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Posts
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Everything posted by Aldari
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-1 Impound allows us to impound vehicles of wanted criminals. The conditions around your car being impounded is very clear, it will be impounded upon being arrested or illegally parked. So, don't illegally park your car or get arrested while with your car. You should be making RP attempts as a criminal to avoid the police and slip by their methods of capturing you.
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+1 We should only enter drug labs when we have probable cause to, we shouldn't be patrolling them. Personally, I "forget" where drug labs are RP'ly after we raid them.
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Personally, I let people RP death if they demonstrate good roleplay. If you're the type of RP'er that will immediately say "RP death" in /b as soon as I run up to your body then I am, under no circumstances, letting you RP death. I will usually let people RP death if I have shot them with a shotgun or heavy sniper, because that would rip you apart IRL, but again, if you don't act courteous to other players or give others some good RP then I won't let you. Death RP should be an award for good RP, just as we reduce the sentences of those that demonstrate good RP. Death RP is not there for criminals to escape the consequence of your actions, if you don't want to go to prison then it';s quite simple, RP smarter. I have known multiple criminals on this server that almost never go to prison, why? Because they actually RP'ly avoid antagonising the police, they avoid the police, they RP'ly don't want anything to do with the police and they RP'ly make steps to avoid getting detained. Some of them have run entire gangs and haven't got caught, because they do what criminals do IRL, which is to minimise their exposure to the police. Whereas a lot of criminals, usually the ones to make these types of threads, don't make any steps to avoid drawing attention to themselves, in fact a bunch of them seem to want to maximise their exposure to the police and then expect to RP death to avoid consequences when they're aught. If you're a criminal then you shouldn't be speeding past cops, you shouldn't be hanging around PD, you shouldn't be running up to cruisers and trying to talk to cops for no reason, you should be wanting to avoid cops at all costs and not be witnessed doing any crimes, just like criminals do IRL.
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Support The Legalization of Marijuana in Los Santos
Aldari replied to MattyHaveck's topic in Roleplay
To my knowledge possession marijuana is not itself explicitly illegal, it is considered a controlled substance, not an illegal drug. The reason most people get arrested when they're in possession of marijuana is because they also have a gun on them or in their car, and it is illegal to be in possession of a controlled substance while armed, just as it is illegal to drive under the influence. Another reason is that they have too much marijuana on them, as 20g is enough to charge you with intent to sell and 50g is enough to charge you with intent to traffic. -
I've come across the Vagos multiple times this week and each time they provided an interesting RP encounter that left me more interested in their gang. I have also heard similar comments from fellow cops that leave an RP encounter with the Vagos satisfied and looking forward to any future encounters. It's refreshing to see a gang that is interested in RP'ing their lore and provide more of an experience that isn't simply crime -> pursuit -> prison and repeat. I hope the trend continues and look forward to my encounters with the Vagos in the future. - Aldari Tagril.
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This will happen if the unit it is associated with is disbanded. So, if this happens then the police officer likely just disbanded their unit and logged off, it's not necessarily the case that we were aware the cruiser was stolen so we just despawned. If we know a cruiser is stolen we will chase it and look for it. The state provides weapons to officers in real life, it makes no RP sense for an Officer to buy his own weapon nor would it be desirable. I wouldn't mind Officers being lootable and have their weapons took if injured or held up, however I could then just see a epidemic of gangs holding up Officers just to take any weapons they have on them. So, there would have to be some rules around it. Firstly, you don't actually provide an alternative to spawn able vehicles. You just complain about it, so what would the alternative be? PD require a list of vehicles for the faction to function realistically, we can't keep 100s of vehicles on the map at any one point just for PD. Secondly, what RP sense did you have to steal and operate a helicopter? RP'ly officers have to go through training, acquire 40 IC flight hours and then have a final examination in order to become a certified pilot in PD. So, your criminal character just happened to be an expert Pilot, right? You can't make a thread complaining about RP quality and suggestions to improve it, and then simultaneously admit that you and your friends stole a helicopter as criminals. I'd like to see an example of that in real life where some low end thugs got into the helicopter of a police helicopter and managed to successfully operate it. What weapons you get is already based on ranks, divisions and trainings. Cadet + Police Officer I = Taser + Pistol. Police Officer II = Taser + Pistol + Shotgun (if they become certified) Police Officer III = Taser + Pistol + MP5 (If they become certified) Sergeant I+ = Taser + Pistol + Carbine (if they become certified). SWAT Operatives = The full weapon load out when on active deployment otherwise they get the MP5 if not actively deployed. And there is internal regulations in PD on what weapons can be used and when. A SWAT operative cannot simply pull out a heavy sniper and shoot you down, if they do then they'll be punished, because that weapons is only allowed to be used by those certified to use it and only in certain situations, such as hostage situations. SWAT don't constantly carry these items on them, all operatives have to return back to the police station every time they wish to deploy. SWAT don't have access to the revolver, only Lieutenants+ had access to that, however it's recently been removed.
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None of this makes any RP sense. Nowhere in any first world country are police officers forced to pay for the weapons the state issues them, or the equipment or the vehicles unless the officer is proven to be negligent in damaging said equipment. Secondly, it doesn't make any sense for an officer to come to a mechanic shop to ask for a repair on their cruiser, granted it doesn't make sense for the cruiser to just vanish either, but you're not going to find Officer IRL going to a mechanic shop to have their tyres fixed, that's vehicles are managed elsewhere. There is also simply a lack of mechanics to even make this happen if you wanted it to. I'd be happy for the suggestion that PD pays for everything through the faction treasury, so long as it's paid in taxes....which means everybody in the city gets massively taxed, because PD go through a lot of cruisers, expensive helicopters and armoured vehicles and endless amounts of weapons and bullets. So, yea, I'm all for this so long as everybody else is all for being massively taxed to fund it. Quite frankly, the amount of equipment PD go through isn't realistic, but that's just the nature of it being a video game, so there has to be unrealistic aspects so that everybody can get the RP they want. It's not meant to be "fair", just as it isn't real life. -1, lack of mechanics in place to make any of this really work. It'd require too much unpopular change.
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Fines should cost more, but there are legitimate ways around that such as just having a bank man in your faction that holds everybody's money or, what people used to do, simply put all your money in the faction treasury. Or you just tie all of your wealth up in assets. Also, that only hits rich criminals and some people don't care about having a lot of money.
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Criminal factions do not face the same communication issues at all, since criminals factions don't have stand radio communication procedures or multiple server wide situations going on at anyone time. We utilise TS for the simple reason that the in game radio does not yet allow for tactical channels. Secondly TS is considered OOC. There is only three channels within the TS that are considered IC and those are the three TAC channels. Anytime there is a hostage situation or a pursuit we switch to those channels to remove the communication from the IG radio. When we are in TAC channels we must use voip at the same time so anybody nearby knows we're talking on a TAC channel, secondly TAC channels are monitored by admins and moderators and people have been punished for misusing the TAC channel in the past. The thing is, we don't use TS because we want to use TS, we use it because of the IG radio limitations and the demands that PD have to serve. So, no, it'd be a terrible idea to allow criminals to use TS, because monitoring one faction is already hard enough, they can't monitor all the other criminal factions for meta gaming as well. There is also no reason for criminals to use TS, because they don't have the communication demands that PD have and I say this as somebody that used share a radio frequency with free separate gangs that all had 40+ members.
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-1 It's the risk of being a criminal. If you're bored then RP inside of the prison with other people. Enough people already don't value their freedom as it is, allowing people to serve time offline will just degrade the RP experience for everybody. Timers used to be higher, and they should be higher, because the entire reason we have a prison is so people RP'ly value their freedom, but if we just allowed people to serve their sentences offline then why should they ever care? The mentality will become "I don't care about getting caught, so I'm going to cause as much mayhem and crime as possible". If there ever was an offline timer, then, maximum prison sentences should increase drastically.
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+1
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@JayGamble I myself also had a carbine aimed at you for two minutes during that event and you spent the entire time talking about how you wasn't scared and at no point did you comply with any demands put forward to you, even after a warning shot was fired. The rule is very simple, if somebody is directly threatening your life you comply. A little resistance is acceptable, but you walking towards people aiming carbines at you or ignoring people with guns aimed at you and at no point complying is a breach of the Fear roleplay role. It isn't even debatable and I even PM'd you at the time to stop breaching the fear-rp. The act being so called "unlawful" has no bearing whatsoever on the role of the rule, a criminal pointing a gun at someone may be unlawful IC'ly, but Fear-rp still applies. Please be aware of the Fear-rp rule in the future, this should be basic knowledge for somebody who has their gang featured.
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Admins and moderators to FOLLOW ALL RULES OF THE SERVER
Aldari replied to showmethetruth's topic in Archive
Just because it looks like a cop is doing nothing, doesn't mean he actually is. More than likely the cop was using the MDC. People get upset when as cops it looks like we're just sat there ignoring you, we're not. We're either reading through calls or on the MDC, which you can't see or we're just listening to the radio or checking the map and call locations. There is a lot a cop might be doing that from an outside perspective just looks like we're sat there ignoring everything. -
@Franklin_Litva Do try to keep it toxic free and remain polite, this is a server suggestion and people are free to criticise your suggestion. As for the suggestion: -1 from me. This is a roleplay server, by definition the goal is to roleplay the real world and a Purge like event is not at all realistic.
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Weapon attachments are currently illegal, so possession of such items would require a change in the penal code. It would also devalue the gang warehouses.
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-1 Very few people would possess the ability or knowledge to "hack" such systems in real life. It makes no RP sense that everybody would possess such an ability, just as it makes no RP sense to steal helicopters and fly them, but people do it anyway. Furthermore the risk to reward ratio is completely unbalanced. If you succeed you get access to vital information and presumably PD communications, whereas if you fail you, at most, have to AFK for 2hrs in prison. Also, this just seems to encourage cop baiting, I don't know what use this would have other than to cop bait.
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While I agree these bleets are also often used by new players to meet other people within the server and are often used by government factions to organise large server events. So, I don't think it'd be good to exclude those who don't have a phone, which is predominately new players.