Quietthecutie Posted October 31, 2025 Report Posted October 31, 2025 (edited) What an incredible read. I agreed with some parts, struggled with others. But one thing i dont think anyone could deny is the dedication that went into making it x. Edited October 31, 2025 by Quietthecutie 1 Quote
KongouPak Posted October 31, 2025 Report Posted October 31, 2025 Was gonna make a big long reply but I think for those that do know me know how much I + 1 most of this. As someone who has spoken their mind and been silenced or ignored, or felt the consequences for "not using the correct avenues", thank you for saying it to the world. I will however say I do see a lot of changes being made, and a lot of problems being addressed day by day. It may be a little too late but concerns are actually being dealt with now to some extent. Quote
RustyOsprey2 Posted October 31, 2025 Report Posted October 31, 2025 (edited) Criminal factions shouldnt have to wait a year to be able to import Pistol .50s and 50 AP. Thats beyond absurd. The tier criteria is absolute garbage, and it takes months to years for factions to get to a point where they are able to import basic things such as Assault Rifles. I think someone already said it, but the turf spray system that gives you passive points to your dealers is the most shit thing ever added. A few months ago, gangs had meetings with other gangs and discussed ways to increase relations. This would be giving car parts, drugs, packed cash etc to be able to keep your dealers happy. And in return, you as the bigger gang give them imports, lower tax on said imports, or just the safety of having you as an ally. Now you just have to put a few spray paints on your turf and boom you are done. Great implementation! SEVERELY reduce the requirements for the faction tiers. It should take maybe 3 months max to be able to reach a spot where you can import a fucking Pistol .50. Remove the god awful spray turf system. Edited October 31, 2025 by RustyOsprey2 3 Quote
PenguWin Posted October 31, 2025 Report Posted October 31, 2025 I believe many points made are valid and don't need further elaboration, especially the FM/LFM Civil war going on. Aside from the current gameplay experience, especially LEO/crim balances. I'd like to point out some concerns outside of that field that are behind the state of the server. Development I believe development wise, like stated in the original post fell down to be 10% of the issue right now from being something everyone looks up to and wanted to see. Everyone suggested decent things that will bring the server to a good state, when it comes to developing the server, but reality has it that none of will happen anytime soon if things remain as is. People are looking at other issues to be addressed because they've given up in making development suggestions; they'll either end up archived without you knowing or completely ignored even if you got the whole server to upvote it. From the outside, the entire server's development rests on a team of two. This isn't a knock on their skill, but it's an impossible workload. We have so many suggestions and so many problems that need dev fixes, but they all go into a black hole because the people in charge of the code won't or can't open part of it up. We have a massive community full of talented scripters and developers who would likely be willing to contribute, even on a volunteer basis, to help fix the server they love. Instead, we're stuck in this loop where Faction Management, staff, and players can all talk about change, but no one can actually implement it. You can put all the roadmaps but reality has the majority has lost trust in seeing them being completed. As small and insignificant it is now, when you see this coming from the very foundations of the server hiarchey, everything above it will fall down. Moderation Team & The report system Have all the good intent in the world but god forbid you criticize the staff team. Ask them about a certain report not being taken in game and they'll openly tell you that they saw it in game and ignored it. Criticize them for it and you'll get the classic "Why don't you apply and see how it's like?"; We all know that they get petty reports all the time but when your staff team says things like that, something has to be looked into, what's the point of in game reports otherwise? The toxicity is built up from people making petty reports and the staff team losing more and more interest in taking them because of it. I believe Marksy nailed it with his description on how to identify these type of reports and have a clear borderline. We have forum reports that are 10 days old now; people get demotivated to write one out because we question if it's even worth our time anymore. Especially lately with the amount of LEO/Gang fights that conclude and if they win/lose they go straight to forum reports, it created a toxic mentality for the player base as well. I beleive others on the thread made good suggestions, look into making in game reports for cheating/bugs/questions and no more, having forum reports should have serious punishments and not just a slap on the wrist. This will speed up the whole process and discourage rule breakers. After all it's not a real life job, you're volunteering and if you hate what you are do then it is genuinely concerning. Adding more to forum reports, there are many inconsitencies with handling. You have Case A that is exactly like Case B and both end up in different outcomes, because they're handled by different moderating team. If you appeal it, you appeal the decision to the same people who made the decision, so what's the point of that? Appealing to the same person or team who punished you is not an appeal; it's a formality. It's a closed loop with no accountability. It's like being told you can appeal a judge's verdict, but only by asking that same judge if he'd 'pretty please change his mind.' Of course the decision will almost always be upheld. It Is the number one source of "Staff Bias" accusations. This inconsistency is what fuels the "staff-hating" and "bias" toxicity. When a player from a 'random' faction gets a 7-day ban for something a player from a 'staff-aligned' faction got a verbal warning for, the only logical conclusion for the community to draw is favoritism. With the current system, there is no precedent. An accepted report verdict doesn't stop anyone from doing the same thing, because they know they can just roll the dice and hope they get a "nicer" admin next time. TLDR; I personally believe everything stemmed initially from the lack of development and spiralled into become a cultural problem. 2-person dev team leaves critical fixes unaddressed, causing players to lose faith in any roadmaps. Which then fuels the moderation crisis: a staff team, burnt out by a toxic "report-war" culture they enabled by not punishing petty reports, has become defensive and unresponsive, with forum reports now 10+ days old not resolved. This entire system is fundamentally broken by inconsistency, making accusations of "staff bias" the only logical conclusion for the community. Ultimately, with an appeal process that is a "closed loop" in other words appealing to the same person who punished you and no clear precedent, the rules are just a "lottery," which is why players are so demotivated. Quote
Killa Posted October 31, 2025 Report Posted October 31, 2025 (edited) 15 hours ago, WindEZ said: Seems like many people are complaining that FM 2.0 was a failure, and yes, I'll call it a failure all day long. FM 1.0 was a failure as well. Since 2020, when the Staff decided to OOC interact in gang relations and control them, everything has gone downhill. Let everyone have the same imports, stop making threads with 1,00 rules that don't benefit anyone. Start taking accountability instead of blaming Leo left and right. Remember yourself it's a game, not a forum simulator where you have to post 3,000 posts with your homies, fake a story, then, like Chase said, go to an event and afk for 2 hours in an anim dance to ''show face'' and show FM how well behaved your hood gang is. So true this, main problem isnt PD/SD dont get me wrong i do believe they are abit OP on some things but theyre not the main problem, the main problem is FM because theyre a failure and who makes things hard on the gangs which one of them is getting imports it takes you 1 or 1 year and half to just be able to import .50s and some heavies and you have to do so much shit during that year write so many forum posts do boring events just to be able to import and when you do something wrong FM dont give a shit about all those hard work you do and they will just simply take it away from you and then the whole gang leaves the server, honestly what did FM 2.0 do?? make the heavies cheap add some more labs and added faction war which we asked when the server was having 500-600 players. and another miskate they did was reduce the member cap to 30 from 40 which I believe it was a huge mistake from them heres why if for example there were 3 gangs that had 40 members and they had to kick 10 people and the 10 people would have nothing to do anymore cos they just got kicked from their gang and evanually they quit the server, in my opinion they should have kept the 40 or reduce it to 20 so that would have made the 3 gangs devided to 6 and there were more gangs in the labs and doing things but that wouldnt have fix the issue tbh because they still had to do so much work to get imports again, even an irl job doesnt require this much work tbh. When I joined PD I realized the issue was never them it was the gangs and what FM was requiring and all the crims are upset because someone can join PD and within a month he has permission to unlimited guns and cars while crims have to put in so much hard work just to have import (and the main reason why factions are leaving). I wanna add this as well : if something doesnt go someones way they end up in /b and forums (even if they win we have seen that from the past) or just simply hate the person who killed them and its already been suggested that to remove /b completly because of the tocxic use, this just makes more people to leave because they cant be asked to end up in forums or /b all the time when they try to do something. Edited October 31, 2025 by Killa 2 Quote
YasinByn Posted October 31, 2025 Report Posted October 31, 2025 15 hours ago, WindEZ said: Seems like many people are complaining that FM 2.0 was a failure, and yes, I'll call it a failure all day long. FM 1.0 was a failure as well. Since 2020, when the Staff decided to OOC interact in gang relations and control them, everything has gone downhill. Let everyone have the same imports, stop making threads with 1,00 rules that don't benefit anyone. Start taking accountability instead of blaming Leo left and right. Remember yourself it's a game, not a forum simulator where you have to post 3,000 posts with your homies, fake a story, then, like Chase said, go to an event and afk for 2 hours in an anim dance to ''show face'' and show FM how well behaved your hood gang is. Everyone who has the brain cell to create a gang, and the social power to keep 5-10 people around, should be able to import whatever they feel like. You nerfed the guns anyway; no one cares anymore. And to make it easier, bullet points: Act on the rule you set 3 years ago, where PETTY reports are being denied and the reporting party punished. You win / you lose, you still report, get a grip. Stop ooc interactions from admins to gangs, let them play the game as they seem fit, as long as they respect the base rules of the server. Stop telling people to not beef another gang just because they cried they're losing too much. Actions have consequences Allow more people to get an F4 just to chat with their friends, after a 1 month of the gang or so, let them have imports, is not that deep. Do something about the lab system ''random'' sure , its activated by admins lmao , you even activate 10 to give people chance to hide from cops, not the same ones over and over again. A smaller gang can hold a smaller lab while big gangs can fight as much as they want into a bigger one This man. Let everyone have same imports, reduce the import prices drastically, and add a 2 week lifespan to the weapons until you have to import new ones. Revamp DOC as well. Quote
Frewer Posted October 31, 2025 Report Posted October 31, 2025 (edited) @MarksyThat's my fucking striker, love you man! While development is something we all want and I do too, I believe there are deeper issues that deserve more attention, especially when it comes to preserving the social fabric of the city. The pier used to be the heartbeat of community life, a place where Crims and Legals mingled daily, sometimes clashing but often connecting in ways that made the city feel alive. It was a reliable spot to meet friends, make new ones, and just be part of something. But when parking restrictions were introduced and LEO started towing cars, it became a literal trap. You’d be stuck there with no way off, and that shift slowly drained the pier of its energy. Fishing, once a viable freelance job, lost its value, and with the added costs of gear, tickets, and towing, it just wasn’t worth it anymore. That pushed people toward places like Burgershot, which eventually faded too, for reasons I still don’t understand. The bigger issue is that we’ve lost our hangout spots, and without NPCs to fill the void, the city can feel eerily empty. Instead of funnelling everyone into trucking or isolating grind-heavy roles, we should be investing in spaces that bring people together. I’ve personally spent more money on ECRP than I care to admit, and I know I’m not alone. Many of us still support the server through VIP and seasonal car drops. It’s time we saw that trust and investment reflected in the city’s design, not just through development, but through revitalisation of its soul. I've been around for a long time, and over the years, I've seen the staff team grow and improve significantly more attentive, understanding, and responsive than ever before. That said, I still notice a fair amount of what I'd call "pocket admins" or staff who seem to operate with a certain bias. I'm not trying to be disrespectful, bias is human nature, but we should be actively working to minimise it. Another concern is how some staff members seem to adopt an inflated sense of authority overnight, acting like they’re above others the moment they get their role. What frustrates me most is the inconsistency in enforcement. I rarely report people or dig through reports, but now and then I see something wild, and it’s hard not to notice how two people can do the same thing and receive completely different punishments. To use a football analogy: in one competition, any handball is a penalty, in another, it depends on where it hits, same action, different outcomes. That’s how the server feels sometimes. I’ll be honest, I’ve never understood faction management. It just seems like a way to give staff more control over outcomes. For example, why can LEOs swarm a solo suspect with 15 cars and a helicopter, but criminal factions get capped at five vehicles or risk FM backlash? It’s not consistent. And lastly, I know this might ruffle feathers, but I genuinely believe it’s time we move away from TeamSpeak. If both sides can't use it, why should only one be allowed to benefit from it? SORRY THIS BITS A EDIT BUT CAME TO MIND AFTERWARDS I believe this could be an in-character issue, but it really needs more attention and pressure from staff to ensure fair treatment across the board. Too often, it seems that factions make decisions based on personal biases, denying applications from players they dislike rather than evaluating each new alt or character on its own merits. While it's understandable to have out-of-character concerns, the pattern of instantly rejecting someone just because of who they are OOC is far too common. This kind of behaviour discourages people from playing, stifles their ability to progress, and creates an environment where success feels dependent not on what you contribute, but on who you know. That’s not healthy for the server’s long-term growth. Edited October 31, 2025 by Frewer 2 Quote
CoolDudeChillin Posted October 31, 2025 Report Posted October 31, 2025 Let’s face it, GND has become a glorified gang, and the people with the power to make a difference have let the server’s PvP culture take over the faction. What used to be about investigation and meaningful RP now feels more like scorekeeping. Until leadership steps in to refocus priorities and hold people accountable, that culture isn’t going to change. A lot of people in senior roles have checked out or lost touch with how the server actually feels to play. The result is inconsistent report outcomes, slow in-game support, and frustration on both sides. I’ve always felt like there are too many cooks in the kitchen and no one steps up to take charge and say, “This is what we’re doing, this is what needs to be done, and these are the steps we need to take.” Everything ends up buried under endless discussions and red tape. It feels like you have to jump through fifteen hoops just to get anything done. The community’s gotten caught up in reports, blame, and OOC hostility instead of the creative RP that made the server fun in the first place. However, the fix isn’t just calling everything broken or pointing fingers at LFM or FM. Everyone, from staff to players, helped shape the culture we have now. The only way it improves is if we start treating each other like people again instead of enemies on opposite sides of a forum thread. 2 Quote
Ritchie Stones Posted October 31, 2025 Report Posted October 31, 2025 some issues have become very magnified, but i think also a real question to make is, are we strong enough to tolerate chaos ? we come to a gta server, you do expect chaos to some degree, and it seems like we just can take anything anymore, i bet that the great times of the pier repeat it self where +200 people gather and find great opportunities to make friends, we will mostly complain about the drama that happens over there, while you cant have without the other, where many people gather, aswell opportunity AND chaos arise, because it gravitates all kinds of characters Quote
HobGoblin Posted October 31, 2025 Report Posted October 31, 2025 5 hours ago, CoolDudeChillin said: Let’s face it, GND has become a glorified gang, and the people with the power to make a difference have let the server’s PvP culture take over the faction. What used to be about investigation and meaningful RP now feels more like scorekeeping. Until leadership steps in to refocus priorities and hold people accountable, that culture isn’t going to change. GND Command have put multiple IC and OOC restrictions for detectives within the past month. A normal player/criminal does not see the multiple hour long investigations and documentation that happens before the detectives get into situations. Some of the regulations have been shared by Silky here 1 Quote
Hubie Posted October 31, 2025 Report Posted October 31, 2025 (edited) 32 minutes ago, HobGoblin said: GND Command have put multiple IC and OOC restrictions for detectives within the past month. A normal player/criminal does not see the multiple hour long investigations and documentation that happens before the detectives get into situations. Some of the regulations have been shared by Silky here https://streamable.com/ynfqql Edited October 31, 2025 by Lincoln Derose 1 8 Quote
tigerpet15 Posted October 31, 2025 Report Posted October 31, 2025 (edited) Only thing I disagree with is the K9 division being "too overpowered". i am in K9 in SD and our protocols are pretty much tough and K9s are used rarely. We cant K9 a vehicle we pulled over without probable cause. Like seeing a store robbery with matching suspect holding the gun. If there are instances of unreasonable K9 sniffs its just shitty but at least in SD we are careful with using K9s and when we do it has a reason. Edited November 1, 2025 by tigerpet15 3 1 Quote
vZelfeR Posted November 4, 2025 Report Posted November 4, 2025 On 10/30/2025 at 4:28 PM, Bala said: Something I would like to point out for the illegals/criminals thoug, is that in PD, we've recently opened direct lines of dialogue with all the illegal factions to be able to talk out the issues that we have between us and try and find agreeable solutions to those issues, on both sides. We don't really talk to one another in this community, we tend to talk at each other. @Bala Will there be some feedback on what was suggested? This may already be in place or planned but would be nice to know, as someone who contributed to the feedback, as well as be able to pass on to others who are also concerned; Although the feedback was only provided recently, I've only heard rumours, which we all know can do more damage than good sometimes! Quote
Bala Posted November 4, 2025 Report Posted November 4, 2025 3 hours ago, vZelfeR said: @Bala Will there be some feedback on what was suggested? This may already be in place or planned but would be nice to know, as someone who contributed to the feedback, as well as be able to pass on to others who are also concerned; Although the feedback was only provided recently, I've only heard rumours, which we all know can do more damage than good sometimes! Honestly, it'll probably sound like a load of shit but the honest answer is, the feedback is kinda split into three categories. The first category is stuff that we could and should alter. I think we've either released some changes recently or there are gunna be some imminent changes that haven't been released that will go towards addressing the things we could and should change. The second category is stuff that we shouldn't change. Stuff that if we did it, some crims probably would enjoy their time more but we'd enjoy our time less if that makes sense. Stuff that, if we did it, it doesn't solve a problem, it just moves it. The third category and honestly, the biggest one, is stuff that we can't change even we wanted to. Whether that's because of the development or just the nature of the server or whatever, there's no move there for us to make. I'm not sure which faction you are, so I can't comment on specific feedback you might have placed but, what I can say is that we had some pretty heated exchanges and long conversations over the past week about how we can be better, not necessarily for your benefit but in general, for everyone's, inside and outside of the faction. My intention with it, is for it to be a two-way street. I think some of our own members took it as 'PD is the problem' and I think there is a real and tangible frustration there, that PD does change (as per @MrSilky's thread) but we don't always get that same energy back from the illegal factions. I'm sure for the illegal factions it's a similar frustration. 'Why should we do x, y and z if cops don't do t, u and v'. All you end up with, is what we ended up with. Everyone frustrated and stuck. So, being able to have adult conversations between the faction leaderships, discuss our issues and ways we can better communicate OOC, I believe that is the way back. Honestly, it's how it always should have fucking been. 1 Quote
alexalex303 Posted November 4, 2025 Report Posted November 4, 2025 On 11/1/2025 at 1:34 AM, Hubie said: https://streamable.com/ynfqql swap from issi sport to la carouse, that's not W mentality? or is it fine to want to win if you're a crim? Quote
Frewer Posted November 4, 2025 Report Posted November 4, 2025 1 minute ago, alexalex303 said: swap from issi sport to la carouse, that's not W mentality? or is it fine to want to win if you're a crim? i don't think this is where the thread should go Quote
Marksy Posted November 4, 2025 Author Report Posted November 4, 2025 It's been emotional gang 4 1 Quote
alexalex303 Posted November 4, 2025 Report Posted November 4, 2025 5 minutes ago, Frewer said: i don't think this is where the thread should go It's surprising that you didn't feel the need to post that when someone showed a clip titled "W mentality" from a cop, but you do feel that way as soon as its pointed out: this is how everyone plays on this server. There's a reason the niobe sold like hot cakes, and it's not cause of how it looks. Quote
Saint_ Posted November 5, 2025 Report Posted November 5, 2025 1 hour ago, Marksy said: It's been emotional gang GGs bro, mad respect for saying what needs to be said. 1 Quote
Bala Posted November 5, 2025 Report Posted November 5, 2025 I've seen this W Mentality stuff appear from people recently and honestly, fuck off with it. No matter what side you are. If we deep it, the reason some of the cops have gotten sweatier, is because some of the criminals have gotten sweatier. Some of those criminals got sweatier because the rules they had to play under and the script stuff they have forces them down a one-way street of playing the meta. I say this as someone that could honestly give a fuck if PD win or not. I get paid the same and honestly, there's more of the less exciting stuff to do, if you get caught anyway so a win at all costs doesn't make that much. For me, I look at these situations and think to myself, was the conclusion reasonable and leave it's participants content? People seem to like to complain about getting stopped by the cops and interacted with. They call it harassment and maybe to them it, it is. But consider for a moment, not the cops perspective but the server's perspective. In terms of interactions, in 2025, shit doesn't just happen anymore, it requires people to make things happen. No cop wants to be sitting on a traffic stop with 3-4 other cruisers in it. No one wants to be getting stopped because they are one of the only cars on the road being driven by criminals. Every Fleeca Bank robbery is the same, for cop and crim. Now, we've decided to add back hostage situations to these banks and like clockwork, people are getting reported. Fuck you think was going to happen? They are the most report bait situations to be in, because if crims get away, then crims had to have pulled some bullshit and if cops catch the crims, they didn't care for the hostage. I'll say this with my chest until the day we do it or the day we closed, but the pre-COVID (2019-2020) approach to running this server was still the best way of doing it. Fuck the turf system off. Don't railroad people into having to do shit they don't want to do. Focus on developing the scripted criminal activities to be inviting that people want to do them and make them flexible to where they can be done in different ways. Robbing a bank should be just about getting rich, not about fucking influence but those Fleeca banks, every situation is the same thing over and over. Cap the vehicle speed, those HSW vehicles were as bad an addition as the Apartment Labs. The fact that vehicle speed on the game is dominated by PC performance or these HSW mods isn't balance at all. PD shouldn't need to have their own HSW vehicle just to have a shot at keeping a chase and if we're being honest, the quality of the pursuits has gone down since the speed went up. Cap it at 220. Add more lab locations active at any one time, to give the small time crims a chance to cook drugs without getting penetrated by the bigger crims. The whole point of me adding 30 of the fuckers to the server was for there to be plenty active for this purpose AND surprise surprise, make it much more difficult for there to be any sort of truth to any allegations that even the most boneheaded cops are patrolling labs. Merge the Faction Management teams. We don't need more hurdles to reach satisfactory conclusions. We don't need more different agendas to follow. We need one, unified, direction of travel. The hardest part about getting anything changed in this community is all the fucking hoops to jump through. Bring back the old fishing job at the fishing pier. We don't need a new minigame, we need social interaction. Bring back the job as it was, pressing K when you hear a sound, buff the money doing it and let people socialise with each other. Not everything has to be a game or high effort. Just enjoy a bit of brain rot for an hour with your friends. Start downsizing the parts of the server that can no longer justify themselves, to match the size of the server we have now. We expanded during COVID, we never shrunk again despite so many less players. JB/SAAA, there's no need for them anymore. Adding JB added a lot of unnecessary bloat to the criminal process and it never worked properly. Do we really need two mechanic factions or at the very least, one all the way in Paleto when most of the people are in LS? Is there the amount of people needing stuff done on their cars to justify both? I can't imagine there is, to be honest. I'll be honest, PD and SD probably don't need to be 100+ person factions either. PD should probably thin out it's numbers to a degree, but then SD being the same size made sense when the server was significantly populated, not so much now especially given the distribution of players. There comes a point where honestly the contents of that roadmap becomes somewhat irrelevant, because ultimately we're going to still be stuck with the same issues in February after those patches are added. I get people don't want to give stuff up but if we don't make the hard calls, there won't be much left anyway. I'd like to see a roadmap from the staff team as to how THEY are going to improve the server, as that is as critical to us as players as any updates from Paulius and Osvaldon will be. I ain't no staff member so I can't do shit, it ain't going to be faction clothes or vehicles from GTA5Mods that decides how this turns out. So, Senior Staff, what have you got? What are you going to do as our chosen representatives to help the situation from your end? We are all waiting. We been waiting. But, we're getting done waiting. 7 Quote
Earl Mud Posted November 5, 2025 Report Posted November 5, 2025 25 minutes ago, Bala said: I've seen this W Mentality stuff appear from people recently and honestly, fuck off with it. No matter what side you are. If we deep it, the reason some of the cops have gotten sweatier, is because some of the criminals have gotten sweatier. Some of those criminals got sweatier because the rules they had to play under and the script stuff they have forces them down a one-way street of playing the meta. I say this as someone that could honestly give a fuck if PD win or not. I get paid the same and honestly, there's more of the less exciting stuff to do, if you get caught anyway so a win at all costs doesn't make that much. For me, I look at these situations and think to myself, was the conclusion reasonable and leave it's participants content? People seem to like to complain about getting stopped by the cops and interacted with. They call it harassment and maybe to them it, it is. But consider for a moment, not the cops perspective but the server's perspective. In terms of interactions, in 2025, shit doesn't just happen anymore, it requires people to make things happen. No cop wants to be sitting on a traffic stop with 3-4 other cruisers in it. No one wants to be getting stopped because they are one of the only cars on the road being driven by criminals. Every Fleeca Bank robbery is the same, for cop and crim. Now, we've decided to add back hostage situations to these banks and like clockwork, people are getting reported. Fuck you think was going to happen? They are the most report bait situations to be in, because if crims get away, then crims had to have pulled some bullshit and if cops catch the crims, they didn't care for the hostage. I'll say this with my chest until the day we do it or the day we closed, but the pre-COVID (2019-2020) approach to running this server was still the best way of doing it. Fuck the turf system off. Don't railroad people into having to do shit they don't want to do. Focus on developing the scripted criminal activities to be inviting that people want to do them and make them flexible to where they can be done in different ways. Robbing a bank should be just about getting rich, not about fucking influence but those Fleeca banks, every situation is the same thing over and over. Cap the vehicle speed, those HSW vehicles were as bad an addition as the Apartment Labs. The fact that vehicle speed on the game is dominated by PC performance or these HSW mods isn't balance at all. PD shouldn't need to have their own HSW vehicle just to have a shot at keeping a chase and if we're being honest, the quality of the pursuits has gone down since the speed went up. Cap it at 220. Add more lab locations active at any one time, to give the small time crims a chance to cook drugs without getting penetrated by the bigger crims. The whole point of me adding 30 of the fuckers to the server was for there to be plenty active for this purpose AND surprise surprise, make it much more difficult for there to be any sort of truth to any allegations that even the most boneheaded cops are patrolling labs. Merge the Faction Management teams. We don't need more hurdles to reach satisfactory conclusions. We don't need more different agendas to follow. We need one, unified, direction of travel. The hardest part about getting anything changed in this community is all the fucking hoops to jump through. Bring back the old fishing job at the fishing pier. We don't need a new minigame, we need social interaction. Bring back the job as it was, pressing K when you hear a sound, buff the money doing it and let people socialise with each other. Not everything has to be a game or high effort. Just enjoy a bit of brain rot for an hour with your friends. Start downsizing the parts of the server that can no longer justify themselves, to match the size of the server we have now. We expanded during COVID, we never shrunk again despite so many less players. JB/SAAA, there's no need for them anymore. Adding JB added a lot of unnecessary bloat to the criminal process and it never worked properly. Do we really need two mechanic factions or at the very least, one all the way in Paleto when most of the people are in LS? Is there the amount of people needing stuff done on their cars to justify both? I can't imagine there is, to be honest. I'll be honest, PD and SD probably don't need to be 100+ person factions either. PD should probably thin out it's numbers to a degree, but then SD being the same size made sense when the server was significantly populated, not so much now especially given the distribution of players. There comes a point where honestly the contents of that roadmap becomes somewhat irrelevant, because ultimately we're going to still be stuck with the same issues in February after those patches are added. I get people don't want to give stuff up but if we don't make the hard calls, there won't be much left anyway. I'd like to see a roadmap from the staff team as to how THEY are going to improve the server, as that is as critical to us as players as any updates from Paulius and Osvaldon will be. I ain't no staff member so I can't do shit, it ain't going to be faction clothes or vehicles from GTA5Mods that decides how this turns out. So, Senior Staff, what have you got? What are you going to do as our chosen representatives to help the situation from your end? We are all waiting. We been waiting. But, we're getting done waiting. Preach that shit. I agree with it all besides Bayview getting combined just cause having 1 location only makes it easier for people to know where to find someone after a vehicle is damaged. Keeping Bayview is good cause it forces those situations to split people into 2 places when issues occur like fights, chases, etc. Quote
Clank Posted November 5, 2025 Report Posted November 5, 2025 2 hours ago, Frewer said: i don't think this is where the thread should go Brother, you quite literally reacted to the original post yet did not feel that it went off topic. Only when something does not fit the narrative you agree with you decide it's "not where the thread should go", ironic really. 3 Quote
vZelfeR Posted November 5, 2025 Report Posted November 5, 2025 5 hours ago, Bala said: Honestly, it'll probably sound like a load of shit but the honest answer is, the feedback is kinda split into three categories. The first category is stuff that we could and should alter. I think we've either released some changes recently or there are gunna be some imminent changes that haven't been released that will go towards addressing the things we could and should change. The second category is stuff that we shouldn't change. Stuff that if we did it, some crims probably would enjoy their time more but we'd enjoy our time less if that makes sense. Stuff that, if we did it, it doesn't solve a problem, it just moves it. The third category and honestly, the biggest one, is stuff that we can't change even we wanted to. Whether that's because of the development or just the nature of the server or whatever, there's no move there for us to make. I'm not sure which faction you are, so I can't comment on specific feedback you might have placed but, what I can say is that we had some pretty heated exchanges and long conversations over the past week about how we can be better, not necessarily for your benefit but in general, for everyone's, inside and outside of the faction. My intention with it, is for it to be a two-way street. I think some of our own members took it as 'PD is the problem' and I think there is a real and tangible frustration there, that PD does change (as per @MrSilky's thread) but we don't always get that same energy back from the illegal factions. I'm sure for the illegal factions it's a similar frustration. 'Why should we do x, y and z if cops don't do t, u and v'. All you end up with, is what we ended up with. Everyone frustrated and stuck. So, being able to have adult conversations between the faction leaderships, discuss our issues and ways we can better communicate OOC, I believe that is the way back. Honestly, it's how it always should have fucking been. Oh yea feedback is always going to be like that, it’s good to hear there are things in the first category, there’s never going to be everything in the first category and communication and compromise on both sides is always the way to go! Appreciate the feedback, makes giving the initial feedback worthwhile in my opinion. And just an FYI I don’t believe LEOs are the problem, I think there a collective of issues that includes LEOs, crims and RP standards across some players amongst other issues as well as a lack of RP outside of the cop/crim environment. Not sure how we tackle the crim side of things, the difference is there are a lot of crim factions that play out very differently, so I think these would need to be evaluated per faction. Maybe RP feedback to the faction leaders somewhere so it can be constructively passed down and communicated, not too sure but something along these lines of RP feedback. Potentially an RP feedback section on the government part of the Gov site for all players and civilians, positive and negative, and whoever reviews it can then contact the relevant faction if applicable. May be an unrealistic suggestion though Quote
Demonmit1 Posted November 5, 2025 Report Posted November 5, 2025 On 10/30/2025 at 2:37 PM, Trevor Zelias said: Sadly, you probably will be removed from Staff because you opened your mouth! But yes +1 on most parts! On 10/30/2025 at 3:52 PM, MrSilky said: Factually incorrect. There is nothing wrong with a community member making a respectful post highlighting valid concerns many players face have - all of which are being discussed and addressed. Some points raised do lack context/foundation, but this is a personal opinion piece which contains a lot of shared perspectives. removed in less than a week... lol 1 Quote
MrSilky Posted November 5, 2025 Report Posted November 5, 2025 1 hour ago, Demonmit1 said: removed in less than a week... lol Feel free to ask him why, it had nothing to do with this post and I stand by what I said. Quote