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Marksy

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Marksy last won the day on April 16

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About Marksy

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  1. An idea that was floated by my faction during our latest meeting with handlers that I believe would be an interesting addition and create a lot more roleplay opportunities for people would be if a system was implemented to make the upcoming criminal faction exclusive clothing be only available to the faction who it belongs to, now hear me out... I know in the past a kind of faction locker has been suggested but I believe it would be unfair to be able to just spawn your clothes when the rest of the server who aren't in GOV factions wouldn't have this ability. However to counter this one of the three options could be implemented; A faction locker not quite as I just mentioned but it's kinda like a store interface so only the faction tied to it could use it and would be able to purchase their own branded clothing that way they'd still be paying like regular civilians would but only that faction could purchase their own clothing. An NPC attached to your turf could have this same effect, selling the clothes but exclusively only your own factions gear again at a cost (figured this might be easier script wise but idk) Or finally available on import with the black market again only specific to the faction (Lost can import Lost clothing, Rooks... Rook clothing, you get my point. Anyway the reason I'm suggesting this and I believe it can bring further RP is laying a claim to your factions clothing in a more personal sense, in terms of the Lost it makes 0 sense that any random can just go buy a Lost branded kutte at any clothing store, they'd be custom made and stitched, same can be said for every gangs apparel. Now where I think this makes it more personal is if you're the only one able to purchase your own factions clothing, then if you find someone wearing it, or someone bragging about having for example a Lost MC kutte, you'd know that they've robbed/killed a member of your faction to acquire such an item. Faction clothing could almost be viewed as trophies in a sense in that regard, and could lead to more RP scenarios where you'd be inclined to find a way to get that item of clothing back from someone who has wronged your members. Just a thought anyway, I personally believe it makes way more sense than a random new player on a city bee repping any gangs clothing (when the clothing update inevitably hits the shelves)
  2. You're in my thoughts mate, stay positive! Always had good interactions with you and you're a good lad, sending my love to you and your family!
  3. There has definitely been a few in recent times, I won't name names but I know for a FACT there has been more than one.
  4. I have to admit the amount of LEO players on here saying how it isn't about W's or L's it's about the RP is pretty laughable considering the vast amount of resources they have to basically ensure a W most times, not to mention the map changes over the years to soley accomodate LEO's taking less L's for example the recent swimming rule because they don't wanna lose you in a chase or when they blocked off the train tunnels and bridges around paleto and señora freeway areas to avoid people losing them via those means during pursuits. The server scripts, rule changes and map updates has been edging more and more in LEO favour over the years than anything that would benefit crims in a Crim Vs LEO situation.
  5. I will partially agree with you on this, sure it doesn't make sense for hardened criminals to make IA reports, unfortunately though it's the only way LEO's can be held accountable on both and IC and OOC level for wrongdoings towards criminals. Sure you could kill them but it achieves nothing really.
  6. -1 this basically says, please take away the only IC accountability that we have so I can do what I want with no consequences.
  7. +1 on all of this Any -1's probably want people stood at the dealer selling their packs individually so there's more chance to rob players selling lmao. Think all of these are sensible suggestions honestly.
  8. Pretty self explanatory, allow us to be able to store items into a safe when it exceeds the player inventory volume of 50, for example a crate that might have 60 weight, be able to pick it up and store it into a safe or toolbox or whatever storage you may have within a property.
  9. The way labs are now is ideal, promotes more activity and more RP between groups, sure it results in fights from time to time, it's the nature of the beast. How it was before consisted of 200 people on the server, 60% of them hold up in their properties churning out money, if anything promotes "clap culture" it's allowing players to make millions hold up in their houses watching netflix and passively cooking, then using said millions to buy an arsenal and rolling around looking for fights. In my opinion everything is fine the way it is now!
  10. Some bloopers; https://streamable.com/x2kfqa https://streamable.com/x4vza9 https://streamable.com/nkf86c
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