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Mortem

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Everything posted by Mortem

  1. Without assets, most criminal roleplay in this server is impossible/impractical to take part in. ECRP being so competitive is part of what makes it so fun, let's not lie. The main goal of ECRP is to provide fun RP storylines, I agree. To answer your question, people grind for assets in order to participate in these kind of roleplay scenarios and fun interactions such as PVP, cooking drugs, chopping cars, house robberies, bank robberies, gang politics. Without these assets, it just simlpy wouldn't be as fun.
  2. +1 Intervention on an OOC level is not really a necessity here, what is needed is a positive push in the right direction in regards to IC roleplay opportunities and developments between criminals factions in general that provide something new and not the same old spin labs until you get arrested.
  3. +1 Criminal roleplay is dying for a reason and this is a major part of it in my opinion.
  4. Date and time (provide timezone): Around 8pm BST Character name: Ramiz Bashkimi Issue/bug you are reporting: I've noticed that when being shot at a particular angle or distance, you are unable to see the trace of the bullets (regardless of suppressor), the blood from being shot/the impact of the gun wounds and also the gunshots are completely inaudible. Expected behavior: Usually, you would hear the sound of an AK-47 screeching through the sky as well as the wind-trail from the bullets hitting you, and the blood splattering from your own body. Evidence, notes worth mentioning, steps to replicate: https://streamable.com/bi7jwv - Upon initially viewing this footage, I had genuinely believed someone was cheating against me, it was only once a fellow player noticed that there was someone shooting me from behind the rocks did I notice that this was not in fact an instance of cheating, but a glitch. - It is worth noting that this is a potentially game-breaking bug as you should be able to hear any sort of firearm loud and clear, and the combat system sort of relies on knowing where you are being shot from via sound/bullet trails - I have no idea why this has happened but maybe it does have something to do with players being in the water and then emerging on land / the distance from the actual island.
  5. Mortem

    Vory v Zakone

    https://www.youtube.com/watch?v=RgKAFK5djSk&ab_channel=WizKhalifaMusic
  6. Let's be real here, the majority of criminal roleplay REQUIRES a gun. I agree with the fact that you should be able to find other things inside the glovebox of stolen cars, however I still insist that guns should be able to be found, what use does a car speaker have to a new player who can't even afford a warrener? Guns (Maybe not .50s) would be fun as it's a start for new players to get used to the server, they will learn the hard way that you can't drive around with a gun on your back, that you can't fight 20 guys at once (You will get smoked!). They can also sell these guns to make a bit of cash, as guns are extremely high in demand especially amongst new players. They also open up opportunities to hit stores and other robberies.
  7. Add some weapons to NPC cars. I think it would be a great addition as it creates another incentive for people to steal NPC cars as well as giving new players a way to find guns. I've found it is very difficult for a new player to start up on the server and as a criminal I believe this would be a great addition. Something like a 1/20 chance for a Combat Pistol / SNS / .50 to be found inside a vehicle. Perhaps heavies in the boot, but this would obviously have to have like a 1/1000 chance and is quite questionable.
  8. +1 I already made a post on this and I was told that they'd be 'back soon'. That was like 2 months ago.
  9. First of all, public drug labs are not profitable ENOUGH. If I am not with atleast 10 people I will not risk holding a drug lab for over 30 minutes, 100k an hour is worse then what private labs made, they should make it like 200k an hour so that even just by being there for 10 minutes you can make a cheeky 30k, making it good for new players as it doesn't require a long time to hold down. You're also forgetting that this 100k per hour is only for ONE person, where as private labs could make 100k an hour for 40 people at the same time with seperate labs. 3x drops isn't just about money, you can lower the price. Previously you could have like 10 people cooking every day for a gang which would be enough to make sure dealers are satisfied, where as now the production from these drug labs per hour is the same as 1 private lab with 24 tables, meaning that there isn't enough to go around. Either increase the amount of influence drugs give you or increase the output.
  10. Make it so that public labs drop 3 drugs instead of one for the same amount of ingredients, then you'll have further incentive for official factions to hold drug labs as well as make it plausible to keep up with the demand of dealers.
  11. I like the new update but I think some things could be done better: Buff plants, increase the plant drop rate or add ingredients back to labs. Currently, cooking at labs is simply not profitable: It is impossible as a new player to go there during peak times and cook drugs, and it's not worth the risk. A bunch of my friends have attempted to start playing the server, but have stopped due to the fact that there is quite literally not much you can do if you are new, if you go to labs you will get robbed, store robberies you will make maybe 5k in 15 minutes with extremely high risk and with the new house robberies maybe 20k in 1 hour. Inflation has been increasing, it now costs literally 1k for a sandwich and 1k for a heal at MD and like 300k for a 1g. AND YET, there has been no increase in the amount of money made from store robberies in literal OOC years. Make store robberies profitable, make house robberies profitable, the finding guns in house robberies was a great addition however I think the chances should increase to the point where new players can farm like SNS pistols or some shit.
  12. +1/-1, - Originally I would have said this is absolutely necessary, however, I believe it does bring an important risk factor to criminal RP. To keep things balanced maybe implement a "concealable holster" which is illegal, and thus only obtainable through criminal drops and takes up around 5 inventory volume, which when in your inventory would allow a firearm to be concealable and only in this case. Thus only a limited amount of people would be able to conceal their firearms, unsure how this would work with development though.
  13. Potentially add a ./dropbody in a factions warehouse at a certain tier, perhaps with the requirement of a certain amount of members with BLS or something, idk, makes it interesting as gangs that are affiliated highly with Cartel are certainly considered to be very powerful and would have their own hospital / infirmary at their HQ's. Just an idea, I'm not really sure about the specifics, I'm sure the staff team would know better if this is easily implemented, if it's good roleplay, or at what tier to add it at.
  14. 700k - Ramiz Bashkimi.
  15. I didn't even see the new development, you're right.
  16. N/A On a further note, though, make heavy pistols, SNS pistols and combat pistols concealable so that they actually have a use. Not many people pick these guns over the trusted .50, it would be interesting.
  17. 225 players are in SD and PD. Some of them have alternate characters in criminal gangs however as the statistics show most of them don't, we can't force anyone to roleplay what they don't want to roleplay but as it stands the sheer disparity of numbers between legal and criminal gangs is the highest it has ever been. Would reducing the player cap to 25 really work? How often do you see a gang roll around with 25 active members?
  18. +1 cold idea to add a dark web advertisement service for selling anything maybe this could also be used for screenshots ICly especially for hood gangs around strawberry to stir up beef between gangs
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