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TommyV

Prison Overhaul - With details on how.

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Prison Overhaul

 

 

I’d like to first clarify my position before you read on; I roleplay as a criminal and will try to provide as balanced of a write-up as possible to allow both sides of the legal spectrum to enjoy the experience.

I know this has been suggested multiple times before, but I believe a more in-depth format might catch developer attention. This is to go in tandem with the issues happening between PD and Criminals also. Criminals do not fear punishment for their actions currently. Shoot up PD, get 2 hours in prison AFK, then return to the game and do it all over again. In addition, I believe this would help negate the frequent deployment of SWAT which is frustrating the criminal roleplayers. SWAT would need to be deployed much less often if people actually feared going to prison because of long jail times and therefore might choose to carry around heavies less frequently, and so-fourth.

The main issue with long jail times? Boring.

To solve this; a more dynamic roleplay experience is required within the prisons. I propose increasing jail times from 2 to up to 24 hours (possibly more), but ONLY with the addition of these extra roleplay elements to prevent people from being bored out their minds within jail.

I think sentences should vary based on the crimes. The LSPD handbook could be crossreferenced using the fine amount as a guide for how much jail time should be used for each crime.

I appreciate all of this is a huge undertaking with a lot of scope, which is why I’ll try to break it down to make it easier to see for the purpose of implementation.

 

______________________________________________________________

 

Prison Guard Faction

 

I believe that either the PD should have a division for prison guard which rotates on a basis that suits the PD, possibly officers could go to a location and do the same thing they do when they put on SWAT gear with a / command and then are changed into a uniform suitable for prison guarding. I believe this is fundamental in a successfully operating roleplay experience within the prison. If no guards are around to get inmates out of cells and/or around to interact with, people will get bored.

Guards should be equipped with tasers, batons, able to use cuffs to restrain unruly inmates and also should be able to possess the ability to increase sentences for inmates who commit crimes whilst in prison.

Guards would be allowed to do routine inspections of prisoner cells to search areas if they felt necessary. (There should be a 4 slot inventory system under each bed to allow people to keep things.)

Guards would also be able to do routine patrols of the grounds of the prison in set circuits and have patrol cars stationed outside or possibly patrolling.

Prison guard ranks would work the same as PD ranks with some slight adjustments. (See ranks from left to right.)

 

Correctional Officer | Sergeant | Lieutenant | Deputy Warden | Warden

 

aEBM5Z9.jpg

 

( I believe there a separate uniform also used in GTA Online/GTA Singleplayer that could be applicable for these guards)

Duties of these officers will be described later in the report as I explain how the prison system should function on a day-to-day basis.

 

______________________________________________________________

 

Prison Day To Day

 

The schedule would go as follows (ALL TIMES ARE IN-GAME TIMES);

 

11pm | Lockup in cells for sleep

7am   | Shower time

8am   | Cafeteria food time

10am | Free time (Access to the yard and prison facilities*)

1pm   | Cafeteria food time

3pm   | Free time (Access to the yard and prison facilities*)

7pm   | Cafeteria food time

11pm | Lockup in cells for sleep

 

These actions would be encouraged by the prison guard, requesting all prisoners to be ready in their cells for each event and if not receive disciplinary action. Prisoners would be allowed to reject wanting to go to the shower or for food but would have to remain in their cells for the duration. Offending prisoners within the prison would have their schedule shifted around to spend more time in cell lock-up for misbehaving.

 

______________________________________________________________

 

*Prison facilities and roleplay opportunities

 

Prisoner Outfit

Upon entering prison, players should be changed into an orange jumpsuit, use the same code that is applied when taking jobs like the farmer job for example. Upon leaving the prison, players are able to remove their outfit. This would also allow police to see escaped convicts who havn’t had time to change out of their prison clothes yet.

 

 

sJDaQAT.jpg

 

 

Cash

Each day prisoners would be allowed to withdraw up to £500 (possibly more if it makes RP sense) for food, drinks, items from the prison shop and other things they choose to purchase.

List of purchasable items from the vendor;

-          Multiple food items

-          Better behaved prisoners get access to paper to write notes

-          Better behaved prisoners get access to pencils + sharpeners (for notes, but sharpeners could be tampered with to remove the blade and create a prison shiv with a pencil/toothbrush, etc.)

-          Non-alcoholic beverages

-          A card which allows phone access for limited times

-          Any other cool things you can think of.

 

Players would also be able to gamble their money in the cafeteria as well; using the poker table code here would work well to keep prisoners occupied. Players may also be able to earn more money doing prison jobs, for example cleaning the floors, working in the shop, cooking in the kitchen etc. (all could be done via roleplay or small jobs that can be /takejob during your time at the prison.

 

 

Visitation

Use an area of the prison to place assets to allow prisoners to have visitation. This could be an interesting way to allow players to smuggle drugs and other items into the prison. Guards could do a /me searches the man, /do Do I find anything and if the prisoner has a justifiable roleplay reason as to why the guard can’t find an item on the prisoner, they manage to smuggle it into the prison.

 

Visitors should also be provided the option of bail to get their inmate out on early release at visitation. This money should be submitted directly into the PD treasury and should go towards funding their guns which should be in-turn purchased using the treasury. (Other methods of funding should include fines received for arrests, but that whole issue is for another suggestion thread about removing scripted guns etc.) Bail amounts could either reduce sentences by 'X' amount or get them out immediately (cash and game play balance dependent.)

 

(I assume you are able to create custom interiors using game assets from GTA5 and I am happy to provide a design layout for a visitation room)

 

Prison Escape

There should be multiple methods that allow external gangs/members to attempt a prison breakout or possibly internal ways via breaking out of a gate or door using a hand-made item/lockpick. Blunt force break-ins with guns should be very difficult for criminals to achieve, the officers should have access to MP5s and Carbines from within the prison, but only if necessary, not at all times - Collected via an armoury room. Prisoners should be able to attempt to break open metal gates etc and have their lockpick break if they fail. If they run out, the aforementioned patrolling guards can taze and possibly shoot if enough of a threat is available. In addition, officers can return them and for an extended sentence if they are caught. Injured prisoners should be able to be placed into a prison infirmary for their recovery.

DM rules regarding prison escape: Guards should be allowed to shoot down any prisoner who is escaping to prevent him from getting away, in turn returning him to the infirmary.

Anyone breaking out a prisoner can NOT shoot a guard unless they’re directly threatening the life of an inmate (i.e shooting an escaping prisoner as mentioned.)

For criminals to break into the prison successfully, the smartest course of action would be to take a guard at gunpoint and threaten them to do as they ask. i.e open gates, etc etc.

(This should be geared in favor of the police system and prisons shouldn’t be a case of easily breaking someone out, although I believe the option should definitely be available.)

 

 

 

______________________________________________________________

 

If you feel you need any more clarification on anything, i'm happy to elaborate.

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8 minutes ago, TommyV said:

Prison Overhaul

 

 

I’d like to first clarify my position before you read on; I roleplay as a criminal and will try to provide as balanced of a write-up as possible to allow both sides of the legal spectrum to enjoy the experience.

I know this has been suggested multiple times before, but I believe a more in-depth format might catch developer attention. This is to go in tandem with the issues happening between PD and Criminals also. Criminals do not fear punishment for their actions currently. Shoot up PD, get 2 hours in prison AFK, then return to the game and do it all over again. In addition, I believe this would help negate the frequent deployment of SWAT which is frustrating the criminal roleplayers. SWAT would need to be deployed much less often if people actually feared going to prison because of long jail times and therefore might choose to carry around heavies less frequently, and so-fourth.

The main issue with long jail times? Boring.

To solve this; a more dynamic roleplay experience is required within the prisons. I propose increasing jail times from 2 to up to 24 hours (possibly more), but ONLY with the addition of these extra roleplay elements to prevent people from being bored out their minds within jail.

I think sentences should vary based on the crimes. The LSPD handbook could be crossreferenced using the fine amount as a guide for how much jail time should be used for each crime.

I appreciate all of this is a huge undertaking with a lot of scope, which is why I’ll try to break it down to make it easier to see for the purpose of implementation.

 

______________________________________________________________

 

Prison Guard Faction

 

I believe that either the PD should have a division for prison guard which rotates on a basis that suits the PD, possibly officers could go to a location and do the same thing they do when they put on SWAT gear with a / command and then are changed into a uniform suitable for prison guarding. I believe this is fundamental in a successfully operating roleplay experience within the prison. If no guards are around to get inmates out of cells and/or around to interact with, people will get bored.

Guards should be equipped with tasers, batons, able to use cuffs to restrain unruly inmates and also should be able to possess the ability to increase sentences for inmates who commit crimes whilst in prison.

Guards would be allowed to do routine inspections of prisoner cells to search areas if they felt necessary. (There should be a 4 slot inventory system under each bed to allow people to keep things.)

Guards would also be able to do routine patrols of the grounds of the prison in set circuits and have patrol cars stationed outside or possibly patrolling.

Prison guard ranks would work the same as PD ranks with some slight adjustments. (See ranks from left to right.)

 

Correctional Officer | Sergeant | Lieutenant | Deputy Warden | Warden

 

aEBM5Z9.jpg

 

( I believe there a separate uniform also used in GTA Online/GTA Singleplayer that could be applicable for these guards)

Duties of these officers will be described later in the report as I explain how the prison system should function on a day-to-day basis.

 

______________________________________________________________

 

Prison Day To Day

 

The schedule would go as follows (ALL TIMES ARE IN-GAME TIMES);

 

11pm | Lockup in cells for sleep

7am   | Shower time

8am   | Cafeteria food time

10am | Free time (Access to the yard and prison facilities*)

1pm   | Cafeteria food time

3pm   | Free time (Access to the yard and prison facilities*)

7pm   | Cafeteria food time

11pm | Lockup in cells for sleep

 

These actions would be encouraged by the prison guard, requesting all prisoners to be ready in their cells for each event and if not receive disciplinary action. Prisoners would be allowed to reject wanting to go to the shower or for food but would have to remain in their cells for the duration. Offending prisoners within the prison would have their schedule shifted around to spend more time in cell lock-up for misbehaving.

 

______________________________________________________________

 

*Prison facilities and roleplay opportunities

 

Prisoner Outfit

Upon entering prison, players should be changed into an orange jumpsuit, use the same code that is applied when taking jobs like the farmer job for example. Upon leaving the prison, players are able to remove their outfit. This would also allow police to see escaped convicts who havn’t had time to change out of their prison clothes yet.

 

 

sJDaQAT.jpg

 

 

Cash

Each day prisoners would be allowed to withdraw up to £500 (possibly more if it makes RP sense) for food, drinks, items from the prison shop and other things they choose to purchase.

List of purchasable items from the vendor;

-          Multiple food items

-          Better behaved prisoners get access to paper to write notes

-          Better behaved prisoners get access to pencils + sharpeners (for notes, but sharpeners could be tampered with to remove the blade and create a prison shiv with a pencil/toothbrush, etc.)

-          Non-alcoholic beverages

-          A card which allows phone access for limited times

-          Any other cool things you can think of.

 

Players would also be able to gamble their money in the cafeteria as well; using the poker table code here would work well to keep prisoners occupied. Players may also be able to earn more money doing prison jobs, for example cleaning the floors, working in the shop, cooking in the kitchen etc. (all could be done via roleplay or small jobs that can be /takejob during your time at the prison.

 

 

Visitation

Use an area of the prison to place assets to allow prisoners to have visitation. This could be an interesting way to allow players to smuggle drugs and other items into the prison. Guards could do a /me searches the man, /do Do I find anything and if the prisoner has a justifiable roleplay reason as to why the guard can’t find an item on the prisoner, they manage to smuggle it into the prison.

 

Visitors should also be provided the option of bail to get their inmate out on early release at visitation. This money should be submitted directly into the PD treasury and should go towards funding their guns which should be in-turn purchased using the treasury. (Other methods of funding should include fines received for arrests, but that whole issue is for another suggestion thread about removing scripted guns etc.) Bail amounts could either reduce sentences by 'X' amount or get them out immediately (cash and game play balance dependent.)

 

(I assume you are able to create custom interiors using game assets from GTA5 and I am happy to provide a design layout for a visitation room)

 

Prison Escape

There should be multiple methods that allow external gangs/members to attempt a prison breakout or possibly internal ways via breaking out of a gate or door using a hand-made item/lockpick. Blunt force break-ins with guns should be very difficult for criminals to achieve, the officers should have access to MP5s and Carbines from within the prison, but only if necessary, not at all times - Collected via an armoury room. Prisoners should be able to attempt to break open metal gates etc and have their lockpick break if they fail. If they run out, the aforementioned patrolling guards can taze and possibly shoot if enough of a threat is available. In addition, officers can return them and for an extended sentence if they are caught. Injured prisoners should be able to be placed into a prison infirmary for their recovery.

DM rules regarding prison escape: Guards should be allowed to shoot down any prisoner who is escaping to prevent him from getting away, in turn returning him to the infirmary.

Anyone breaking out a prisoner can NOT shoot a guard unless they’re directly threatening the life of an inmate (i.e shooting an escaping prisoner as mentioned.)

For criminals to break into the prison successfully, the smartest course of action would be to take a guard at gunpoint and threaten them to do as they ask. i.e open gates, etc etc.

(This should be geared in favor of the police system and prisons shouldn’t be a case of easily breaking someone out, although I believe the option should definitely be available.)

 

 

 

______________________________________________________________

 

If you feel you need any more clarification on anything, i'm happy to elaborate.

I love it @TommyV

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Honestly, that is just lovely.
First off, content aside, the style and detail, aswell as the structure of this post is just fabulous.

Now to the content itself:
I really love the suggestions above. Especially the one with the pencil sharpener with the blade inside got to me. Can be utilized just perfectly with the craftin system style of drugs.
Just need a source of wood, or some object to attach it to.

And the other suggestions got to me aswell. Can allready see the RP liven up in there. Just what we needed.

Definite +1 from me.

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4 hours ago, XypintGaming said:

+1 except for 24hr jail fuck that

Im on the same train as this guy. Big +1, and really well put. But 24 hours would be excruciating haha! Maybe adjust them a bit though if we have more activities to do inside.

Edited by Louie Lane
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One of the best proposals I have seen on Eclipse. The fact that there will be new content to the RP scene instead of just being locked up and walking around in a cell for an hour or two makes this a perfect suggestion. Increasing jail times would be good, both IC and OOC wise as the overall RP experience for most players would expand on all levels.

If this gets endorsed and developed I could see the following develop: Criminals fear prison more than they currently do. If they get jailed they would enjoy their time more instead of AFKing in an empty prison cell with no interaction -> PD would have more time for traffic enforcement as violent crimes decreases -> Better RP driving instead of a majority driving 150-200 km/h on 70 km/h roads -> Less "fell out of the window and broke my leg" calls for MD with little to no RP involved -> Newcomers would enjoy their courier/trucker jobs as robberies would potentially decrease with the new jail times -> Players would probably be happier about the server climate and population increases.

Good job Tommy (y)

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It seems there's a general consensus that this would be a good thing, including the jail time.

 

To the few who feel the jailtime would suck - Be better at getting away with crimes, surely? 😉 IRL criminals operate more intelligently than a shootout with police until SWAT turn up and arrest you.

 

Operate underground/ out of sight, try not to get caught, but realise that if you're caught there is consequences. :) 

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It makes the experience a lot better, realistic and more enjoyable but at the same time, makes people be feared to actually be in prison due to it's long sentence.

This could even be a good opportunity for people to work in the prison and earn money or people who are not jailed to be hired and work as sellers, cooks, etc.

huge +1

well written Tommy!

Edited by Femo
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Huge Huge Huge +1 I have been saying these exact things ever since the first time I went to jail on my criminal. So many people abuse the system by breaking every law possible while online, kill 50 people rob every one of them murder and torture cops the works then at the end of the day just walk into PD with no money nothing on their person and go to jail and then pass out for the night. Come back the next day and do it over again, there is almost 0 repercussions most the time for people like this. So adding in longer times with things to do would be amazing!

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4 hours ago, TommyV said:

It seems there's a general consensus that this would be a good thing, including the jail time.

 

To the few who feel the jailtime would suck - Be better at getting away with crimes, surely? 😉 IRL criminals operate more intelligently than a shootout with police until SWAT turn up and arrest you.

 

Operate underground/ out of sight, try not to get caught, but realise that if you're caught there is consequences. 🙂

Actually, now that I think about it increased jail times would be helpful if the Boilingbrooke faction is used and people can visit you in jail during a set IC time like the bqnk operates to clqim your salary.

Also people should have an alternative to plan an escape and when they get farenough instead of TPing back, place the charges on them and they get to suffer being wanted and staying out of public places. Acting smart to stay out of trouble.

When people commit stupid crimes like opening fire on 5 units arresting a buddy of theirs their mentality is fuck it, I can just afk in jail for 2 hours.

 

 

Edited by XypintGaming
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