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Posts
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Everything posted by Harley
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+1 I've never really understood the impolementation of punishing people for having things in their stash during times when we struggle to maintain our core playerbase
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Date and time (provide timezone): 20/NOV/2025 - 18:25 Game Edition (Legacy/Enhanced/both): Both Character name: Harley Pavlovich Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Every time Issue/bug you are reporting: You cannot stock the new fish or new cooked fish in a vending machine. Expected behavior: You should be able to sell both raw and cooked new fish types in vending machines - Promotes using them for more than just grinding the cash, and more use for the smaller fish Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: Just go try stock any of the new variants of fish into vending machines
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Date and time (provide timezone): 21:58 09/OCT/2025 - BST Game Edition (Legacy/Enhanced/both): Both Character name: Harley_Pavlovich Does this issue appear again after a full game restart?: Yes How many times did this issue appear for you?: Every time you refuel Issue/bug you are reporting: The /refuel animation is broken, you just stand there Expected behavior: When doing /refuel your character should do the fuelling anim Evidence (MUST provide either UNEDITED photo or video) , notes worth mentioning, steps to replicate: https://streamable.com/51ktk5 Go refuel your car, you wont do the anim
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Henlo fellow roleplayers! I recently partook in this new war system for the first time and have quite a bit of feedback and suggestions I have collated from many members of my faction. Overall, the event was enjoyable for a moment, but there are several areas where the system and administrative oversight need to be improved to ensure fairness and better overall experiences for all factions involved. LEO Involvement PD/SD involvement was so excessive it got to the point that it felt like we were fighting PD/SD rather than ESM. LEOs camped turf zones, especially the conflict zone, dressed as gang members involved in the war, and entered active war zones disguised as both factions to bait shootouts. Officers frequently chased or intervened in everything, acting like an active faction rather than neutral law enforcement There needs to be clear SOPs for how LEOs engage with faction wars specifically, ideally limiting involvement unless civilians or the public are at risk, similarly to how LAPD treats gang war IRL. A rule needs to be implemented to prevent LEOs from dressing and/or acting like gang members involved in the war anywhere near the turfs inolved. If criminals can't impersonate gangs during a war, the same should apply to PD/SD Imbalanced Points Opportunities Point goals should scale based on what activities (Banks, ATMs, Stores, Ect) are actually available in each factions turf. (For example - Rooks had no access to a bank as ESM do not have one in their turfs, while ESM had a bank available in our turf, giving them a massive point advantage that was impossible to compete with) The system could check which activities exist in each turf and only count matching activities if both sides have access to them. Or lower the point goal if one side has an advantage. Turf Control During War Factions should not be able to take or drop turfs while a war is ongoing, as this can manipulate available activities and skew balance. Conflict Turf Static conflict zones become repetitive and become very easily camped by both involved factions and Law Enfocement. The conflict area should rotate across all faction turfs to keep the gameplay dynamic and discourage camping. All participating factions' turfs should have potential conflict zones, to not stay in one area for the whole 3 day war. Point Bank Mechanics Increase point bank regeneration rates to reduce long waiting periods where nothing can be done. Larger banks are fine, but sitting idle for hours due to regen kills momentum and is very awkward Downed Player Detection The elimination system needs to take into consideration the position the player was downed, not finished. This prevents people being able to drag injured people into the conflict zone even if they were killed outside of it. This was used in the most recent war and was determined against the rules. (And was also very cringe) This will prevent abuse where players are pulled into conflcit zones to count as eliminations unfairly. Wager Adjustments Allow factions to adjust wagers mid-war if IC rules or agreements are broken (As long as both sides approve the adjustment - The opposing faction will be notified of a change request and will have the option to Approve/Deny/Counter the change request) Admin Monitoring Faction Management need to be watching faction behaviours closely during a war. A war is a huge event for the faction you are assigned to be responsible for, if they are at war it is thje responsibility of the handlers/managers to ensure their faction are behaving correctly. For example: Ensuring that players who are war-killed do not continue to participate during the conflict. Avoid situations where PD/SD are baited and utilised to gain war points. If an interaction gives an unfair advantage (for example baiting PD into a fight outside a bank) it should be voided, and the points gained in this voided situation should be refunded LEO Role in Conflicts/War LEOs should remain as neutral outside observers of a war unless the public are directly at risk. Their actions during this war (Consistent JTAC surveillance, chases, and engagement in every war action) made them feel like a third party in the war. PD command need to establish clear SOPs for war specifically. (I recommend looking into how LAPD manages gang war. AFAIK they observe the war/gang fight, warn the crims if they do not stop the fight they will get involved, and only go in if the public are at risk. Cops don't give a shit if crims kkill crims) "Clock-In System" Introduce a "Clock-In" feature for factions during wars. This could automatically set a gang's outfit (Or "War Uniform") This will also allow factions to enable activity tracking for participation, and simplify script-side systems for POIs, stores, ATMs, etc. It would also prevent outfit swapping or impersonation during wars, aswell as clearly displaying who is WK'd by changing their "War Uniform" to a WK'd uniform. LEO/Criminal Balance Incentives During this war LEO got very heavily involved, which meant any and all war actions led to the majority of each faction being arrested for hours, dragging out the hectic activities all day. Consider adding small benefits for active warring factions to balance risk vs reward, such as reduced jail times or lower fines during a very expensive war period. Final Thoughts Despite the issues, the war was fun and engaging when we managed to avoid the issues mentioned. The main takeaway is that LEO involvement needs to be heavily restricted (Not completely halted, but restricted), and the system should account for fairness in available activities before a war begins. With these improvements, faction wars can become much more enjoyable for all involved players.
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+1 If we want people to still TRY contact DOC first, lets recycle the impound script. After a few mins of no response you can access your personal locker yourself
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tl;dr- We're bored and want something else to do - ECRP feels like a game that's been in a content drought longer than Overwatch 1 was. Maybe the levelling system should have been released alongside some more fun content. Stuff to progress that isn't just a level in the U menu. Progressing gives you better stuff to do. Take inspo from those who are doing it better than us right now I beg!
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If I remember correctly, this changed YEARS ago. The proper etiquette to RP should go something like: /me attempts to do X This then gives the other player a chance to do /me resists or /me doesn't resist /do kinda changed from a /do s? command to something more descriptive, like: /do the stench would be coming from the trash can Correct me if I'm wrong but I swear this change was announced ages ago???
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This just isn't true. I made this suggestion with LEO RP in the forefront of my mind. I included the fact that PD weapons could be added to the overall sandbox as an additional thought. This suggestion wasn't made to "Nerf PD" or to give criminals access to PD equipment, it's exclusively just to add some change to inventory management to LEO RP. One thing this server could really use is to be less afraid of making changes like this that sound slightly offensive until they're put in practice. If it goes wrong and the server turns into a PVP mess then fine revert it, but being afraid to make big changes to make things vary is what causes boredom. I've been away for 6 months and I have no sense of FOMO, everything feels the same, it shouldn't feel that way.
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I wholeheartedly agree that if the server became a PvP mentality against PD just to get their weapons (Which I have highlighted why this shouldn't happen) then the loot-able part of this suggestion isn't needed. The rest still makes sense, and I can tell you from experience, makes for a better environment. More RP, more ownership, more sensibility
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Okay but LSEMS don't have equipment to purchase. You have /cpr and an ambulance. This thread is talking about buying equipment and weapons
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I'd like to reflect on my original post and refer to the fact that I in no way suggested this as a "PD Nerf" or a "Crim Buff" - Simply just a change in how equipment is treated and handled in ECRP to be less "Spawn whatever you want whenever you want" and more "Buy what you'd like to take out today, and treat your equipment as if it were you own" which is much more similar to how Law Enforcement agencies expect their officers to treat their equipment. I'll now address some of your comments to hopefully clear up how this would go. I also saw this as an issue at first. If you made cops bootable then why shouldn't I go smoke that random cop on the sidewalk for his gun? But then I looked at the bigger picture. Police never leave themselves vulnerable, especially with a firearm in their hands that they could lose. So simply put, if your weapon is unracked, you should be less leniant with criminals. If you've got a whole scene with heavy weaponry out and vulnerable to be stolen, you should be on high alert. Someone looks like a threat, they should be dealt with. Then you look at the server rules. The rules do not allow me to randomly PvP some guy in his car at LifeInvader because he has a gun. There has to be escalation. Nothing would be different here. If I, a solo crim, want your carbine but have no reason to fight you, I should not get away with fighting you for just wanting that gun. It would be DM, Non-RP, etc etc. Then finally, script wise. If I see Mr Einhart sat in his car alone in Grove Street, I assume because he's a big shooty shooty police man he probably has a carbine on him. I shoot him dead and get into his vehicle, I reach for his gun and OH NO his gun is locked in a weapon rack. I've killed a cop for nothing. I'm now wanted for Murder of a Gov and I got nothing out of it. This post was all about LEO, not LSEMS. I agree LSEMS shouldn't be buying their ambulances. Good! I mentioned above that illegally owning a Police issued weapon would come with much larger consequences. If someone's seen to have a police issued weapons, they're a cop killer or affiliated with one. Cops would 100% raid them at even the slightest chance of this being true. This would be one of many reasons crimes shouldn't be hunting cops for their guns, and if they do, they face the dire consequences. Personal wallet. You're right, if it's treasury it means nothing. LEO factions will always have whatever they want/need because they are vital for the server. In regards of ownership of their weapons, I don't think you've grasped the exact concept I've tried to explain here with ownership, so let me give you an example. > Phillipe_Sanchez is Ass. Chief of police > Phillipe Sanchez clocks on shift and heads to the armoury, accessing the shop > Phillipe plans on going for a 9 hour shift, so preps for the worst. He buys: Rifle w/ 8 Magazines Pistol .50 w/ 10 Magazines Taser w/ 8 Cartridges and a parachute in case he drives like shit (As per usual) > Each of these weapons are now registered under Phillipe_Sanchez. Therefore everything to do with the weapon is on him. 2 weeks later he logs on and checks out his weapons, they're in pretty bad wear, he's been using each of them for 2 weeks straight, so they're in need of a bit of a clean. >Phillipe cleans the weapons and maintains them, as it's his responsibility to keep his weapons in good condition. Because Phillipe has looked after his weapons and has been smart with how he acts on shift, he's not lost his weapons, and he's not let them get damaged, therefore he's not had to spend any money on his equipment for a whole 2 weeks! He's been able to gain his salary every day, with no expenses to himself for this whole 2 weeks. Because Mr Sanchez has been careful and smart with his decisions, he's gone home with 2 weeks of salary with ZERO expenses, giving him $500,000 in a salary. That is his "loot" Now, lets look at Mr Jaxon Nash. He's the same rank, he takes out the same equipment as Mr Sanchez because he's a big fan and loves to copy what he does. However, Mr Nash is a bit of a W cop. He went into a Fleeca bank alone, and in doing so got smoked, laid on his back, "clapped". He wakes up at pillbox, confused, dizzy, and weaponless (sadge). He limps his way back to Mission Row, and does the walk of shame back to the weaponry, purchasing all of his equipment once again, shame on him. He does the same amount of hours as Mr Sanchez, but because he made dumb decisions, he goes home with a salary of $250,000, because the rest of it he's had to spend on equipment, because he was very silly and lost all his shit. Of course, all of this was fictional, and not reflective of the actual player, but I hope you can see my point here. This incentivises police to be smart, to look after their stuff, and they go home with "loot" (an untapped salary with no expenses) if they're smart. While I appreciate this point, I actually disagree entirely. Police having unlimited weapons, ammo, armour and spikes with the flick of a wrist seems to make less sense to me in a serious RP environment. I appreciate everyone who's given input on here. And honestly before I experienced this exact idea elsewhere I had the same ideology, yet experiencing buying equipment, cruisers, etc elsewhere has completely changed my mind, and I think it would yours too.
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Appreciate your viewpoint here. I believe an easy way around this would be to recycle the current shop script. It'll essentially be a copy/paste of the DOC shop script, but just implemented into each LEO HQ, such as Sandy, Paleto, Mission Row, etc. Obviously just replacing the items for sale with LEO equipment. Tracking systems would simply just be LEO Faction leaders are the scripted owners of these stores (Just like DOC) - They'll be able to see via shop logs who purchases what to see if someone's bought something they shouldn't
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Henlo Eclipse Roleplay Fanatics During the last 6 months I've spent some time in other communities and servers and have gathered quite a few ideas that I think ECRP would benefit from by implementing a similar feature, one of these that really stuck with me was LEO's purchasing their own equipment and vehicles. This post is dedicated to the equipment side. Today's suggestion is fairly simple, and would replace the current /fl system that LEOs currently use. Today's Use Case Currently, today LEOs do the following: Clock on /fl Choose equipment they want to use Do a couple /me's to RP getting the equipment. Out on the streets in 30 seconds, with potentially no RP The cons to this system are: LEOs get free and unlimited use of whichever equipment they want at any time LEO equipment can be replenished whenever they like, and a few bad apples could effectively give themselves unlimited equipment LEOs have no sense of ownership or responsibility over the wellbeing of their equipment. Suggested Change Add a shop (Similar to DOC's shop script) where LEOs can purchase equipment in each of their station's locker room and/or armoury Benefits to this are: LEOs have a sense of ownership and responsibility of their equipment - Adding further roleplay to LEOs, having to ensure the upkeep of their equipment and weapons. Cleaning Weapons - Currently LEOs don't get to use this script. Their weapons never get to the stage of needing cleaning because they're deleted/spawned whenever they log on/off. Cleaning Weapons RP actually gets a real use-case. LEOs will have to clean their own weapons, making everything feel much more realistic AND adding balance, etc. LEOs no longer have unlimited supply of all equipment: LEOs would be expected to purchase their equipment from the shop, and actually carry them with them. Heavies could actually be put in their weapons rack in their cruisers (Potentially an additional inventory slot(s) in the glovebox UI that is locked to only be available to LEOs or people in front seat) Other equipment (Spikes, Extra Armour, etc) could be actually stored in the trunk of an LEO's cruiser. LEOs would be expected to collect their equipment and pack up their cruisers before heading out. Preventing LEOs logging on, clocking on, spawning a cruiser and getting out on the streets within 30 seconds. LEO equipment & weapons would have an actual value, and could be re-introduced to the server's sandbox, adding more variety to the weapons used/found on the server, and adding a "Black Market" to the criminal world. A new law/charge could be added to the Penal Code "Possession of a Police Issued Firearm" - Any criminal found in possession of a firearm issued for police (Aquired in any way) would be charged with this charge. It would be double the time and fine to its regular counterpart - This would counteract the incentive criminals would naturally see to hunting police for their equipment. LEOs would have to plan their shift accordingly - Expect to be on shift for 8 hours straight? Should probably buy more ammo, more taser cartridges and extra armour vests, for this shift. And lastly, one I think other LEOs may agree with me here, an actual use for their money and salary: I've had my fair share of experience being an LEO in ECRP and one thing I have heard over and over again is "I have no use for my money so I'll just save for X super, etc" - if LEOs actually have to spend their money on equipment, ammo, armour, etc, they will not have the sense of uselessness for their money, they'll have a use for their salary, while still earning an income to use on personal items, such as a house, cars, etc. while also not all being millionaires due to having no expenses. LEO equipment would be less costly than Gun Store & Illegal prices for their counterparts - This suggestion is not to wipe the pockets of LEOs completely clean. They should still expect their salary to be mostly personal money, but it's then their discretion if they'd like to spend more personal money on having more fun on duty, or to save the money to buy personal items such as vehicles, houses, etc. This also addresses a consistent bit of negative feedback the community has had for years - PD get free X, Y and Z. If I had a penny every time I heard someone complain about this in #General I'd be able to buy a Comet Retro - This addition sounds like a Win-Win for both sides of the argument. Apologies for the lengthy post for such a small development, but I wanted to highlight the thought process around why I made this suggestion, to hopefully clear up any assumptions people may have, and to highlight that this is coming from the viewpoint of improving LEO RP and not just a criminal wanting cops to be "Less OP". I'd love to hear feedback, thoughts and concerns on this so feel free to comment!
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We truly got Bala novel #2498 before GTA 6
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We did have a big community meeting on the ECRP discord VC ages ago that I think went really well, they should do one of those again
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I think open discussions are always healthy for the community to have, to share opinions openly and for a conversation to be had. Just because a thread is critical of LEOs doesn't mean they should be silenced and directed to fill in a form. There's something more human in having an open conversation in a thread, filling in a form that appears to the reporter to go nowhere doesn't do anything for a healthy conversation. I do agree that criticism of LEO's should go through the relevant feedback options, but silencing all threads because they have a negative opinion isn't the right thing. I do also believe there is more that LEO factions can do to direct the community to give feedback in the relevant forms. It's clear the community doesn't feel the want to give relevant in the forms, I know in my personal experience feedback forms seem to be something you fill in, and nothing is ever heard from it ever again, apart from a potential reply in 2 months time with a copy/paste response, it's not enough to make someone feel heard. LEO factions could possibly do more to make the community feel heard here. BOTH conversation and critical feedback should co-exist in a world where community is so important, such as ECRP.
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Unforunately this is invalid as the displayed Fearless, Speak Now, Red and 1989 are not Taylors Version
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Maybe a little all too well...
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Sorry you're all wrong it's me and Harvey knows it
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Like I said I'm a big fan of how festive the server looks but I don't think anyone has ever wanted these trees, and they've made the server literally unplayable for some. The snow is great, and some decorations like big trees are nice, but these trees gotta go
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Short and Sweet. I love how festive the server looks during December, HOWEVER, these Christmas trees have proven to be a problem every single year. I appreciate that we've increased the render distance now to prevent people from stalling on them as they render last minute, but they are still causing PC issues with people with lower-end PCs. This has been an issue for a few years now, I think it's time we bite the bullet and remove them to allow for our entire playerbase to play ECRP through December without crashing every 5 minutes.
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I think crim faction tiers have some good rewards that legals would benefit from - Things like a property, F4 & Treasuries, warehouses maybe, maybe a custom vehicle given to them? Overall I love that this has been implemented, hopefully, it'll incentivise more legal factions being made
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Nahhh all my homies hate the rain!!! On average, Los Angeles experiences approximately 36 rainy days per year - I think the majority of the playerbase would prefer rain to stay rare
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Great work Bala. I doubt Sinners Passage will turn into the new social hub of the server due to its proximity to Mission Row but it all looks great nonetheless