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SteakHappy last won the day on November 21 2025
SteakHappy had the most liked content!
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+1, they're hilarious
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Add a max amount of people that can do activities together
SteakHappy replied to Eliza's topic in Rules Suggestions
-1 If there was A LOT more to do, I could agree. Unfortunately, the pickings are very slim so if I have 10 people on, we need to all 10 be able to do the same activity. -
Burying the hatchet Conflict has always been part of the Mob’s DNA. From the early days of pushing smaller gangs for recognition to the well-oiled machine that they now command, bloodshed has followed the Eastside Mob like a shadow… an inevitable byproduct of dominance. Among all the battles fought and all the bodies left behind, one rivalry always stood above the rest: ESM vs. The Empire. For as long as both organizations have existed, their feud carved itself into the streets. Territory clashes, drug lab ambushes, ego-driven standoffs… every encounter ignited gunfire. There were no warnings, no negotiations, no “maybe this time.” Peace talks were nothing more than wasted breath. Any attempt at a ceasefire was eventually choked out by the next transgression from either side. Yet in the chaos of their ongoing conflict, an undeniable truth emerged: The Eastside Mob and The Empire became the two most dominant forces in the city, albeit on opposite sides of the fence. But the city changes, and anyone who understands real power knows that you must change with it. New organizations rose from the cracks, strong in their own right, hungry for territory and recognition. The old days of clean ESM vs. Empire shootouts were over. Every time the two titans clashed, a third party showed up, spoiling operations, disrupting business, and threatening the messy balance both sides had fought to create. At some point, the conflict stopped being profitable, and that’s when leaders start thinking instead of shooting. So the mob set the table. A High Command meeting at the Eastside Diner. Empire invited. No guns under the table. No shit-talking. Just food, discussion, and the rare sight of both sides dropping their pride long enough to glimpse the bigger picture. The proverbial hatchet was buried. The Eastside Mob and Empire will remain the city’s dominant forces, not as rivals… but as allies. A new era begins, and the city will remember it.
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Guns should decay 50% when owner is injured with it in his hand
SteakHappy replied to alexalex303's topic in Game Suggestions
You have to be trolling -
Guns should decay 50% when owner is injured with it in his hand
SteakHappy replied to alexalex303's topic in Game Suggestions
You're right. On a related note, I recommend that PD have to pay for their cruisers that they perma stall, their pay is cut by 50%, and they pay import price for their weapons. I do not play PD at all, but I somehow feel like I am informed enough to make these suggestions. (sarcasm, because someone will take that sentence seriously.) It IS cooked. Guns jamming when they're in the green, people coming back from temp bans to unrepairable weapons, generally not being able to keep a stash without spending a ton on repair kits, the general bugginess of the repair system itself not showing correct durability % etc etc... There is a reason the pop is so low, and it isn't that PD are leaving. Let's go ahead and nerf crims more. -
Guns should decay 50% when owner is injured with it in his hand
SteakHappy replied to alexalex303's topic in Game Suggestions
Why do certain members of PD OOCly care how big our stashes are? How on God's green Earth does the durability of my guns affect Jason Steel, of all people? Anyways, no. It's already cooked, let's not make it worse. -
+1 and remove /PM as well. The truth is, outside of cheating/desync reports, reports can be handled based on the clip of the reporting party. Servers hella toxic because we all interact with each other OOCly. Discord exists if we REALLY need to speak OOCly.
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Ah yes, I can't wait to pull into a lab, get shot to death on sight by a new player, and not have the ability to have my heavy in my vehicle refunded. At least the new player gets a punishment! Realistically, I dont think this would change much anyways. People report for more reasons than that they lost things. There are far more accepted reports than there are refund requests.
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+1
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Are you American? (genuine question.) He is 100% correct, you would likely be killed if you went into a bad neighborhood and started shit-talking an armed gang member in basically any big city lmao. Doesn't mean I agree that the server should operate on demands = dm rights. It should balance fun and realism, and being shot every 2 seconds isn't fun. There was a time when demands did = dm rights. It was changed for a reason.
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I mean fair. I was just pointing out that bro was sorta stating the obvious, and the list doesn't show the full story. I have 5 reports against me, all denied. Ive reported 3 times in situations where I lost something, all accepted I think? If I report someone, and they were in the wrong and I get my stuff back, it's not a revenge report... Basically a list of "who reports/gets reported the most" is useless, was my point.
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Breaking news: Most active criminals on the server account for most reports!
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This just isn't true. There is still a large, thriving crim base on this server. ESM, OTF, Empire, 14k, Waterfelons, Rooks, Lost MC, Shadows, Souls, The Firm, Off-Grid... All very active crim factions. I can't speak to other factions, but I can tell you that my faction does actual crim grind both solo and as a group. I understand that we all want a change, but let's not be over-dramatic. Crim isn't dead, it just needs some big changes to push it away from the current meta of shoot and loot. The new xp update did a lot, and the leaderboard is quite active.
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There’s a lot here. But overall +1.
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Remove combat MG mk2's and carbine mk2's / nerf them
SteakHappy replied to Gustavo Prez's topic in Discussions
Just here to +1 this, wdym I cant shoot if im in the same zip code as a Monstrocoti?