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givejoshamosin

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givejoshamosin last won the day on January 5 2021

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  1. NLA really do be the best faction, and with @Z0thian in it now, shits gonna be a madness. Love to the Amigos and I wish you all the best, thank you for all the great roleplay opportunities.
  2. givejoshamosin

    Dark Army

    Good luck Jeremy
  3. Another point is, there is no asset for people to aspire for with the most expensive vehicle right now probably bring a Neon at 800k, the next vehicle above it is a Retro that sells anywhere between 12-20m which is unrealistic for almost every player. The drag used to be an icon and a huge motivating factor for people to work for months to buy. The bike was a big part of the DNA of Eclipse RP, cops even aspired to own one, you’d sometimes see 10-15 parked outside mission row.
  4. Honestly, I feel like this is a really disheartening thing to do to anyone who invests a large amount of time into a community, removing basically all value out of a lot of peoples main asset to make it completely useless and then to mock the people who cared about it and the time they had put into acquiring that asset at a high price (priced so high because of how good it was, not just inflation). The fact that this can happen for quite honestly some BS reasons, makes me doubt whether I want to invest anymore effort into trying to obtain something if it will more than likely be nerfed. This can also be said about my Eclipse Towers apartment that held a decent and realistic value of roughly 1m, for there to be a lot more apartments added, not once but twice, then even more added in the bitcoin store. Completely ruining the value my asset had, for OOC reasons. The fact that I'm worried I'll be banned for even voicing my opinion on the matter is also disappointing, I have seen people banned for talking about the drags being nerfed. I feel like it is extremely important that as a community we are at least allowed to voice our opinions and maybe even have a choice in what changes and additions are made within the community. I understand it's a privilege to play the server, that many idiots have taken for granted in the past, I appreciate whoever reads this for taking the time to do so. Please fix the drags.
  5. drag needs to be fixed, like yesterday.
  6. LSPD/PD use them, whilst holding down a VoIP button in game, works as a more reliable source for them and they can structure their permissions and much more way better.
  7. I know something similar has been suggested before, but now that the vehicles take a lot more damage, I've spent more time sitting here tabbed out waiting for a mechanic to come fix it than actually roleplaying or doing anything else (maybe I'm a shit driver). Adding a toolkit, that doesn't increase the durability to 1000, instead maybe adding 150 or 200 per toolkit used to the vehicles HP, so that they can make their way to a mechanics would be much better for the server as people could spend more time Roleplaying, also more money coming out pockets and out of the economy (ignoring what store owners make on profits). This also gives the chance for people who don't own a car to actually repair it slightly if they are renting it or taking it to a chop shop.
  8. Please don’t come in here, slandering the other side, while one joint freq may be bigger, you still give them reasons to fight you. Gangs should fall back and focus on improving their own RP standards on all sides of the “war”. Having a gang that exists to purely go to labs is a big part of the issue, and if your gang doesn’t do anything other than go to labs then what’s the point of being on an RP server. You’re giving a reason for everyone to team up and hit you if you individually are trying to hit everyone individually. Instead focus on building the relationships with each other gang individually it’s okay to have some enemies but when it’s loads then it just doesn’t make sense, as you end up losing more then you gain. The issue lays on both sides of the field, there’s going to be IC opportunities to fix this in coming weeks, I hope all the people who read this thread open their minds and accept the possibility of change. I’m going to refrain from commenting more, however please don’t turn this thread into a PD vs Crim or come on here slandering your IC and OOC enemies with snide remarks, it doesn’t help the situation at all and if you do that you’re adding to the problem. A lot of PD/SD/DOC have came on this thread and offered genuine solutions to problems and I appreciate that.
  9. I feel as if parts of what you are saying is true, however taking no responsibility and victimising yourself is not it chief. There is countless reasons as to why these fights still happen, a lot of people on both sides love it, me included, hence why you guys still take the fights and set up at labs, I know the mentality I was on your side before. However, if we want to sit here and point fingers and each other, quite frankly it’s disheartening and a waste of time. For change to occur, everyone needs to accept responsibility, and think of solutions.
  10. I dunno why I’ve woken up to PD being talked about but that’s not the intention of this post, as a Crim I don’t feel like we can even as for a change in PD, when we aren’t willing to fix parts of our side of the server first. I think if we clearly show that we intend to change how crim RP has been for a while now then in the future we have some leverage to talk about PD. But a lot of our problems are caused by us and a lot of crims love the victim card and fail to realise that. The intention of this post was to not even talk about PD but instead to rally crims up to start making a change.
  11. I'm not sure if you read what I have been saying wrong, or I simply suggested it all wrong. But my intentions with this post was not to get FM to change the RP for us with rules, it was the opposite. It was to wake up our player base to realise that we need to change, which is why I agree with you. There's no problem with gangs being friendly with each other but there's no need to pretty much merge into one gang. It's up to us to change it.
  12. It's a big blend of OOC hate, fuelled with the desire to shoot. We have plans of changing it around and I think if people are willing it can be done in a few weeks. Nothing is overnight, but actually taking the steps forward to do something is better than just denying it's possibilities.
  13. In my opinion, the Dominance Mindset, and the joint frequencies come hand in hand, it would be humbling to both sides of this "war" to work on their own. The players and leadership need to make a communal decision to move on and fix the current state of affairs otherwise it's just going to stay the same until one side gets bored and leaves the server.
  14. I completely agree with whats said above, it seems much more fun, interesting and much more realistic for factions to have different relationships with each other, not A side B side. The only thing I disagree with is this - Whilst it would be a big stroke of the ego to have the biggest baddest faction, factions should have room to breathe, to build, drama should only be brought to them if they mess up or another valid reason for it. There should be numerous large organisations if we are looking for realism, with many smaller organisations too. Their primary focus should be their turfs and creating steady streams of revenue for their organisation. 100% true This is true, if gang A is good friends with gang B, and gang B decides to hit gang C for stealing and chopping their cars, Gang B should retaliate and not bring gang A into the mix unless gang A finds it necessary. It would not make sense for Gang A to enter the fight unless it was affecting their money or members negatively. Gangs shouldn't need 40+ members, fighting shouldn't be the priority and when it is, it should be against the one gang they have a problem with, if they are both capped at 40, what is the issue. Summed up what I was trying to get across pretty much perfectly and added much more, it would be nice if we could get to this point ICly, without having to create OOC limits (rules) to get there, as Lola said, there needs to be a change by the player base, and those in charge of their factions. The server would be a much better place, where gangs supported themselves, and this is coming from someone in a much smaller gang compared to a lot of them on the server. I'm not talking about supporting themselves by being the only ones to feed their turfs, but I mean not relying on a Joint Frequency for every thing that happens. People will find that spending time with their own gang, on a freq with everyone within your organisation and working on shared goals to better themselves makes more sense and will be more fun. Joint Frequencies make sense in times where as Alderine said, robbing banks/stores together. It does not make sense to be rushing a lab with other gangs checking for the other half of crim RP to fight.
  15. Hello, I thought I'd make a post about the state of criminal RP... PD and Admins you don't need to hold your breathe this isn't about you. After taking a short break from criminal RP, I have came back to see not much has changed, the same stuff is happening day in and day out, I'll break this down into some sub topics, feel free to discuss them if you wish. 1. Joint Frequencies These quite simply need to stop. I'm guilty of being on them too at times, there is not much fun then the rush of pushing a lab with 30+ people on a frequency to fight another group you know is equally as big, but this makes no sense at all RPly. After talking to a member of FM the other day, he made an extremely valid point, what kind of organisation would expose their frequency and all the information on it to other organisations who are technically competitors to them. Now as I said before, I am guilty of this, however it should stop. I have been on the receiving end of a massive joint freq for months, getting chased all day everyday. I have also been on the winning side of a massive joint freq for months. This is extremely limiting our experiences on the server, and probably quite daunting for the newer people to the community who want to start their own organisations. Quite frankly, joint frequencies are keeping gang development from growing, both internally and externally. This is where I could get some hate, a lot of gangs won't survive without joint freqs, this is good because people may become more wary of their actions ICly and work on inter gang relationships, instead of feeling so powerful, because depending on the time zone one of the massive joint freqs might have more numbers than the other. I'm in one of the currently smallest "gangs" on the server, and I'm surprised it's me saying this first as a lot of the gangs (rivals and allies) would be able to smoke my crew (crew vs crew) if they wanted too. However, the server is becoming quite frankly dull and boring, and it pains me to see "crims" and I use that word lightly, complaining in Eclipse general chat about the state of crim RP, when they aren't taking any steps to fix it at all. As much as I enjoy playing with a large group of people and also my friends for half a year, I feel like Joint Freq's of this scale are negatively effecting our time on the server. 2. OOC Toxicity Again, I have been apart of this too, however recently I have tried to step away from it. I get the importance of reporting rule breaks, but it seems that people are looking for the most minute thing an enemy can do and are reporting them for it when it could be resolved so easily by just speaking, a lot of people from each side of this so called "war" are actually decent people and make mistakes. I have seen petty reports from both sides and quite frankly it's disappointing that this is still happening 6 months down the line. It's our job to represent the criminal community, working together to bring up our concerns to staff in the correct way, will help improve the server and crim rp as a whole. 3. Alliances This is maybe where the staff team can help, Alliances, whilst happen in real life, do not make sense when it comes to Eclipse RP. The way they are currently conducted is multiple gangs come together to make one gang, effectively just making one large gang. Now I don't want OOC rules to limit RP, because that is terrible for the growth and exploration, however I feel like the guidelines need to be enforced. When criminal organisations ally it should be limited, personally I think allies should be neutral with each other, and occasionally come together to get tasks done that they both mutually want done. For example; NLA need help with their turfs, and Goblins want to order from NLA, so they team up to chop cars or rob stores together. When it comes to structuring alliances I haven't thought about what could be done to make it smooth and wouldn't end up in just another shitty rule that everyone get's reported for, however maybe in the future this could be discussed between staff and high command of criminal groups to come to a mutual agreement. Was hesitant on posting this as I know some people could get pissed off, however I feel like it needs to be said. I'll be giving Criminal RP a shot, however the way it's going if we can't fix outside of it there is no point complaining about criminal roleplay at all. TLDR; Change before we get rules in place that force us and limit us to those guidelines
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