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Aldarine

Senior Administrator
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Everything posted by Aldarine

  1. E Così Comincia... | And So It Begins..... Chi si volta, e chi si gira, sempre a casa va finire. No matter where you go or turn, you will always end up at home. Leah Lennox moved to San Andreas for a simple reason - a job. It’s what she did, day in and day out. If there was a contract she wouldn’t turn it down. It was in her nature, it was how she was raised. You go where the money is so you can take care of yourself and your family. Few people understood but when Leah got that first call from longtime friend Jace Bianchi, she knew it would be worth it. With haste she grabbed her passport and a small bag and boarded a plane out of Venice. The city of Los Santos had a lot to offer and even after the proposed job fell through, Leah found it was hard to leave. She wanted to see things through. Working with Jace in the past, she knew he was one she could trust and if San Andreas had something for him, it may have something for her. A return flight to Italy could wait… a few more days. Days turned to weeks and passed on to months.While it was good while it lasted, the thought of flying back was quickly inching it way to the forefront of Leah’s mind. Her fingers were twitching and she needed another job. Boredom was striking and there was nothing really left. She never stuck around anywhere for long so it was just another chapter to finish. Knowing she couldn’t leave without properly parting with the one who brought her here, but he was nowhere to be found. Days passed with no contact before finding out he was meeting with a name from the past. Paul, a well respected name that she called boss and family. Was Jace really doing what he said he would? It was a brave and bold move to ask Paul for his blessing branching off from our work. While some call it flattering, others can call it betrayal. Paul was reasonable though… right? Nerves ran through Leah for days as she scouted Los Santos finding potential locations for a HQ in the event that blessing was received. Her search was a success but there was no word from Jace. It was time for a trip to Italy… just for a check. The trip to Italy became an ordeal all its own, a story for another day. Returning back to Los Santos with no sight of Jace or word from Paul or the rest of the family, the worry was overwhelming and exhausting. Unbeknownst to her, a simple beep of her phone would have the potential to change her life. Returning to her apartment, Leah tracked the days as they passed, thoughts as to the outcome of the talk with Paul tirelessly running through her head. The Mafia doesn’t allow for separation. Your family is your everything and to attempt to separate for your own you’re typically met with… well that was Leah’s job. - Late afternoon, August 23 - Sighing as the faithful day came, Leah opened her closet and pushed aside a slew of hangers and stared at the clothing bag hanging off a black hanger. If things went bad, the outfit wouldn’t matter but if things went well… it was time to work and reintroduce Ms. Lennox to the family.
  2. Fresh Start | New Beginning Late nights, constant arguments and dealing with a young male rebelling against his parents. If anybody asked Dove Jackson what her days were like that would be the answer. The headaches were harsh, motivation low and it was all just... exhausting. Liberty City was no longer what it used to be and a change of pace was needed. She couldn't do it anymore. Dove could no longer watch herself fall apart from having nothing. It was time for the Jacksons to try something new. - San Andreas - Dove's husband, Rico Jackson, was always there - always supportive, always thinking forward and always a bit of a pain in the ass. It was his idea to move to San Andreas and see what the city of Los Santos could provide. Maybe now things will get better. There was still something missing. Was it the breeze running through her hair during a late night bike ride or the rumble of motorcycles heard during a group ride that became music to her ears? Dove Jackson missed everything about Lost MC and parting ways with a group that became an extension of her family cut deep. Los Santos felt wrong. It was too much city, not enough distress. Too much polish and not enough rugged. Dove was a puzzle piece in the wrong set and it was just... wrong. Riding northbound with her husband and son in tow was more her style. The air was different, the sound more hushed. Clanging metal and the roar of bikes guided them to the depths of Stab City where Dove came face to face with Jax Thorpe who informed the Jacksons of the intention to rebuild Lost MC, wanting to see it rise from the ashes left behind in Liberty City. They found it. They found home. The invitation to help rebuild and reestablish was met with quick nods and a renewed sense of purpose. Things were going to be different now. Not only did she have her family by her side but Dove also had the remnants of what she thought she was forced to part with. Once a biker, always a biker. It was time to rise from the ashes. It was time to ride.
  3. +1 I am in full support of a timer along with an additional /ame being displayed. Great suggestion!
  4. Again, my last statement still stands, valid as well I may add. It is best to reach out to your faction leadership regarding this clarification and additional rationale and explanation can be provided/elaborated on. There tends to be much more context to a situation and ruling than what people may believe by looking at things absent the full picture. Your High Command would have insight into what you can/cannot do while remaining within the bounds of our rules as well as clear up and misconceptions and alleviate concerns you may have.
  5. @Kyle White Raven Ultimately, I have no "opinion" per-say in this matter aside from one that directly corresponds to enforcing server rules. Within the conclusion you are referencing, it was deemed that there was ultimately a breach in server rules as deemed by a Head Administrator. When there is a ruling on a breach in server rules, of course this is an OOC matter and has been deemed as such due to non-accordance and lack of compliance with our rule set. Situations are reviewed very thoroughly and again I have absolutely no doubt that proper and thorough investigation was done by one of the longest standing members of our community and staff team. This is irregardless of how many times things like this have happened and no new rule has been placed - it is simply reiteration and clarification of our present rule set that may have, at some point in time, been lost by however many individuals. Clarification for proper knowledge and understanding is not something bad but just reinforcement of guidelines we have in place. I would encourage you to reach out to your High Command and the leadership within your faction to see where the present footing regarding charging somebody is. They are the best people capable of giving the best clarification regarding what is and is not appropriate and considered as irrefutable proof of identity while maintaining compliance with our rules.
  6. Simply on the note of recognizing somebody by their voice - as somebody who has multiple characters, it is somewhat concerning the amount of times I am incorrectly recognized and questioned simply due to the way I sound. Players are allowed to have multiple characters and should they decide to utilize VOIP, their characters would all sound exactly the same unless they go out of their way to use a voice changer. Recognizing somebody by their voice while masked and placing charges that would strip them of money as well as time can easily be countered by ensuring that the individual is properly identified. A hunch can be very well intended and many things can line up, however, if multiple people decided to all type and dress the same, how could one possibly tell the difference and correctly place charges? I do not in the slightest believe this decision was in attempts to discourage anybody but moreso to encourage continuation of investigation and prompt more thoughtful expansion on charge placing while remaining within Non-Roleplay rules. As mentioned within that conclusion, a Head Administrator stated that conversation was had with necessary members of these factions and such a decision would not have been ultimately made unless it was following the intention to provide a rule abiding, positive and enjoyable experience on the server for all involved.
  7. All bans can be appealed and there is no cool down on the first appeal you make. It can very well only be a short ban if appealed properly for a true mistake depending on the review.
  8. Just for reference, the final line of Rule 3 Character Creation and Property specifically states: Transferring assets between your own characters requires an approved transfer request.
  9. On 12/7/20 @Timmaayy and I tested this bug for more information. We have found the following: 1. Spawning a flatbed does not cause crashes 2. Loading a car onto the flatbed and driving away will cause the players who were in the vicinity when the car was loaded to crash after the flatbed drives away out of render distance 3. Loading a bike seems to potentially cause crashes but proximity behavior is odd (I was right next to the flatbed when the bike was loaded but did not crash after it drove away however 2 others did). Update: Loading a bike results in the same behavior as the expected crash for other vehicles 4. Driving away an empty flatbed does not cause crashes 5. The driver and the passenger in the flatbed do not crash ----------------------------------------------------- Replication: 1. Spawn a flatbed 2. Load a vehicle on top of the flatbed with players in the proximity to the flatbed 3. Drive the flatbed and loaded vehicle away 4. Players who were there when the car was loaded will crash
  10. +1 Along with the possible implementation of one of the following: 1. A public wanted list. This would allow criminals a way to also check if they are wanted as well as promote a form of "head hunting" roleplay should somebody want to go down the avenue of assisting LEOs with information that may lead to the arrest of a wanted criminal. I 2. A private wanted list. Only those who do the command or whatever else, see if they are personally wanted. In reality people would be very well aware if they are a wanted criminal and I believe that we should be sure that criminal roleplayers on the server have the ability to be notified if this is the case.
  11. No offense taken, however seeing as there are only I believe two of us, I will comment back with further clarification. My -1 has absolutely nothing to do with not understanding the current state of criminal roleplay in the server. As you can see I have always been a fair advocate for increased opportunity for all avenues of roleplay be it criminal or not. I regularly speak with the criminal factions I manage as well as friends that main criminals for insight into their day to day so I'm absolutely no stranger to the feedback and commentary. I also have a criminal alternative character that has a considerable amount of experience and though not perfect, I still put my best foot forward to experience it. My -1 simply comes from an outside perspective to more than just what criminals can presently do and have access to. Previously I have given support for laptop adjustments to combat shortages (within reason) as well as supported and even written suggestions on expansion to different areas of criminal roleplay. We are free to disagree with one another on game suggestions but again that should not be confused with ignorance or disregard for hardships that people may face or want for something more and I implore you to see the difference.
  12. Please do not mistake lack of development for blatant disregard of suggestions as that is simply not the case and there may be multiple reasons as to why something has not been chosen for implementation. I will not deny that this is a very interesting concept of a suggestion and one that would be cool in theory but again, I just simply cannot back it with support on my end but best wishes in future development and discussion around weapon availability.
  13. I would much rather see expansion and extended development on the laptop to make it more dynamic as opposed to this. The laptop has IC backing in the form of the Cartel which stocks and manages the supply of weaponry. I do not think it is healthy to remove that especially considering it has been established that way for a significant amount of time. Along with this, as stated prior, crafting of weapons would only promote more guns in the server which of course from a criminal perspective is wanted however from an overall health standpoint is ill advised and unwarranted to me.
  14. -1 While I do appreciate the level of detail placed in this suggestion and the interesting aspect of it as well as of course being a massive plus for criminals, I cannot support the easy introduction of more weaponry into the server in this manner. Not only would something like this have the ability to completely negate weapons competition it would also lead to a very unhealthy amount of firearms moving about within the server.
  15. +1 Still very much in support of this suggestion even with the recent implementation of robbery rules. I have spent some time at the pier as of late and there are more people there which adds to the overall immersion. If the pier could become a social hub for people especially with scripted things to do I think it would be a step in the right direction for civilians and the promotion of casual social roleplay. Of all the scripted NCZs I think that the pier would be perfect for really highlighting what a NCZ can/should be used for.
  16. +1 I very much like this suggestion. Good thought on this one.
  17. @Felcon Community members are free to provide update feedback on the forums which are regularly looked at and appreciated especially following a server update.
  18. I respectfully still completely disagree. There is a difference between testing features to see if they work and obtaining community feedback following the push of an update. One deals with confidential information that the staff team is privy to and the other is overview of a community response and adjustments to features. Adjustments will always happen based on input from our playerbase from experienced to inexperienced players but that does not go hand in hand with trying to break something and exploit bugs.
  19. We're not the ones approving scripted changes to the server. Developers put everything in and we work together to go through the features with them providing information to intent, purpose, and functionality as we go through the testing process. Again, this has nothing to do with any line of roleplay. We are testing scripted features for bugs not saying what should/should not be implemented.
  20. When we are testing things we are purposefully trying to "break" features. This has nothing to do with the side of roleplay you chose to partake in. We run through commands, features, and try to exploit, test, break, and manipulate them to find bugs and kinks so developers can look into them.
  21. Due to positioning, let me preface this by stating that I am simply reading through this thread out of interest for all commentary and am not here to take a side or explain. While reading through this I did have a question that continued to come up in my head, in particular regarding the new member cap and some of the comments regarding gang recruitment and cutting players. With a newly implemented cap and knowing that a gang cannot recruit into an official faction, what is to limit a gang from technically expanding? Created gangs tend to be off branches of much larger organizations so could this be done on a seemingly small scale of sub branches of larger powerful factions? Please note that this is simply a question that just came up in my head while reading it so I felt it okay to simply pose it here.
  22. Thread has been unarchived upon request.
  23. Reading this over as well as having discussion with multiple people and my own thoughts, this is what I presently think. Not all of these ideas work in conjunction with one another, they are just thoughts on different areas where change could potentially be made. Static Lab Supplies - A very reduced/limited drug supply could be reintroduced to static labs. The supplies themselves would not be the normal set of stock as this would in a sense defeat the potential for official factions with laptop access to attempt to control a market. If the shelves were stocked with all the drug making materials you would need then there would be no point in mining for materials or making connections. Along with this the stock would be limited numbers wise. This not only promotes people potentially fighting over supplies and trying to hold down a static lab but also gives the ability to have a "leg up" if they are successful in securing a lab. The same can also be said for differing the supplies available at each lab which would promote people constantly moving around instead of camping one lab to hound supplies. A much more coordinated effort would go into trying to gain limited materials from multiple areas. Static Lab Supply Restock - The timer on the restock would change from what everybody was used to to something more random. This would also promote people moving about and having to check labs instead of automatically knowing when a restock would happen and go to a lab for that specific reason at a very specific time. With the old static lab restock timer you could camp a lab and knew exactly when restock was going to happen. Static Lab Cooking Time - The times in which is takes to cook at a static lab would be reduced from what it is presently but not back to the old timers. Home cooks would of course take longer due to the maintenance of equipment as well as trying to conduct a very delicate process but in the labs that are RPly set up by what you would assume to be an expert, would have better materials, better equipment and therefore run with a little more efficiency. Static Lab Drug Amount/Drug Availability - Different labs were always used to make different drugs and could potentially see that becoming a thing again. If home labs could only make drugs a, b, c, and d and static labs could make drug e and f then as the drug market shifts prices people may be more inclined to go to a static lab and cook those specific drugs for a higher profit at some point in time. Another idea it to increase the timer at a static lab but you obtain 2 of the same drug or 1 of the drug and a byproduct items or supply material. This gives a small incentive to using a static lab even though the risk is still there due to being in a much more open area.
  24. Great update! Thank you for all your hard work!
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