Jump to content

Aldarine

Senior Administrator
  • Posts

    2,360
  • Joined

  • Days Won

    4

Everything posted by Aldarine

  1. +1 Definite support for this as it would allow for more opportunities and natural reaction/interactions between people and move players to different locations that make sense for their banking needs
  2. @Bala - Incorrect. From the start it was stated that it should not automatically be assumed that it’s a lab explosion because realistically numerous other things can cause an explosion and people should still have the ability to do roleplay to cover up the lab and have it be believable. The same goes for when you see smoke under a door - the assumption of a lab shouldn’t be made. Reaffirming this stance that was taken long ago would only be beneficial or raise the topic internally of what assumptions can/cannot be made so everybody is on the same page and it’s not one person doing one thing and another doing something else and it will be fair across the board.
  3. To keep this thread on track, perhaps it’s as simple as reaffirming to law enforcement that these 911 calls should be more roleplayed as anything causing said explosion as opposed to the conclusion jump of a drug lab. That’s something that should be fairly simple.
  4. After reading a lot of this I believe that the statements made by the OP are being misconstrued and turned into something it’s not and those responding are not taking a very obvious thing into account. At present time in the server there is an automatic 911 call made when a drug lab has an explosion in it. This call made is very specific stating that there was an explosion along with the location. In response to this, numerous factions respond, being MD and PD or SD depending on location and more often than not it is automatically treated as a criminal situation due to the knowledge that the only thing capable of producing said call is an explosion from a drug table. This jump to a conclusion would technically be considered invalid as realistically something else in a home could cause an explosion and the reaction being what it is comes from the OOC knowledge of how the script works. OP please correct me if I am incorrect in stating this is one of your concerns. Ultimately the response could be more downplayed as opposed to the jump to conclusions - of which I am guilty myself being in MD - and the responses from all responding factions could be diminished to allow for more pathways of creative roleplay as opposed to making it an immediate criminal investigation. Perhaps the 911 call verbiage could be changed, internal SOPs adjusted, etc.
  5. Nicole Crawford 1 ticket
  6. IM ALDARINE
  7. I would love to see some form of balanced implementation of the ability to grow marijuana indoors. Static labs grow marijuana without having seeds planted by players and they should also always allow for more growth as well as faster growth. Perhaps if indoor growing allowed the ability to grow a small number of plants over a longer period of time with proper interactions for maintenance such as regular watering, that would assist in the balancing.
  8. As somebody who does a lot of interactive roleplay with my environment such as placing/moving things that have no game physical object, I really do like this idea. My worries would be things such as moderation/abuse as well as marker clutter and potential server sided issues with so many markers being around the map at any given time.
  9. So proud to see how you all have grown and developed as roleplayers. I'm excited to see what is to come and can't wait for more interactions!
  10. Aldarine

    Salvation

    Thread locked and archived.
  11. Nicole Crawford 2 Tickets Leah Lennox 1 Ticket
  12. Thread archived.
  13. Nicole Crawford 1 Ticket
  14. Nicole Crawford 1 ticket
  15. Nicole Crawford 2 Tickets Leah Lennox 1 Ticket
  16. Nicole Crawford 1 ticket
  17. Thread has been archived upon request. Please message a member of Faction Management should you wish for the thread to be unarchived.
  18. After reading this over and a few responses, I wanted to just post a few of my thoughts that have gathered over time being in the server and speaking to many people. Please note that this is an opinion to promote conversation and is not intended to promote any negative feelings - at the end of the day we're all here to have a good time! 1. Joint Frequencies Joint frequencies are not a bad thing - if they are done for the right reasons. There is a very big difference between joining on a joint frequency for the purpose of relations and business such as helping one another rob banks/stores or are simply having a bonding experience between members and going on a joint frequency to hit labs and engage in conflict. The former is appropriate, the latter not so much. The latter should not be seen and is truly what is the most disruptive. These forms of joint frequencies only serve to promote absurdly large scale conflicts and these 60 v 60 shootouts that have unfortunately grown far too common. It is important to also find a mix between being on a joint frequency and a solo frequency. Internal relations for your own organization are just as important as external relations and while activities with others are rewarding and can bring about fun times, a private frequency should always be primary meanwhile a joint can be a secondary to go on and see if there are needs, transactions that need to be made or again, planning a group activity. 2. Alliances Alliances, in my personal opinion, do not function the way they should at all and the way they are presented in game give a bad perception of the term and relation. It makes very little sense to go up in arms and fight a battle that is not yours due to being in an alliance. The way these realistically work is, as mentioned before, through utilization of soft power. It is perfectly feasible to be in an alliance with 1, 2, 3+ other organizations for the purpose of different things all of which are mutually beneficial without amassing numbers for a firefight. Truthfully, alliances that are created and fight together show very little regard for their lives and it can be argued that the fact that you respawn at MD makes this something that's just a piece of dust on the ground. Truthfully, how much sense does it make to ride around hunting/targeting people with your allies in multiple other organizations because 1 organization did something to 1 organization. What logical sense does it make to then get a gun and risk your life when you have never been targeted nor any foul acts have been done against you? Why would I send my organization out to potentially be killed when no transgressions have been made against us but instead have been made against our allies? I really wouldn't and I don't believe people should. Consideration for life is something that people should take seriously and if there was more of a thought on that, I believe that alliances would start to move in the direction that makes a lot more sense. 3. Dominance Mindset I have worked with a considerable number of gangs on this server, both past and present, as well as with the smaller criminal trying to build themselves up. Please note that this statement is not meant to offend anybody, but the dominance mindset needs to stop. San Andreas is a very large state with multiple counties and a wide variety of neighborhoods that are completely open and prime areas to grow influence. However, instead of viewing our roleplay environment on a large scale as it should, organizations have the tendency to have this desire to assert dominance over ECRP - they want to be the biggest and baddest organization on the server. I apologize but this is a poor mindset and one that we should look to pull away from. Neighborhoods exist, turfs exist and these should be used to promote your dominance in a realistic area of influence. Why would an organization that operates out of Grapeseed want anything to do with an organization on Grove Street? Why would a German organization that focuses on prostitution and operates primarily in Mirror Park continuously scout out an Asian organization that focuses on drug trade and operates in Little Seoul? These examples don't make sense and really if you think about it one of the biggest factors that contribute to odd actions like this is the mindset of wanting to be at the top. I truly believe we are all adults here and when we roleplay our characters in these organizations we need to do much better about understanding that a state has more than enough room for a considerable number of factions. There is no reason that smaller gangs are practically forced to disband due to not having numbers or because they have no choice but to submit to somebody who is quite literally never in their area of influence and wants it simply because others have it. 4. Larger Server Impact It has been stated time and time again that there are more than criminal roleplayers on this server - we have taxi drivers, mechanics, law enforcement, medics, normal civilians, etc. When players of the criminal variety group up and have these absurdly large interactions, it is quite fair to say that the server pauses. Law enforcement responds and have to deal with securing a scene, organizing the people involved and arresting all those appropriate, medics have to disregard every incoming 911 call to attend to the scene and treat/transport multiple injured, mechanics may be called to assist in towing vehicles out of a scene, taxi drivers may be called to transport the countless people who respawn at a hospital, the new player that fell off their bmx bike or had a car accident is left to die on the side of the road, the average civilian that got their vehicle stolen has no law enforcement to report it to and has to suffer their car being chopped along with a Mors fee to pay. 5. Space To Breathe Gang on gang conflict is not the end all be all in the server and I would hope that the criminal community would come to terms with that. There are so many things to do outside of shooting one another or constantly hunting/pestering each other. We are here in a roleplay community and should strive to roleplay. I have witnessed many factions disband or speak of being on the brink of disbanding due to not getting an opportunity to do their roleplay. I have heard many non criminal players speak of wanting to log of due to the impact. Everybody in this community needs to learn when things have to settle and when to focus on themselves and their organizations.
  19. Lealtà | Parte 1 | Opportunità Bussa Loyalty | Part 1 | Opportunity Knocks Flashing a smile to the parking attendant and offering him a quick wave, Leah Lennox approached her Kamacho and immediately felt unease as a shiver ran down her spine. Glancing around, she entered the vehicle and her eyes darted to the right, noting that the glove compartment had a small slip of paper jutting out from the top of it. As she looked around, scanning the area for a moment, she started the ignition, placed the vehicle in drive and repositioned to the back of the parking lot before snatching the paper. A single word followed by a lone letter provided just enough reassurance for Leah to let go of a slow breath and sink into her seat. Pulling her phone out from her pocket, she tapped on the screen, dialing a few numbers from memory. What is it now Nino? Rolling her eyes, she muttered under her breath and raised the phone to her ear, hearing the familiar ringing before a booming voice sounded on the other end. As the conversation dragged on, Leah uttered very little and opted to give the occasional off handed mhm until one comment struck her with interest. Pacing back and forth outside the Kamacho, she drowned out bits and pieces of the conversation as the sound of the snow crunching softly beneath her boots lingered in her ears. “We need to ship this equipment and San Andreas would be the perfect location.” Cupping her hands around the phone even though already out of earshot for others, she quietly asked for more details of what was being presented to her. Knowing Nino, she settled in for a treat. “Whispers are starting to come up around the warehouse. All of the equipment and paper is there and we need to get it out sooner rather than later. We’ll take a hard hit if we can’t keep printing. Paul told me about you and Jace and his blessing for extension so here is your first job.” Back in Italy tucked away in the city of Genoa the family owned three warehouses, each dedicated to a specific purpose. The first of the three was registered as a front of a packing and shipping company, regularly open to the public during normal business hours. The second warehouse served as a storage center, front facing with simple storage and back end serving as a quiet product holding/movement area. The third and most notable for now had a line of offices and a hallway that led to a keypad locked area. Behind the keypad were industrial printers, mountains of paper and countless stacks of freshly printed money, wrapped in bundles sitting atop wooden pallets. The printing center was home to the production of millions of dollars that was distributed to loan sharks on a regular basis. Leah knew from her previous work with the mafia that declining a job was never an option and she needed to figure it out. Being the leader of the Contratti Sector within La Nostra Famiglia it was her duty to organize and see through every offer of contracted work. There was no such thing as a job too big, too small or unachievable - not when it fell into the lap of Ms. Lennox. Having no location to store and utilize the equipment, she needed to get to work. Recognizing not only the desire but the need to prove their worth to everybody back home, a simple sentence was uttered as Leah stepped back into her vehicle. The determination was evident in her words - years of making ends meet when the odds were against her ensuring her this was the best decision. "I'll handle it, wait for my call." Who would have known the opportunity to proceed was going to knock at her door? More specifically in the form of a text from the lovely Lola DeValera. To Be Continued....
  20. Loyalty is rare ~ if you find it keep it To Be Continued...
  21. @CalvinKlein - As this is a suggestion thread and not a discussion thread I would also advise you to be more specific in regards to what you are very clearly suggesting for server implementation. I will also suggest you take a look at other suggestions in different subsections and providing support there.
  22. @Solomun - As has been stated to factions that have handlers, they are free to bring up any and all concerns to their handler team to then be discussed among Faction Management and fellow staff in escalating discussions should it be needed. Speaking for myself, not a single faction I manage has come to me or their team with topics of discussion or concern about Faction Management. Should you be in a faction with handlers I highly encourage you to bring up concerns with your High Command to then speak to handlers. That is the proper way to go about further discussion and potential changes within FM.
  23. It has been stated in the past that Faction Management is a reactionary group. We speak to the factions we handle, hear questions/concerns, provide feedback and try to maintain communication and understanding. Faction Management in whole is not individual members of staff who just do as they please. There are internal discussions as a team where topics that have been presented are discussed, matters investigated, etc. and senior members of staff do also give their thoughts/concerns as well - this includes Head Administrators. As FM, we handle all player made factions in efforts to assist in maintaining standards expressed and decided upon following multiple meetings with various groups. I would highly recommend gaining more insight into how Faction Management actually functions prior to making surface claims and suggestions regarding this specific group of staff.
  24. Aldarine

    More Blood

    Thread locked and archived. Please reach out to a member of Faction Management if you wish for the thread to be unarchived.
  25. Mike! So proud of you for starting this. Really excited to see where it goes!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.