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Everything posted by astrx
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Honestly, we just need content. Everything is so outdated and boring, there is a lack of genuine enjoyment in most activities. The reason people fight is because there is nothing else to do. It's not necessarily about roleplay, and a controversial topic, criminal 'roleplay' has, over the recent years, each update has taken away from proper roleplay and more about asset gain and content to gain assets. Below I want to share some info about some activities and some changes I propose; House Robberies are not worth it as they bug out more often than not. There needs to be fixes to this and an expanded loot pool to be able to find. Some people might not like this, there shouldn't be a UI for the House Robbery either. When buying a House Robbery, you should be able to add players to some form of 'Party', this would allow for players in the party and on-duty LEO to be able to see the entrance to a House Robbery; i.e It would simply come up saying 'Click E to enter the house' (LEO would be able to see it for response if a player fails the robbery and alerts). This would stop metagaming house robberies, and hopefully fixes can be put in place for it to bug a lot less, or preferably never. Once FiveM drops, Chopping should be made so you get given a list of vehicles from a dealer, then you must go and find these cars (with NPC's it makes it a lot more fun to actually go and find other than find a static car on an abandoned road). From here you need to take them to a pre-determined location and you can chop them. This allows for more interaction between criminals and takes away private chopping, so players who may get robbed lose less and the players robbing others still gain from it. Additionally, another suggestion people may not like - take away the '(reported as stolen)' tag from LEO when they scan a chop vehicle. It's far too often that a cop sees a chop vehicle (and you can tell when you see a chop car), that they follow it until it says reported as stolen; approximately 3-5 minutes after being stolen. Stores and banks are boring, you show up, grabs some money and leave before cops even show up. There is nothing to it. There needs to be some form of fun with the activity, add some hacking minigames to them, make it worth doing, minigames means skill, then doing them more often means you get better at it and it makes it fun to do. There needs to be some form of revamp to the faction tier system, turfs, and imports. As it stands, turfs mean nothing, they are used to annoy other faction and dropping on other factions turfs if you're beefing. A gang can throw up some tags and then it's basically held with minimal maintenance needed. Weapons have become far too common, mostly every crim has access to the high tier faction weapons if they want them, this just makes it so even the lowest solo crims can get heavy rifles, combat MG's, what ever they want. There needs to be a change to importing to make weapons an actual rarity where having them is useful instead of a player having 300 of them sat in an apartment in bags ready to go. Now, people are going to hate this. Rule of 6, or something similar. Having a specific amount of criminals be able to do something at once, with a specific number of LEO responding makes it so content can be more easily spread out around the map. For example; PD are deep and a gang has 18 people online, the gang can split into three groups of 6 or something similar, and all have some fun at the same time doing different things. With a merge of the LEO factions, or maybe just the jurisdictions, having activities spread across the map would allow for cops and criminals to be evenly spread across the map. Make more criminal levelling systems, but don't make them ridiculously grindy. All the level systems for the activities, take WAY too long to be able to grind. Give people something to grind towards that isn't going to take 10 years. Add vehicle boosting. Boosting adds a fun and repeatable progression based activity that players can do, each level of boost gets harder, allowing for continued engagement. Disable Crouch Running in fights. Doesn't need an explanation. A lot of this is pure yap from me, but it shows real issues within the criminal side of things. In general, there needs to be a change of mindset from every player. All I see these days is players trying to report their enemies instead of work out beef in-game. Nearly every fight turns to a reports, nearly every fight turns to a refund, it's a viscous, and unhealthy cycle. In terms of changing from an asset-driven mindset/server, we need development work. This is going to be a lot easier in FiveM, sure, but something needs to change in that department. Thanks for reading my Ted Talk.
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Whether or not these suggestions get taken on, these are my thoughts; Tazers should not be utilised within a vehicle. If an Officer is on foot, then you may use it. Fun should be the priority, if you're able to, have some fun with the chase / foot pursuit. Evaluated on a case-by-case basis, each situation should have a specific amount of Officers be able to respond. Once units arrive, the lead units are able to analyse the situation and call more units IF it's necessary. Charge times should be lowered. Three (3) hours is a lot of time. I understand that they have been lowered previously, I feel that VIP shouldn't affect jail times and the maximum a players should spend in SADOC is 90 mins. Having heavy weaponry (for LEO) should be restricted to SWAT, any other unit should not be able to carry a Class 2 weapon unless it's necessary for the situation. Hitting a player with a baton should be absolute last resort, or if a player if blatantly ignoring roleplay. The knock-out script has made it so an Officer will taze, and if they have to a second time they immediately opt for knocking a player out with a baton, instead of roleplaying with the player to apprehend them. AIR-1 should NOT be a proactive tool and should ONLY be utilised as a reactive tool in situations that absolutely need it. AIR-1 is a very overused and overpowered tool that needs to have lessened use. IF I think of anything else, I will update this, the listed are issues I see on a daily basis.
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[Raffle: Fuel Station] Zancudo - Route 68 Fuel Station
astrx replied to aleks's topic in Past Auctions and Raffles
Steven Jo Entries: 2 Mark Snow Entries: 1 -
The way the cuff scripts work is perfectly fine. The way in which these work are as follows. Shift + E would cuff a player, giving them a quick timer to be able to resist. At this point in the server, mostly every player (bar the new ones) should know that this is how it works. If a player is tazed or injured, then the script allows for an instant cuff without the quick timer minigame as realistically you would not be able to resist. I understand the want for roleplay cuffing to make a return as there is a chance for escape, etc. Though, the major issue with this is that 70-80% of the time, players would not roleplay fairly, always using the roleplay to resist, then running away; i.e "/me resists". This made it extremely difficult for roleplay to be fairly done for both sides. As it stands, there is encouragement for an LEO to vocally state that they're cuffing so the player can expect the mini-game and have a fair chance at a possible escape (I am honestly unsure if this is a written requirement or not). I honestly think the script as it is heavily outweighs the old script, and I will have to go against your suggestion.
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With there being a large amount of high-end vehicles now available to everyone more openly; supers, fast sports cars, etc - I would love to have the cap removed for the Calico GTF. It is a nice car but it hard locks at 198 km/h. I feel with the vehicle that are widely used and also the vehicle pd now have, removing the cap on this wouldn’t be an issue.
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If your frequency gets comped then skill issue, if you’re sick of PD/SD joining your fights, stop doing 10v10 fights in the middle of the city. PD/SD are holding up faction duties, it is why it is, I play both sides and understand the frustrations sometimes, though most of the time you can avoid it by using your brain.
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Add Favorites or Frequently Used to Walking Animations
astrx replied to Pazz's topic in Game Suggestions
Although minor, I would like to see this as well. Switch through quite a few and different ones on different characters, would be nice. -
Hello there. The LSPD RED (Recruitment & Employment) Team work on an availability system, when Recruitment officers are available to conduct interviews, they will post in the respective channel and ping the current players waiting for their interview and will provide steps. You will need to remain patient until they reach out to you, though, do remember that it is the holidays and this may be slower due to players taking leave to be with their families during the holiday period.
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This suggestion lacks any form of reasoning why this would be a good change, it mostly sounds like something that you would like rather than something that would benefit the community. As Eliza has stated above me, the prices of imports have lowered considerably compared to how they used to be. If you do not like to repair the weapons, don't repair them, or keep less guns in your stash so you do not have to repair as many, thus a lower repair cost. Weapons are always able to be imported by multiple gangs and bought from countless players. Weapon import prices are not an issue at all, personally I think they're perfectly fine as is, if anything they could be raised a little and still be fine. The only part of this suggestion that I somewhat agree with is the weapon jamming. I feel that this could do with a rework regarding how often a jam occurs and a change where you do not just stand still when a weapon does jam - or just remove it entirely. Overall, -1 from me.
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In all honesty I don't really understand why the scoreboard is a thing. Seeing a player count is rather pointless and doesn't really gain anything from it being there. The only reason it is there is to see player count, and your experience points. Both are pointless where you can just do /stats to see your experience points if you're really bothered about it. The issue I have with this is that although yes, sometimes there can be issues with lower EXP players, that does not mean that you should cease any and all roleplay with a player based on their EXP count. Although you are more than entitled to utilize the /report system and I encourage it, try not to cut roleplay ties with someone just because of a number.
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I agree with this suggestion. This could use the impound script where you call for assistance then if you get no assistance within a specified amount of time, you can enter your own locker and take the things out of it.
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Also no, god no. So you're saying for a value increase that a single heroin should take 30 minutes to cook? Rather silly. Cooking is fine as it is, and I understand this is a post with more than just the title, I still don't agree with it.
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Cooking drugs is already the most efficient money-making activity, it does not need to be any more valuable than it is. -1
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I'm not gonna argue with cheaper prices, +1.
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Maximum cops in a chase depending on activity.
astrx replied to VoltStone's topic in Rules Suggestions
As stated multiple times, there would have to be a cap on criminal response too. Such as a rule of 6, where LEO's would have a smaller increase on the response of criminals - i.e 6 criminal/8 cops. I have advocated for a rule of 6, unfortunately, I just believe we are too far gone for an update such as this to be implemented along with not having the correct player base for it. This does not mean I wouldn't like for it to be implemented, as this would be a healthy change in my opinion. -
-1 This suggestion is based off of wanting to ensure that you can shoot without consequence. Maybe figure out something else to do rather than /s hands or die
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Could not have worded this better myself. Massive +1, civ updates are needed as all dev updates as of late have bee catered towards crim.
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Date and time (provide timezone): 28/AUG/2025 - 06:20am UTC Character name: Shawn_Montasser Does this issue appear again after a full game restart?: It does. How many times did this issue appear for you?: Every time I repaired a weapon. Issue/bug you are reporting: When you repair a weapon using a weapon cleaning kit, it will complete the cycle and show the weapon as maximum 'health'. Upon dropping the weapon on the floor and picking it back up, it will then show that the weapon was only repaired to ~75%. Expected behavior: Repair a weapon and it's back to 100%. Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Repair weapon, it will show 100%, drop it on the floor, pick it up and it will be ~75%. Footage will be placed in a hidden reply as it contains staff chat.