but I rather get it out there as FiveM server do restart every day, some 2 times a day. Rage is not stable to have it on for 2 months. Apartments bug out, things ingame bug out. For what? MDC and bolos to say. Just want light on this also! What are you talking about bolo's? PD/SD already have policies that bolo's older than 1 day get deleted if they are not instantly removed already as the situation is resolved/the bolo person/vehicle is found and even if they were removed. Bolo's don't lag the server when it's literally a text. Quote
Capone. Posted 2 hours ago Report Posted 2 hours ago 3 minutes ago, AnnoyingOne said: What are you talking about bolo's? PD/SD already have policies that bolo's older than 1 day get deleted if they are not instantly removed already as the situation is resolved/the bolo person/vehicle is found and even if they were removed. Bolo's don't lag the server when it's literally a text. He's not saying it lags the server, however a restart will reset the bolos to blank. If they persisted throughout restarts it would be better. A while ago the bolos was one thing mentioned when daily restarts were asked for in a suggestion. Quote
Sarahh Posted 1 hour ago Report Posted 1 hour ago Police Search & Pull Over RP Fairness I would like to give feedback regarding the current interaction between police players and criminal players on the server. Recently there have been situations where officers pull over random players with very weak or unclear IC reasons only to ask them to step out and search the vehicle or person. The issue is that, OOCly, everyone knows many criminal players carry illegal weapons or items in their cars. Because of this, some officers use extremely broad suspicions to justify searches even when there is no strong RP evidence this creates unfair gameplay because * Criminal players can lose their entire RP situation from random stops with little roleplay scenario * Officers can always create an after the fact IC reason when questioned by admins. *It encourages on guess that criminal have iilegal stuff on them instead of meaningful investigations. *Players feel targeted simply for driving around. In real life, police do not stop every person and force searches only because they might be suspicious. Especially on a roleplay server with a limited player count, repeated random pull-overs become frustrating and damage the criminal RP experience. Stronger Reasonable Suspicion Requirement Police should need clear and visible IC indicators before forcing a player out of the vehicle or conducting a search. *Matching suspect description from an active situation or same car license plate that evaded or seen in active shootout *Visible weapon/drugs/blood. What is not acceptable for example saying We suspect you from another situation” without any ongoing RP evidence not going to pull over everyone in game because you suspect them or using OOC knowledge of player reputation to justify searches Police should not be allowed to stop players mainly to see if they have illegal items. RP should be based on evidence and interaction, not guessing. Undercover Detective RP & Drug Lab Currently, detectives are able to heavily abuse undercover Roles by dressing exactly like criminals, using normal civilian vehicles, wearing masks, carrying heavy weapons, scouting labs, and waiting for criminal players to expose weapons or activity before instantly calling large police backup units the problem is that this creates unfair gameplay and removes meaningful criminal RP Criminal players often cannot realistically identify whether someone is another criminal,a random civilian,or an undercover officer this means detectives can intentionally bait reactions from criminals without giving players a fair chance to roleplay the situation properly and honestly there is big different High Risk for Criminals and No Risk for Police, jail time, losing weapons ,losing armor, losing money materials, losing cooking progress , losing access to labs, and losing hours of RP progress. Meanwhile, police players usually lose almost nothing if they die or fail the operation. This creates an unbalanced risk reward system because even criminals win a quick fight before more backup comes they can't even loot cops guns as rewards for losing Armors that cost 20k import price without gang tax with 30% chance to win the fight. Most players already know the limited drug lab locations OOCly because the server population and available locations are limited and additionally many police players have criminal alts or previous criminal experience meaning they already know What criminals how to defend themselfs and where to hide or bike setups in evading they send units to bike setups before even bike was setup there, Because of this undercover investigations sometimes feel less like organic RP and more like using OOC awareness inside IC situations. Some undercover detectives intentionally behave like criminals near labs to provoke reactions and create easy arrests or raids Detectives should not be allowed to: *fully imitate active criminals with masks and heavy weapons *intentionally bait armed reactions *camp labs waiting for technical violations. Undercover RP should focus on investigation and evidence gathering, not trap gameplay Detectives should need stronger RP evidence before shutting down labs or conducting raids long term investigations controlled buys,witness statements,active surveillance with documented RP,confirmed criminal activity. If criminal organizations can lose large amounts of progress from raids, police operations should also carry meaningful consequences for failure,This would encourage more serious and tactical RP from both sides instead of disposable raid attempts. POVS: Police Helicopter & Criminal RP Balance At the moment, police helicopters are being used to scout criminal activity from extremely high altitudes where criminal players cannot realistically hear or notice them. Officers then follow players leaving labs or illegal areas for long distances until they eventually reach stash houses or other important locations before conducting raids or arrests.This creates unfair gameplay because criminal players have almost no realistic counterplay against helicopter. Main Issues to criminals helicopters Can Scout Without Risk Police helicopters can stay extremely high in the sky where criminals cannot hear them,cannot see them clearly,and cannot react to them.This gives police nearly perfect tracking ability with very little risk of losing the suspect vehicle,Meanwhile, criminals on this server do not have access to helicopters themselves, making the situation heavily one sided, Instead of stopping suspects earlier using ground units, helicopters often silently follow players from labs directly to stash houses or important criminal locations, If police suspect a vehicle leaving a lab, they should coordinate with cruiser units to make a stop earlier rather than silently tracking the player until larger raids become possible,Drug labs already have limited locations that many players know OOCly When helicopters are allowed to scout these areas from extreme altitude, it becomes too easy for police to monitor criminal activity with almost no effort or risk this hurts criminal RP. Helicopter should not be using for driveby from heli because its not fair for other players that cannot react to it and 100% losing fight This feedback is not against helicopter RP itself. Helicopters are important for: pursuits,major police operations,search missions,and active situations. Police Teamspeak Usage & Radio Fairness regarding the current communication balance between police factions and criminal factions during RP situations On the server, most players communicate ICly using in-game radios,phone calls,or proximity communication. Criminal groups especially rely on radio frequencies for coordination. These frequencies can sometimes be discovered by police through RP, informants, or confiscated radios, which is completely fine and can create good RP, However, the issue comes from police officers being able to simultaneously use in game radio frequencies AND external Teamspeak communication at the same time during active situations. This creates an unfair advantage compared to criminal players. Main Issues When police discover a gang frequency, officers can listen to criminal communications in game while still communicating instantly through Teamspeak.Meanwhile, criminal players must manually change radio frequencies relay information through nearby players or temporarily stop listening to one frequency to speak in another. Criminal players are generally not allowed to use Discord external voice apps,or OOC communication during IC situations because it counts as metagaming.But police effectively gain similar advantages through Teamspeak communication while treating it as IC coordination This feels inconsistent from a rule fairness perspective. when police got criminal freq they should leave teamspeak or mute atleast to play fair way not listen to his teammates in teamspeak and listen in sametime to gang freq. Taser Usage & RP Fairness regarding police officers using tasers from moving vehicles during active situations.Currently, some officers use drive by tasers from police vehicles to instantly stop fleeing suspects. This often gives criminal players almost no chance to react, continue RP, or create meaningful evasion situations,While tasers are an important police tool, using them directly from vehicles creates unfair and low-quality RP interactions. No Realistic Chance to React When officers taze someone directly from a moving vehicle the suspect usually cannot react cannot continue evasion and cannot create further RP This removes tension and interaction from pursuits Drive by tasers often feel less like roleplay and more like using mechanics only to secure quick wins Instead of coordinatedchases,vehicle blocks,spike strips,foot pursuits,negotiation, Police Already Have Major Advantages helicopters multiple cruiser units,spike strips,radio coordination,air support,and backup units.The issue is specifically the use of drive-by tasers from vehicles, which often removes meaningful interaction and creates one sided situations. officers want to deploy a taser they should exit the vehicle first establish proper line of sight and engage on foot. Undercover Identification and Combat Balance and using modification on weapons Another concern is the increasing use of heavily disguised undercover police characters who visually and behaviorally resemble criminal players to the point where it becomes almost impossible to distinguish whether someone is law enforcement or an actual criminal. Recently, some undercover officers have also started using weapon modifications commonly associated with criminal factions, including suppressors on rifles and sniper weapons. Combined with criminal style clothing, unmarked behavior, and hidden positioning, this creates situations where players cannot realistically identify who they are interacting with until the scene has already escalated into a fight, The issue is not undercover roleplay itself, but the level of advantage and imbalance it creates during combat-focused situations. Currently, the punishment and risk levels between both sides are heavily uneven. Criminal factions face permanent losses and jail time after failed situations, while law enforcement lose nothing and this need to stop to be honest because its unfair. NOTE: This feedback is not against police RP. Good police RP is important for the server. The goal is simply to prevent low quality searches and create more balanced enjoyable RP for both criminals and officers. 1 Quote
AnnoyingOne Posted 47 minutes ago Report Posted 47 minutes ago (edited) 1 hour ago, Capone. said: He's not saying it lags the server, however a restart will reset the bolos to blank. If they persisted throughout restarts it would be better. A while ago the bolos was one thing mentioned when daily restarts were asked for in a suggestion. Ahh, whoever said that from a PD/SD side is an idiot then . If a bolo is older than 1 hour it does fuck all, and if it's less than a hour ago, it can be reapplied. Edit: And I am in PD and I would said it directly to that person. I am all for restarts if it helps with crashes/fps Edited 36 minutes ago by AnnoyingOne Quote
Dexter Nevermore Posted 44 minutes ago Report Posted 44 minutes ago Hey everyone, Jackson here. I'd like to share a few thoughts on this topic from the criminal side only. At the end of the day, I think both cops and crims want the same thing: more roleplay. I try to create as much RP as I can myself, whether that's using bobby pins, hiding my phone, or throwing away my ID before committing criminal acts. Because of that, there are a few mechanics that I think work against RP rather than encouraging it. Identification after arrest One thing I don't agree with is officers being able to instantly identify someone the moment they're cuffed. If I've gone through the effort of roleplaying hiding my phone and throwing away my ID before committing a crime, that RP should matter. Instead, an officer can simply identify me without any RP or in-character explanation, effectively making everything I did pointless. If an officer genuinely cannot find my ID, that should create more RP instead of less. They could transport the suspect to the station, process fingerprints, and identify them through police records. At that point they could also check for BOLOs or outstanding warrants. That entire process creates additional interactions for both police and criminals instead of instantly skipping to the end. Tasing from a moving vehicle Personally, I don't think officers should be able to fire a taser from a moving vehicle. This ends so many situations before they have a chance to develop. Foot pursuits are some of the most enjoyable RP for both sides, but all too often an officer in the car seat simply fires a taser and the entire situation is over within seconds. I've even had officers message me afterwards saying they were disappointed because another officer ended the RP before it could develop. To be clear, I'm not saying every officer does this, but it happens often enough that it affects the quality of RP. Fear RP and heavy firearms Another point is Fear RP when heavy weapons are involved. If a criminal points a heavy rifle at an officer, there should be genuine fear for both sides. Too often it feels like some officers already know they'll survive because they have body armour, backup is arriving, or they simply expect to win the situation. That mindset removes hostage negotiations and many other RP opportunities. I recently received a report after shooting three officers. During that report, Daxu mentioned there were other ways to resolve the situation. With all due respect, from a criminal perspective there often aren't. Many criminals have experienced situations where officers refuse to negotiate or surrender under any circumstances because they're determined to "win." If officers know they will win, even when heavily outgunned, then negotiations lose their purpose and criminals are pushed towards using force instead. I'm not saying every officer behaves this way, There are some of officers who create fantastic RP and are enjoyable to interact with. However, the current mechanics and the mindset of some players often reward "winning" over creating an engaging story for everyone involved. At the end of the day, I don't think either side wants constant shootouts. Both cops and crims benefit from longer interactions, investigations, negotiations, pursuits, and meaningful consequences. Waiting for backup during traffic stops One last point I'd like to bring up is something I've experienced multiple times. If a criminal gets pulled over in an off-road vehicle by a police supercar, there shouldn't be a five to ten minute wait while officers call for backup or switch their vehicles just so they have the perfect setup for the stop. From a criminal's perspective, it's incredibly frustrating to sit there waiting for several minutes while the situation is put on hold. RP shouldn't have to stop simply because the responding units didn't bring the right vehicles. Personally, I think if suitable backup can't arrive within roughly Four minutes, the officers on scene should continue with the traffic stop using the resources they have available. Sometimes that means accepting that the suspect may escape, and that's okay. Not every situation needs to end in an arrest. It also comes down to how police resources are managed. If the city has off-road capable units or motorcycle officers available, those units should already be on patrol rather than only switching into them once a pursuit or traffic stop requires it. From my experience, I rarely see bike officers or off-road capable units patrolling unless they're specifically changing into those vehicles because the current situation calls for it. At the end of the day, I understand officers want to give themselves the best chance of succeeding, just like criminals do. However, making one side wait five to ten minutes so the other side can prepare isn't enjoyable RP. The story should continue naturally with the officers who are already present, even if that means the outcome isn't always in the police's favour. Quote
Scarface Posted 30 minutes ago Report Posted 30 minutes ago 1) Tazing in cars and through windscreens is not realistic, this rule shouldn't be in place its NRP 2) So much secrecy when it comes to PD/SD activity. Communication and transparency is key here 3) Gunships shouldn't be a thing 4) Heli should not be used to patrol, and they should also not be driving it out of range to the point where a player cannot hear or see it - that's unfair and there's no way to combat that. There should be no excuses with this one either, if you do it once take away their heli licence. 5) Stopping people for the sake of "investigation purposes" or "we dont need to tell you why its a lawful order" - all this is doing is causing frustration. Have a reason, or don't stop them. 6) The dreaded pager - you're either online or your offline. Bringing people into the game to have more of a chance of getting a W isn't fair, either let the other side do it too or don't do it at all. 7) Gang HQ's - Cops shouldn't come here looking for trouble, just as much as a crim wouldnt enter PD/SD looking to start beef. 8 ) - /FL ... As much as it is said that people do not do this mid gun-fight they do. Take it away and as Harley said plan for your load out before you leave. 9) If a crim dies on their crim char they should not be able to then log on to their cop alt and take part in that activity. Get's messy and creates frustration. 10) Prison hours need reducing, 3+ hours AFK in DOC is not fun for anyone and when we move to FiveM you will see that this isn't something their playerbase will be used to / will put up with. Takes people away from the gen pop of the server, makes them go AFK and play other games, there's no positives to keeping someone in DOC for that length of time with the current playerbase. 11) Having detectives enter active labs in tshirt masks and speaking in text chat to the players inside asking what they are doing or "can i just roll a blunt" and then using this as their excuse to raid. Not even sure why they are allowed to do this but again, personally i don't feel that this should be allowed. 1 1 Quote