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Everything posted by PenguWin
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+1
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hello, you're upset over a situation that was desync and it did not change the outcome of the roleplay. We raided merryweather lab and you swam away to the terminal, we followed in the cruiser, when approaching you from my POV you were running UNARMED. I first pull out my SMG and realising there was no gun at your back so I switch to my taser to stop you from jumping in the water again. The moment I tased I realised a gun appeared from your hand; I had no time to react and stop the tase. I apologized repeatedly and even let you know that I will only be giving you possession charges, the outcome of the roleplay would not have been changed as you were outnumbered. I'd like to state as you are an LEO too and you're aware that we do not tend to use the tasers immediately with recent announcements, in your case, you were running for far too long and swam in the process, no rules were broken either since its been done from a window of a stationary vehicle. I don't appreciate the fact that you took it straight to forums and framed me out of context, we even told you in /b that it was desync, tasers are not meant to be used in active shootouts and it just was not the case what so ever here. Here is my POV for the desync: Thank you.
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The REAL reason ECRP is in it's current state. (Opinion Piece)
PenguWin replied to Marksy's topic in Forum Suggestions
I believe many points made are valid and don't need further elaboration, especially the FM/LFM Civil war going on. Aside from the current gameplay experience, especially LEO/crim balances. I'd like to point out some concerns outside of that field that are behind the state of the server. Development I believe development wise, like stated in the original post fell down to be 10% of the issue right now from being something everyone looks up to and wanted to see. Everyone suggested decent things that will bring the server to a good state, when it comes to developing the server, but reality has it that none of will happen anytime soon if things remain as is. People are looking at other issues to be addressed because they've given up in making development suggestions; they'll either end up archived without you knowing or completely ignored even if you got the whole server to upvote it. From the outside, the entire server's development rests on a team of two. This isn't a knock on their skill, but it's an impossible workload. We have so many suggestions and so many problems that need dev fixes, but they all go into a black hole because the people in charge of the code won't or can't open part of it up. We have a massive community full of talented scripters and developers who would likely be willing to contribute, even on a volunteer basis, to help fix the server they love. Instead, we're stuck in this loop where Faction Management, staff, and players can all talk about change, but no one can actually implement it. You can put all the roadmaps but reality has the majority has lost trust in seeing them being completed. As small and insignificant it is now, when you see this coming from the very foundations of the server hiarchey, everything above it will fall down. Moderation Team & The report system Have all the good intent in the world but god forbid you criticize the staff team. Ask them about a certain report not being taken in game and they'll openly tell you that they saw it in game and ignored it. Criticize them for it and you'll get the classic "Why don't you apply and see how it's like?"; We all know that they get petty reports all the time but when your staff team says things like that, something has to be looked into, what's the point of in game reports otherwise? The toxicity is built up from people making petty reports and the staff team losing more and more interest in taking them because of it. I believe Marksy nailed it with his description on how to identify these type of reports and have a clear borderline. We have forum reports that are 10 days old now; people get demotivated to write one out because we question if it's even worth our time anymore. Especially lately with the amount of LEO/Gang fights that conclude and if they win/lose they go straight to forum reports, it created a toxic mentality for the player base as well. I beleive others on the thread made good suggestions, look into making in game reports for cheating/bugs/questions and no more, having forum reports should have serious punishments and not just a slap on the wrist. This will speed up the whole process and discourage rule breakers. After all it's not a real life job, you're volunteering and if you hate what you are do then it is genuinely concerning. Adding more to forum reports, there are many inconsitencies with handling. You have Case A that is exactly like Case B and both end up in different outcomes, because they're handled by different moderating team. If you appeal it, you appeal the decision to the same people who made the decision, so what's the point of that? Appealing to the same person or team who punished you is not an appeal; it's a formality. It's a closed loop with no accountability. It's like being told you can appeal a judge's verdict, but only by asking that same judge if he'd 'pretty please change his mind.' Of course the decision will almost always be upheld. It Is the number one source of "Staff Bias" accusations. This inconsistency is what fuels the "staff-hating" and "bias" toxicity. When a player from a 'random' faction gets a 7-day ban for something a player from a 'staff-aligned' faction got a verbal warning for, the only logical conclusion for the community to draw is favoritism. With the current system, there is no precedent. An accepted report verdict doesn't stop anyone from doing the same thing, because they know they can just roll the dice and hope they get a "nicer" admin next time. TLDR; I personally believe everything stemmed initially from the lack of development and spiralled into become a cultural problem. 2-person dev team leaves critical fixes unaddressed, causing players to lose faith in any roadmaps. Which then fuels the moderation crisis: a staff team, burnt out by a toxic "report-war" culture they enabled by not punishing petty reports, has become defensive and unresponsive, with forum reports now 10+ days old not resolved. This entire system is fundamentally broken by inconsistency, making accusations of "staff bias" the only logical conclusion for the community. Ultimately, with an appeal process that is a "closed loop" in other words appealing to the same person who punished you and no clear precedent, the rules are just a "lottery," which is why players are so demotivated. -
The REAL reason ECRP is in it's current state. (Opinion Piece)
PenguWin replied to Marksy's topic in Forum Suggestions
Spot on, even as an LEO main, glad to see someone speak up about it all. -
You're essentially promoting the idea of a Cops Vs Robbers server and killing the idea of other RP areas/factions, most of which crims grind to get their money up from. -1
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Hello, with the recent taser changes I’d like to ask for some ways to improve the quality for RP overall. I believe there is another topic about this somewhere but I was looking forward into adding game mechanics into it and discussing the taser specifically. since police tasers were given a 2 shot limit, its not ideal to use the baton to knock a suspect out after resisting 3+ taser shots from multiple officers and essentially forcing RP. realistically, no human should be able to continue running after being tased after 2 times. Therefore, a small revamp would be appreciated. before this turns into a leo vs crim discussion I’d appreciate if you can hear me out till the end. 1. Add the ‘dizzy effect’ after being tased over two times, the chance to be knocked out like taking excessive pain killers. The more you get tased the more it renders you to be knocked out and fall dizzy. If you have an escape solution nearby like a friend trying to pick you up this would be an ideal way to RP trying your best to reach them. 2. play the minigame of stumbling over like the one that appears when you run too fast in a house robbery. That way it allows more room for creative and realistic rp experience or both in one with appropriate balance. Not a developer so I wouldn’t know what really works here but im sure its doable. While not ideal for crims what was mentioned above, if you are a resisting arrest demon looking into 1. illegal vests/clothing which have electric insultation effect, that wear out like gloves, having the ‘wear’ of the vest/clothes be the probability a taser strikes you. This also adds a room for criminals who use drugs to escape on foot, and is creative overall. 2. Being in possesion of such immune clothing subjects you to a new possesion charge of it. That way you give a proper chance for criminals to escape being detained while keeping the experience for both sides. I believe these balances are good for all parties and maks the whole experience better for all. Of course, I’d love to hear out what everyone has to say about these recommended changes.
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+1 for cooldowns on /b , have it around a minute or so. Either you say something important or you dont, prevents spam and ooc toxicity. if there is an admin situation on going at a scene the pov of conflicting parties can be discussed in private with an admin.