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Carl Vespucci last won the day on May 13
Carl Vespucci had the most liked content!
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Pending review
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Criminal car mods/making HSW illegal
Carl Vespucci replied to Doctor_Diddler's topic in Game Suggestions
Honestly, it would be really cool if to get HSW, you would have to build the parts with set amount of materials you had to farm, such as from mining update and other updates. -
[Refund Request] Mark Fleece
Carl Vespucci replied to FleeceM's topic in Refund and Transfer Requests
@FleeceM Do you have any evidence of the drugs you had in your possession that you are requesting a refund for? -
[Refund Request] Mark Fleece
Carl Vespucci replied to FleeceM's topic in Refund and Transfer Requests
Pending review -
[Refund Request] Mark Fleece
Carl Vespucci replied to FleeceM's topic in Refund and Transfer Requests
This is on hold from 7 days of creation for the attempt to appeal. 4/MAY/2026 -
Currently the war system I feel is a bit over-complicated. I honestly think a few minimal changes could fix the war system without fully overhauling it. My suggestions would take the current framework that its built around and just apply a few changes hopefully for less dev work but maximum results. Problem: Two warring gangs with different zones puts certain gangs with more/less ATMS, Stores, Banks at a disadvantage. Solution: Make one zone that is preset that both gangs need to hit, (This gives them the same amount of atms/stores/banks). Example Southside, Del Perro, Grapeseed, etc. This will highly limit the locations of war but at least give a more fair consistent war. Problem: Points drain way too fast, It's fun to get all your crew into the city and slam energy drinks and get hyped; just for you guys to run out of points and your teams flow state has to come to an abrupt stop and your forced to go to sleep/wait. Solution: Massively increase the point pool; Make it take alot of points; but that way the war is never stagnant; people aren't just standing around waiting for things to regen. I think I spent more time in wars waiting for points to regen vs actually doing war related things. Problem: Players playing the outsides of conflict zone /=/ Players carrying injured players from the outside in Solution: Have bigger conflict zones, improve the mapping, Potentially removing eliminations . (Maybe someone can come up with a better solution, mine is lazy but I'm not really sure how to fix this). I'd love to hear peoples feedback, as I've been in around 4 wars total and I know a couple people are currently in one.
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I sold my s95 because I couldn't stand the visual dents +1
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Expanding & Rebalancing Prison Roleplay
Carl Vespucci replied to BillyB's topic in Criminal Suggestions
Certain crimes need heavier sentences IMO, shooting cops needs to come at a higher price, terrorism etc, BUT I do feel like having higher times at the current state of DOC would not be good, I totally agree I wouldn't mind serving longer sentences if I had alot of this fun stuff to do in the post! +1 -
Honestly, I think the end game economy for criminals is quite small, You can save for your drag at like 6M but then after that there isn't really much of a market other then stash houses, I think adding supercars of different varieties and prices would be awesome. I don't think all of them should be lumped together at 20m, but Ascending order prices from 5m-25m Make the high end car economy layered.
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Bring back the use of tables, let them be used anywhere outside. People will have to find different places on the map. (Could even put your tables in pre-established labs such as cove or container) This will bring back the importing of tables which will have more roleplay in getting them. Make setting them up/picking them back up locked behind a timer, so people can't just pack up the labs fast, Sort of like a chop shop. Tables being priced the way they were, a small operation wouldn't be too pricy for a newer player/but a large operation would be extremely pricey/risky to operate.