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Harley

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Everything posted by Harley

  1. Good luck Bratans!
  2. Harley

    Black Disciples

    Welcome back homies
  3. +1. Turfs, and especially money laundering turfs, have turned into a grindy mmo system, and I personally hate it. An easy solution would be a rework to how turfs decay. If gangs don’t NEED to rob a bank every day, the amount will decrease a lot
  4. I 100% agree that if possible there should be multiple approaches that players should be able to tackle the heist. Want to go in loud and dumb? Sure, but be ready to face resistance. Want to it the quiet and smart way? You'll need more tools and preparation, but less likely to get caught. I think it could really benefit for multiple ways you can successfully pull off the heist, so even if you are repeating it and it turns into a "Bank Meta" it would always have some sort of variety built in
  5. So adding another feature for criminals to do instead of just grinding EXCLUSIVELY banks is a bad thing? Personally think this isn't a great take. Even if the jewelry stores did eventually get robbed very often, atleast there would be more variety than just the banks.
  6. I like this idea, however I think it might be a little too ambitious for ECRP, I think simply a "Bag of jewelry" item you can steal from each cabinet gives enough script support to be immersive, but not too much to make the robbery a bunch of WI elements. I like it though, just maybe not for ECRP's style.
  7. I think you'd love this post:
  8. Henlo fellow roleplay enjoyers! I have a suggestion that I believe would be very epic with the current additions being made by NBDY, I believe this would be the best time for this to be added, and that is the introduction of the Jewelry Store, for buying Jewelry, and also the addition of Jewelry Store robberies. If my suggestion is taken, I believe the following would be great additions to the ECRP world: Jewelry Store Shopping The Jewelry Store would be the new place to purchase Jewelry related clothing such as bracelets, necklaces, earrings and rings, leaving just watches and scarfs as the items you could still buy from a regular clothing store. This would promote more diverse roleplay of clothing and jewelry, and encourage players to go to the location for any jewelry shopping needs. Not only would this be great for just making the locations for clothing shopping more diverse, immersive and fun, but would also add an increased element of risk to my next suggestion. Jewelry Store Robberies The current Jewelry Store has an amazing opportunity to be turned into a great addition to criminal content, and I believe could be easy to implement with the recent changes. I believe the jewelry store robberies should not be as simple, or "easy" as a general store robbery, should require prior planning and strategy, similar to a Fleeca bank robbery, and in doing so should include a higher payout than a simple general store robbery. I suggest the script should include: - An NPC that should be held up with a weapon, similar to the general store script. - 2 Scripted CCTV cameras covering the Jewelry Store floor, requiring boltcutters to cut. - Jewelry available to steal from each glass cabinet, which should require a hammer or gun to smash & grab, using the WI on each cabine to display these options. This would give a "Bag of Jewelry" item, similar to how packed cash is given from grabbing from a bank. Hammer would be added to the toolsmith Turf NPC for consistency of "Robbery Tools" being available through this NPC, giving it much needed purpose. - A small safe behind the middle counter with some packed cash inside for those who are eagle eyed and spot it, would also require bolt cutters. The 'Bag of Jewelry' item could then be handled in two ways. Either a Businessman Turf NPC would buy stolen jewelry from you, similar to how you sell packed cash, or you could also sell the 'Bag of Jewelry' item to the Pawn Shop for more value than the businessman NPC, with the downfall of it not giving influence to the turf, giving the player the choice between getting less money but influence on the Turf, or more money at the Pawn Shop, but no influence. This would be a great addition to the Businessman Turf NPC system, giving criminals more ways to feed these turfs, meaning less bank robberies would be chained in a row, and would give more variety to this type of RP. Allowing the stolen jewelry to also be sold at the pawn shop opens this robbery RP to more than just official factions, giving everyone the chance to do a jewelry store heist. The animations for a 'Smash & Grab' system are actually already in GTA. I'm unsure how easy/difficult it would be to use these animations, but it would add awesome immersion to the script if this is possible. With the recent additions and updates made by NBDY, I would love to see this being added to ECRP to bring more variety to criminal RP, but also just more life to a great interior location, that currently is dead, but with incredible potential. If you have any feedback, or suggestions on this idea, I'd love to hear it, especially from a developer!
  9. If it doesn't cause any issues I don't see any reason why this isn't a thing. However, I'd say this doesn't have as high of a priority as a Crim Content update
  10. First DOC post that actually gives proper suggestions and not just "DOC bad make it good pls" Very epic! +1
  11. Harley

    The Void

    So proud of my boys Have full trust you'll turn my Void into something great with each of you being so invested Good luck!
  12. Would be epic but I see this having issues because of tires desync. When you shoot out someone's tires right now, it inflates again after a few seconds. I see this probably also happening with /slashtires, making it redundant. If this is ever fixed tho, +1
  13. @Aldarine I think one thing you can take from this suggestion without anyone using the current service is the fact that it takes too long for even a response, and as a member of the community who has been in contact with Staff before, you're made to feel ashamed for pestering staff or anyone handling your request, meaning you're too afraid to ask for an update, and if you do get an update, the updates are vague and disheartening. I think a "Requests Team" is a great idea, takes one thing off the already very full plate of Faction Services and puts it into the responsibilites of another team with less on their plate!
  14. @Aldarine I don't think OPs intention is to complain about his own personal experience, but more a gap in the current structure that clearly a lot of people have seen, and a suggestion on how things can be improved. I don't think he intended to insult how it currently is, but more as community insight/input. Waiting months for a response on how a request is going is very disheartening for the people who put days of effort into these creative RP opps which honestly bring nothing but variety, creativity and overall more positive experiences for everyone involved into the server.
  15. ((For more detail on Charlie's story mentioned in this post, read here: https://forum.eclipse-rp.net/topic/23645-the-rooks/?do=findComment&comment=346345)) ((For the point of view of 'The Messenger' read here: https://forum.eclipse-rp.net/topic/23645-the-rooks/?do=findComment&comment=346018))
  16. Harley

    DOC

    Any suggestions on what could be added or just "Make DOC better lol"?
  17. Great suggestions, however I believe the most important addition to the phone should be: Group Chats. There are countless suggestions for this, and was even in the original post that inspired the phone we have today. you have no idea how caveman I feel texting frequencies out to 40 different numbers every day…
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