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Homast

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Homast last won the day on April 29 2023

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  1. But we gave Impounds the same treatment. I think the mechanic shop at the Airport should work the same way as the Impound Lots but on a longer timer. If you don't get a Mechanic down to the Airport within 15 Minutes, You can Auto-Repair your Aircraft. Because as Auxlift said, There are few RP authorized individuals to work on Aircraft, and hedging a bet on one of them being online when you need a helicopter repaired is not realistic until this becomes more common place. This allows the compromise of there being RP should a mechanic be available, but will also allow for gameplay to continue if the hurdle of having one of the few aircraft certified mechanics is too high.
  2. Founded in late April, 2026, The Solution aims to be just that. An end to an issue. Silent, Clean, Professional, Efficient. All words that The Solution aim to embody, both through their work, and their morals. After all, a mess is another problem to solve, what's the point of solving problems if you're going to create more The Solution aims to be the premier go-to organization who can help with any matter of issue. Need a judge removed at a moments notice? Done. Planning to rob a bank but you don't have any competent drivers available? Enjoy our reliable rides while you deal with the Dye packs in the back seat. Need mediation where neutrality can be guaranteed? A meeting space can be agreed upon easily. Though The Solution has no plans to have a concrete location, A favored area of operations is Chumash,, starting from Route 68, all the way down towards Bay City Incline. This is due to the multiple differing avenues of egress if the situation calls for it. As The Solution intends to primarily contract their work They are open to nearly all avenues of criminal activity, though the one thing The Solution will not do, is lay gunfire against Law Enforcement, that is unless of course, the price is high enough to justify the aftermath that follows them. All members of The Solution are NEVER to publicly acknowledge the name of the organization or that they are a part of it. A key factor in being a member of The Solution is possessing the ability to lie. Behind closed doors though, You may only ever identify yourself to a client, nothing more. Lore Stemming from years of working alongside Criminal organizations, and from attempting to bring order to what was otherwise Chaos, Frank Haswell had come out of retirement. Intent on trying on final time to engage in a line of work he never commonly saw: Contracts He laid the framework for what was to come. A small organization whose members can all intimately trust one another without question. These folks are split further into one of 3 groups: Drivers Individuals within the organization whose main proficiency is driving and evading from unwanted heat. Be it Law Enforcement, or Gangs Procurement & Distribution Individuals who are keenly skilled at acquiring goods, people, or any other thing one could want. Additionally, these people are adept at selling to the highest bidder, for many the same items procured. Eliminators Those who are skilled are satisfying contracts in regards to the taking of another life. Eliminators get their hands the dirtiest, but are the most likely to be well equipped by the organization, specifically so they can fulfill their role And lastly, to oversee those who are within The Solution, you have: Governing Committee Jacks of all trades so to speak, The Governing Committee rules on policy changes, jobs to accept, scheduling, and approving members who wish to join. That being said, they're also the ones who ensure that those who are to be removed from The Solution, don't take any information with them. One may imagine how that is achieved and would likely be correct. From within these 4 Groups, Members of the Solution may be given more responsibility depending on their tenure and performance whilst a member of the Organization, however, not every job is meant for the newest, or inversely, the most experienced. There will be ways to differentiate ones tenure and skill if you're a member of The Solution, but none outside of the organization will be privy to that information. Goals It is the goal of The Solution to become a leading force in actions taken that have no determinable trails. However, more noticeable goals will include: 1. Achieving Independence from those who would seek to influence our actions by being able to function without them 2. Own Legitimate businesses where we're able to clean our cash flow through. 3. Create a space where opposing gangs can meet without fear of ambush or intervention from third party elements. 4. Influence State policy throuh individuals posing as Legal members of society, whilst still contributing to The Solution's contracts Modus Operandi As an organization that doesn't seek to stand out, quite the opposite in fact, Vehicle choices are up to the discretion of the individual member, However, those within the Governing Committee are expected to drive classy vehicles. Vehicles such as the Deity, Paragon (S or R), Any of the Schafter Models, Cavalcades, or other similar Luxury vehicles. As for weaponry, Some jobs may require longer range engagements, some may require closer range. All the same though, one thing that remains constant, will be our mandatory use of Suppressors. Drawing attention to oneself is never a desired outcome, and Suppressors do a fine job in assisting with that. There is however, a single exception: Revolvers Reliability when another of your weapons fails trumps attention. Heat cools off, what doesn't, is reputation. For that reason, The preferred armaments of The Solution are as follows: Melee Weapons: Brass Knuckles or Knives Sidearms: Any kind of Revolver SMG : Micro SMG or Combat PDW Long Guns: Assault Rifles, and when the situation presents itself where their use is advantageous, Marksman Rifles (( OOC Rules )) Members of the Solution must not have a PVP mindset. Things such as Clapping, Rolling Labs, or Mid-City Gunfights are not the aim of a faction who wishes to remain unknown to the legal public. Absolutely no Toxicity. If you're going to say something in OOC chat, re-think it's tone before sending it. Strive to uphold an excellent standard of Roleplay. If you feel like the other person you're roleplaying with isn't to your standard, don't degrade your own RP in turn. If inter-faction OOC Drama happens, inform the faction leader before it spirals out of control so that it may be resolved peacefully
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  3. I wholeheartedly agree with Pazz. The cycle is Hype the community up for an update. Hype dies. String em along with teasers to maintain player retention, drop the update (Usually Late) and then abandon the feature, causing burnout and lack of faith in the dev team. Either fix the shit you release (kindly) or stop milking us to pay for your Avocado toast. Real life situations hit, but when this is a consistent excuse for features being late, you get a boy who cried wolf situation. Your pay pigs WILL eventually get tired as well, Or they'll just ask you to give them a bulldozer in exchange for 100 Euros.... That's probably more realistic.
  4. Demonmit has a point. Just because a lab doesn't have good table combos (Like 8 LSD tables, 2 Crack and a weed table or inverse) does not make it a bad lab. It makes it one that isn't aimed towards a quick cook or large scale group cooks. Take the old lab behind the rockford clothing store, That was all things considered, a bad lab. Not because of low table count, of which there were a total of 7 tables (1 weed, 1 crack, 5 LSD), but it was bad because of location, and as such, has since been removed. I feel like there's a solution, but it'd require development work, and we're all relatively aware of how that would fare with being implemented. Classify the labs. Upon creation, assign a lab a size class: Small, Medium, Large, Mega. Cayo - Mega Quarry - Large Dam - Medium Tugboat / Containers - Small Make it so with every rotation, there's 1 Large, 2 Medium, and 2 Small Labs open. This achieves 2 things: It enables there to always be a location for large scale cooks to happen and invite the possibility of gang conflict! Woohoo! PVPers are happy! Medium Lab numbers would allow Large gangs to be more conservative and safe due to their smaller size making them less desirable for say, the whole gang to want to cook at, but it's still possible. This also has the inverse effect of allowing smaller gangs an increased risk for an increased payout. Having the 2 Small labs allows solos and smaller gangs to do their thing with relative ease, as again, nobody cares to cook at a small lab, thus giving a small amount of security with the tradeoff of being slower, while also allowing solo criminals to play criminal characters and pursue money making activities outside of robbing ATMs. I also agree with Demonmit when he says Staff shouldn't be interfering with labs. Let it play out. EVENTUALLY someone WILL push these labs and do a sloppy job at it, attracting Police, at which point it'll get shut down.
  5. peak rage bait. Well done my friend.
  6. OTf Ambushes cops for a week straight Also OTF Member:
  7. I say they should do it just to spite you at this point
  8. I'm not sure how you equate your guns from over a year ago that you personally don't give a damn for, and that are bugged if you haven't had to repair them, to that of a player who is constantly playing, losing guns, and who's actively participating to the criminal environment who has a personal time investment that they have to grind up for each time to get new ones. You do a 50 cook, you get 1 kit, but that feedback cycle is vicious because in order to safely do a 50 cook, you need to have guns. In order to have guns, you need to have money, in order to get money, you need to do crime, in order to safely do crime, you need guns. See where this goes? I took a a 5 - 6 month break from ECRP, (November 2024 to April 2025). In that time, the decay feature was added and all the guns I had stashed went to red and needed repairing. So either you're spreading misinformation, or it's a bug that's benefited you. Your change discourages about 25% of the point of Criminality. Let's play this by the numbers with something that's commonplace, and not a "Well they should...." Because that's not the reality we live in. A large chunk of being a Criminal involves Guns - Buying, Selling, and Using them. Use Gun for robbing Bank Use Gun for robbing Store Use gun to defend yourself Use gun as income (selling guns!) Use gun to rob others! There's a SINGLE criminal activity that does not have the use of guns deeply entrenched in it's execution, and that's house robberies. Now, let's add BBEG (Big Bad Evil Gang!) into the equation. They're a big gang with people who primarly PVP and don't want to be friends with anybody! They do all of the other activities as a side hustle, but while doing so, they're more kitted up than SWAT are! You want to be able to have at least a chance of retaining your stuff, So you arm up! and let's say, you manage to beat back BBEG but you had to be brought to Pillbox. Your reward? You get to keep your other stuff you were defending, but you effectively lose the things you were using. And thus, that cycle from before begins playing out again where you need to buy a kit, and to recoup the cost of the kit, you need to cook, and you get pushed, so you need to defend, and while defending you get hurt and etc etc. This is a very real reality for MAJORITY of the criminal playerbase, I mean no disrespect when I say this dude, but you're disconnected from the Criminal side of ECRP, especially when you make a suggestion like this without viewing first hand (not second hand as a response to criminals being criminals as PD often are) the current criminal climate. I implore you, restart Black Mafia or join a gang again, Go through the cycles in a more recent light, then re-evaluate these kinds of suggestions People will ALWAYS clown on you because of who you are on this server, but at least they won't be clowning on you because you made a tone deaf suggestion without more recently experiencing the side of the server you wish to influence. This statement itself is evidence enough of how tone-deaf you are and only serves to highlight the possibility of you rage-baiting. Cops don't pay for their guns and thus don't have time invested in their characters in that manner. That's not to say LEO players don't invest time into their characters ( I myself am an LEO player as well, My XP on both characters is roughly even) but it's a different kind of investment that isn't so easily lost by the actions of another player, which is why the possibility of losing something even though you haven't done anything to lose it is a bad suggestion.
  9. I don't agree with this. Guns already decay during the course of a shootout enough, What you're doing is punishing players for not being good at the game and being able to survive their brush with death, be it by arrest or rescue by allies. On a server where it's already a blow to die with guns on you, why make surviving also a blow?
  10. I like your words magic man!
  11. I agree with this post. Never Forget Jan 13th 2024
  12. Thank you Carter, very cool. Section 1.5 especially very applicable!
  13. This reeks of Pay to Win Mentality. Now because you have to invest IC time and money into your vehicles, you're angry? Even though the previous IC cost was given back to you to reinvest into your vehicle? If you don't want to deal with the bill of 20 cars, Simply don't. Nobody is forcing you to upgrade your cars. Upgrade the one or two you use the most and go on with things, Unless you mean to tell me you actively use all 20 vehicles every day plus the other cars you might have bought using IC cash....
  14. Credit Apartments, Slots, Skins, Animation sets. The Credit store is your oyster my friend
  15. My highest XP character is my crim with 961k xp. Making a targeted statement against someone who you don't even know is fucking stupid and goes to show how you'd rather resort to personal anecdotal statements rather than actual logic. This the same kinda criminal who asked for cheaper guns and more guns so they'd have a chance against LEO? Hey everyone, let's do a quick survey: Would you rather go back to ordering shipments through a Laptop, where it's absolutely random what's there, and those who can afford to do nothing all day IRL can just snipe the good shit before you're even awake? But you are right, weapons ARE too plentiful, but instead of suggesting we go back to the fucking dark ages and live like how your crim of ye olde garbage lab did, maybe like.... try? and i'm going to take a page out of your book, because I'm just as experienced at being a 5head thinker, Maybe play the game?
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