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Posts
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Everything posted by Mortem
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Ramiz Bashkimi sent a menacing message towards the opps in order to celebrate the creation of the gang.
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Looks like we have a new era in Eclipse where the gangs that used to run the server are all gone. Me and Dimitri had beef a lot of times, whether it’d be in prison with fists or at labs with guns. As a goblin and as Ramiz Bashkimi I thoroughly enjoyed the Russian Roleplay experience. Goodbye to the Russian Mandem.
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Free the mandem, free the pagans too. It was a good run, my first official faction and a lot of firsts for me, taught me everything about big boy crim life and I love all you man for that. It's sad to see another faction go, we'll see what the server has in store for the ex-goblins next.
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Thank you ECRP management for making the Kamacho useable again
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Absolute chad faction, excellent RP included.
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+1 Although I believe there is room for discussion on what level of backup from other gangs should be allowed, and a limit on how many gangs can be called to back eachother up, I still think this rule should be changed immediately.
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I understand what you're saying, and pardon me if it seems as if I'm trying to insult pretty much the oldest faction on ECRP, and unfortunately, as much as I would like for there to be some sort of way to create rp opportunities in quicker time, I don't think the player base of ECRP would want to wait that long, however you are right in saying that these experiences are none the less RP opportunities. Thus perhaps a compromise could be made, for example when officers are not active on the impound for 5-10 minutes a command can be used to make the process automatic - something like this, as this point it's becoming more of a hindrance than it is beneficial for RP. Side note, forgive me if I'm being closed minded, but there are simple close to no realistic 'alternative methods of escape' from PD bar vehicles. As for mechanics, you stated earlier that RP simply doesn't work if both parties don't make an effort, thus mechanics not coming simply means no RP, which can be solved with automatic kits, sold by mechanics as I mentioned to substitute this RP, removing the "risk of getting robbed, killer or their trucks stolen.". Not to mention not all drivers who need a repair are at blame for stalling their own engine, and all of this still doesn't change the fact that activity based on timezones has a massive effect on your waiting time too, and no amount of realistic RP or 'practical' accidents are going to fix that, which is why I am making this thread, to make RP smoother and more enjoyable for everyone, even PD as you said yourself they don't even enjoy going to the impound (sad but the truth.).
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Let me not lie the roleplay of FSO is certi.
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So being a fairly old player on ECRP, I've noticed on recurring sequence of events that literally drives me to want to log off and here's my ideas on how these could be fixed and made a LOT less tedious. I understand I have no right to speak on the behalf of the community as a relatively unknown player but all I'm asking is for the staff team and developers to actually review these small game fix suggestions with an open mind. Thank you. 1. PD waiting times, (impound waiting times, fees, getting stuff back from jail and DOC.) I'm just gonna cut to the chase, getting arrested, regardless of whether you go to PD jail or DOC will end up in all of my stuff being taken at the time, stuff which sometimes I really just don't want to go and buy from the store again. You can obviously get these items back at front desk, however from my personal opinion and experience, I am yet to see any considerable basis of PD doing desk jobs and staying inside the station, DOC being much better as those who work there have to mostly remain in the building, but still bad from my experience. I recall having to wait, no bullshit, OOC hours, yes hours, trying to just get an officer available who can come and give me my stuff back, which takes usually less than one minute. This stems from the OOC problem of PD disregarding RP and instead having the whole department, swat, and supercars brutally ram and shoot at a lone citizen with a .50 on his hip, but that's a debate for another time, as I've seen many officers just literally run away from me when asking to un-impound my vehicles or get my stuff from PD. From my experience, this has always been the case, so why not just automate these processes, like paying for tickets and save everyone loads of time that could be used to RP instead of AFKing for hours? Now when, you've finally got your GPS, radio and can now leave, you call a taxi, or call your boys and make your way to the impound, where you have to, guess what, wait another, from my experience, 20 minutes - 3 hours to get your vehicle. That's of course assuming that your license isn't suspended, which it most likely is. Anyways, if you have a decently priced car like myself, get ready to pay a hefty amount of money releasing this vehicle. unless it's been secure impounded which happens 1/20 times. Impound prices should be decreased, as you shouldn't have to pay this ontop of the fines from PD you already have. Same thing, and it honestly also depends on the player base too, but why should someone have to wait 3 hours just because their timezone is a little different, or because PD can't be bothered to come. The RP required to unimpound the vehicles is mediocre at best, if you can even consider it RP at all. I would like to push the suggestions to like make these two processes automated to save everyone some f***ing time, 'scuse my language. 2. Mechanic waiting times, (particularly mechanics coming to you when your vehicle is stalled). Again, this depends on the player base, as I've had experiences where I'm waiting upwards of 5 hours for mechanics which ultimately never accept my request. There's already a small amount of mechanics in the game, and it just takes a ridiculous amount of time for them to come. I'm not going to elaborate as threads such as this one have already suggested fixes for htis problem. - https://forum.eclipse-rp.net/topic/53446-vehicle-mechanic-repair-tool-kit/ This thread is 7 months old, without a single shred of feedback from staff or developers, so I'm simply confused, is this just being ignored, and if so for what reason? I would appreciate any and all feedback from devs and staff on this thread. Thank you for reading this long rant like suggestion.
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+1, it gets to the point where it's just plain unrealistic, there's no IC reasoning for having such a small fuel tank on such a large car like the Kamacho, not to mention the rate which fuel is consumed is also unrealistic, it makes the Kamacho and bikes useless, I don't see the point of making it happen.
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+1 Honestly the fact that standing around fishing makes more money then drugs is shocking, at the very least, drug prices should increase quite massively, the prices of tables and ventilators are also very high making it very difficult to start cooking, needing a space, 10+ tables to make it profitable, and ventilators. I would appreciate the staff team adding something that made CrimRP feel more realistic, a top gang member should not be running out of money!
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Recently, I was arrested for having a weapon on my hip, though I actioned to hide it. For a roleplay server I find it unsatisfactory that crims are unable to hide unlicensed firearms that they realistically would definitely not carry around in broad day light, especially in front of officers. The officer's don't care if we action to hide it as they claim as long as they can see it scriptly it is there, I find this very absurd and for a roleplay server this should not be the case. My suggestion is for weapons to be able to be hid rply, potentially as long as a screenshot is provided or something like that. I'd like to know what people think about this, as someone who has only recently started properly playing, I'm sure it might have been brought up in the past. Naturally, certain weapons such as heavy's are not eligible for this rule if it were to be added, as they are far too big too hide. Weapons like Uzi's, and all types of pistols should undoubtablely be able to be hidden. If possible, maybe even add it to the script as well as new laws; If you have a license, and are carrying a firearm that is concealed, you can be arrested for it. Most gangsters and criminals carry concealed weapons, shown in the pictures below: As you can see, this person isn't wearing overly baggy clothes and they are still able to conceal such a weapon, the fact that even with baggy clothes EclipseRP players are not able to do so is NonRP and very unrealistic, though I understand that some things are just not possible, if this were to be added to the script, this would mean that searching or robbing someone who does not appear to have a gun brings a real danger to it, and people cannot metagame and rob people with guns on their hips purely because they have seen the gun beforehand. Thank you very much, again just a thought, let me know what you think.
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Right now I think it's clear that the old setup was better, maybe the supplies need to refill less but at least before there was actual competition raiding a drug lab. Currently the time taken to make 1 drug is absolutely absurd! Bring it back down to what it was or do what the suggestion says, please EclipseRP!
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+1 Drugs in general I feel need to be buffed in the money making department, the fact that a free lance oil miner with a crate can make more then a fully fledged RV stocked up with tables is not realistic in my opinion.