Jack Falken
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Everything posted by Jack Falken
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If they allow planting anywhere I personally think we should be able to roll or turn plants into seeds just from a right click interact, needing an extra item or two like rolling papers or plant clippers whilst replacing weed tables in labs with different tables making them a bit more balanced/useable for the harder drugs. I don't see why we have to go to a lab creating LSD, Cocaine, Ecstasy etc. Just to roll a blunt or turn it into seeds, even most of the crimes related to weed are lesser crimes in their own lower tier and should be separated from the rest of cooking, you should be able to go to a grocery store to buy plant clippers for seeds and add rolling papers at the shady businessmen around the city for cash. Have 1 paper and 2 plants allows you to right click the plants and roll it, you can use the lockpick animation and a 30 or 45 second timer or whatever then it gives you a blunt and removes 2 plants and 1 paper, with a chance of getting low, medium, high, or top tier based on your cooking skill. This should give less exp than cooking most drugs which I believe weed already does. Same animation maybe more time for converting a plant into seeds have it remove 1 plant and add a random 1-3 seeds to you and damage the clippers a bit, effectively making weed a more of an introduction to making drugs. You start out as a criminal hitting ATM's and growing plants, rolling weed until you eventually get further into the server and begin getting into higher tier crime, store robberies, chopping, cooking drugs before moving onto even higher tier crime with house robberies and bank robberies it would add another step of lower tier crime progression that would add a ton of opportunity and even more rp to the server.
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Hello, as someone who plays semi regularly on ECRP (every day we all know I'm addicted) I've talked to a lot of people ICly and OOCly on issue's surrounding the Skill Level system and I wanted to put in a suggestion that I think would even the playing field and would address one of the main issue's most people have brought up with the leveling system. The main issue a lot of people have with the Levels System for criminal activities and freelance activities (I would love to see a mechanic, police and medical systems be added and incorporated in such repairing faster as a mechanic or getting paid commission at certain levels like 5% at lvl 10, 10% at lvl 25, 15% at level 50, 20% at lvl 75, and 30% at lvl 90 but that's for another suggestion). Is that people have been around for years cooking and doing house robberies and now have nothing to show for it as everyone got slapped back to level 0. When online in ECRP you can hit your grave accent key ~ key to see everyone on the servers accumulated exp gained for doing jobs and cooking etc. from other the years. My suggestion is to allow people to spend that exp as a currency on a 2/1 basis for every 2 exp earned over the years they get 1 redeemable exp to use on any skills. Me having 1.2 million exp over the past 2 years would be able to then go into the Umenu, View Levels, and see that I have a 2/1 : 600,000 exp to spend across 20-25 skills once they are all redone and be able to go into any skill and redeem that exp. This would allow people to pick and choose how to translate their years of experience in the city into different skills in a non-overpowered way either becoming masters of a few skills and nothing in the rest or spending it equally on some skills and specializing in some other stuff. As a mechanic for 2 years in the city I would spend 100k points to max out my mechanic skill level (If it was added) as I've had the top rank at almost all three shops and so canonically it would make sense while being able to get a head start on some things I haven't maybe tried out before opening up a whole new way of experiencing the many skills the state has to offer. Bought exp levels would apply to only that character and not all characters so people with alts can't just max all criminal skills and have it across the board and any exp bought through this method just like the bitcoin levels shouldn't show up on the scoreboard. Only actually earned exp and this would allow people to turn years of actual experience in the server into tangible skills allowing for retroactive leveling with a far higher ease of access compared to what some others have suggested such as the devs just figuring out how much people have cooked since tables were removed etc. and retroactively adding levels till now moving this from a dev issue to a player action. Just my two cents on how the devs could retroactively turn peoples time over the years into experience in the new levels system allowing people to gain the skill levels they feel they deserve for their past time and effort spent in the city! If you have any suggestions put it below or a +1 would be awesome see if we can gain traction on this.
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Date and time (provide timezone): 22/05/2025 7:45 pm MST Character name: Jack Falkenlove Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Always Issue/bug you are reporting: The medical bed cannot be placed down and when you try to use it, returns it to your inventory. Expected behavior: Being able to place the medical bed furniture item down and move it around. Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Buy a medical bed and try to place it down.
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Date and time (provide timezone): 20/May/2025 Character name: Jack Falkenlove Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Always Issue/bug you are reporting: The height allowance to use the Furniture "Griddle 2" seems to be extremely low to the point it almost needs to be on the floor to cook cow meat. In the screenshot provided the griddle is considered "too high to be used" when it's at knee height. Expected behavior: Being able to use the griddle at a much higher point. Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate:
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Waters Around Cayo Perico Mansion Instantly Kill You
Jack Falken replied to Jack Falken's topic in Archive
After reviewing footage it seems that way we initially thought it was a bug due to all 3 of us dropping dead in the same spot but for some reason we're running out of breathe underwater after just a few seconds??? Has there been a recent change to swimming/diving that we were not made aware of, I've checked the ECRP discords development logs and found no mention of any changes to this mechanic that would cause this to happen. -
Date and time (provide timezone): 28/AUG/2024 1:33pm MST/MDT Character name: Jack Falkenlove Does this issue appear again after full game restart?: Not Applicable How many times did this issue appear for you?: We had 3 separate people die to this bug. Issue/bug you are reporting: When swimming towards the cliffside under the mansion it automatically kills your character. Expected behavior: It should not injure/kill you when swimming in the waters Evidence (MUST either UNEDITED photo or video) , notes worth mentioning, steps to replicate: https://streamable.com/zs8tk3 Steps to replicate. Jump off the balcony of the mansion into the waters below. When swimming away from the cliffside and mansion. When swimming back towards the mansion cliffside it should automatically kill you.
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I've been having this same issue even with meat at 95% but was in a fridge for a time, I think it needs to be cooked relatively quickly after gutting to work, I gutted a rat and placed the campfire right after and it let me cook.
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John Bigfat - Bigfat Meats - New butcher/restaurant
Jack Falken replied to John Bigfat's topic in Archive
+1 We 100% need more faction jobs and just jobs in general in the city, always feels like people are limited to Police, Lawyer, Mechanic for careers and Road Construction, Bus Driving, Burgershot for non faction jobs. -
Repairing a car you have perm keys to thats not yours
Jack Falken replied to Midorina's topic in Implemented Suggestions
+1 I don't know why this isn't already a feature. We have the ability to change a set permissions for people for Apartments why not have the same system where you can add a person to your vehicle's permissions and set whether they are able to have keys, repair it and modify it as three different settings. That way if you let someone rent the vehicle you could set them to be able to have keys and repair it but not modify it and if it's a friend you trust you can allow them to have keys, repair it and modify it. -
Date and time (provide timezone): 5:16 pm MST/MDT December 27th 2023 Character name: Jack Falken Issue/bug you are reporting: The automated salary of the burger shot (900 every in-game hour) isn't working again, we had this issue earlier this month and it was fixed for a few days but broke again and no one thought to report it for over a week now. Expected behavior: Getting the hourly salary when working burger shot. Evidence, notes worth mentioning, steps to replicate: To replicate go to burger shot, join the job and wait for the automated salary to appear, you won't get paid at the start of every hour.