ECLIPSE Roleplay Update Notes - 2.1.5
Crafting (drugs)
Created a crafting system
Created a crafting menu UI
Created crafting materials
Created crafting supplies
Created destructible crafting structures
Created crafting recipes (characters can learn them)
Plantations
Updated plantation menu UI
Updated plantation visual elements (markers, labels)
Added more plantations (all of them are hidden from the map)
Added the ability for characters to learn the locations of plantations
Greatly increased marijuana spawn rate, slightly decreased it's growth time
Increased marijuana harvest yield from 1 to 3 units per plant
Marijuana seeds are now an inventory item
Marijuana plants can be destroyed with the help of a jerry can (read in-game instructions)
Drop-off points
Created a drop-off point script for selling drugs (to the server)
Drop-off points are initially hidden, but characters can learn them
Drug prices are made to be dynamic and change over item
API (useful for future features)
Added an API, where synced explosions can be created by the server
Added an API, where synced fires can be created by the server
Added an API, where visual entities (2D and 3D) can be drawn and updated by the server
Inventory
Updated the inventory menu UI
Store robberies
Added dimension check to store robberies
Added stricter position check to store robberies
Warehouses
Removed drug shipments
Context menu
Improved context menu
Bug fixes
Fixed Trevor's trailer interior loading
Increased general store robbery distance