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Aldarine

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Everything posted by Aldarine

  1. This is really something that I am a big advocate for seeing and have wanted for a while. With the implementation of Burgershot and having ingredients to make food, I don’t think this would be something too difficult. It would help with personal food maintenance, encourage decision making between purchasing a snack at a store, going to Burgershot or going home to cook something. While the campfire/hunting/fishing aspect is cool and all, a full cooking system even just on a basic level would qualm the ‘issues’ with the ‘food shortage’ people may experience from time to time.
  2. Hello @Dabbinfire and thank you very much for the suggestion. As noted by @Ash, I will reiterate that record sealing/expungement has happened through In-Character means and due to this the entirety of this suggestion is much more of an IC matter as opposed to OOC. Regardless of that, thank you for the suggestion and I hope this response can lead you further with a bit more knowledge! Best wishes to you! Thread locked and archived.
  3. @Phantas - I hear you and appreciate the response. I just don’t want to derail the OP’s original suggestion by going off into tangents simply out of respect for his initial work on the life sentence topic itself. Edit: By the way of you ever wanted to chat about CKs and what could possibly work for a suggestion please do hit up my DMs! It’s a thing I’ve been looking to suggest for a while but my brain alone can only think of so many things.
  4. This thread is about life sentences - please stay on topic.
  5. Don’t look too much into the note about a CK system as I don’t mentioned consent in the thought of it but simply state it as a request. A proper CK system is far more complex than anything I would feel comfortable writing out on the forums at this time.
  6. After reading this suggestion as well as the follow up comments made by members of the community, I do have to agree and give this an overall -1. I am in full support of players who bring forward characters like Sophia Falcone that move forward and intentionally chose to serve out long term implications of their actions on the server. I know that many people involved in that arc have enjoyed it and it is a very brave and outstanding thing that was done. With that noted, it was a personal choice and I believe it should remain that way. Now - that is not to say that I am not in favor of long term consequences of character actions. A CK system has been something mentioned by numerous people in the past and I believe moving forward with a system that would take in possible requests for a CK, not just for your own character but also for somebody else's, could be a somewhat middle ground for this. If done properly, it could serve as a way to have greater consequences to actions should it be appropriate and while under great (and I mean GREAT) scrutiny but at the same time not serve as what many believe is an indefinite OOC punishment (not to say that I agree with the OOC punishment aspect - simply reiterating what many people believe DOC to be). The second paragraph aside, the initial standpoint of a -1 to the suggestion still stands. I do not believe this server is the right one for a life sentence system without consent from the other player. I appreciate the suggestion but it just would not work nor be appreciated here by the vast majority.
  7. Thread is locked and archived.
  8. @Alex Schill It truly does go to show that different counties and states operate completely differently. As both a former dispatcher and a present PRN paramedic, there have been more times than I can count where I’m the only unit, sometimes with a backup to a 911 medical call with no law enforcement present. To be fair to that point not far away is an area where the crime rate is much higher and law enforcement is more utilized in those areas. One thing I will state that is the same is the notification at the hospital for GSWs. This immediately brings in hospital security and law enforcement to the specific bed or trauma room where the individual is for follow up and reports are mandatory prior to leaving to your next call.
  9. @IAmTurtle That is actually incorrect for the most part. Law enforcement doesn’t get dispatched to many 911 calls, when they do it is extremely rare. On top of this dispatch isn’t privy to those whom are wanted and a person can give any name to the dispatcher when they do call 911. I understand the sentiment the player is trying to present, just unsure of how to resolve it. Edit: I’d like to simply see dispatch remark the call with the players phone number as opposed to name and the rest of the system can remain the same. Reference: I’ve worked dispatch
  10. While I do understand the reasoning behind this suggestion and the desire to reduce the number of timed limitations especially on top of jail and fines, I do have to say I do not support this. I was a very big advocate against the 2 day suspension and am incredibly pleased with the reduction to 1 day. I think that was the perfect compromise and do not think further reduction is necessary.
  11. While I can appreciate the good intention behind the suggestion I fail to see anything except abuse and troll/meme behavior stemming from this. Along with this, tire status is not consistent. To be honest I’m quite surprised by this suggestion considering how many people advocate for civilians to be able to socialize with their vehicles out without the constant fear of theft and Mors yet this suggestion would bring a new fear of a random person just popping tires of every car they see because they want to or are bored.
  12. Thank you for this feedback! There are some items that are very small such as a table settings that are purchased individually to then be placed within a property for decoration. For items like this it is very 'off balance' from the larger ones where it would make sense. Would you be opposed to a reduction of half to 5 vol as opposed to 10 vol to basically split the difference?
  13. Hello Team! A topic that has come up many times lately is, yup you guessed it by looking at the title, furniture. I've put together a list of suggestions that I have thought of with other people as well as looked through the forums for. I thought it would be good to have them in one place so it could be easily reviewed for possible adjustments. Please do read through the suggestions, comment, give feedback and show support or open discussion for modifications. I will continue to update this main post with additional good ideas that are healthy for the server and/or remove those that are not. Thank you as always for your time reading this over! Current Problem When players want to be creative and open custom businesses or renovate their homes the process of doing so is both timely and costly. The time and cost associated with obtaining the furniture is a deterrent and does not present feasible options for a vast majority of the server population to renovate, much less try out the system itself. Suggested Solutions 1. Reduce Furniture Price - At present time as an example, a long wall which costs $2,000 will cover a wall with the length and width of 1 unit by 1 unit. The smallest property size is 1x1x1 and to cover all of the walls this totals out to be $8,000 which is quite absurd of a price. As Property Requests grow more popular and players look to create new areas for roleplay and engagement, the burden of cost lies in two places - the property itself and the furnishings. While the Property Request Bureau in SAGOV is doing great work at trying to keep properties affordable, this then leads to the massive burden of furniture to fill these spaces. Therefore, I believe a reduction in price across the board for ALL AESTHETIC furniture items will be beneficial. Furniture which have utility purpose (doors/safes/storage) can remain as is with their pricing.. A reduction of 80% (furniture costing 1/5th of present cost) would assist with more availability of aesthetic building of environments. 2. Reduce Furniture Weight - With each furniture item weighing 10 vol, a player can only transport so many pieces be it on their person or within their vehicle. This creates the need for very frequent trips to the furniture store or the rounding up of a large group all with trucks to assist. While I do think that trips to the furniture store are good, the amount needed is unnecessary and too high. Using the above example of the 1x1x1 size, 4 long walls are needed to cover the sides which translates to 40 vol. This is the smallest of sizes and with properties being much larger, I believe it becomes clear to see that the amount of furniture needed only exponentially increases thus increasing the number of trips needed - even just to complete the task of what would be considered painting. I think a reduction in weight by 1/4 would help with the ease of transportation. This would make furniture items 2.5 vol as opposed to 10 vol. 3. UTool Furniture Store - While it is amazing that we now have furniture stores in both Los Santos and Paleto, I do think that Sandy Shores could use with one as well. UTool would make a fantastic area for a furniture store and in the future can also expand to include other items that we look towards adding in the future for increased quality of life. 4. Furniture Store Interior - When previewing furniture items, the store interior itself presents with numerous issues. The first is that you cannot always see the full object itself because of visual limitation and also the color is not accurate due to the lighting inside the store. I believe that to fix this one of two things can be done. The first would be to simply overall change the interior of the furniture store and brighten it up and the second would be to make the furniture store into a catalog interface which would show accurate display and colors due to it not being affected by the lighting or angles. 5. Proper Labeling and Categories - Going through the furniture store UI and categories as well as the descriptions, so much more can be done. Now, do not get me wrong, I am aware this is a very large task to go through each items and recategorize and label it, however doing so would be a huge increase in QoL. Creating more categories with accurate labels and furniture names will give players the ability to easily find the items they want for purchase. It would not take massive amounts of time scrolling through searching for which category a specific item falls under only to discover that it's not in the category you would expect. I like to think of the furniture store as aisles in a department store where the above signage is specific and allows for much better navigation. 6. Furniture Return - Many times when a player builds something they either make mistakes and have to repurchase items or they may want to change something up in the future. What comes from this is having excess furniture that players have nothing to do with. Now, player to player sales of furniture is always an option but lets face it, it's not something that is common nor would I presume it ever to be - so how do we help get rid of this excess furniture in a meaningful way. I propose a buyback to the furniture store (or UTool specifically to give it an added purpose) at either 25% or 50% of the original cost. This change would encourage players to change up their interiors for events or new businesses and also take away a bit of the fear of so much lost money. I apologize for how long this suggestion is but again, appreciate the time to read it. All of these changes are QoL changes to encourage more players to utilize the store and building systems for aesthetic and roleplay reasons. I would love to see more creativity and the fact that the furniture system and aspects surrounding it are such a barrier, easing it would only provide positive outcomes. Please provide any and all feedback - I look forward to reading!
  14. I do think that one of the things that would overall simply easy the 'burden' of it is the furniture cost. While the lease to own option is fantastic, it still doesn't mitigate the need to spend hundreds of thousands to just make the inside of the property useable. If furniture prices were lowered all around then the use of buildings would be much quicker and people could proceed with the intended purpose of the property.
  15. Here are a few comments/feedback I have for this suggestion: 1. I do have to say that I agree with this sentiment. As somebody who recently put in a property request, the purchase price listed was extreme. While I do understand that the property in particular is large, I do think that more thought should be given to the present economy on the server. Yes, some properties are much cheaper than others due to the interior size but overall if more thought was given to the economy/prices (more on this below)/request/RP reason then prices overall would be lower. There is always the ability to take back a property if the roleplay intention of it is not being utilized and somebody just wanted a cheap property to meme around with. 2. Absolutely! Furniture should be much lighter to carry, stackable or orderable to a property. Continuing from above as I do believe that they relate, prices of furniture should also be lowered. It's quite absurd how expensive renovations are when you want to create something nice and creative. This would help with more people looking towards property requests because as it stands now not only are properties expensive but the furniture aspect of it makes it almost unimaginable and hinders creativity/roleplay opportunities. 3. I would really like to see a way to sell back furniture at a lower price to the furniture store. A lot of the times people buy furniture and then it doesn't look good or they want to redo something and just have all this extra furniture around. Selling back at a much lower price would get rid of the furniture and allow players to feel like they can make new renovations without having this massive money sink. 4. Yes! This promotes activity for scripted businesses and gives them something more concrete instead of simple passive income. 5. Great idea which gives more diversity. I wish stores could be limited on what they can/cannot sell with just a few items to pick from instead of the whole catalog. 6. Neutral on this one - I moreso wish that the jobs were more indepth than they are now, possibly with the reward of more money. 7. More social activities would be fantastic! ----------------------------------------------------------- 1. While I do know that there are Prison Rules that have been worked on and implemented, I think that they should be enforced more within the prison. The higher enforcement would lead to the lightbulb going off for people to think that it is unacceptable behavior. Until the enforcement increases, I don't see much change coming. 2. A vehicle list is an interesting idea, perhaps two-three vehicles that have a premium for the chop. The only thing I can think of going wrong is it would prompt players to not take out these vehicles on those days which would make it a moot point. There are, however, other suggestions such as new lockpicking systems, security systems, etc. that I think would help this issue that I personally have recently been very vocal about for consideration. Thank you for the suggestion and I hope my feedback helps drive more conversation! Awesome thoughts overall to benefit the community as a whole
  16. Thread archived upon request!
  17. The only portion I would be in support of is a reduction for new players, everything else can remain as it is. Increasing the chop time isn’t beneficial in the slightest on the actual criminal side when you can only chop one thing at a time - I would much rather see the mechanic of stealing a vehicle improve instead that way it is harder.
  18. While I wish I had more time to respond to this thread I don’t because I’m at work but I do want to chime in on this even just a bit. I have and always will be a big advocate for pushing for more roleplay at scenes, especially ones that cross factions as I think these can create such enjoyable encounters. However, there is a very large and blatant thing that is somewhat preventing this from happening when it comes to banks and that one thing is reliance. Now let me explain… The reliance on packed money is a huge contributing factor to behavior when robbing a bank. Banks are not only limited in number but they are also on a timer, the primary source of packed money and limited based on LEOs. While many may not see the large constraints these things pose, they are very real. That said, it is incredibly reasonable for those who are robbing the banks to immediately try to flee to keep their investment as the opportunity doesn’t come available as often as people would like. That said, more roleplay can always be had but with the immensely large LEO risk compared to the scarcity of the gained resource can you really blame the quick getaway?
  19. Apologies but I completely disagree with this suggestion and I was the person who pushed for relaxed hostage rules by separating it from Deathmatching requirements. Rules that promote random acts against players with no reasonable escalation or fault on the players side should not exist. There should always be an action and reaction and the player should be aware of why they are being taken hostage - not just a simple, oh you’re an easy target let’s go with you. That is in no way a healthy environment to promote. While I do not believe that OP’s intentions are malicious or anything of the sort, you must think about the server and community as a whole and again I do not see any adjustment promoting good roleplay.
  20. I completely support this suggestion. It does get extremely tiresome experiencing the same time of day every time you are in game. I believe it would be a nice QoL change to allow players to experience a rotating cycle of day/night by shifting the cycle away from 4:1. Great suggestion!
  21. I will definitely echo what @Lola and @DrPathetic have stated - a lot of it is on the shoulders of the faction leaders. Throughout my time within Faction Services, we have had a considerable amount of communication with questions/responses being attended to typically within a day if not within minutes/hours depending on the time and the depth of the question. During our faction meetings, especially when given new factions, my team in particular talk about roleplay requests and how doors open when official status is achieved. Following receiving official status, this is once more echoed to give insight on expectations, standards and opportunities. If this information is not relayed to the rest of the faction then factions should potentially have more OOC meetings to discuss internally and come up with ideas that adhere to the faction's lore that are not always spawn/win-centric and instead are promoting expanded roleplay opportunities. Ultimately, roleplay requests (what people like to call 'alternative roleplay' aka 'alt rp') are really only for circumstances where deviation and/or special spawns are being requested. A lot can already be done simply by roleplaying and requires no special permission. If you have a thought for something fun and want a few staff members to participate for immersion sake and slap on a few PEDs, let your leadership know, they can relay it and the team would be more than happy to participate as time allows. That said, one of the things I am not a fan of is spoon-feeding factions things they should do - the factions themselves need to be more proactive in thinking and getting creative. I know @Lola for one has this in the bag. We, as FS, are definitely here to guide and encourage but factions have a responsibility to do a considerable amount of work. If the creativity dries up, I tend to give 'homework' by presenting thought provoking questions to spark some ideas but if I were to give specific ideas then the faction isn't doing much thought on their own which I believe is one of the most important aspects of having, building and growing a faction. This shows longevity in the faction and its members as a collective and truth be told, thus far, factions have been doing incredibly well at thinking outside of the box to which I'm immensely proud of them for. At the end of it, can systems be refined for more timely review of these overarching large requests? Yes of course and in full transparency I've finalized a spreadsheet to do just this which is being reviewed. In the meantime, faction leadership should communicate more with their members about ideas and relay those ideas to FS to see where we can input/help as needed. Communication can expand all around and things can be better if everybody works a little more.
  22. @Harley I’ve got a list of a few suggestions and implementations that I do hope will ease burdens and show improvement. In the meantime I’d like to see more submissions with the current system so we can have solid grounding to stand on for said improvements and see where things can be better. I will always encourage submissions and do my best to push things forward where I can.
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