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Charlie Mchoe

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Charlie Mchoe last won the day on October 13

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About Charlie Mchoe

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  1. Thread isn't centred but It looks decent.
  2. Remove the one we have now and just use the standard gta one. The one we have now is just buggy.
  3. Player(s) being reported: 254 Date of interaction reported: 25/06/2021 Unix time stamp from HUD: 1624654534 Your character name: Charlie Mchoe Other player(s) involved: Yousef Assad Specific rule(s) broken: 14. Deathmatch (DM) Deathmatching is the act of attacking a player without a proper IC motive and interaction. Prior interaction should include escalation such as a robbery or a report to the police. Players may not kill victims who have complied with a plausible demand in reasonable time unless involved in severe hostile activity against them or an ally within 3 hours. Players on foot should only be attempted to be hit with a vehicle once with valid motive. Vehicles cannot be used as weapons in active shootouts unless where unavoidable. Players must be able to explain their reason and provide proof of prior reasoning if requested. If a player informs you that your VOIP isn’t working, you must either fix your VOIP using appropriate commands or use text to deliver your demand. How did the player break the rule(s)? (300 words maximum) I entered the Chilliad lab, got given demands via /shout from a bush, attempted to follow them demands but got shot at seconds later. I feel like the player didn't give me any chance at all to follow his demands as I was trying to follow them but still got shot at. Not sure how he knew where I moved to but it is what it is. Evidence of rule breach: https://www.youtube.com/watch?v=7jaVf3MRULw ID 254 Said he has his pov
  4. I completely agree with you. I've had many situation where cops just start to unload rounds into me the moment I step away from a hostage. Cops will just argue that the hostage is safe when you step away from them so they can open fire. This is partially true however I feel like a rule or rules should be implemented to help revive hostage rp because at the moment there isn't a point of trying to even use a hostage simply because the cops don't fear for the hostages life enough to actually care about the situation. All that will happen is once you step away from the hostage you will get shot at then a medic from heaven comes down and manages to bls the 50 rounds into your skull from multiple directions after the bls you get took to MD and slapped with a 3hr+ sentence. Again cops will argue that it is realistic to shoot as the hostage is somewhat out of harms way. There are many rp servers that make hostage rp fun and fair, Eclipse sadly isn't one of them.
  5. How it would work: Low end cars would be parked up next to populated areas, once you hop in the car you have an option to /rent, once the player gets out of the car he will have an option to "Keep renting" or "stop renting". "Keep renting" will keep the car exactly how it is until a timer is up, once the timer is up it will go back to the original place the car was taken from. "Stop renting" Will take the car back to its original location. The renting system could be a 1 time payment or it could work like a taxi fee, paying per Kilometre. Some of the locations where the cars could be placed are city bank, Central MD, Pillbox MD, Paleto MD, Paleto Bank, Sandy MD, Chumash and the pier. Requirements: Not allowed to be currently wanted to rent a vehicle. If the player has any fines above 1000$ they cannot rent a vehicle. Player must have a valid drivers license. Once a player rents the vehicle it is rented in their name so if they do illegal things cops can link the car back to the player. Advantages Saves players having to run to their desired location if there are no taxis online and/or no city bees. Could possibly bring a scripted job. Instead of the vehicles being teleported back to their position a player could go and retrieve the vehicle from where it was left. Possible problems Players using the vehicles for a malicious intent such as VDM. If the scripted job feature was added players might not work at the job leaving cars scattered over the city. (This could be fixed by adding a timer to the recall system where if a car is not collected for a certain amount of time it will get teleported back to its original location. Cars which get teleported back could interfere with other players cars which they decided to park in the exact spot of where it gets teleported. (This could be fixed by making the cars not interact with other vehicles) No idea if this is a good suggestion or not but thought I'd post it anyway
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