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MrSilky

House Robbery Contracts

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Posted

I think house robberies are fantastic, and they are currently very refined in terms of reward and time but since dipping my toes back into criminal roleplay, I feel a couple of minor refinements could be made to make them a little more viable and appealing.

1 - Only present the “House Robbery” UI to the player who has purchased the “intel” from the dealer until they either break in, or fail to break in which would then open the UI up to all players.

2 - Add an additional NPC to provide contracts at a different location so that there is extra choice to mitigate the risk of compromised contracts.

I think the suggestions speak for themselves, but having been on both sides (compromiser and victim) I think these balances should be added for gameplay fairness. Realistically, no one other than the player who purchased the contract would know the location unless they tell someone else themselves. Spotting the UI “House Robbery” and acting on it feels awkward and essentially scripted metagaming. Obviously, once the door is either open or failed to be opened, there would likely be evidence (such as damage, open door etc) which would then make sense to show the UI.

As for the additional locations, I feel this would be valuable just to allow a variety of locations to obtain information for a robbery. House robberies are primarily a mid-crim activity and recently, big(er) groups (mine included) have been catching people at this singular dealer and compromising their intel which feels a bit awkward. Of course we could opt to say “we won’t do this” but that also feels awkward if RP naturally results in such a situation - so additional locations would fix that issue.

  • Like 13
  • Upvote 1
Posted

+1

The new "follow people to house robbery and rob them" feels weird and like MG in its current form. Within a week house robberies have went from a mid-risk, mid-reward crim activity to basically a warzone. 

Posted
5 hours ago, MrSilky said:

Only present the “House Robbery” UI to the player who has purchased the “intel” from the dealer until they either break in, or fail to break in which would then open the UI up to all players.

ONE MILLION TIMES YES

Posted

+1 massively on only allowing the UI to whoever purchased the contracts and A HUGE +1 TO ANOTHER NPC. Numerous times poeple just camp on the roofs or across the street and wait for someone to purchase a house robbery and snag them on the way out, It feels very meta that it happens.

Posted

HUGE +1. From crim side they are almost not worth doing if you don't have a group to back you up  and from the leo side its become pretty insane that 90% of the house robbery alarms we respond to now seem to have dead bodies or shooting going on

Posted

+ 1 From both sides. I liked houses cause it was an activity that felt like something petty criminals could do and actually make some money. Now its like almost every other activity on crim side where you risk running into someone camping the area waiting to rob you, or simply not worth doing if you want to make money. I get big gang mentality but there needs to be something for people who aren't here to just pvp and loot wars on the crim side. 

Posted

+1. The amount of times I’ve seen someone wait in the alleyway and follow someone, or have someone camp a house because they see the UI, it’s not great.. 

also be able to purchase contracts up to 2 in game hours BEFORE open, so people can pre-purchase possibly. 

Posted
18 minutes ago, DoubleA said:

+1. The amount of times I’ve seen someone wait in the alleyway and follow someone, or have someone camp a house because they see the UI, it’s not great.. 

also be able to purchase contracts up to 2 in game hours BEFORE open, so people can pre-purchase possibly. 

I like the idea of also being able to pre purchase the contracts. In addition to the other changes. Because lets be honest even just adding 1 new dealer wont help as groups will just camp both.

Posted

The robbery UI probably has to be present to allow police or allies to participate in the robbery situation as well. I recommend getting rid of the UI and changing it to a command based system. I suggest the following:

  • Rather than the UI and the big skull icon marking the robbery, the contract dealer only provides an address, and the player needs to do /setgps [robbery address] to find it, or just find it manually themselves. 
  • Add a new command /checkdoor to initiate the robbery or for others to check for signs of forced entry, or just checking if the door is unlocked. To prevent other crims from going around Vinewood hills and spamming this command at every door, there could be a random chance of law enforcement getting an automated call if the command is used on a house that is not currently marked for robbery saying something such as, "The homeowner believes someone is trespassing on their property, trying to break into their front door!"
  • Ctrl+x can be used to lockpick the front door, just like with vehicles. 
  • Change the Law Cleanup UI to a command such as /cleanuphouse for police to use to get rid of the robbery contract. This command would of course be restricted to on-duty law enforcement officers.
  • Upvote 3
Posted
1 hour ago, Requiem said:

The robbery UI probably has to be present to allow police or allies to participate in the robbery situation as well. I recommend getting rid of the UI and changing it to a command based system. I suggest the following:

  • Rather than the UI and the big skull icon marking the robbery, the contract dealer only provides an address, and the player needs to do /setgps [robbery address] to find it, or just find it manually themselves. 
  • Add a new command /checkdoor to initiate the robbery or for others to check for signs of forced entry, or just checking if the door is unlocked. To prevent other crims from going around Vinewood hills and spamming this command at every door, there could be a random chance of law enforcement getting an automated call if the command is used on a house that is not currently marked for robbery saying something such as, "The homeowner believes someone is trespassing on their property, trying to break into their front door!"
  • Ctrl+x can be used to lockpick the front door, just like with vehicles. 
  • Change the Law Cleanup UI to a command such as /cleanuphouse for police to use to get rid of the robbery contract. This command would of course be restricted to on-duty law enforcement officers.

This is incredibly clever and I like it. +1

Posted
3 hours ago, Requiem said:

The robbery UI probably has to be present to allow police or allies to participate in the robbery situation as well. I recommend getting rid of the UI and changing it to a command based system. I suggest the following:

  • Rather than the UI and the big skull icon marking the robbery, the contract dealer only provides an address, and the player needs to do /setgps [robbery address] to find it, or just find it manually themselves. 
  • Add a new command /checkdoor to initiate the robbery or for others to check for signs of forced entry, or just checking if the door is unlocked. To prevent other crims from going around Vinewood hills and spamming this command at every door, there could be a random chance of law enforcement getting an automated call if the command is used on a house that is not currently marked for robbery saying something such as, "The homeowner believes someone is trespassing on their property, trying to break into their front door!"
  • Ctrl+x can be used to lockpick the front door, just like with vehicles. 
  • Change the Law Cleanup UI to a command such as /cleanuphouse for police to use to get rid of the robbery contract. This command would of course be restricted to on-duty law enforcement officers.

big +1

Posted (edited)

+1 being able to "See the broken door" or "Damage done to the door" is insanely unrealistic if you've ever picked a lock before (Which is what you do to break into houses) you would know damaging the door doesn't happen unless you fuck it up. You already have a consequence for that. Additionally I believe all it does allowing other players to see it or use it in game is feeding the poor RP players in the server. If you can just go around checking doors like that (which again is highly unrealistic) it makes a huge issue for a lot of solo players.

Edited by Jordan
Posted

+1

A few contract NPCs are already in different locations, which I personally rotate through depending on how busy places are. A couple more wouldn't be negative, but with a limited number of houses to rob in general (20k) there isn't really a need to add more. 

I do agree that there shouldn't be a UI floating for everyone to find readily, but that won't stop certain groups hunting through houses with heavy weapons to gain the  40-60k of loot from the on going robbery. Perhaps an adjustment to what is seen, from the UI to /commands would be okay. 

  • Like 1
Posted
28 minutes ago, padpilot said:

Was this suggestion ever looked at, did the devs respond at all? Been a while since the original post, what changes were made from this, if any? 

cheers

Staff looks at every suggestion and considers as much as they can. A lot of it takes time between development and consideration

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