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padpilot

Cuffing Script - Remove

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Posted (edited)

EDIT: Input from comments have made me change my thoughts on this. Given the current roleplay state of the server I now believe its best to keep the current script.

Cheers guys.

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Simple suggestion, remove the none rp Cuffing script that cops enact on crims. 

 

Its straight up none RP and is activky decreasing rp opportunities on the server.  

 

Back in the day

/me attempts to cuff the person.

/do able?

Response

/do no, man would struggle

/me would attempt to resist the cuffs. 

/do would I be able to

 

Then after some sort of RP dice would follow. If you compare this to what we have today. 

Cops walks up to crim, slaps on the cuffs. End rp. 

 

I understand when pop levels were high there may have been a need for this to helps cops out with the amount of crim traffic but overtime this is seriously hindering rp. 

Example. 

I was running along the road with cops chasing me, I stopped and started typing a /me, before I could even finish my /me the cops had already cuffed me and was reading me my charges. Following this my only option from the cops were to "Dice for it". 

 

Think about this, I was typing a /me and during that time I was scriptly cuffed. Can we blame the cops for this, the script or the training ooc they have had? Either way, a script or its use, should not interupt a /me, ever.

 

Possible situations

1. The script is none rp

2. Who ever is running cops is not training the cops enough to rp. 

Either the script is faulty, its implementation is jank and not productive or cops are not being informed enough on "not relying on scripts" to arrest people. 

Either way its a poorly implemented feature and should have no place on a RP server. 

Thanks, and again, im open to any and all criticism. Cheers

 

 

Edited by padpilot
Posted (edited)

The way the cuff scripts work is perfectly fine. 

The way in which these work are as follows. Shift + E would cuff a player, giving them a quick timer to be able to resist. At this point in the server, mostly every player (bar the new ones) should know that this is how it works. If a player is tazed or injured, then the script allows for an instant cuff without the quick timer minigame as realistically you would not be able to resist.

I understand the want for roleplay cuffing to make a return as there is a chance for escape, etc. Though, the major issue with this is that 70-80% of the time, players would not roleplay fairly, always using the roleplay to resist, then running away; i.e "/me resists". This made it extremely difficult for roleplay to be fairly done for both sides. 

As it stands, there is encouragement  for an LEO to vocally state that they're cuffing so the player can expect the mini-game and have a fair chance at a possible escape (I am honestly unsure if this is a written requirement or not).

I honestly think the script as it is heavily outweighs the old script, and I will have to go against your suggestion.

Edited by astrx
Posted
10 minutes ago, astrx said:

The way the cuff scripts work is perfectly fine. 

The way in which these work are as follows. Shift + E would cuff a player, giving them a quick timer to be able to resist. At this point in the server, mostly every player (bar the new ones) should know that this is how it works. If a player is tazed or injured, then the script allows for an instant cuff without the quick timer minigame as realistically you would not be able to resist.

I understand the want for roleplay cuffing to make a return as there is a chance for escape, etc. Though, the major issue with this is that 70-80% of the time, players would not roleplay fairly, always using the roleplay to resist, then running away; i.e "/me resists". This made it extremely difficult for roleplay to be fairly done for both sides. 

As it stands, there is encouragement  for an LEO to vocally state that they're cuffing so the player can expect the mini-game and have a fair chance at a possible escape (I am honestly unsure if this is a written requirement or not).

I honestly think the script as it is heavily outweighs the old script, and I will have to go against your suggestion.

Hey thanks for the reply, appreciated. 

 

Its not that i suggested to remove this so we have an increased chance to escape, its more to nudge the cops to actually roleplay and to engage with their suspect outside of the initial chase or whatever.

A player can not resist 2 cops holding them down with a knee on their back. Ofc with the current script we never actually get to this stage cause as mentioned above the RP is cut off wayyyy before that point. 

 

I do agree though with you that whilst tazed or downed that the script should be used. However this highlights my point even more. If a player did successfully resist then as you mentioned the cops have a tazer... rp first, if they dice win and resist then taze their ass anyways haha 😉

Do you know if there is a written rule on the cop side that if a player is typing then the cuffing script is not yo be used?

This could be a simple rule which allows us to keep the cuffing script whilst still allowing room for roleplay, best of both worlds kind of deal.

Posted
16 minutes ago, padpilot said:

Its not that i suggested to remove this so we have an increased chance to escape, its more to nudge the cops to actually roleplay and to engage with their suspect outside of the initial chase or whatever.

Quid Pro Quo - If you want Cops to RP, Criminals must RP in turn. It's tiring when you're expected to RP all the time, and 90% of what you get equates to /me spits on officer, /me resists, or /me kicks officer in balls. The middle one there is actually the most common of which, which as you don't address, is non-RP itself.

Using Dice to RP your character is a lazy cop out. You should realistically know the limitations and abilities of your character in relation to a trained Law Enforcement Officer. It works in Dungeons and Dragons because you're playing fantasy characters where modifiers exist to balance and create that niche for your character to prevent you from being a superhuman.
 

21 minutes ago, padpilot said:

Do you know if there is a written rule on the cop side that if a player is typing then the cuffing script is not yo be used?

This could be a simple rule which allows us to keep the cuffing script whilst still allowing room for roleplay, best of both worlds kind of deal.

This is the whole reason for the Minigame. If you're typing when it comes out, you're likely to miss it. This actually DOES create for more fluid RP because it doesn't require someone to look away from the action, read their chatbox, react and think as to what they'd do, and type their reaction, all before the person who's RPing, powergames and doesn't give the LEO a realistic chance to react.

I would implore you to make an LEO character, just to see how things ACTUALLY work, because while yes, making a suggestion is your right, we should all strive to make personally informed suggestions that would aim to improve things, not take us back to the days of /me resists

 

Posted
3 minutes ago, Homast said:

Quid Pro Quo - If you want Cops to RP, Criminals must RP in turn. It's tiring when you're expected to RP all the time, and 90% of what you get equates to /me spits on officer, /me resists, or /me kicks officer in balls. The middle one there is actually the most common of which, which as you don't address, is non-RP itself.

Using Dice to RP your character is a lazy cop out. You should realistically know the limitations and abilities of your character in relation to a trained Law Enforcement Officer. It works in Dungeons and Dragons because you're playing fantasy characters where modifiers exist to balance and create that niche for your character to prevent you from being a superhuman.
 

This is the whole reason for the Minigame. If you're typing when it comes out, you're likely to miss it. This actually DOES create for more fluid RP because it doesn't require someone to look away from the action, read their chatbox, react and think as to what they'd do, and type their reaction, all before the person who's RPing, powergames and doesn't give the LEO a realistic chance to react.

I would implore you to make an LEO character, just to see how things ACTUALLY work, because while yes, making a suggestion is your right, we should all strive to make personally informed suggestions that would aim to improve things, not take us back to the days of /me resists

 

/me throws a black object off a cliff

/me takes oht their gun and holds it to their own head

/me ......

 

There are many many /me that could happen way outside the realm of simple /me resists.. the script allows for none of this. 

 

To note: I have applied to be an LEO simply to help me see that side if the game. I was denied (i think due to admin logs)

 

Appreciate the input though mate. 

Posted (edited)
49 minutes ago, padpilot said:

Any reasons why or anything?

The old RP way can be more powergamey because a cop can just RP whatever method they use until it’s successful.

I agree that on paper in a perfect world that it would be better for RP but in practice the old way was just cops point a gun on you and force you into fearRP with no counterable way.

If you roleplay resistance then their colleagues or officer will pull their taser and just tase you after they read it before you can manage anything significant vs just passing the skill check and potentially being able to enter a vehicle or something

The script makes it easier on cops because before the script, they typed cuff RP so often that it felt repetitive and boring to arrest somebody.

Edited by Eliza
Posted
10 minutes ago, Eliza said:

The old RP way can be more powergamey because a cop can just RP whatever method they use until it’s successful.

I agree that on paper in a perfect world that it would be better for RP but in practice the old way was just cops point a gun on you and force you into fearRP with no counterable way.

If you roleplay resistance then their colleagues or officer will pull their taser and just tase you after they read it before you can manage anything significant vs just passing the skill check and potentially being able to enter a vehicle or something

The script makes it easier on cops because before the script, they typed cuff RP so often that it felt repetitive and boring to arrest somebody.

Fair play makes sense... think you changed my position tbf. 

 

Appreciated. 

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