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Aldarine

Senior Administrator
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Everything posted by Aldarine

  1. @Harley While I do understand that, the point still remains the same. There is a process already in place which is basically the same as what OP has mentioned yet the number of factions who have utilized it is slim to none. Without the submissions and attempted utilization, how can we advocate for something to improve? The process was made to give better and faster avenues of opportunity and communication. Much more people are involved who can pester for follow up and yet the submissions haven’t come. The amount of access is exponentially more than it has been in the past but there is absolutely no way we, on the staff and Faction Services side, can push for more adjustments if when asked what has failed, we have no answers or examples.
  2. To be honest I’m quite confused reading this as it does come off as if there have been more requests that have been put in. In total there have been less than 5 submitted - all of which get forwarded as appropriate and then it is left in the hands of senior staff. Where they go from there, the time to review, follow up questions is again, in the hands of senior staff to then be relayed back with the updates. One cannot assume that special requests will be immediately approved as it needs to be fair, senior staff are busy, there may be other things not immediately thought of and now followed up on. Can the process be fine tuned? Yes, every process can, however, to paint the picture in a very different light than what it actually is, is a bit disheartening. I for one can personally say my own request took over a month for approval and I simply waited. Was it bothersome? Sure, but I also understood that it was a request to break the rules and get special permissions. OP, your faction in particular has actually had the most staff assisted things than any other faction and that has happened by skirting around processes that are being attempted to put in place. If more attempts were actually made for the process then more refining of the process can be done. You cannot adjust something to make it better when people aren’t properly trying it in the first place. I can say that I have spoken to @Jellay at length about the process with experience of my own by going through the system in efforts to get something more concrete that is good for all. The only way it can be improved is it there is proper feedback and the tracking to back it up which again, we have none of.
  3. I am not in support of this in the slightest due to it ultimately taking away the need to rob banks/stores as a whole because you could just get the money from drugs. What I would rather see are increased ways to get packed money that do not depend on a race against the clock. I, for one, am no fan of the limited resources and the dependency on a clock/timer/manipulating timezones all for packed money. I believe it does not promote fluidity nor does it encourage the smaller time criminal from stepping into the world of laundering. Things such as the following are quick thoughts that come to mind: - ATM robberies were mentioned and teased in the past which I believe should be somewhat “quick” with a much lower payout and still accessible by the solo criminal. - Ability to obtain packed money via RNG chance when chopping vehicles and selling drugs. The primary output will always be cash but depending on RNG there would be a possibility for a little packed cash. - Additional methods of getting packed money be it self printing after collecting certain items, rewards for F4 faction mission-type objectives, etc.
  4. Per our internal policies, due to the amount of time it takes to achieve an Administrator position, we are exempt from conflict of interest as noted above by other members of staff. That said, it is not uncommon in the slightest for even Administrators and above to reach out in staff channels about these situations so others can interject to which I believe almost every Administrator and higher can say they typically do. As always, there is then the appeal process where we still have to explain the justification for the outcomes as well.
  5. The staff members that have posted above have very properly covered our policies on conflict of interest and the way of escalating concerns. You are more than welcome to reach out to myself or my assistant Kat for further follow up as we review the majority of, if not all, the reports that come in. As far as what @Destuin mentioned, I have brought up staff removing their own personal genre of roleplay from report contemplation and reaching out for more opinions as well as understanding that escalation and rationale can be very different from what they are used to. This has been improving as far as communication and being more open to other opinions but we can always do better and we will be trying more!
  6. Really great suggestion and a fantastic quality of life change! I'm all for this! Big +1
  7. This will be my last post because I’ve already mentioned that I can be reached out to separately for player report questions or concerns. I will address a few things: 1. @alexalex303 I know you mentioned “theoretical” however there has yet to be a time when an uninvolved staff member who has not been on the reviewing team of a report gave out punishments. If this is seen please feel free to send it to my private messages and I would be more than happy to look at the flow of communication. 2. The way in which players “resolve” reports is important. I won’t go into too much detail here, however, each time it is reviewed on a case by case basis because reasonings can be extremely different and quick disturbing sometimes. 3. Each report is reviewed independently from the rest and players are encouraged to appeal should they feel a report was not concluded properly and they can get a lot more explanation on rationale and another look by a senior staff member who can void, reduce or increase a punishment. If players aren’t appealing for another look then not much can be done. I can only look over so many reports in my role and keep pushing for more consistency or addressing concerns. Players have sent things my way before and they have been looked into - there’s just a process to it as has been mentioned on this thread and I hope people take advantage of this!
  8. Because I was mentioned here I’m going to quickly clarify one thing… there is not a single guideline that states a staff member must lock and archive a report after two people speak. I’m unsure of where that assumption comes from but players should discuss PRIOR to the report. Also regardless of any “resolution” all players should respond to an inquiry made on a report and not just ignore it. In addition to this, as Head of Player Reports I review as many reports as I possibly can from start to finish with my monthly targets being 100% of reports but of course I’m only human. Aside from that, any player is free to reach out to me if they have concerns and it will be escalated/discussed as it needs to. I’m a big advocate for transparency and understanding and mean it when I say that I will take the time to discuss something together or get further opinions. That’s all from me! Take care and happy holidays!
  9. @Homast - This is in reference to regular gloves not the law enforcement faction loadout. That was noted within the above linked bug report following more testing and attempt at bug replication. What is being determined as human error is the everyday player simply wearing normal gloves sold at stores and leaving behind prints.
  10. After discussion and also viewable in the bug report linked above - this is neither a bug or an intended feature but instead most likely user error. Should anybody encounter a bug in the future with gloves, please reference the above bug report and comment on it with evidence and steps to replicate so it can be looked over and addressed!
  11. Thank you for bringing this up @Jay Endo Following this I will speak with fellow staff in regards to gloves as they are a fairly significant item that impacts a considerable number of players. What I will be looking to obtain clarification on is it this is intended or a bug. Should this be intended I will subsequently inform on this thread at a minimum. At this present time this has not been announced as a feature and due to this, @alexalex303 should you have a suggestion for legitimate, scripted and announced glove changes, please refer them to the suggestions thread so that it may get the proper attention for potential implementation in the future.
  12. +1 Definite support for this as it would allow for more opportunities and natural reaction/interactions between people and move players to different locations that make sense for their banking needs
  13. @Bala - Incorrect. From the start it was stated that it should not automatically be assumed that it’s a lab explosion because realistically numerous other things can cause an explosion and people should still have the ability to do roleplay to cover up the lab and have it be believable. The same goes for when you see smoke under a door - the assumption of a lab shouldn’t be made. Reaffirming this stance that was taken long ago would only be beneficial or raise the topic internally of what assumptions can/cannot be made so everybody is on the same page and it’s not one person doing one thing and another doing something else and it will be fair across the board.
  14. To keep this thread on track, perhaps it’s as simple as reaffirming to law enforcement that these 911 calls should be more roleplayed as anything causing said explosion as opposed to the conclusion jump of a drug lab. That’s something that should be fairly simple.
  15. After reading a lot of this I believe that the statements made by the OP are being misconstrued and turned into something it’s not and those responding are not taking a very obvious thing into account. At present time in the server there is an automatic 911 call made when a drug lab has an explosion in it. This call made is very specific stating that there was an explosion along with the location. In response to this, numerous factions respond, being MD and PD or SD depending on location and more often than not it is automatically treated as a criminal situation due to the knowledge that the only thing capable of producing said call is an explosion from a drug table. This jump to a conclusion would technically be considered invalid as realistically something else in a home could cause an explosion and the reaction being what it is comes from the OOC knowledge of how the script works. OP please correct me if I am incorrect in stating this is one of your concerns. Ultimately the response could be more downplayed as opposed to the jump to conclusions - of which I am guilty myself being in MD - and the responses from all responding factions could be diminished to allow for more pathways of creative roleplay as opposed to making it an immediate criminal investigation. Perhaps the 911 call verbiage could be changed, internal SOPs adjusted, etc.
  16. I would love to see some form of balanced implementation of the ability to grow marijuana indoors. Static labs grow marijuana without having seeds planted by players and they should also always allow for more growth as well as faster growth. Perhaps if indoor growing allowed the ability to grow a small number of plants over a longer period of time with proper interactions for maintenance such as regular watering, that would assist in the balancing.
  17. As somebody who does a lot of interactive roleplay with my environment such as placing/moving things that have no game physical object, I really do like this idea. My worries would be things such as moderation/abuse as well as marker clutter and potential server sided issues with so many markers being around the map at any given time.
  18. So proud to see how you all have grown and developed as roleplayers. I'm excited to see what is to come and can't wait for more interactions!
  19. Aldarine

    Salvation

    Thread locked and archived.
  20. Nicole Crawford 2 Tickets Leah Lennox 1 Ticket
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