Jump to content

Matin_Dark

Member
  • Content Count

    86
  • Joined

  • Last visited

Community Reputation

57 Excellent

5 Followers

About Matin_Dark

  • Rank
    Rising Regular

Recent Profile Visitors

693 profile views
  1. Player(s) being reported: ID 48 (14.DM) , ID 93 (14.DM) Date of interaction reported: 7/29/2019 Unix time stamp from HUD: 1564411159 Your characters name: Matthew Michelson Other player(s) involved: Jordan Stephenson (@GoldenEye), Steve Martinez (@NightVOID) Specific rule(s) broken: "14. Deathmatch (DM) Deathmatching is the act of attacking a player or their property without a proper roleplay reason. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand(s). Vehicles cannot be used to attack another player more than once including a failed attempt. Attacking another player with no engagement in roleplay is not allowed. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. " How did the player break the rule(s)? At first, it was going to be just a simple traffic stop. After that, the car took off and the pursuit was initiated. they stopped their car and pulled out their weapons when he said hands up, they had started already started shooting. We had time for neither obeying nor shooting them. Evidence of rule breach:
  2. Player(s) being reported: ID 34 (9.NRP, 13.FRP, 14.PlayerThef) Date of interaction reported: 7/11/2019 Unix time stamp from HUD: 1562817010 Your characters name: Matthew Michelson Other player(s) involved: Jordan Stephenson, Ronald Jennings, Jack Bowers Specific rule(s) broken: "9. Non-Roleplay (NRP) Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. 15. Player Theft, Prison Breakout, and Kidnapping Players cannot force their victims to withdraw money from an ATM, sell property, or sell vehicles. Players cannot force their victims to hand over assets that are not present in the area. Players cannot steal from players with “NEW PLAYER” above their head unless it is in retaliation. Players with the (( NEW PLAYER )) tag that deliberately insert themselves into or start active crime scenes lose their new player protection during those illegal activities. Players may not steal from their faction treasury as the F4 menu is OOC. Permission for prison break must be approved by a Moderator+ prior to the attempt. Players may participate in no more than 1 prison break attempt within 1 OOC week. Official Factions may attempt 2 additional breaks in the case the prisoner is the faction leader. Players are allowed to kidnap or to take other players hostage for these specific reasons: • You have to have a roleplay reason to kill the victim in accordance with the a, b, and c points under DM section. • If you attempt to commit robbery of a property, you are allowed to hold the players within that property until you have finished the robbery. An NPC is not a valid hostage. • If a hostage situation involves police in any way all of players involved in holding the hostage may not take another hostage for 1 OOC week. " How did the player break the rule(s)? This guy got tased twice time in a row and he was still running to get on his bike, he totally ignored gun points at him and also he failed to respond to Jack Bowers RP, and at the end of scenario he combats logged but unfortunately we don't have the video of that moment also he got another two tase and he was acting as nothing happened also he took his own friend as hostage Also i want to invite , @GoldenEye and @VeridianPhantom to share their POV's if they are able to https://www.youtube.com/watch?v=sV_FeR1i5yM (it's how taser affect people) Evidence of rule breach: https://plays.tv/video/5d26b8300eba2a77bd/fearrp-nrp
  3. Player(s) being reported: ID 148 (9.NRP, 14.DM, 8.NCZ) Date of interaction reported: 6/4/2019 Unix time stamp from HUD: 1559620983 Your characters name: Matthew Michelson Other player(s) involved: ID 38, ID 165, ID 171, ID 85 Specific rule(s) broken: "9. Non-Roleplay (NRP) ● Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. ● Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without arealistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle inwater. • Swimming in water for an unrealistic amount of time or without a destination during a chase. ● Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. ● In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. 14. Deathmatch (DM) Deathmatching is the act of attacking a player or their property without a proper roleplay reason. Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. A player cannot kill their victim if the victim is in compliance with the demands. A player must allow their victim enough time to comply with the demands. You must give demands via text if used as a reason to attack as VOIP isn’t always heard. Vehicles cannot be used to attack another player more than once including a failed attempt. The act of killing a player with no engagement in roleplay is not allowed. Killing a player that has obeyed all orders and demands during a roleplay situation is allowed, with roleplay, only within 3 hours of: Severe hostile or criminal action is taken against you, e.g. someone is robbing you at gunpoint. (Excluding police aiming a gun at you.) Someone is attempting to take your life. Someone is attempting to take the life of your close friend or ally, or if you have witnessed it happen. You must explain your reason to kill to the player IC and have OOC evidence proving your reason. 8. No Crime Zones (NCZ) A no crime zone is an area where players may not commit any actions considered crimes. Players must not disobey orders of law enforcement officers but are allowed to flee. The /NCZ command and HUD notification are indicators of being in a protected area although it is up to administrator discretion if your actions are in violation of NCZ rules. If a player uses the NCZ for protection the attacker must wait for that player to leave the area. Players may not go to a NCZ after engaging in criminal activity resulting in an ongoing chase. NO CRIME ZONES: • “Tequil La La” club, “Yellow Jack Inn” bar, and the block around them. • All government offices, law enforcement offices, hospitals, banks, and the blocks around them. • Los Santos Airport, Bus Depot, Department of Motor Vehicles, and the block around them. " How did the player break the rule(s)? All is clear on the video Evidence of rule breach: https://plays.tv/video/5cf5f844a8e76d6622/dm-ncz-nrp-combatlogging
  4. Matin_Dark

    ID 45 (9.NRP)

    Player(s) being reported: ID 45 (9.NRP) Date of interaction reported: 4/10/2019 Unix time stamp from HUD: 1554886742 Your characters name: Matthew Michelson Other player(s) involved: Robert Jeys, Jason Colton Specific rule(s) broken: "9. Non-Roleplay (NRP) ● Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. ● Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without arealistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle inwater. • Swimming in water for an unrealistic amount of time or without a destination during a chase. ● Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. ● In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave." How did the player break the rule(s)? This guy was robbing a store with Jason Colton when I arrived on scene he timed out, I thought he crashed, and he comes back at 8:19 but when he notices I am still on the scene gets another intentional time out we wait for him but he never comes back, and he didn't try to inform us Evidence of rule breach: https://plays.tv/video/5caddb7fcd86fb7201
  5. Player(s) being reported: ID 47 (9.NRP, 11.PG) Date of interaction reported: 4/10/2019 Unix time stamp from HUD: 1554882801 Your characters name: Matthew Michelson Other player(s) involved: Robert Jeys Specific rule(s) broken: "9. Non-Roleplay (NRP) ● Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. ● Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without arealistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle inwater. • Swimming in water for an unrealistic amount of time or without a destination during a chase. ● Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. ● In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. 11. Powergaming (PG) ● Forceful roleplay that does not give the other player a chance to roleplay their own response is considered powergaming. Other players must be given a chance to roleplay outcomes of actions. ● Roleplay of unrealistic actions like super strength is another form of powergaming. ● All statements in /DO must be factually true in the roleplay as it sets grounds for roleplay. ● Roleplay is required before forceful server commands which may be used without consent from the other party if they are unresponsive and not typing for 30 seconds or more. ● A player cannot use the faction management script to destroy a faction as it is OOC. ●Government funded faction members must not abuse the salary system and must go off-duty when they are not performing their faction duties." How did the player break the rule(s)? 7:55 ==> He broke PG because I jumped on him and he just start moving without any role-play you can't just lift someone up when he jumped on you 9:55 ==> He was trying to escape, but he failed. Eventually, he gave up and did combat log, I wait for him about 15 minutes he never comes back, and he didn't try to inform me Evidence of rule breach: https://plays.tv/video/5cadd4952fe258cc5c
  6. Player(s) being reported: ID 124 Date of interaction reported: 4/4/2019 Unix time stamp from HUD: 1554331463 Your characters name: Matthew Michelson Other player(s) involved: Ryan Torres, ID 113, ID 153 Specific rule(s) broken: "14. Deathmatch (DM) ● Deathmatching is the act of attacking a player or their property without a proper roleplay reason. ● Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. ● A player cannot kill their victim if the victim is in compliance with the demands. ● A player must allow their victim enough time to comply with the demands. ● You must give demands via text if used as a reason to attack as VOIP isn’t always heard. ● Vehicles cannot be used to attack another player more than once including a failed attempt. ● Kill on Sight (KoS) is the act of killing a player with no engagement in roleplay. The person who has KoS rights must have evidence prior to committing the kill. ● Killing a player without warning or roleplay is allowed only within 24 hours of: • Your lifebeing threatened not including law enforcement aiming weaponry. • The life of your friend or ally is presently being threatened or if you have witnessed it happen. • A player attempting to steal your assets worth greater than $75,000 not including vehicles. 9. Non-Roleplay (NRP) ● Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. ● Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. ● Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. ● In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave." How did the player break the rule(s)? When I arrived on the scene I saw there is an injured guy on ground, so I decided to treat him and call for MD, At first place, I thought he is an innocent civilian, but officer Torres told me he is a suspect, I saw ID 124 approaches us and open fire in our suspect, I thought he was a random guy who did RDM, so I told ID 153, to report him and mention me on his report to post a video but he refuses to that, this action makes me suspicious to this guy because I guess the guy who tried to kill him was his friend and he was trying to mercy kill him and at the end when we injured him, he instantly timed out, and we wait for him more than 15 minutes but he never comes back, and he didn't try to inform us why he can't reconnect, in my opinion, it was a combat log And, maybe staff members wants to know why I instantly open fire on this guy, As LSPD handbook mentioned that was TIER 5 thread because he was aiming at a civilian, and he was shooting at him, So I had the right to use my weapon as you can see in this screenshot from the handbook Evidence of rule breach: https://plays.tv/video/5ca639555ec6c9d8ed
  7. Player(s) being reported: ID 93 Date of interaction reported: 4/4/2019 Unix time stamp from HUD: 1554325040 Your characters name: Matthew Michelson Other player(s) involved: none Specific rule(s) broken: "13. Fear Roleplay (FRP) ● Fear roleplay is the concept of roleplaying fear for your character’s safety and life. ● Examples, where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When the engine of your vehicle is stalled and a weapon is aimed at you at close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. ● Examples, where your character’s life is NOT considered to be in direct danger: • When you are in a vehicle which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. ● As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you." How did the player break the rule(s)? I was holding a gun at ID 93, and as I can see on my footage he doesn't have any gun on his hand, and he just decided to pull out his gun and ignore FearRP completely Evidence of rule breach: https://plays.tv/video/5ca51ff4ede2de74bf ( Actions start Around 9:00 )
  8. Player(s) being reported: ID 131 ( DM, NRP) Date of interaction reported: 4/1/2019 Unix time stamp from HUD: 1554073879 Your characters name: Matthew Michelson Other player(s) involved: Lukas Montana, Hogo Romano, Shen Wong, Ollie Higins, Philiphie Sanchez Specific rule(s) broken: "14. Deathmatch (DM) ● Deathmatching is the act of attacking a player or their property without a proper roleplay reason. ● Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. ● A player cannot kill their victim if the victim is in compliance with the demands. ● A player must allow their victim enough time to comply with the demands. ● You must give demands via text if used as a reason to attack as VOIP isn’t always heard. ● Vehicles cannot be used to attack another player more than once including a failed attempt. ● Kill on Sight (KoS) is the act of killing a player with no engagement in roleplay. The person who has KoS rights must have evidence prior to committing the kill. ● Killing a player without warning or roleplay is allowed only within 24 hours of: • Your lifebeing threatened not including law enforcement aiming weaponry. • The life of your friend or ally is presently being threatened or if you have witnessed it happen. • A player attempting to steal your assets worth greater than $75,000 not including vehicles. 9. Non-Roleplay (NRP) ● Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. ● Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. ● Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. ● In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave." How did the player break the rule(s)? ID 131, Intentionally rammed to us by her SPORT vehicle ( which it's NRP) as you can see in the video, She by ramming into the Police cruiser hit all of us then after her first attempt, she didn't give up and she was still driving into the officers around the scene. Evidence of rule breach:
  9. I report that after this situation happened, take a look to the date I submit this report, but it takes some time to staff members notify you about that
  10. after I talked with individuals on the scene I would like to drop report as they understand they fault, kindly I am asking from staff members to close report if possible.
  11. what damn are you guys joking METAGAMING WHERE?
  12. one man was aiming at me at that moment it's clear on the footage, and it doesn't matter, but the problem is you guys didn't rob us you open fire at us after demanded over the VOIP and as I believe you are not involved directly at this situation stop posting comments
×
×
  • Create New...