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astrx

Retired Administration Staff
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Everything posted by astrx

  1. The way the cuff scripts work is perfectly fine. The way in which these work are as follows. Shift + E would cuff a player, giving them a quick timer to be able to resist. At this point in the server, mostly every player (bar the new ones) should know that this is how it works. If a player is tazed or injured, then the script allows for an instant cuff without the quick timer minigame as realistically you would not be able to resist. I understand the want for roleplay cuffing to make a return as there is a chance for escape, etc. Though, the major issue with this is that 70-80% of the time, players would not roleplay fairly, always using the roleplay to resist, then running away; i.e "/me resists". This made it extremely difficult for roleplay to be fairly done for both sides. As it stands, there is encouragement for an LEO to vocally state that they're cuffing so the player can expect the mini-game and have a fair chance at a possible escape (I am honestly unsure if this is a written requirement or not). I honestly think the script as it is heavily outweighs the old script, and I will have to go against your suggestion.
  2. rip, fair enough
  3. With there being a large amount of high-end vehicles now available to everyone more openly; supers, fast sports cars, etc - I would love to have the cap removed for the Calico GTF. It is a nice car but it hard locks at 198 km/h. I feel with the vehicle that are widely used and also the vehicle pd now have, removing the cap on this wouldn’t be an issue.
  4. If your frequency gets comped then skill issue, if you’re sick of PD/SD joining your fights, stop doing 10v10 fights in the middle of the city. PD/SD are holding up faction duties, it is why it is, I play both sides and understand the frustrations sometimes, though most of the time you can avoid it by using your brain.
  5. astrx

    new

    @EL Doggo new recruit for you
  6. astrx

    SVR

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  8. Although minor, I would like to see this as well. Switch through quite a few and different ones on different characters, would be nice.
  9. Hello there. The LSPD RED (Recruitment & Employment) Team work on an availability system, when Recruitment officers are available to conduct interviews, they will post in the respective channel and ping the current players waiting for their interview and will provide steps. You will need to remain patient until they reach out to you, though, do remember that it is the holidays and this may be slower due to players taking leave to be with their families during the holiday period.
  10. This suggestion lacks any form of reasoning why this would be a good change, it mostly sounds like something that you would like rather than something that would benefit the community. As Eliza has stated above me, the prices of imports have lowered considerably compared to how they used to be. If you do not like to repair the weapons, don't repair them, or keep less guns in your stash so you do not have to repair as many, thus a lower repair cost. Weapons are always able to be imported by multiple gangs and bought from countless players. Weapon import prices are not an issue at all, personally I think they're perfectly fine as is, if anything they could be raised a little and still be fine. The only part of this suggestion that I somewhat agree with is the weapon jamming. I feel that this could do with a rework regarding how often a jam occurs and a change where you do not just stand still when a weapon does jam - or just remove it entirely. Overall, -1 from me.
  11. In all honesty I don't really understand why the scoreboard is a thing. Seeing a player count is rather pointless and doesn't really gain anything from it being there. The only reason it is there is to see player count, and your experience points. Both are pointless where you can just do /stats to see your experience points if you're really bothered about it. The issue I have with this is that although yes, sometimes there can be issues with lower EXP players, that does not mean that you should cease any and all roleplay with a player based on their EXP count. Although you are more than entitled to utilize the /report system and I encourage it, try not to cut roleplay ties with someone just because of a number.
  12. I agree with this suggestion. This could use the impound script where you call for assistance then if you get no assistance within a specified amount of time, you can enter your own locker and take the things out of it.
  13. Also no, god no. So you're saying for a value increase that a single heroin should take 30 minutes to cook? Rather silly. Cooking is fine as it is, and I understand this is a post with more than just the title, I still don't agree with it.
  14. Cooking drugs is already the most efficient money-making activity, it does not need to be any more valuable than it is. -1
  15. I'm not gonna argue with cheaper prices, +1.
  16. As stated multiple times, there would have to be a cap on criminal response too. Such as a rule of 6, where LEO's would have a smaller increase on the response of criminals - i.e 6 criminal/8 cops. I have advocated for a rule of 6, unfortunately, I just believe we are too far gone for an update such as this to be implemented along with not having the correct player base for it. This does not mean I wouldn't like for it to be implemented, as this would be a healthy change in my opinion.
  17. astrx

    Greg 👍

    Greg
  18. -1 This suggestion is based off of wanting to ensure that you can shoot without consequence. Maybe figure out something else to do rather than /s hands or die
  19. Personally I think 24 hours was fine. Fuck around find out kind of thing. Now it is 12 hours for felony charges and 6 hours for misdemeanours. If this isn't enough for you, I don't know what will be.
  20. Could not have worded this better myself. Massive +1, civ updates are needed as all dev updates as of late have bee catered towards crim.
  21. Date and time (provide timezone): 28/AUG/2025 - 06:20am UTC Character name: Shawn_Montasser Does this issue appear again after a full game restart?: It does. How many times did this issue appear for you?: Every time I repaired a weapon. Issue/bug you are reporting: When you repair a weapon using a weapon cleaning kit, it will complete the cycle and show the weapon as maximum 'health'. Upon dropping the weapon on the floor and picking it back up, it will then show that the weapon was only repaired to ~75%. Expected behavior: Repair a weapon and it's back to 100%. Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Repair weapon, it will show 100%, drop it on the floor, pick it up and it will be ~75%. Footage will be placed in a hidden reply as it contains staff chat.
  22. -1 You all only want methadone to get the benefits of drugs then remove the negative effects immediately using methadone. If you want it so bad, use the black market dealer or roleplay (forbidden word) with LSEMS. (Didn't see it got archived, my point still stands nonetheless).
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