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Celestial

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Celestial last won the day on September 30 2022

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  1. @Mos, answer the phone.
  2. @Mos, number.
  3. Still an issue. How many times did this issue appear for you?: 10+ times. Also adding 12/Sep/2024, 16:44 UTC (no daylight savings) /removeOrderedBlip was used to remove those ones from the map, and they were. Blip order was accepted and newer ones were hidden (because of the original bug in first post) Since enabling all blips is the solution, I did so and the 2 removed ones appeared once again for everyone and they are still active (not sure if they are permanent or just 7 days again)
  4. Date and time (provide timezone): First time: 08/Sep/2024, ~19:45 to ~19:48 UTC (no daylight savings) Second time: 09/Sep/2024, ~12:31 to ~01:33 UTC (no daylight savings) Character name: Ivy_Eriksen Does this issue appear again after full game restart?: Yes. How many times did this issue apear for you?: Twice. Issue/bug you are reporting: Selling a blip through Weazel is automatically hidden. Expected behavior: To show after if player has it enabled. Evidence, notes worth mentioning, steps to replicate: Sell a blip to anyone. After it's accepted, it doesn't show on the map. Disable all blips then enable through U Menu and it will show.
  5. Date and time (provide timezone): 05/Sep/2024, ~01:25 to ~01:29 UTC (no daylight savings) Character name: Ivy_Eriksen Does this issue appear again after full game restart?: Yes. How many times did this issue apear for you?: Infinite. Issue/bug you are reporting: A recurring error shows at the top-left of the game '404 error: File not found' every time I open the U Menu. I figured it might be a missing file but it still happens even if resources are downloaded again. Expected behavior: No issues. Evidence, notes worth mentioning, steps to replicate: Press U to open the menu. Error will show for about 50ms and disappear. - Closing the menu with Esc closes the menu and opens the map at the same time. This is what happened here also but it's rather random. - It remains stuck there until U is pressed again, might go and mightn't. - Can also break the entire UI making you unable to use or see any of it.
  6. I think the chat looking like the image below rather than what it is now would be more comfortable to look at. Basically for what the player sees, have flairs to the top-left of each group to identify the type. it would group chat messages of same type/source. add a red line separator/divider (like unread discord messages) before new messages appear after a specific interval of time like 1m 30s of chat being inactive in different channels. if possible, allow player to navigate through channels with CTRL + 1-7 as long as the chatbox is open since it's used for animations. It's far better than having the type of output formatted between square brackets like "[ECRP] Server restart in 5 minutes." or "[AFKMATH] You have been staying in the same area for far too long..." or "[FACTION SYSTEM]". I know the alignment is wonky for what I have designed but this is just the idea and it would probably need to scale with lines, resolution and the entire box's main scaling. For the /melow and /rlow or whatever low it would have the square brackets but in grey with its designated flair.
  7. Date and time (provide timezone): 04/Sep/2024, 06:33 UTC (no daylight savings) Character name: Ivy_Eriksen Does this issue appear again after full game restart?: Yes. How many times did this issue apear for you?: Infinite. Issue/bug you are reporting: Can frisk personal character. Expected behavior: It shouldn't allow you to do it because inventory exists. Evidence, notes worth mentioning, steps to replicate: Just frisk self and it will work. Possible to use inventory and control certain items which you would normally not be able to do if injured or in a trunk for instance. Maybe many of the target commands are self-targetable.
  8. Date and time (provide timezone): 29/August/2024, 01:01 - 01:02 UTC (no daylight savings) Character name: Ivy_Eriksen Does this issue appear again after full game restart?: Yes. How many times did this issue apear for you?: Infinite. Issue/bug you are reporting: Toggling chat timestamp or draft doesn't do anything. Expected behavior: Show timestamps, and for draft to be functional. Evidence, notes worth mentioning, steps to replicate: Open U Menu > Player Menu > Settings > Chat Configurator Toggle Timestamps Result: No effect. Toggle Draft Result: No effect. - Timestamps could be toggled on/off as a command before it was added to the menu. - Draft might have a different use than what I am thinking of or expecting to happen, but whether now or before, it still doesn't do anything that is noticeable.
  9. +1 for having both being available. I am just going to give feedback about all of it and everything that looks similar because I as well think there's just a lot going on in the U menu. The idea of minimizing the use of commands is being pitched in but at the same time is stretched far too much that it's difficult to deal with the way it currently is. It's evident that this is still a work in progress, but I hope in the future it can be better The keybind needs to be changed to a function key that is not in use. I think F6 might not be? It needs to be closed using the same key and not having to ESC out of it or be stuck. Actions in the menu are not grouped well enough and just random. A lot of actions have the box images (or similar ones) which makes it more confusing. Searching needs to be available for it. (or pretty much any other menu as well regardless of type) There is 'Loading File' thing at the top left that appears for like 0.1ms and sometimes it gives a 404 error that breaks my entire UI and requires a restart. But this is a disadvantage that others might or might not face when using it. The theme and how it looks like could also look prettier than what it is now. It's too crowded and many certain options can either be distributed among others or have certain things donee with the style of how building works. I am not sure why we need to CTRL+X but just to F2 > Point & Right Click directly is quicker and easier. If how it looks becomes nicer and if they don't already exist, faction-specific actions should be included according to duty state. Taking someone hostage can be there. CPR, if there is a license available on the player. Looting. Duo Anims. Paying a player if on-foot. Transferring a car. But obviously all situation based if possible. For new players, or just in general, the building script's GTA styled display for keybinds and having them actually work according to the player's state and current action with logic is way easier and informative. A player is downed and needs to be carried. Other player right clicks downed player and carries them. Like the building script, the option to drop the body using a keybind 'P' (or anything else) will show somewhere without hiding anything else. There would be no need to have it in U menu. -- An anim is playing. Keybind to stop it will show somewhere without having it show in the chat and other than CTRL+0. -- Locking the car, engine controls, hotwiring or whatever else should show for a few seconds after entering a car (with the ability to disable it) because I have noticed that new players have a hard time trying to figure it out. These would help any player know what they need to do during gameplay and should be toggleable. There should be a lot less options distributed with selection, better grouping and logic. I am sure everyone gets it though. This might be off-topic, but it has the same style so might or might not be. About the furniture interaction one, it's too far to the top right, and I am aware that it can be navigated through with the keyboard but you can make a mistake using the keyboard more (and I have) if not using the mouse. I preferred the older one since it was closer to the item and smaller. It was only missing a confirmation if you were to accidentally remove an item.
  10. /anim tactic_holdwkn doesn't do anything as well
  11. There is already a page for 'My Factions', but F4 loads directly into 'All Factions' rather than 'My Factions' (that is the suggestion) and it's very bad because searching through mixed lines is annoying. Current factions a player is in used to be prioritized to be listed at the very top of the list in the past but they no longer do.
  12. @Ronnie Barr For missing pictures
  13. F4 redirects to 'All Factions' by default. We can be in 3 factions. The buttons do exist to navigate. For convenience and logic, it should redirect 'My Factions' instead of 'All Factions'.
  14. Date and time (provide timezone): 24/August/2024, 00:00 UTC (no daylight savings) Character name: Ivy_Eriksen Does this issue appear again after full game restart?: Yes. How many times did this issue apear for you?: Infinite. Issue/bug you are reporting: F4 menu doesn't scale well with certain resolutions. Expected behavior: Should scale. Evidence, notes worth mentioning, steps to replicate: Try opening it on lower resolutions. It's bad when trying to adjust groups in factions or just in general really. If a faction has a lot of groups, it's even harder to get to it if player's resolution is low. For that, I think the dropdown menu should have a specific fixed size where it doesn't load itself through and beyond the menu's browser and instead allows scrolling through the dropdown itself.
  15. Date and time (provide timezone): 24/August/2024, 00:00 UTC (no daylight savings) Character name: Ivy_Eriksen Does this issue appear again after full game restart?: Yes. How many times did this issue apear for you?: Infinite. Issue/bug you are reporting: F4 menu faction categories are incorrect or not matching in 'All Factions' and 'My Factions'. Expected behavior: Should match. Evidence, notes worth mentioning, steps to replicate: Try opening it on lower resolutions. For me, in Weazel News; All Factions Menu: It shows as (0) Government as a category, meanwhile other factions are (1) Government. My Factions Menu: It shows as (0) Criminal as a category, meanwhile in All Factions it's (0) Government.
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