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Posts
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Joined
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Last visited
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Days Won
3
Everything posted by Hubie
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I don't necessarily agree that it should be removed entirely but recoil should be added and it should be quite a lot of recoil. We are playing an RP server at the end of the day; every gun should have recoil.
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#bringbacknorth
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I agree Lewis!
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Force first person all around and add a drive by recoil script
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Remedies against K9s / random pull outs for seemingly no reason.
Hubie replied to Mortem's topic in Criminal Suggestions
"Reimagined K-9 roleplay to allow for a fair chance that the K-9's "sniff" is unsuccessful. Essentially a 50/50 /dice if the sniff would be successful or not. Tightened regulations for K-9 use and added further restrictions for fairness. " Was this not added? If so, I have no idea what ur complaining about, if you don't want to deal with it, be smarter, I haven't been involved in K9 RP in well over 6 months, it's usually just GND telling me to step out of the vehicle, I'd much rather have a 50/50 then just straight up getting arrested, sounds like ur reaching here -
-1, you can hardly find people now, I couldn't imagine how it would be if people were AFK cooking inside of a property no one can access.
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what more would you like? all the evidence is there, it can't be that hard to fix, there is nothing else I can provide to show the bug.
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that is literally how the server works rn
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Not necessarily.... you are still able to hold with other factions and your friends. The only thing the backup breach rule does is prevent you from seeking back up from other factions when you are in need of it. It's only stopping you from pushing with another faction, which I also don't entirely agree with, if 2 gangs are holding, in my opinion, 2 gangs should be able to push. This is just my opinion on things, removing the rule would be worse for everyone, adjusting it slightly will make a lot more people happy.
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I agree with everything here except removing the backup breach rule. I do believe the rule should be adjusted/ changed but it shouldn’t be entirely removed, i feel if that rule is removed entirely, the server may get worse than it already has. Would just be 3 gangs pushing 1 so they can “win”.
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Currently you can only wear one accessory in the "hat category". My suggestion is to be able to wear multiple accessory items at once that are in the same category. For example, I should be able to wear a beanie and reindeer antlers at the same time. Same with earrings, you can't wear earrings and a radio at the same time due to them using the same slot. The only suggestion I have for this is to add more slots that can be used. Pretty simple suggestion and I believe this would be quite easy to do. I'm sure this has been suggested in the past, but I thought with it being winter it would be good to re-suggest it due to more people wearing hats / accessories.
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Date and time (provide timezone): Game Edition (Legacy/Enhanced/both): both Character name: Hubie Ting Does this issue appear again after a full game restart?: yes How many times did this issue appear for you?: always Issue/bug you are reporting: AP durability is incorrect. Expected behavior: to display the proper durability Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: The bar appears to be 200, but when on it's only 100. https://ibb.co/Mk4hQRK9 Vehicle license plate number*: !!!!!!!!!!!!!
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Either fix the system or remove it, simple as. This doesn’t do anything but nerf crims once again and the only people who like it and pushed for it were cop's.
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So, if I were to go and repair a gun that is the lowest of the low, that has never been repaired before, what would the max condition be...?
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no, you really can't.
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Amazing suggestion, myself and I'm pretty sure the entire criminal player base have had to deal with this for far too long. Cops going on roofs miles away, where rifles won't reach and you cannot get on without a helicopter, or cops circling an active shootout in the heli, flying around sniping anything that moves, and yet there's nothing you can do to stop it or counter it. I wouldn't say remove the sniper completely, but something should be changed. +1.
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good suggestion, too bad it'll never happen. Any suggestion about "nerfing" LEOS will never happen.
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Guns should decay 50% when owner is injured with it in his hand
Hubie replied to alexalex303's topic in Game Suggestions
PD going on alts and bringing back a faction isn't changing Crim RP -
Guns should decay 50% when owner is injured with it in his hand
Hubie replied to alexalex303's topic in Game Suggestions
crim RP might be the worst it's ever been bro im ngl -
Date and time (provide timezone): unsure Game Edition (Legacy/Enhanced/both): Legacy (don't think it matters) Character name: Hubie_Ting Does this issue appear again after a full game restart?: yes How many times did this issue appear for you?: it will happen anytime you try to do it. Issue/bug you are reporting: When repairing a gun, it does not take it to 100% durability, even though the weapon durability bar is full, the gun still jams and is lower than what it says. Expected behavior: The gun will repair to 100% after being repaired. Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: https://imgur.com/a/iS0tzEs (let me know if you need a different link)
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i just lost 1000s of euros of credits :(
Hubie replied to Ritchie Stones's topic in Game Suggestions
what are u on about -
reducing import prices by 50% is absurd. There are far more issues than import prices.
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I really don't think import prices are an issue, you can cook in a lab for 30 mins and buy an entire kit. -1 +1
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The REAL reason ECRP is in it's current state. (Opinion Piece)
Hubie replied to Marksy's topic in Forum Suggestions
https://streamable.com/ynfqql -
I agree with this to an extent, removing the rule completely would not be good, changing the rule would be better. +1