Jump to content
Chunder

SADOC Improvements Thread

Recommended Posts

6oTTwIT.png

This suggestion thread has taken all of the good ideas from all prison suggestions submitted on the forums and compiled them into one large post for easy reading.

 

You can see most of the prison suggestions here: 

https://forum.eclipse-rp.net/search/?&page=1&quick=1&tags=prison%20suggestion&search_and_or=and&sortby=relevancy

 


 

Inmate Quality of Life

These are changes that would improve the quality of the prison for inmates to improve what they can do and the RP available to them.


 

Stamp Rework: Making stamps worthless

A lot of the SADOC for inmates relies too heavily on stamps. I believe the biggest issue is that stamps transfer to money at an exchange rate of 1 stamp to 3 dollars. If stamps didn’t exchange to anything and inmates were able to keep them when they got released then they would have their own value not equivalent to dollars.

If stamps were worthless and primarily just used as prison currency then they could be more readily given out as they wouldn’t impact the game anywhere near as much. Inmates would be able to reduce time more, they’d be able to buy more things, play more poker and overall have a greater time. This would also allow guards to hand stamps out as it isn’t as if they spawn money in, they just spawn in incentives for inmates.

Most of the time inmates don’t mine ore as they see the exchange rate of stamps to time off as not worth it but if the stamps didn’t cost actual money then inmates could get more stamps per ore and the exchange rate of stamps to time could increase to allow them to take more time off for their hard work.

Overall this change would absolutely encourage inmates to be active inside of prison to mine and generally just RP as they know there was a way they could spend some time to easily reduce their time, instead of just waiting there AFK.


 

More things in prison store and price adjustments

This one is very simple, more things should be added to the prison store. Right now there are three food items, 2 drink items, a pickaxe and a note.

 

  • Sandwich - 350
  • Chocolate - 350
  • Donut - 350
  • Soda - 250
  • Water - 100
  • Pickaxe - 500
  • Note - 250

When inmates first enter prison with 500 stamps, they can buy either one or two of these items besides water. If an inmate spends a few hours in prison, they’ll get hungry and thirsty and spend all their stamps. If they’re attacked and killed then they’ll lose all their stuff meaning they’ll just be stuck hungry, thirsty and at low health.

What I suggest to be added:

  • Speakers - 500
  • Cigarettes - 250
  • Painkillers - 250

(Also the possibility of adding a weapon item, such as a knife for a crazy amount of stamps such as 10k to allow inmates to work towards something fun! )

 

Jtime in hours, minutes and seconds

Right now /jtime is listed in seconds, which makes it hard for some time conversion for those less mathematically inclined.

rmGFnJuNkE04vZwmMtghfaubV5cKL0f-_rNo25XKmpVd39Ig4h5o4oqxFvRgUe4tF89wvWo-tT3uoIj-24wrshS7IKjmduhlxK6-y8cfNrYl4b1WQIno9AMBkvGtXX2IxvYXZiLp

Jtime should be displayed in hours, minutes and seconds. For example the above would be:

s-a4QF-bKFQ6i1OR93NTqxYUew-7w8aeDmqTxaXYaL8tE7jBfBCdRB593BYPLTtKMBS9f2gCrNvuy24Z7SYsuQs3_p5rdvk6KlpFuFK9EgfG8qKVi5rzlNlNGu_NMW2_ZNr9wCyA

This would also show the IC time to allow inmates to easily convert to IC time.

 

Change the price of poker

The buy in price for poker is 300 stamps, meaning that you can only play one round of poker per sentence. This should be greatly reduced, even as low as about 10 so that inmates can play more than one game.

Poker has been in prison and was reduced from 1.5k stamps to 300 about 16 months ago however I believe it can be reduced a lot more..

 

Ore variety & Ore price changes

We have recently expanded the yard, giving a lot more room for inmates however the mining spot is still very small.

If the amount of veins that spawned increased, as well as more variety then this would allow for multiple inmates to mine at once. At the moment even just one person mining can get through all the ore and then have to wait 5-10 minutes for it to respawn.

sW00MGdJmiE94VfXBzaOx3hbdbzFGkvbu4umzeP8QF_T1qVTN-jn79QrujjspiThy3cMNHVGHBZatkMOiXGyOkTyWA7__UhkX1b-_4gBR2dG0oun-En2MrrMzy2D1FUW0U_B-gnz

 

In line with the stamp rework listed above, ore should also be sold for more. Right now each ore is only worth a small amount of stamps and isn’t seen as worthwhile for inmates, especially if they get robbed for their stamps straight after.


 

Option to stay in prison once time ends

There are times where inmates are TPed to the front desk after their time finishing mid RP, or they even want to stay a bit longer just to chill. If there was an option to TP out or stand behind then I believe a lot of inmates would stay an extra few minutes to wrap up their RP. This would also allow some fun RP between guards and inmates where the inmates could be walked out and then they could be released at the front desk.


 

 




 

Inmate Additions

Bail system

Right now the only option to get out of prison early is through the parole program however at least 75% of the inmates aren’t eligible. A system in place where inmates can pay for bail to be released early for a large amount of money (10x the fine) would not only help the economy but would allow smarter inmates to cut their time down.

The price of bail should scale per charge, for example Murder is a $14,000 fine and Kidnapping is $12,000, this would scale up to $260,000.

This price could also go down with the amount of time left of the sentence. With less than an hour remaining it could scale to maybe 2.5x the fine amount which would really benefit people with longer sentences and money to blow.

 

Prison jobs

A large way to tackle inmates getting bored inside of prison would be to introduce more jobs. This would allow for more RP for the inmates and the guards supervising them. There is only so much RP that can go into mining.

We are very lucky to have just had the Burgershot freelance job added which creates so much RP. If a similar cooking system was added for inmates where they could make food that they could sell for stamps then this would help them make stamps and give them RP.

 

Prison Job Ideas:

  • Cooking - Similar to the burgershot job except that the food items are sold to inmates for stamps.

  • Laundry - There can be a basket for dirty clothes and inmates can pick these up and place them into laundry machines. After a few minutes, they can remove the laundry from the machines and place them into a clean laundry basket and be rewarded with stamps.

  • Groundskeeping - Picking up weeds and rubbish in the cellblock and yard for a small amount of stamps. Similar to extracting bullets, same animation and some debris looking stuff.

 

Ability to use phone stands in prison

For a few hundred stamps, inmates should be able to buy phone time at the phone stands. Their phones would turn on for a few minutes which would allow them to strictly phone people (not using any apps).

SpXzoSakUCKAjW44Vngd-hfCGxv8qMDmU5A2ogXucVnfauPBqqh3_aC1pPDgxYr-vK07JedpOqUIHmGRBNxVv4Rz9bH03Wb5sAtzkUjakmHbqEc09yaIJRNfkofFN4nQzpSJ-BcZ

Access to phones would allow them to arrange criminal activities, phone friends and request visitations.

 

Inmates Being able to enter properties

The cellblock is a limited size and adding any new things to it is very hard. If inmates were able to enter properties then there’s a large amount of RP that we would be able to let them have, such as building a church and padded cells.

Right now if inmates enter a property then they bug out and TP around for a bit.

We would be able to build a whole extra part of the prison with far more customised areas.

An alternative to this would be to remove the inmate TP range. For example, if an inmate runs away in front parking and up the road then they get TPed back inside of the cellblock. The prison is nowhere near as bugged anymore so almost no inmates make it this far by bugging out. This would allow inmates to go inside of properties as they wouldn’t TP around.

 

Stashes in cells

Adding small storage spaces to each cell would allow inmates to hide things easier. This would encourage inmates to be smarter when it comes to hiding their belongings and items so they don’t get beaten up for them as much.

 

 



 

Guard Quality of Life

 

Command to check who is currently in the prison

A command such as /prisoners (similar to /taxidrivers) to see who is currently online and in prison would be very useful. RPly we would be tracking this anyway so it would make sense for us to be able to see who is around.

This would help with visitiations, headcounts and any situations in the cellblock.


 

No TP for prison or solitary

When prisoners start their sentence or solitary sentence they RP to the first available empty cell. It would be beneficial if the inmate didn’t TP around and just changed into their jumpsuit once the /prison command was run. This would prevent them from TPing into a locked cell or to a solitary cell that has an unlocked door.

We would also be able to process our Maximum Security Inmates in their own cells without having to OOCly take them back or /carrybody then /prison them.


 

A /dropbody in the prison Medbay

This has been highly requested for years by most departments. A /dropbody for inmates in the cellblock would help so much. Right now we have to let the inmates OOCly die and take their stuff which takes away a lot of the RP. Once the treatment has been done, we could drop them at the /dropbody and they could get revived.



 

 


 

Guard Additions

 

DOC able to give out stamps

Currently the only way to earn stamps is to mine and the only way to reward good behaviour is giving inmates food and drink, which the CO has to pay for.

A way to hand out stamps, which would allow them to purchase things themselves and reduce their time would be a fantastic incentive. If the stamp rework would added, guards would be able to give stamps out without it really impacting the economy as the stamps wouldn’t be exchangeable into money.

 

DOC able to reduce time for good behaviour

COs can now increase time for bad behaviour but there is no way they can reduce time. Unless there was a /reducetime command then the only way to reduce time would be to hand them stamps (see above).

 

Megaphone from the crows nest & foyer

A megaphone inside of the crows nest & foyer very similar to cruiser megaphones would allow all of the inmates to be able to hear orders throughout the entire prison. It is only a small addition but would help a lot in lockdowns and cellblock situations.

 

Scripted CCTV cameras

Cameras similar to the cameras in stores that actually work would be useful in prison to review footage for fights and other things. This would allow us to review footage itself instead of having to rely on /do from a few dozen inmates.

This would also make the screens in the crows nest actually RPly used for something.

 

Money per /prison

This idea was proposed ICly however it would be much easier to do scriptly. This would be very similar to how MD earns $500 per player dropped off at the hospital. Everytime that the /prison command is run, the person running the command earns money. This would be a great incentive for COs to want to process as they’ll be directly rewarded.


Lockdown Command (Already there but not working)

 

A “/lockdown” command that automatically closes all cells inside the cellblock and triggers an alarm scriptly. (Alarm details in next topic)

Optional: utilise the room at the second level of the cellblock by applying a script to a physical button to start the lockdown, triggering the alarm sound.

 

jKgyUgLjmqQ4mV9aDAPpmtjhwZfT9EqIF1JLL9NPvf2ruNXCxYrE_YxfHHpXmDgP-E95w6tDn2lfpiR3iYF1SFmi48U1jHnHviwFXw3XLMVGUrcM7daiWcFKeswuqaV4kw0gvcSK

 

Upon pressing “Initiate Lockdown”, the user will be prompted with a text field to input the duration of the lockdown (in minutes), demonstrated down below:YknGCiywsoPGGDnlNx7DZ7BYc22X3DOYvtP-zOyqyKDz1TiZR4k3pTcE9vlTxPWQDHOwHF4FRpWxrlnIkipQbAcVb_wb80wWQdxXLsisnM_cjEN1cZt40SPmlYikzLPrpXR3JeEs

(The maximum number of minutes for a lockdown can be figured out later to prevent abuse of the script)


 

Cellblock Alarm Sound

Alarm sound for cellblock seen it on youtube for the mlo interior found here - 5:52. 

  • Alarm scripts/commands will of 2 parts:

    • Trigger the alarm with /alarm_on

    • Reset the alarm with /alarm_off

Optional Idea: place physical alarm panels already found in the server’s assets around the facility, which can be triggered to turn on the alarm or reset it.

Example:

9T2tbuT3ophGUy5Om1_LsYQdqp-0RQM_pLBYGS8o8DEsIM_Ogf125UCU_EFX0uYGTi07uoTuH0-LOGbiy6RJlou8nNxyHVFsfUPBqu1n80sXQy1uVcJVVG_DfWfogWElpBWywt5E

 


 

Misc

Trucker & Mail Job

These are a few suggestions that would involve any players doing freelance jobs.

  • Truckers - The DOC has to get its food from somewhere! The prison store could have a limited stock that could be resupplied automatically by truckers. This would allow truckers more work to do.

  • Mail - Beyond visitation there aren’t many other ways for inmates to speak to their friends on the outside. Adding a system similar to the mail system where citizens could mail items to inmates 

 


 

Update # 1

F4 Update

The SADOC has been very busy IC making new divisions and pushing for awesome new stuff but we are currently being restricted somewhat OOCly by what we can do with our faction in F4. For example we have recently founded CID, a division similar to DB and SIB where we can investigate situations that happen in the cellblock. We are limited by not having access to a lot of the things that SIB and CID have.

Here are some thoughts we have about changes for our F4:

  • Taking people through emergency areas - DOC is the only gov faction that can’t drop people off through places like pillbox. We have to take them out of the vehicle and use the /dropbody.

  • Speakers & MDCs in vehicles - The first one is just for fun really but the second would help when out and about, especially on transports where we can check the people we are transporting.

  • New Branch in F4 - a detective branch that allows fingerprint tape and other DB things to help us fingerprint stolen items and smuggled items to see who owns them to charge them.

  • CTRL U - Giving ctrl U to both the new CID branch for detective stuff (giving the opportunity for epic undercover cellblock RP) and Ctrl U for High Command to allow them to be able to wear their own uniform and be more noticeable.

  • Ability to use flatbeds - The DOC has the wonderful groundskeeping division and they have recently started writing up a vehicle handbook. It would be awesome for the kind of mechanic RP they want to take part in if they had access to the ability to use tow trucks.


 

Jobs

This has been covered previously but due to recent awesome updates and dev images there are a lot of awesome new ideas with how some of these can work!

  • Laundry - This can be done very similar to how the hotwiring system was mentioned in #development where a player needs to press space at a certain point. This will allow them to make a small amount of stamps for cleaning clothes.

6yyn-RDl55BmW3FHmgc90-X44penUnNWZ7FLHsy0mzaRsf5RRA0Ia2thJp6EIv1SoxXxE9-Fb39onpnH5HOx503efxw4b5H5E3Tv5c20HzxspZqUQZ9L7vtrwH3gR_kIp-hK7rdAQh2C-ISQYeqZFPcBw_iypNdCXevIxUzDkVpMC3aVMoX0sZnvW5ITZgR8WPzxLdL1C1oPbcnpXnU9hzdKNC8cjEusOu7ozofOAsRkOM96HJvdWqajoN9CGbbqFR8ojHfB2JFot8Ur

 

  • Groundskeeping - This can be done very similar to how the incidents work where there’s small things around the cellblock that respawn for inmates to pick up. Same as the incidents, this will take some time and reward them with some credits.


 

Removing Old Yard
The Old Yard has been unused for around a year and a half now and it is a detriment for employees as they always fall in. We have no reason for it anymore as its just blocking off a large portion of the interior of the prison that could be used for a lot of things.

4GUV_HQiiWjsGGiCmIdvLhFqcFOOXZeo6MRVjb0deJDj_hiINC4YCehvtV3oTVvceXJrg89gut2ZZ226IhFqfCBeKa6S_FETdjy43vS537DDiaop92ulH4WYgymtFB9jWeuhumfK

U1zsWmeLxzFBJgQEwW--R5e1gCMg_2KfFde-RHAUbJBMB2N0z6ZamZ5QhEVjvaOIs9vxUo455A6-qiRhT94YH7vN6hHu_eee-wyWKRfV13nKHZBML7KXrCAt5F4w7MLuIvRMxIft

There is no way to go into it and I don’t believe we’ll ever need it.



Fixing Doors
Currently opening double doors are a pain in the butt. Pressing E to the side only opens one of them and then pressing E slightly closer locks one and open the other. For double doors it would be awesome if E opened them both to avoid one of them being closed and one being open as it can get very hard and annoying to deal with especially with pesky inmates.

 

 


 

Update # 2

The SADOC has seen a surge of amazing updates the last year with the cameras, changes to prison sentences and the inmate jobs and with this I have taken some time to think of some better ideas.

At the end of the day, the primary job of the SADOC faction is to facilitate the roleplay of inmates so these suggestions will primarily focus on providing better RP for them.

 

Store Additions

The store price reduction and additions have allowed some extra RP from inmates such as having easy access to notes and being able to actually eat and drink with their own stamps.

  • Balls - 100 stamps (They are $25 stock)
  • Pool Cues - 20,000 stamps. For years in the old interior pool cues (or makeshift javelins) were the bane of DOC. I feel as if inmates had a chance to work towards buying a weapon they could use for a vast amount of stamps, it would keep them productive and eventually allow them a chance to have a weapon inside of prison.

 

Beanbag Shotguns (Or alternative non-lethal options)

No one can disagree that DOC would be a better place if firearms weren't utilised but in the climate of the server they are necessary however I feel that alternative options for DOC, such as bean bag shotguns that can "stun" but not injure would be amazing for RP.

This would allow us to perform much more realistic roleplay with the inmates instead of tasing or shooting them once IC force has been escalated.

 

Barriers

 

LEOs and MD have access to barriers. We feel that these would be beneficial for things such as prison breaks and transports that would allow us to actual perform scene management that isn't just standing holding a firearm. This would provide a lot of RP for DOC.

 

Intercom

This has kinda already been done with how CCTV cameras used to work where voip could be transmitted over a range. This would just be a UI option somewhere that would transmit the voip over a large area as an intercom. This would allow us to spread information around the prison, inform inmates of lockdown and schedule times.

 

 


 

Thank you for taking your time to read this. If you have any ideas for suggestions then don’t hesitate to reply to this post. I will be continually updating this post with new ideas and suggestions!

  • Like 30
  • YAY 1
  • Upvote 9
  • yooo 1
Link to comment
Share on other sites

+1 !!!
(especially this!!!)

 

 

Quote

 

A /dropbody in the prison Medbay

This has been highly requested for years by most departments. A /dropbody for inmates in the cellblock would help so much. Right now we have to let the inmates OOCly die and take their stuff which takes away a lot of the RP. Once the treatment has been done, we could drop them at the /dropbody and they could get revived.

 

 

  • Like 2
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and our Privacy Policy. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.