Cazual4d Posted January 21, 2019 Report Posted January 21, 2019 This idea comes from a server I played on, on Arma 3, give civs the ability to restrain people using zip ties, cops can use handcuffs so why not add zip ties to allow normal people they take hostage to restrain them, allowing for more RP during hostage situations, plus all you would have to do is make the zip ties do the handcuff script, but allow people to be able to break them if they have enough time 2 2
Sinner Posted January 21, 2019 Report Posted January 21, 2019 i really like this idea to be honest, it would also stop people from using their phones and radios while under gun point which would just make the RP better
alexalex303 Posted January 21, 2019 Report Posted January 21, 2019 If you can break out of them in a relatively short amount of time, +1
Quiet Posted January 21, 2019 Report Posted January 21, 2019 Would be good if there is command like frisk and friskapprove to prevent None-roleplay also , like after doing roleplay with /me and /do person can tie another one while hands in the air.
verydoge12 Posted January 21, 2019 Report Posted January 21, 2019 Huge +1 "Civilians are an asset; you kill them, they're gone."
37hh Posted January 21, 2019 Report Posted January 21, 2019 2 hours ago, Quiet said: Would be good if there is command like frisk and friskapprove to prevent None-roleplay also , like after doing roleplay with /me and /do person can tie another one while hands in the air. Actually I think it would be better if it worked like; the player being tied does /down and you can CRTL + X and right click on the player ( similar to bobby pins etc ) . To prevent stalling. 1
Teca Posted January 21, 2019 Report Posted January 21, 2019 If there is way to stop potential abuse and as Darnell said 4 hours ago, Darnell said: If you can break out of them in a relatively short amount of time, +1 +1
Jonny D Posted January 21, 2019 Report Posted January 21, 2019 (edited) +1, A completely necessary RP tool. IMO, improvements need to be made to hostage RP and this helps slightly. Edited January 21, 2019 by Jonny D
shiroq Posted January 21, 2019 Report Posted January 21, 2019 +1 but allow /breakfree command that would show /ame istrying to break free from the restraints and it would take about 60 seconds without movement to break free from zipties so that if accidents happen where people are left with zipties on them they have the ability to break free
Cazual4d Posted January 21, 2019 Author Report Posted January 21, 2019 Thanks to everyone for the feedback like the post so that the devs know this is a thing that's wanted
Xoza Posted January 21, 2019 Report Posted January 21, 2019 +1 Breaking out could be similar to a stalled engine. Time + Random Chance. 1
BantaMan Posted January 21, 2019 Report Posted January 21, 2019 +1 with break free ability. I can see this helping in rp a lot
MrSplashy Posted January 22, 2019 Report Posted January 22, 2019 +1 and as what others have said a command where we can break free. It's a necessary tool for RP.
Donovan Posted January 22, 2019 Report Posted January 22, 2019 18 hours ago, 37hh said: Actually I think it would be better if it worked like; the player being tied does /down and you can CRTL + X and right click on the player ( similar to bobby pins etc ) . To prevent stalling. This
AmooRid3r Posted January 25, 2019 Report Posted January 25, 2019 On 1/21/2019 at 9:13 PM, shiroq said: +1 but allow /breakfree command that would show /ame istrying to break free from the restraints and it would take about 60 seconds without movement to break free from zipties so that if accidents happen where people are left with zipties on them they have the ability to break free +1