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Osvaldon

Founder
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Osvaldon last won the day on November 17 2018

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About Osvaldon

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  1. It's a GTA V issue, can't fix it by any other way, than moving the drop-off point elsewhere.
  2. Osvaldon

    Mine Bug

    Confirmed to be an issue with the save files.
  3. it's intended behavior, therefore, not a bug.
  4. @Donnie Lewis as pointed out by domis, you should contact me over Discord and we can resolve this.
  5. if a name is taken, it shouldn't remove the credits, contact me over Discord if this hasn't been resolved, yet.
  6. A new panel is under development, therefore, the old one will not be updated anymore.
  7. It's at the impound, use /vehiclestats
  8. Consider these eccentric vehicles as a visual purchase, they are not meant to have good performance. It's reasonable to approve this refund request, since you've made it just one day after purchase. REQUEST ACCEPTED.
  9. Consider these eccentric vehicles as a visual purchase, they are not meant to have good performance. It's reasonable to approve this refund request, since you've made it just one day after purchase. REQUEST ACCEPTED.
  10. Chat disabled intentionally, so chat, inventory and other actions are not performed while using the BIG MDC, since MINI MDC is on the same UI window, it's affected as well.
  11. Bug that caused this is fixed and the entrance position has been reverted. Entrance will be fully functional after a server restart. Players experiencing identical issues with their properties should read the latest #development message on our Discord.
  12. Luckily, your house seems to be working properly now after a server restart, because the bugged entrance didn't get saved. @youliveinabox8
  13. Bug that caused this is fixed and the entrance position has been reverted. Entrance will be fully functional after a server restart. Players experiencing identical issues with their properties should read the latest #development message on our Discord.
  14. Bug that caused this is fixed and the entrance position has been reverted.
  15. Animation is not in the script, updated the /anim command description.
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