-
Posts
190 -
Joined
-
Last visited
-
Days Won
1
Mortem last won the day on December 7 2022
Mortem had the most liked content!
Reputation
180 ExcellentAbout Mortem
-
Rank
Collaborator
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Mortem started following Criminal Roleplay - DM Rule & Backup Rule , OTF - Backup breach, NRP Ramming, DM, ID22 - CL , Earl_Mud - Backup Breach , make drive-bying less easy and 1 other
-
Remedies against K9s / random pull outs for seemingly no reason.
Mortem replied to Mortem's topic in Criminal Suggestions
You are completely disregarding the point of this thread, the point is to stop random pull outs with no real reason, not consequences of being a criminal. I am simply comparing the consequences/losses of random pull outs for no reason to NonRP robbery, the losses in terms of valid roleplay have nothing to do with the suggestion, which is to add remedies to LEO's pulling criminals over and essentially searching their vehicle for no reason. I understand why you have issues with adding such regulations. -
Remedies against K9s / random pull outs for seemingly no reason.
Mortem replied to Mortem's topic in Criminal Suggestions
I'd like to re-iterate that the point of OOC remedies would be for criminals being pulled out of the vehicle for seemingly no reason. Not for doing "dumb stuff". I'm talking about being pulled over and told to exit your bike and searched for an improper U-turn or something like that, which makes no sense and shouldn't happen, but is difficult to enforce at the moment. -
Remedies against K9s / random pull outs for seemingly no reason.
Mortem replied to Mortem's topic in Criminal Suggestions
I believe you have misinterpreted this post, I have not done this because of the actions of any single player, I have not mentioned the names of any single player and the last thing I would want is to single any player out. I don't understand how me making a suggestion is "not healthy for yourself or others". I do value your opinion, but you have provided no opinion towards the actual suggestions in the TL:DR. I can promise that this is not my personal issue, and is an issue that has been brought up by many players on the server- not just me. You are 100% entitled to disagree with my opinion, but claiming that my suggestions are "unhealthy" for the server is a close-minded approach, I would never say that your suggestions are unhealthy for the server because I believe this server has been bettered through the years through suggestions from all types of players, whether they are right or wrong, discussing it is important. Not just brushing it off as "unhealthy". With that being said, I ask you once again, what do you think about adding remedies to K9 sniffer dogs such as smell-proof containers, do you think that is a good idea, and if not, why? You claim there is little to no loss for criminals, what difference is there between losing your items from a NonRP Robbery and a NonRP / Random pull out from your vehicle by a LEO? -
+1 even though I don't think recoil will change the drive by mechanic/usage drastically.
-
Remedies against K9s / random pull outs for seemingly no reason.
Mortem replied to Mortem's topic in Criminal Suggestions
Not too many times, but I am 100% sure that 0% of the times it was diced. Also, Mr HobGoblin, I want to make it very clear that this post has been made with the intention to better the server (from my perspective, so who knows whether that is what's best for the server or not) and is not intended to harbor any hatred / accusations towards any police officers. As for being pulled out for seemingly no reason, well, lots of times. -
I believe that there should be a way to avoid being detected by Sniffer Dogs. This post has been brought on because unfortunately I am repeatedly being pulled over for extremely small violations, thinking that I'm good and that I should just be getting a ticket, only to be greeted by many many cruisers, helicopters and things that make evading otherwise nigh impossible. When the officers come to my vehicle, and I have 200k worth of shit in there that I have grinded hours for, and they decide that they want to pull me out and sniffer dog my vehicle for reasons that I'm yet to understand, I have zero possibility of doing anything about it. I just heard today that they have added a ./dice requirement for the dog to maybe not sniff things. To quote: "Reimagined K-9 roleplay to allow for a fair chance that the K-9's "sniff" is unsuccessful. Essentially a 50/50 /dice if the sniff would be successful or not. Tightened regulations for K-9 use and added further restrictions for fairness. " NOT ONCE SINCE I'VE COME BACK HAVE I HAD THE OPPORTUNITY TO DICE! NOT ONCE! I did not know about this rule, and it should NOT be MY responsibility to enforce this rule, it should be the officer on the scene! Anyways, I think that even the ./dice implementation is simply too unreliable, I don't think it's fair that I can lose hours worth of grind because a PD officer wants to K9 me for no reason, and I lose because I'm out of luck. I think that there should be an item/script added into the server to make it possible for Crims to hide the smell of guns/drugs in their trunk/glovebox. For example, some kind of smell-proof container or smell-proof hidden compartment in the vehicle that criminals can import/buy. Secondly, I think that pulling people out of a vehicle for no reason and searching their car for no reason should be considered NonRP, and should not be handled ICly because the consequences of IC reports on officers are simply minimal. My reasons for this are thus: - If I am DM'ed by another criminal, and I lose everything in my vehicle, I still lose LESS then being pulled out of a vehicle and searched by an officer for no reason. - This is because I am getting jail/fines + losing all my stuff. - What is the difference between me being robbed by another criminal for no reason in broad daylight at parking, and being stopped at parking for a traffic violation and being pulled out of my vehicle for a "search" for no reason? - It is simply NOT FUN at all to be pulled over, and pulled out for NO REASON and losing minimum 70k worth of stuff on a daily basis just because the officer feels like searching my car. There is no roleplay involved, and no counter-measures because 90% of the time there is no reason for being pulled out. - 99% of the time the WHOLE REASON that I'm being told to leave the vehicle is to K9 me, how is that fair! What roleplay does that create for me! I simply think that because of the huge losses incurred, there should be some OOC remedies. TL:DR - Create a way for criminals to avoid K9 sniffer dogs smelling their weapons/drugs. - Create some OOC remedies for officers removing people from vehicles and searching their cars for no/very small reasons. I know that there will be some people who agree with the first suggestion, and not the second, or vice versa. I ask that you don't allow the two ideas to come as a package and treat them separately. Thank you.
-
+1 I know FM added the Back Up Breach Rule in order to allow new gangs to have a chance against gangs teaming up however they have since: - Made it easy for gangs to get Mk2s and heavys and APs - Introduced like 7 drugs that give you an advantage - Introduced the leveling system (for drugs among other things) which helps only people who can cook easily (big gangs). - Guns jamming (not too familiar with this one but basically you need to get new guns and shit) How do any of these rules help new players? How do they motivate new players to play more? When Timmy the New Player tries to cook, and he gets robbed by a 10 man zerg who all have Mk2s, 100 APs, Heroin, Steroids, Marijuana, and Methodone, is he going to want to play anymore? Furthermore, Timmy makes less money than these players for cooking, and he likely only has a pistol. At this point, back up breach only limits small gangs from teaming up, because big gangs are not going to be teaming up anyways. It certainly does not stop big gangs from terrorising newer players, as the current state of Criminal RP has very high barriers to entry for new players (In my opinion).
-
gfx Interested in a signature? Check Sico's GFX Shop!
Mortem replied to Sico's topic in Videos & Screenshots
Big man ting this guy will deliver the best quality graphic design you have ever seen in your life so quickly that you will ask him how the fuck it is even possible. Thank you Sico for making the best banner in ECRP history specifically for me my darg and obviously he bussed me that discount only £5 cause hes my guy -
I believe there is a misunderstanding, there is certainly no more then 2 gangs in ECRP right now who can produce 15+ members at one time, secondly, for smaller gangs, it is very simple, it will lead to RP that will either force them to team up, be smart (such as waiting for the aftermath of the fight or attempting to steal the loot in another way), or other methods that should be available through RP. Secondly, 'massive shootouts that do not bring any sort of new RP', and the fact that the server has not 'changed enough in a positive manner'. The reason the server hasn't changed in a positive manner is because there is absolutely nothing for crims to do, the number of crims on the server has RAPIDLY, MASSIVELY decreased, while the number of LEOs has increased in inverse proportion. If you want to make a positive change to the server, you have to try new shit, what's worse, trying new shit and failing or doing absolutely nothing and continuing to fail anyways? @IAmTurtle Would you rather watch the crim count dwindle to zero without trying anything? WHAT IS FACTION MANAGEMENT DOING? I don't understand, we were promised changes that never happened. I genuinely do not understand what is so difficult about introducing RP opportunities to Crims? Is it that hard that it takes 4 years to come up with an idea, or is it simply the fact that no attempts are being made. SCRIPT SIDE: There is already a script for drops, that's all that is needed, the rest can all be done ICly. Tweaks: There shouldn't be heavy weapons in there, maybe one rare weapon like a sniper and the rest should be money or drugs. 'This does not bring any new RP' - Gang A has 5 people, Gang B has 5 people, Gang C has 5 people and Gang D has 20 people, it is only natural taht Gang A, B and C would attempt to team up to bring down Gang D in exchange for a reward, at the moment it is literally impossible for other gangs to compete against bigger gangs due to back up breach, this is the duality of back up breach, as it was intended to stop big gangs rallying together (against PD of course) but in reality it just stops smaller gangs from teaming up against bigger gangs, solidifying the monopoly that they have. Since drops in cayo perico would be an event, it would introduce a possibility for smaller gangs to work together while avoiding back up breach. Finally, I'd like to say that over the 5 long years that I've played the server I've rarely EVER seen Crim Suggestions even get taken seriously by admins.
-
Now that boats work we should use Cayo Perico, every gang gets a message from cartel, "Our shipment of goods has been taken by the blah blah blah cartel, we need you to retrieve it, which ever gang gets it and brings it to blah blah blah can keep it." I think a drop with some rare weapons like snipers, stingers, a bunch of .50s and overall something that's worth sacrificing 50 guys with heavies would be fun. I'm not sure how PD would be involved in all this but I'm sure they can and will figure out a way to involve themselves.
-
Ti qifsha ropt npidh po qfare 3m
-
Thats fucking shit @OsbornBeg u pattern that
-
+1 also please add fake number plates so that you can speed as much as you want without getting fines aswell as not get stopped by fed
- 29 replies
-
- criminal update
- development
-
(and 2 more)
Tagged with: