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Everything posted by Osborn
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Hello, thank you for your suggestion. It will be removed in a few days. For those that like the snow, enjoy it while it lasts for a few more days, for those that don't like the snow, enjoy knowing that we'll soon have summer weather back. - Osborn.
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SERVER RULES CHANGES & CLARIFICATIONS 17th of December, 2019 Eclipse Community, Eclipse Community, These last few months have been very successful for Eclipse Roleplay and without you this community wouldn't be where it's at today. We are very happy with the current state of the community. There is still much to be done,but we are working to the best of our abilities to accommodate everyone. We look forward to continuing these changes and new additions wherever possible, whether that be development, procedures or simply rule changes. A few months ago, we told our community that we were going to review server rules and make amendments to them if we saw that it was necessary. Since then, we've had several meetings where we've debated and deliberated around proposed changes, tested potential development changes to accommodate certain changes around vehicles etcetera. Recently, last week, we pushed a final form out to the staff team, and I am happy to announce that today, we've finally come to a conclusion on some vital changes that we feel the community has been asking for, and with that, a few clarifications that we feel are necessary for the community to be reminded off. We can't thank our Staff Team enough for their contribution over the past few months. Before I jump into the changes, I would like to bring up the term "ruleplaying" and address that. Ruleplaying means that you play this game entirely by following our server rules black and white, you focus entirely on the rules and change your gameplay and roleplay based on them in order to play to win. This is a roleplay server, which means that you should insert yourself into this virtual reality that we've created together and play in the shoes of a character that you've created on your own. It's your responsibility to develop this character's storyline, and progress that storyline as you play the game - each action you perform or situation you get involved in, you should focus on the immersion of it and make sure that you do your part to make it as realistic as possible. A common example I can use is sitting in your car and taunting people with guns aimed at you, just because you knew that the rules previously protected you from being attacked as long as your engine was on. This is not you focusing on immersion or good roleplay, this is you playing by the rules and acting as if your character knew the OOC rules. We hope that moving forward into 2020, that all community members of Eclipse Roleplay, regardless of what role you play, will focus on improving the general immersion and quality of roleplay on the server. This is not a one-way street, we all have to do our part, especially players in positions of power and influence, such as faction leaders or staff members. Now let's jump into the actual information, Full list of our server rules: https://forum.eclipse-rp.net/forum/68-eclipse-roleplay-server-rules/ The following server rules categories remain unchanged: 1. Account Ownership and Responsibility 2. Donations and Credit Store 3. Character Creation & Property 4. Harassment and Knowledge of Rule Breaches 5. Hacking and Exploits 6. Advertising and Public Chats 7. IC and OOC Interactions 9. Metagaming 10. Powergaming 11. No Crime Zones 12. New Life Rule 13. Fear Roleplay 15. Player Theft, Prison Breakout, and Kidnapping 16. Building 8. Non-Roleplay (NRP) NEW ADDITIONS / CHANGES: • ADDED: Players should not deprive other players of roleplay, e.g. early on the interaction asking them not to speak unless it makes sense in the roleplay situation. Clarification: You should not stop a player from roleplaying even if you e.g. hold them at gunpoint. We have seen this being used as a tool to work around our server rules and find a reason to kill them. This will only be allowed if it makes sense to the roleplay context of the situation, for example, if you are robbing a player and another player is approaching from around the corner, you obviously can ask them to be quiet or they can be met with deadly repercussion should they not be quiet. If you deprive a player's ability to roleplay by killing them, it may be deemed as an invalid demand and thus you should also be punished for deathmatching. FURTHER CLARIFICATION(S): • Off-Road Driving: Because it's difficult for us to draw a line and determine what's acceptable or not, we are still continuing to allow off-road driving as long as you can maintain control of your vehicle and don't perform any stunt jumps. You should as always, not intentionally and deliberately damage your expensive vehicles, as that is still considered as Non-Roleplay. We are looking into potential development solutions to this instead, to have the script detect your terrain, but we cannot make any promises right now as it's very early! When we speak of off-road driving, we do not see driving vertical up mountains as acceptable. • Overusing / Misusing /B & /OOC: We ask that our players remain In Character at all times, which is already a rule under "7. IC and OOC Interactions". Misusing or overusing /b to ruin the immersion and roleplay of other players is not tolerated, and you can be punished for either not remaining In Character, or for stalling the roleplay which is considered an act of Non-Roleplay. • Contributing to Immersion: We ask that every community member plays their part to contribute to a healthy roleplay immersion. For example, in times that we enable snow in the server, we ask that players adapt to this In Character and not run around as if it was still summer - you may be spoken to by an admin and have a note added to your admin record, and you may also suffer from random consequences for your behavior placed on you by admins. This problem also exists in how community members conduct themselves in general, there is no need to drive 200 km/h throughout the city all the time, or randomly jump between and stand on cars. Admins may speak to you, place a note on your record, and/or as mentioned previously, enforce consequences such as forced RP injuries depending on the situation. • Wheelies/Leaning Forward on Motorcycles: Abusing game mechanics such as doing wheelies or leaning forward on a motorcycle to gain a significant speed advantage over other players will not be tolerated. That means if you are being chased by another player, you shouldn't be doing wheelies or leaning forward to gain speed. It's unrealistic and we will be cracking down on this. 9. Metagaming NEW ADDITIONS / CHANGES: • None FURTHER CLARIFICATION(S): • Discord: Only a select few business discords have been allowed to run an IC business on discord, due to the lack of script features (for now) that needs to be accessible by them. No player may create and run an IC discord, and everyone involved will be punished for metagaming. Furthermore, we have also noticed an increased amount of players using their Discord ID In Character, e.g. for "emails". This is not tolerated, and we ask that you resort to using your phone's text message feature for this. The only area where emails are authorized is on the Government forums (gov.eclipse-rp.net), which is regulated and moderated by server staff. You will be punished for metagaming should this continue. • Roleplaying brands/items that do not exist in the GTA world: We ask that you do not roleplay owning an item or brand that does not exist in the GTA world when interacting with other players. For example, stating that you're selling a Supra when you're in fact selling a Jester Classic. 10. Powergaming NEW ADDITIONS / CHANGES: • None FURTHER CLARIFICATION(S): • Getting tazed: We are in the process of looking over how tazers work and how we could make them better, but this does not mean that you should ignore the realistic effects a tazer would have on you. If you are tazed, you should not immediately stand up and run, and especially not if a player tries to roleplay getting on top of you. Pay attention to the roleplay, read /me's and respond to them accordingly. We will be cracking down on this. • Looting Injured Players: We do not require that players roleplay before looting an injured player. The script sends out a text prompt that you are looting someone, and there's a very long timer before you are successful. When a player is brutally injured, they cannot move, which means that they also cannot resist. 11. No Crime Zones NEW ADDITIONS / CHANGES: • None FURTHER CLARIFICATION(S): • Escaping to No Crime Zones: Our rules currently allow players to seek shelter at No Crime Zones, however, this was intended for victims of crimes, and not criminals escaping from other criminals. Our rules currently state that "Players may not go to an NCZ after engaging in criminal activity resulting in an ongoing chase." this means for example if you're cooking drugs at a drug lab, or leaving after having cooked drugs, and a group of players tries to rob you, then you cannot seek shelter at an NCZ, that would be abusing the No Crime Zones. Play it fair. Criminals that are being chased by other criminals may escape to a No Crime Zone only if they intend to turn themselves over to the police for further roleplay, which could be i.e. detective roleplay and protective custody. They may however not use this as an excuse to hide in a No Crime Zone, if there's no police there, then you should continue finding a place safe and suitable for you. • Contribution to Immersion: Again, there's only so much we can regulate. We have placed these no crime zones down for civilians to find an environment where they can involve themselves in social roleplay. We ask that all community members do their part to respect the No Crime Zones and their purposes, remember to not focus on ruleplay and instead on roleplay. For example, is it really realistic to be wielding Assault Rifles and causing havoc on the street opposite of a NCZ because the scripted NCZ ends there? Not really. Server staff can punish case by case basis if they deem an action as a violation of this rule, should it happen near the border of an NCZ. 12. New Life Rule NEW ADDITIONS / CHANGES: • CHANGED: "An exception is made for government faction members who may provide a faction duty service, though their memory being lost and inability to retrieve assets still apply." To the following: "Official Faction members may return to their HQ to resume faction duties but must abide by the rule in all other ways." Clarification: It was our understanding that the previous wording made members of the community confused, and instead, we clarified it with simple but straightforward wording. This just means that faction members that die can return to their place of work, go on duty, and resume their duty. FURTHER CLARIFICATION(S): • Picking up items from dying friends: This is only acceptable if you intend to keep the items that you pick up from a friend dying. If your friend dies from a situation, it would be a violation of the New Life Rule / Metagaming to give these items back to them, as there is no connection between them and the items that you previously picked up. Do not use the OOC knowledge of you knowing that they will respawn to your IC advantage. You will end up being caught, and it's an action that ruins the general quality of roleplay. We will be cracking down on this. 13. Fear Roleplay NEW ADDITIONS / CHANGES: • None FURTHER CLARIFICATION(S): • Examples and their purpose: We have understood that some community members have taken examples listed under our Fear Roleplay literal, and not understanding the purpose of why they are there. First of all, the list of examples is not exhaustive, they are simply provided to you as a means to understand how we want you to roleplay fear in your character. We understand that this has prompted ruleplay in some cases, with the example brought up in the very beginning of this update post. We have hopefully tackled this issue with the change that we've done under 14. Deathmatching. • Sitting in a vehicle: Being in a vehicle with its engine on does not make you invulnerable. If for example, you have a gun aimed at you while you're in your car, you have the chance to escape (if possible) or surrender. If you escape, you might get shot at. If all means of escaping have been blocked off, you should never just sit in your car and taunt other players. This is a clear issue where ruleplay is valued over roleplay, and we will be cracking down on this. • Fear Roleplay and Police: We just wanted to clarify that Fear Roleplay applies regardless of who the player is. If you are being held at gunpoint by the police, you are expected to respond the same way as if a criminal aimed their gun at you. The guns are the same, and won't hurt any less. 14. Deathmatching NEW ADDITIONS / CHANGES: • REMOVED: "Attacking another player with no engagement in roleplay is not allowed." • CHANGED: "Deathmatching is the act of attacking a player or their property without a proper roleplay reason." To the following: "Deathmatching is the act of attacking a player without proper roleplay reason and interaction." • CHANGED: "If they are not in compliance with demands, attempt to escape, or call other players for help in a situation where they are required to display fear under fear roleplay rules." To the following: "If they are not in compliance with plausible demands, attempt to escape, or call backup." • CHANGED: "Vehicles cannot be used to attack another player more than once, including a failed attempt." To the following: "Vehicles cannot be used to attack a player on foot more than once, including a failed attempt." Clarification: The first line was removed and included in the DM definition by itself, interaction = engagement. There's no change to the actual rule with that line. We removed property from being included under the DM rule, but that means property that isn't occupied. Vehicles that are driven by players is an attack on that player, and the DM rule should be followed. Attacking abandoned property will still require a roleplay reason. This will be handled by a case by case basis, as for example, kicking a car because you've had an altercation with its driver does not compare to driving after and shooting at the car. The Fear RP rule has been separated from the DM rule. You can now engage in players for not following plausible demands, attempt to escape or that call for backup. You still have to give players a reasonable time to follow your demands. This means that you can also engage in players that have been given demands and try to escape by vehicle. Remember that you should always have a proper roleplay reason to engage on a player. We still see it as Non-Roleplay and a non-plausible demand to give a moving car demands through VOIP. Stopping a moving car as a criminal roleplayer is never going to be as easy as it is for the police, it's just simply how it is - it's a bad comparison, as for the latter, it's their duty to do just that, and they have the tools to be able to give demands whilst driving (sirens & megaphone). You have to find a way to give a realistic demand whilst also not acting as if the highway is the wild west, perhaps stake the person out and wait until they're stopped? Ramming with vehicles has been clarified, that rule was intended for players on foot since it was first introduced in late 2017. This is because of how game mechanics work and how easily it is to force players into a ragdoll state. As long as you have a reason to attack another player in a vehicle with your own vehicle, and you're in a vehicle that can be realistically used for ramming, then you may perform any realistic maneuvers to try and stop them. FURTHER CLARIFICATION(S): • Plausible Demands: We ask that the community contributes to a positive roleplay environment and that they are realistic with demands that they give other players. We have left this rule very much to interpretation by staff members and players alike, giving room to handle situations around circumstances and case by case basis. • Action Roleplay: We ask that community members not solely focus on action roleplay, we do not want to be stuck in a bubble of constant shootouts and robberies. Develop your characters realistically, take breaks between action roleplay and do some social roleplay with your friends or strangers. Should we see a sudden increase in focus on action roleplay, we may make necessary changes as that would go against our vision for an immersive environment. 16. Building NEW ADDITIONS / CHANGES: • None FURTHER CLARIFICATION(S): • Realistic Building: Player builds should be realistic, fit in with the environment and house/property that it's built at. We will not tolerate fortresses built around trailer parks, or multiple garage spots built onto a trailer. That's not a realistic environment and we will keep deleting builds such as these when we come across them. If you are unsure about something, report and consult a staff member! • Blocking entrances/exits: Player builds are not allowed to block entrances or exits from houses/properties. Your entrance should be accessible and so should your stash and safes. This is already against the rules. • Guidelines: Senior Administrator Bakmeel has confirmed that he's working on creating guidelines around player builds with another staff member. Hopefully, we will see that being released within the next few days, and that should hopefully clarify what bad and good player builds look like. Endnote We hope that these rule changes will benefit the general quality of roleplay and that our community will accept them. Eclipse Staff is here to help you should you have any questions about the changes or suggestions for future changes. We would like to end this announcement by yet again thank you all for being apart of our wonderful community. We hope that the holidays will bring you joy and excitement and that the remainder of December will be safe and enjoyable. 2019 has far been one of the more progressive years for Eclipse Roleplay, not only in establishing a stable and dedicated player base but also with the implementation and changes of many new features. But it does not end here! Our development is kicking in again and thanks to Osvaldon and Nobody, 2020 will be even better! There's a lot planned, and in due time, it will all eventually come. We are grateful for your patience and dedication towards Eclipse Roleplay.
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Hello, thank you for your suggestion. Aldarine summed it up pretty well, we recently removed the ability to "downvote" posts because it was being misused, and used to an extent where forum users were being harassed for e.g. posting a player report. If you want to disagree with something on an open post, you can post on that maturely and forward your reasoning for disagreeing. We are not looking to implement this back right now. - Osborn.
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Hello, thank you for your suggestion. We are not going to be adding this option because unfortunately, people will end up using this to gain an unfair advantage or just maliciously in general. Instead, if a Detective wants to do this kind of RP, they can always coordinate with a staff member who can make sure that information given is not used maliciously and to anyone's unfair advantage, and purely for Detective RP. - Osborn.
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Duplicate report, Can be archived
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Thank you for your suggestion. I believe that this can be closed now, we have commands to carry bodies and take them to MD for treatment. A side from that, MD's activity has been at an all time high for the past year, it's a very active and stable faction in its current state - its leaders and members (current and previous) have worked hard to take the faction to where it is today.
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Hello, thank you for your suggestion. Most if not all of these cars were added recently to dealerships. If they weren't added, it's because they've been tested and deemed as unfit for our environment! - Osborn.
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Thank you for your suggestion, however, we are not looking at reducing the effectiveness/power of our law enforcement factions at this point in time, as we feel that they are good as they are. I think a lot of people need to realize that we're role-playing being a part of a developed country, not a developing one - the government will fund their law enforcement with sufficient funding to tackle issues that we are having In Character. There are still crime happening daily on Eclipse, and people getting away very often - just as it is in real life. - Osborn.
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Hello, thank you for your suggestion. This is something that should be suggested to the Los Santos Police Department through In Character means, as no OOC suggestion is going to initiate the creation of an In Character division. You can utilize the Government forums to get in contact with leaders of government factions (with the exception of DCC, mechanic shops and Weazel News). - Osborn.
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Thank you for your suggestion. Addition of new faction vehicles is handled In Character with your faction leadership and the Government (Commissioners). - Osborn.
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This has been added to dealerships. Thank you for your suggestion.
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Hello, thank you for your suggestion. As pointed out by users in this thread, the tazers are realistic and we have no intentions on changing how they work. If anything, we need to work towards a more immersive response to tazers, at the moment you get tazed and the effect wears off after ~10 seconds, allowing you to get up and run again, regardless how many times you've been tazed or potential injuries you've sustained from the incident. Once again, thank you for your suggestion. - Osborn.
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Hello, are you guys saying you want to be able to avoid taxes with a contract easier?
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The Los Santos County Sheriff's Department was established in July 2019 in response to a growing demand for a second law enforcement faction. It was founded by John Norman and Samuel Osborn, along with a hand-picked team that included John Wallace (Flow), Harry Payne (Redhot), Robert Reynolds (Serthon), James Jurrick (Lewis), and others. Together, they laid the foundation for what the Sheriff's Department is today. While the faction initially focused on basic police services roleplay, it has steadily evolved over time. The structure has been reshaped to support more diverse and engaging roleplay opportunities. In April 2020, the Detention and Parole Bureau was introduced to provide unique experiences for deputies, civilians, and criminal characters. Most recently, in January 2022, the Sheriff's Investigations Bureau was launched, bringing detective-based roleplay into the faction.. Although the LSSD takes primary inspiration from the Los Angeles County Sheriff's Department, we have drawn ideas from a wide range of law enforcement agencies across the United States. Today, most of our changes are shaped by the server’s in-character environment. As a faction, the LSSD strives to maintain realism while ensuring the experience remains fun. This balance has led to strong camaraderie among members, creating a welcoming environment for newcomers. While deputies may be yelled at in character by supervisors from time to time, it's often something we laugh about together while talking in Discord or on TeamSpeak. We all understand we're playing a role, and we help new members embrace that mindset. This thread is here to introduce you to our faction, its leadership, and the services we provide. We also encourage you to visit the Government Website, explore our News Release section, and check out the Los Santos County Sheriff's Department group on LifeInvader, where we share much of our roleplay through press releases, newsletters, and more. SHERIFF Bobby Kirk UNDERSHERIFF John Wallace Head of Administration UNDERSHERIFF Harry Payne Head of Operations ASSISTANT SHERIFF Steve Smyth Patrol Operations ASSISTANT SHERIFF Jon McCornish Countywide Operations ASSISTANT SHERIFF Oscar Black Sheriff's Investigation Bureau ASSISTANT SHERIFF Ian Walter Administrative Operations ASSISTANT SHERIFF Tyrone Balakay Office of the Sheriff SHERIFF JOHN NORMAN 12/JUL/2019 -> 20/AUG/2019 SHERIFF SAMUEL OSBORN 20/AUG/2019 -> 24/NOV/2019 SHERIFF JOHN WALLACE 24/NOV/2019 -> 09/APR/2022 Full Name: William Bobby Kirk Date of Birth: 1960-10-15 Place of Birth: Las Venturas, San Andreas Employment Date: 2020-03-31 Sheriff Bobby Kirk was born and raised in Las Venturas, San Andreas, to John and Mary Kirk. From an early age, he was introduced to the principles of law enforcement, as both of his parents served in the field. With more than 30 years of experience in law enforcement, Sheriff Kirk has consistently encouraged those under his leadership to uphold a culture of integrity and community trust. He believes that meaningful change begins within the department. Before transferring to the Los Santos County Sheriff's Department, he spent 20 years with the Las Venturas Metropolitan Police Department, where he served in a variety of roles including training officer, academy instructor, supervisor, and eventually reached the rank of Assistant Sheriff. A strong advocate for education, Sheriff Kirk earned his Bachelor's Degree in Criminal Justice from Greenglass College in Las Venturas. He went on to receive both his Master's Degree and Doctorate in Public Administration from San Fierro University. He draws on these academic and professional experiences to motivate both new and seasoned members of the department to grow in their careers and further their education. As the fourth Sheriff of the Los Santos County Sheriff's Department, he has led major structural reforms, particularly in the Detention and Parole Bureau. Most recently, he oversaw the implementation of the Sheriff's Investigations Bureau. Under his leadership, the department reached a record-high number of employees in 2022. TITLE INSIGNIA Deputy Sheriff Trainee Deputy Sheriff I Deputy Sheriff II Deputy Sheriff III Master Deputy / Investigator Corporal Sergeant Staff Sergeant Lieutenant Captain Commander Assistant Sheriff Undersheriff Sheriff PATROL OPERATIONS North & South Patrol Area North and South Patrol are the two designated patrol areas within the county that the Sheriff's Department operates. These areas are staffed by general field personnel, supervisors, and Command Staff who serve as the frontline of our department, delivering essential services to the public. While the patrol areas are not strictly divided, they play an important organizational role within the department’s structure. Each member of the field staff is assigned to one of the patrol areas, where dedicated supervisors and command staff are responsible for overseeing their performance, offering guidance, and supporting their development as Deputy Sheriffs. Traffic Services Detail The Traffic Services Detail (TSD) is tasked with investigating traffic collisions and enforcing traffic-related laws within the jurisdiction of the Sheriff's Department. This division plays a vital role in promoting road safety and ensuring that traffic regulations are consistently upheld across the areas under departmental oversight. Deputies assigned to the Traffic Services Detail receive specialized training and are equipped with a wide range of tools, vehicles, and enforcement technologies. These include speed detection devices, accident reconstruction tools, and marked or unmarked patrol vehicles suited for highway and rural operations. On a daily basis, these deputies conduct traffic stops, respond to collisions, assist in DUI enforcement, and take proactive measures to reduce hazardous driving behavior. Their presence on the roads directly supports the department’s mission to safeguard the motoring public and promote responsible driving within the community. K9 Division The Sheriff's Department’s Canine Division is a highly valued asset within the LSSD, supporting a wide range of operations. Each canine team is composed of an on-duty canine deputy sheriff and their assigned department service dog. These teams are responsible for conducting building searches for hidden suspects, locating missing persons, tracking fleeing individuals, performing article searches, detecting narcotics or explosives, and participating in public service demonstrations. Thanks to their exceptional senses of smell, hearing, and agility, trained law enforcement canines serve as a critical tool in enhancing public safety and supporting officers in the field. Because of the demanding selection process, intensive training requirements, and the unique bond needed between handler and canine, only a select number of deputies qualify to serve in this specialized division. COUNTYWIDE OPERATIONS Special Enforcement Detail The Special Enforcement Detail (SED) is the department's specialized tactical response unit, responsible for handling high-risk operations that exceed the capabilities of standard deputies. These scenarios often include armed and barricaded suspects, hostage situations, high-risk warrant service, or any event requiring advanced tactics and specialized equipment. Deputies assigned to SED undergo a rigorous selection process and receive advanced training in weapons handling, breaching techniques, tactical movement, and crisis intervention. The unit maintains a high level of readiness and professionalism, operating with precision in the most dangerous and complex situations. SED functions similarly to the Los Santos Police Department’s Special Weapons and Tactics (SWAT) team and the Critical Emergency Response Team of the Department of Corrections. Their presence ensures that the Sheriff's Department is prepared to respond swiftly and effectively to critical incidents across its jurisdiction. Air Support Division The Air Support Division is responsible for managing the Sheriff's Department’s aerial operations. Its primary role is to provide aerial overwatch and support to deputies during active incidents, offering real-time intelligence and enhancing situational awareness on the ground. In addition to tactical support, the division may be tasked with a variety of specialized missions, including search and rescue operations, medical evacuations, and surveillance assignments. The flexibility and rapid response capability of the Air Support Division make it a vital asset in both emergency and day-to-day operations, significantly increasing the department’s reach and effectiveness across its jurisdiction. ADMINISTRATIVE OPERATIONS Recruitment and Employment Division The Recruitment and Employment Division oversees the department’s hiring and onboarding process. It is responsible for managing all phases of recruitment, from public outreach and applicant screening to interviews and final selection. In addition to identifying qualified candidates, the division plays a key role in preparing new hires for success by coordinating their initial training and ensuring they meet the department’s professional standards. This division serves as the gateway into the Sheriff's Department, shaping the next generation of deputies and support staff. Advanced Training Division The Advanced Training Division is responsible for providing continued education and specialized instruction to Deputy Sheriffs seeking to qualify for advanced equipment or procedures within the department. This includes certifications such as firearms qualification, motorcycle operations, and other specialized skills. In addition to specialized training, the division also ensures that all personnel maintain a high level of competency through ongoing instruction in core areas like pursuit driving, use of force, and tactical response. By upholding departmental standards and promoting skill development, the Advanced Training Division plays a crucial role in maintaining the professionalism and readiness of the Sheriff's Department. Field Training Division The Field Training Division is responsible for training and evaluating new employees who have successfully graduated from the Sheriff's Academy Program. These new deputies enter the Field Training Program, where they are paired with experienced Field Training Deputies who guide them through the practical application of departmental procedures and protocols. Throughout the program, trainees are closely monitored and assessed on their performance, decision-making, and adherence to standards. The division ensures that each new deputy is fully prepared to operate independently and effectively in the field, upholding the values and expectations of the Sheriff's Department. Supervisor Training Division The Supervisor Training Program is available to all Corporals and Investigators who are seeking to advance into supervisory roles. Overseen by Command and Executive Staff, the program is designed to develop leadership skills and evaluate each candidate’s readiness for increased responsibility. Over the course of four weeks, participants undergo a series of guided and evaluative patrol sessions where they are trained and tested on core supervisory competencies, including decision-making, team leadership, and policy enforcement. The program ensures that only qualified and well-prepared individuals move forward into leadership positions within the department. SHERIFF'S INVESTIGATIONS BUREAU Major Crimes Division The Major Crimes Division (MCD) serves as the entry point for standard-level members of the Sheriff's Investigations Bureau. It is designed to handle complex investigations that extend beyond the capabilities or scope of regular patrol deputies. MCD is structured into three semi-independent units: Robbery & Homicide, Vice, and Crime Scene Investigations (CSI). The Robbery & Homicide Unit focuses on serious offenses such as murder, armed robbery, and criminal threats. The Vice Unit investigates crimes involving weapons trafficking, sex crimes, illegal gambling, and financial fraud. Meanwhile, the CSI Unit is tasked with conducting forensic investigations following major incidents and processing civilian complaints that may develop into formal case files. This division typically acts as the foundation for investigators beginning their careers within the bureau, offering them exposure to a broad range of investigative work before they move into more specialized roles. Gangs and Narcotics Division The Gangs and Narcotics Division (GND) is responsible for overseeing and investigating organized criminal activity within the state of San Andreas. Its primary objective is to suppress and deter future crime through proactive enforcement strategies and targeted street-level interventions. This includes addressing activities such as drug manufacturing, weapons trafficking, smuggling, and coordinated robberies. GND is comprised of two key components. The first is the Investigator Unit, staffed by Sheriff's Investigators who conduct long-term investigations and surveillance on identified criminal organizations. The second is the Gang Enforcement Team (GET), made up of specialized Gang Deputies who provide tactical support and field-level intelligence to assist Investigators in active operations. Together, these units work in close coordination to ensure the division’s operational effectiveness and to disrupt the influence of organized crime across the region. OFFICE OF THE SHERIFF Internal Affairs Division The Internal Affairs Division serves as the investigative arm of the Sheriff's Department in matters involving employee misconduct. Its primary responsibility is to review complaints submitted by other department members or civilians and to conduct thorough investigations into whether any departmental policies, procedures, or protocols have been violated. By holding personnel accountable and ensuring transparency, the division plays a vital role in maintaining the integrity and professionalism of the department. Sheriff's Information Division The Sheriff's Information Division is an integral part of the Office of the Sheriff. Aligned with the department’s core value of service to the community, the division is dedicated to informing and educating the public on important safety initiatives and community programs that aim to enhance quality of life. In addition to public outreach, the division is also responsible for managing the release of official information, including press statements, event updates, and departmental news from the Los Santos County Sheriff's Department. Through clear and timely communication, the division helps foster transparency and strengthen public trust. I was denied, can I apply again? Yes, next Recruitment Drive unless otherwise specified in your denial message. I failed one of the stages, can I apply again? Yes, next Recruitment Drive unless otherwise specified in your denial message. I have recently been removed from a faction because of poor OOC conduct or other OOC reasons, can I still apply? You will most likely not be allowed to partake in the Sheriff's Recruitment Process unless you have shown that you are in good standing with the community and other factions for a consistent time period. I am from a different region than the one that you are looking for members in, can I still apply? In most cases, no. Can I appeal my denial or any of the stages that I failed? In most cases, no. RED Command works extensively to review applications and the work of application handlers. Most denials are discussed among several members. You could try to contact the Bureau Commander for Administrative Operations (or work your way up through the chain) but in most if not all scenarios, the answer will be the same. Is it easy to progress or gain higher ranks in this faction? No. Like the LSPD, the LSSD believes in good and proper character development as well as a somewhat realistic portrayal of a Law Enforcement agency. Higher-up positions like supervisor and above are also limited and have added responsibilities for both IC and OOC, and we need to make sure that no one gains the power too fast and that they earn their position in the faction by experience and knowledge. In turn, this results in better obedience in terms of upholding our regulations & standards, which results in better relations with the Eclipse Community. Members that perform good and don't get disciplined either IC or OOC can expect a promotion every 1-3 months, however, certain members may hit a wall when they reach the final rank of whichever group they're apart of (e.g. Field Staff, Supervisory Staff and Command Staff). The higher you climb in the faction, the more responsibilities you will have whether that's out of the game or in the game. We do not "force" paperwork (forum work) on anyone, people choose if they want to progress or not themselves when we offer it to them. Will I be able to get a heavy weapon quickly in the faction? No. Deputy Sheriff I is the lowest rank that can apply for a certification that will allow you to use a shotgun on duty under strict regulations. Progression takes time in the Sheriff's Department and that includes access to new equipment and vehicles. 1. Government Website 2. LSSD News Room 3. LSSD Ride-Along Program 4. Recruitment and Employment 5. Roleplay Feedback 6. San Andreas Penal Code
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And we're back
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Date and time (provide timezone): N/A Character name: Samuel_Osborn Issue/bug you are reporting: The Sheriff's Uniform for the "SPECIAL ENFORCEMENT DETAIL" branch was recently fixed, however, when you use the command /PHAT in that branch, it gives you the LSPD HAT instead instead of the Sheriff's Hat. Expected behavior: Gives you the wrong hat. Evidence, notes worth mentioning, steps to replicate: Put yourself in the Special Enforcement Detail branch and type /phat. Vehicle license plate number*: N/A
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Hey. We are not looking to add any more Law Enforcement factions in the near future (or ever). Our next plan with legal government factions is to establish a judicial branch in the Government. You are more than welcome to apply for the Sheriff's or Police Department when they're hiring, if you are interested in direct law enforcement. You can also apply for Department of Corrections if law enforcement within the prison interests you. Thanks for your suggestion, - Osborn.
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No one has deleted anything :))))) Maybe you forgot to press
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disband SD EDIT: You can only see 3 applications because that's what you can see. We have in fact 13 people right now pending academy, 1 pending physical examination and 7 pending interview.
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Hello, thank you for your suggestion. We have no interest in creating some form of a rehab program, the DM punishments are severe because we see it as a severe server rule and it's what we as community managers see what's best for our community. It's not hard to not follow rules guys! Also good to note, while it technically says "permanent ban", it's more of an "indefinite ban" in most cases. It's permanent until appealed, where it then can either turn into a temporary ban, indefinite or just remain permanent. Unfortunately, our punishments are not a topic for discussion - Staff discusses internally if we feel that we need to change our punishment severity.
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https://gov.eclipse-rp.net/viewforum.php?f=958
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https://www.google.com/search?q=gang+robs+police+officer&source=lnms&tbm=nws&sa=X&ved=0ahUKEwiPzLz7yOTjAhXoxaYKHb8GAzsQ_AUIEygD&cshid=1564762080927029&biw=2844&bih=1422 I would personally not support this. I do not support the idea, no heavy RP servers I've played on across SA-MP and GTA 5 has supported this. On Eclipse, we're trying to sway away from action RP and have people focus on more social and passive RP. Given the response that we've had to new features like the mining job and farming job, where people that do these jobs get constantly robbed, I don't see how this would be any different. Cops are not meant to be targets for robberies, and this would cause exactly that. Let's push for more passive/social RP and criminal features other than this
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It's very sad when someone you've known for years pass away. We did not see eye to eye all the time on Eclipse, but from SA-MP, we shared many great memories together. In memory of Daniel, I've gone ahead and pinned this. Hopefully, his videos and screenshots will live on as a memory.