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Matin_Dark

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About Matin_Dark

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  1. Player(s) being reported: ID 185 (DM, KOS, Player Theft), ID 151 (DM, Player Theft) Date of interaction reported: 3/18/2019 Unix time stamp from HUD: 1552927009 Your characters name: Martin_Michelson Other player(s) involved: Daxter_Mark (My Partner), ID 170 (Robbery Victim), ID 60 (Robbery Victim) Specific rule(s) broken: "14. Deathmatch (DM) ● Deathmatching is the act of attacking a player or their property without a proper roleplay reason. ● Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. ● A player cannot kill their victim if the victim is in compliance with the demands. ● A player must allow their victim enough time to comply with the demands. ● You must give demands via text if used as a reason to attack as VOIP isn’t always heard. ● Vehicles cannot be used to attack another player more than once including a failed attempt. ● Kill on Sight (KoS) is the act of killing a player with no engagement in roleplay. The person who has KoS rights must have evidence prior to committing the kill. ● Killing a player without warning or roleplay is allowed only within 24 hours of: • Your lifebeing threatened not including law enforcement aiming weaponry. • The life of your friend or ally is presently being threatened or if you have witnessed it happen. • A player attempting to steal your assets worth greater than $75,000 not including vehicles." 15. Player Theft, Prison Breakout, and Kidnapping ● Players cannot force their victims to withdraw money from an ATM, sell property, or sell vehicles. ● Players cannot force their victims to hand over assets that are not present in the area. ● Players cannot steal from players with “NEW PLAYER” above their head unless it is in retaliation. ● Players may not steal from their faction treasury as the F4 menu is OOC. ● Players may participate in no more than 1 prison break attempt within 1 OOC week. ● Official Factions may attempt 2 additional breaks in the case the prisoner is the faction leader. ● Players are allowed to kidnap or to take other players hostage for these specific reasons: • You have to have a roleplay reason to kill the victim in accordance with the KoS rule under DM. • If you attempt to commit robbery of a property, you are allowed to hold the players within that property until you have finished the robbery. An NPC is not a valid hostage. • If a hostage situation involves police in any way all of the players involved in holding the hostage may not take another hostage for 1 OOC week. How did the player break the rule(s)? me and my friend decided to rob some farmers but when we arrived at Paul's farm we saw two people are robbing them before us and when we approached them they just open fire on us without any reason also they shot at farmers without any reason because as I was able to see they were fully complying with demands besides that they rob New Player too Evidence of rule breach: https://plays.tv/video/5c8fcc537f4a203464/dm-kos-new-player-robbery Edited 4 minutes ago by Matin_Dark
  2. Player(s) being reported: ID 250 (MG,DM), ID 15 (MG, DM) Date of interaction reported: 3/18/2019 Unix time stamp from HUD: 1552930447 Your characters name: Martin_Michelson Other player(s) involved: Daxter_Mark (My Partner) Specific rule(s) broken: "14. Deathmatch (DM) ● Deathmatching is the act of attacking a player or their property without a proper roleplay reason. ● Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. ● A player cannot kill their victim if the victim is in compliance with the demands. ● A player must allow their victim enough time to comply with the demands. ● You must give demands via text if used as a reason to attack as VOIP isn’t always heard. ● Vehicles cannot be used to attack another player more than once including a failed attempt. ● Kill on Sight (KoS) is the act of killing a player with no engagement in roleplay. The person who has KoS rights must have evidence prior to committing the kill. ● Killing a player without warning or roleplay is allowed only within 24 hours of: • Your lifebeing threatened not including law enforcement aiming weaponry. • The life of your friend or ally is presently being threatened or if you have witnessed it happen. • A player attempting to steal your assets worth greater than $75,000 not including vehicles." 10. Metagaming (MG) ● Metagaming is the act of relaying IC information through any method not considered IC that has the potential to change current or future roleplay scenarios or using that information. ● Mixing IC and OOC information without any benefit is a minor MG offense. For example, a player uses IC chat to call someone by their player ID displayed above their head. How did the player break the rule(s)? we went to Ocean DrugLab to makes some drug, but we saw some people there one of them, ID 250 pull out his gun and shouts his demands over the VOIP which as you can see in rules it says you should tell your demand over the chat and you can witness PURE METAGAMING on the scene, he decided to rob us, and his fellas join him from nowhere without telling them I want to rob them (at least whisper each other), and his friends just come and start shot at us after him, my question is how they arrange this ROBBERY without speaking with each other ICLY? The only thing he told over the radio was TWO CARS ARE HERE... Evidence of rule breach: https://plays.tv/video/5c8fd9e012ee111598
  3. Hi there thanks for responding and about the demands you mentioned I should say that it doesn't matter if I demanded anything or not the important thing is you just timed out during an active RP situation so it would affect the whole scenario so as the rules mentioned before if you want to make an excuse about you disconnecting while in an active RP, you should collect evidence and provide that to both parties why you couldn't reconnect, and you never tried to do that, plus your explanation is a very very rare issue it would happen one in a million, there was a power outage in the middle of an RP situation when two people were running after you? Generally, as I have the experience people will unplug their router cable to get an intentional timeout, but it's just a guess you know...
  4. Player(s) being reported: ID 43 (9.NRP), ID 27 (13.FearRP) Date of interaction reported: 3/13/2019 Unix time stamp from HUD: 1552474036 Your characters name: Matthew_Michelson Other player(s) involved: Farhan_Zare, ID 28, ID 17 Specific rule(s) broken: "13. Fear Roleplay (FRP) ● Fear roleplay is the concept of roleplaying fear for your character’s safety and life. ● Examples, where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When the engine of your vehicle is stalled and a weapon is aimed at you at close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. ● Examples, where your character’s life is NOT considered to be in direct danger: • When you are in a vehicle which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. ● As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. 9. Non-Roleplay (NRP) ● Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. ● Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without arealistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle inwater. • Swimming in water for an unrealistic amount of time or without a destination during a chase. ● Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. ● In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave." How did the player break the rule(s)? There isn't anything to explain, just see the video, it would explain itself Evidence of rule breach:
  5. Player(s) being reported: ID 66 (FearRP, NRP), ID 77 (FearRP, NRP) Date of interaction reported: 3/11/2019 Unix time stamp from HUD: 1552319537 Your characters name: Matthew_Michelson Other player(s) involved: Hector_Michelson, Farhan_Zare Specific rule(s) broken: "13. Fear Roleplay (FRP) ● Fear roleplay is the concept of roleplaying fear for your character’s safety and life. ● Examples, where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When the engine of your vehicle is stalled and a weapon is aimed at you at close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. ● Examples, where your character’s life is NOT considered to be in direct danger: • When you are in a vehicle which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. ● As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. 9. Non-Roleplay (NRP) ● Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. ● Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Spawning a scripted work vehicle and using it for crimes or submerging any vehicle in water. • Swimming in water for an unrealistic amount of time or without a destination during a chase. ● Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. ● In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave." How did the player break the rule(s)? We were patrolling around to rob some people, so we decided to rob farmers. when we arrived at Paul's farm we saw two people there, and we told them to put their hands up, but entirely they ignored three-people which was aiming guns at them, and they decided to run away to their vehicle so we start shooting them we killed driver who was trying to start engine but after that, we gave another chance to another one to put his hands up, but he ignored us again, and he just decided to pull out his gun and fight 1VS3 and that decision he made leads to his death, after that when they were injured they decided to call police to ask for help, and they put their lives on risk by doing that and this decision they made, ends up with their death also, in my opinion, they broke NRP rule because that was so unrealistic to fight 1VS3 also consider this situation as IRL, when you got shot and wounded on the ground, and those people who shot you are near you, will you call cops to get another shot on the head and die? Evidence of rule breach:
  6. At first, I thought it was intentional but with your explanations, it would make sense why you ram to me, so I would like to DROP report if possible pending on staff to drop report if possible
  7. Delete this please this refund request is not active anymore, that was my own mistake with calculate something
  8. Player(s) being reported: ID 35 Date of interaction reported: 26/2/2019 Unix time stamp from HUD: 1551184608 Your characters name: Matthew Michelson Other player(s) involved: none Specific rule(s) broken: " 9. Non-Roleplay (NRP) ● Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. ● Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Intentionally submerging any vehicle in water is not allowed. • Spawning a scripted work vehicle and using it to commit crimes. • Swimming in water for an unrealistic amount of time or without a destination during a chase. ● Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. ● In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. 14. Deathmatch (DM) ● Deathmatching is the act of attacking a player or their property without a proper roleplay reason. ● Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. ● A player cannot kill their victim if the victim is in compliance with the demands. ● A player must allow their victim enough time to comply with the demands. ● You must give demands via text if used as a reason to attack as VOIP isn’t always heard. ● Vehicles cannot be used to attack another player more than once including a failed attempt. ● Kill on Sight (KoS) is the act of killing a player with no engagement in roleplay. The person who has KoS rights must have evidence prior to committing the kill. ● Killing a player without warning or roleplay is allowed only within 24 hours of: • Your life is being threatened not including law enforcement aiming weaponry. • The life of your friend or ally is presently being threatened or if you have witnessed it happen. • A player attempting to steal your assets worth greater than $75,000 not including vehicles. 8. No Crime Zones (NCZ) ● A no crime zone is an area where players may not commit any actions considered crimes. ● Players must not disobey orders of law enforcement officers but are allowed to flee. ● The /NCZ command and HUD notification are indicators of being in a protected area though it is up to administrator discretion if your actions are in violation of NCZ rules. ● If a player uses the NCZ for protection the attacker must wait for that player to leave the area. ● NO CRIME ZONES: ● All government offices, law enforcement offices, hospitals, and banks and the block around them. ● “Tequil La La” club and “Yellow Jack Inn” bar and the block around them. ● Los Santos Airport, Bus Depot and Department of Motor Vehicles and the block around them. 13. Fear Roleplay (FRP) ● Fear roleplay is the concept of roleplaying fear for your character’s safety and life. ● Examples, where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When the engine of your vehicle is stalled and a weapon is aimed at you at close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle in an active shootout more than once without the intent of protecting a friend, fleeing with it, or using it as cover. ● Examples, where your character’s life is NOT considered to be in direct danger: • When you are in a vehicle which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. ● As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you." How did the player break the rule(s)? Nothing to describe everything is clear on the video Specific rules player 35 brokes: 1- he breaches DM rule because he doesn't have any proper reason to damage my property 2- he breaches NRP rule because he shows poor roleplay actions like hitting ambulance at the medical center because medical center is a public place and full of people (RPLY) and he doesn't have any fear about CCTV to capture his face and being identified and arrested 3- he breaches NCZ rule because he commits a crime and tried to hurt me and damage my property in there 4- he breaches FearRP rule because he just jumped into the ambulance is about to be moved and he doesn't show any value to his life because there was a possibility of being ran over Evidence of rule breach: actions would start around 4:25 also, I am so sorry about those backgrounds noises I was speaking to my friends in teamspeak there was no MG as it's clear in the video
  9. Player(s) being reported: ID 92 Date of interaction reported: 26/2/2019 Unix time stamp from HUD: 1551145182 Your characters name: Matthew Michelson Other player(s) involved: 17 (patient and witness), 55 (faggio driver and witness) Specific rule(s) broken: " 9. Non-Roleplay (NRP) ● Actions that are unrealistic or promote poor quality roleplay are considered as non-roleplay. ● Examples of actions that are considered as non-roleplay: • Cop Baiting - Provoking a reaction from emergency services without a realistic reason. • Mercy Killing - Asking to be killed by a friend (Killing a friend falls under deathmatching). • Unrealistic stunt jumping or the use of an expensive vehicle to ram into other vehicles. • Intentionally submerging any vehicle in water is not allowed. • Spawning a scripted work vehicle and using it to commit crimes. • Swimming in water for an unrealistic amount of time or without a destination during a chase. ● Players who disconnect during roleplay must reconnect and inform other parties in order to resume roleplay. If you are unable to reconnect it may be excused after providing proof. ● In a situation where a player’s game crashes or the player is kicked from the server, they should be allowed to have the same advantages as they have had before their leave. 14. Deathmatch (DM) ● Deathmatching is the act of attacking a player or their property without a proper roleplay reason. ● Examples of valid reasons to attack another player: • If they attempt to arrest or hurt you, an ally, or damage your property. • If they report you to the police for a serious crime. • If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules. ● A player cannot kill their victim if the victim is in compliance with the demands. ● A player must allow their victim enough time to comply with the demands. ● You must give demands via text if used as a reason to attack as VOIP isn’t always heard. ● Vehicles cannot be used to attack another player more than once including a failed attempt. ● Kill on Sight (KoS) is the act of killing a player with no engagement in roleplay. The person who has KoS rights must have evidence prior to committing the kill. ● Killing a player without warning or roleplay is allowed only within 24 hours of: • Your life is being threatened not including law enforcement aiming weaponry. • The life of your friend or ally is presently being threatened or if you have witnessed it happen. • A player attempting to steal your assets worth greater than $75,000 not including vehicles." How did the player break the rule(s)? I just responded to call to treat a patient after I arrived on the scene I saw Faggio arrived on the scene and tried to stole my ambulance as the ambulance was locked they failed to stole that so they decided to stole my patient bus and ram into me without any proper reason Specific rules player 92 brokes: 1- he breaches DM rule because he doesn't have any proper reason to hurt me or damage my properties 2- he breaches KOS rule because he doesn't have any engagement in role play with me and decided to hurt me 2- he breaches NRP rule because he used script spawn vehicles to commit a crime Evidence of rule breach: actions would start around 3:03
  10. Player(s) being reported: ID 151(DM, NLR,KOS) Date of interaction reported: 1/26/2019 Unix time stamp from HUD: 1548526072 Your characters name: Matthew_Michelson Other player(s) involved: Jordan Stephenson(my partner) Specific rule(s) broken: " 7.2 Deathmatch 7.2.1 Deathmatch is the act of killing or hurting another player (or damaging their property) without a proper roleplay reason. An attempt to break this rule will result in a temporary or permanent ban. 7.2.2 Examples of valid reasons to attack another player: • If they attempt to harm, hurt you or damage your property (or if they attempt to do the same to your friends or allies), this also includes an attempt by the police to arrest someone; • If they report you to the police for a committed heavy crime, however, if someone reports you for a light crime, such as illegal parking, then the reason is insufficient; • If they are not in compliance with the demands or if they attempt to escape or call other players for help; 7.2.3 A player cannot kill theirvictim, if the victim is in compliance with the demands. 7.2.4 A player must allow their victim enough time to comply with the demands and warn the victim more than one time, if the victim is too slow to respond or react to the demands. 7.2.5 A player cannot force their victim to killsomeone, if the enforcer does not have a valid reason to kill that someone. 6.5 New life rule 6.5.1 The new life rule is triggered whenever a player’s character respawns at a hospital, the reason of death is irrelevant. However, the rule is not activated, when the injured character is brought to the hospital and revived. 6.5.2 The deceased character loses memory of their death, the events that caused it and the information collected in between those time frames. This means, that all information the victim had learned had turned into OOC information. For example, a player is confronted by a robber, the player refuses to comply and is killed by the robber. The player’s knowledge of the robbery, the robber and their death had turned into OOC information, not suitable for IC context. 6.5.3 The deceased character must avoid interaction with their killer (or killers) for 30 minutes and must not return to the area of theirdeath, unless the killer (or killers) have left the area. 6.5.4 The deceased character must not return to the same roleplay situation, where an earlier attempt has ended in their death, even if the NLR timer is expired. For example, a player’s vehicle had been stolen, the player was able to track down the thief and made an attempt to retrieve their vehicle, but the player failed and was killed. The vehicle owner cannot make another attempt to retrieve their vehicle from the same thief." 7.4 Kill on sight 7.4.1 Kill on sight (KoS) is the act of killing a player with no engagement in roleplay. 7.4.2 A player is allowed to KoS someone, only for specific reasons, that are not older than 24real world hours, and if the new life rule is followed. 7.4.3 KoS is allowed for these specific reasons: • Your life was threatened in the past (ex.: in a robbery, a combat situation or a hostage situation); • The life of your friend or ally is threatened at the present or if you have witnessed it happen in the past; • There is an attempt to steal your valuables, or those of yourgroup, if the value of theft is not less than $75.000 (this point excludes vehicles); How did the player break the rule(s)? Some guys robbed me at Tatoo shop so I decided to get revenge from them, I tell Jordan to come and help me with finding those guys finally we find those guys at the parking lot so we chase them. finally, we killed them near maze bank but after they died id 151 just break NLR rule and DM rule and he just comes to the parking lot and starts shot at us Evidence of rule breach: it's proof for my KOS and this is evidence of his rule breach also, I am so sorry for those background noises I was in Teamspeak with my friends and they were talking so much but don't worry I didn't MG they were playing dota2 ( and after that I was talking in teamspeak with Jordan because that guy threat him to I'll report you in forum because of VDM so I just tell him you didn't do VDM because you just hit him once) and I would like to tell this is a duplicate report of ) this report just got close in the past because lack of evidence, I just found evidence in my recycle bin and decided to re-upload.
  11. I'm sorry that I don't like to do NRP things like you, and next time, I'll make sure I don't get scared when someone is shooting at someone, I'm just gonna sit there and enjoy the show next time. ( and please do not MG from the video you didn't see I pulled out my gun and aim because I was behind the ambulance and actually I was not aiming at you I just did a miss click and aimed at the ambulance...) By the way, we are not allowed to use the panic alarm to report a crime *facepalms* and I am not going to argue on this anymore unless requested by staff members
  12. 1- I didn't try to report any crime, I tried to save my life because you just shoot at my patient in front of my eyes ( it's the purpose of the panic button) 2- and about this (If they are not in compliance with the demands or if they attempt to escape or call other players for help) you even didn't demand anything so what are you talking about? 3- KOS is the act of killing a player with no engagement in roleplay (you did 0 roleplay and those excuses you made they are insufficient for KOS) 4- you didn't even shoot, your friend did, so what should I report to officers a guy who didn't shot at my patient?
  13. Player(s) being reported: ID 18 Date of interaction reported: 8/2/2019 Unix time stamp from HUD: 1549640012 Your characters name: Matthew Michelson Other player(s) involved: none Specific rule(s) broken: " 7.2 Deathmatch 7.2.1 Deathmatch is the act of killing or hurting another player (or damaging their property) without a proper roleplay reason. An attempt to break this rule will result in a temporary or permanent ban. 7.2.2 Examples of valid reasons to attack another player: • If they attempt to harm, hurt you or damage your property (or if they attempt to do the same to your friends or allies), this also includes an attempt by the police to arrest someone; • If they report you to the police for a committed heavy crime, however, if someone reports you for a light crime, such as illegal parking, then the reason is insufficient; • If they are not in compliance with the demands or if they attempt to escape or call other players for help; 7.2.3 A player cannot kill their victim if the victim is in compliance with the demands. 7.2.4 A player must allow their victim enough time to comply with the demands and warn the victim more than one time, if the victim is too slow to respond or react to the demands. 7.2.5 A player cannot force their victim to kill someone if the enforcer does not have a valid reason to kill that someone. 7.4 Kill on sight 7.4.1 Kill on sight (KoS) is the act of killing a player with no engagement in roleplay. 7.4.2 A player is allowed to KoS someone, only for specific reasons, that are not older than 24 real-world hours, and if the new life rule is followed. 7.4.3 KoS is allowed for these specific reasons: • Your life was threatened in the past (ex.: in a robbery, a combat situation or a hostage situation); • The life of your friend or ally is threatened at the present or if you have witnessed it happen in the past; • There is an attempt to steal your valuables, or those of your group if the value of the theft is not less than $75.000 (this point excludes vehicles);" How did the player break the rule(s)? I was just driving to call to treat a patient when I arrived there I saw two people start shooting at my patient so as I learned before I should hit panic alarm button when someone going to shot my patient to save his life and prevent future damage to my self when I did that I just ran away to save my life and I take cover behind my ambulance then I was waiting for officers to arrive and ID 18 just step out of vehicle and starts shooting at me without any reason and when I asked him why you shoot me he just told me you hit panic button, as I know hitting panic button when there is no aim at you or demands is not going to give another person KOS. Evidence of rule breach:
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