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Harley

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Everything posted by Harley

  1. Harley

    -

    yeah sick man
  2. Was just about to make a bug report on this. +1 still a bug
  3. Can confirm this happens to me too on any vehicle
  4. Maybe just remove it for situations involving LEO? We've just witnessed a fight where PD still wins after fighting 2 gangs together so it seems kinda fair
  5. Date and time (provide timezone): 24/FEB/2024 21:45 UTC Character name: Harley_Pavlovich Issue/bug you are reporting: Warehouse Inventories are sometimes bugged. I can no longer access this warehouse's inventory. It seems to show whatever is the last inventory you have opened, which is shown in the video. I open the bag's inventory, then open the warehouse and it shows the bag, however I can still access things in the warehouse by moving items into the "bag". Expected behavior: Warehouse Inventory should open when hitting E on laptop. It does not happen sometimes. Evidence, notes worth mentioning, steps to replicate: I honestly have no idea how to replicate this, it happened while I was just working on my warehouse inventory, nothing abnormal. https://streamable.com/d675su
  6. Date and time (provide timezone): 15/JAN/2024 - 16:23 UTC Character name: April_Harlowe Issue/bug you are reporting: Typo in CTRL+E Cuffing /ame. It says "attemps to cuff player 54's wrists" Expected behavior: The /ame should read "attempts to cuff player 54's wrists" Evidence, notes worth mentioning, steps to replicate: SHIFT+E cuff someone and look at the /ame at the bottom of screen.
  7. Date and time (provide timezone): 09/JAN/2024 15:30 UTC Character name: April_Harlowe Issue/bug you are reporting: /fdo does not have text wrapping Expected behavior: /fdo should have text wrapping, to prevent ugly /fdo's. Should be an easy fix Evidence, notes worth mentioning, steps to replicate: Place down a long /fdo and you'll likely see some ugly text. Just add text wrapping to the /fdo code and this should fix it.
  8. Hello Eclipse Gamers! Currently, the Drift Arena is very underutilized. Might be used for a car meet or two per year, but apart from that it's abandoned. My idea is to move the High-End vehicle market to the Drift Arena and add a /testdrive command to the market. This command would then let you drive the vehicle around the drift arena for 5/10 minutes. The script would not allow you to leave the Drift Arena with the vehicle, and would only last a short amount of time. Thoughts?
  9. Simple suggestion. Currently when on foot if you hold C your character crouches and hides your ID. My suggestion is to add this feature to the X key bind in vehicles, which currently makes your character duck and hide in a vehicle. Hiding your ID makes sense, as your character is attempting to hide in their vehicle.
  10. Sometimes a /report 1 isn't possible though, especially in case files that you're following up on sometimes a week later, it's just not realistic to always be able to rely on a /report. If the prints were never there in the first place, would eliminate that entirely
  11. Remove fingerprints from items on you when you die Pretty self-explanatory, but I'd like to explain my reasoning behind this suggestion. For example, if I have an Assault Rifle on me during a fight, and I am killed during this fight, my character is under NLR from that fight. It doesn't make sense for a detective to then collect fingerprints on the assault rifle and it come to my character's name. That investigator now has to waste their time investigating these prints, making a case file, and eventually finding out that I died, so their entire investigation is void under NLR. An easy workaround for this is for the script to automatically remove any fingerprints of your character on any items in your inventory when you die. This will not only help detectives by not wasting their time with NLR'd cases, but will also help the criminal player by not getting them arrested in a case they're NLR'd from. This will also prevent those awkward /b conversations halfway through an interrogation when the suspect says they're NLR'd from the firearm you're investigating. I don't see any negative side to this suggestion, just helps keep RP fluid and less /b potential!
  12. Another one bites the dust, man it's getting lonely here
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