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Carl Vespucci last won the day on May 13
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ID 72 Tecca Xim 114 Johmarcus Johnson , MG, DM
Carl Vespucci replied to atw3ll's topic in Player Reports
PENDING RESPONSE ―――――――――――――――― After reviewing this report and the evidence attached to it, we have decided that this report cannot be concluded at this time. We would like to receive a response from the following player(s) to explain their side of the story: For the below party, we’d like for you to answer the following Timmy_Valentine @Timmy2x [ID 42] - Please provide any POV/side of the story. You can be seen logging out/losing connection as you were attempting to be kidnapped, did you return after? If the requested player(s) do not respond within (48) hours, this report will be concluded based on the evidence that has already been provided, to the best of our ability. Please refrain from any back and forth and respond to your inquiry only. Regards, Senior Moderator Carlvespucci -
ID 72 Tecca Xim 114 Johmarcus Johnson , MG, DM
Carl Vespucci replied to atw3ll's topic in Player Reports
PENDING RESPONSE ―――――――――――――――― After reviewing this report and the evidence attached to it, we have decided that this report cannot be concluded at this time. We would like to receive a response from the following player(s) to explain their side of the story: For the below party, we’d like for you to answer the following Tecca_Xim @Jawn [ID 72] - Please provide any POV/side of the story. How did you find out the information that Timmy_Valentine had been kidnapped? Also What was the reasoning of shooting the reporting party. If the requested player(s) do not respond within (48) hours, this report will be concluded based on the evidence that has already been provided, to the best of our ability. Please refrain from any back and forth and respond to your inquiry only. Regards, Senior Moderator Carlvespucci -
ID 72 Tecca Xim 114 Johmarcus Johnson , MG, DM
Carl Vespucci replied to atw3ll's topic in Player Reports
Locked to prevent back and forth. -
ID 72 Tecca Xim 114 Johmarcus Johnson , MG, DM
Carl Vespucci replied to atw3ll's topic in Player Reports
Pending review -
PENDING RESPONSE ――――――――――――――――――――――――――――――――――― After reviewing this report and the evidence attached to it, we have decided that this report cannot be concluded at this time. We would like to receive a response from the following player(s) to explain their side of the story: Elise_Moreau @AnnoyingOne [81] - Please explain your point of view in regard to the reported situation and provide any unedited evidence that you may have. What was your reasoning for hitting the reporting party with your vehicle? Sean_Suzuki @Masonc3434 -Why can you be seen saying "Save POV" in /b. Are you familar with the announcement by Lewis informing players to no longer use this method and instead private message. If the requested player(s) do not respond within (48) hours, this report will be concluded based on the evidence that has already been provided, to the best of our ability. Please refrain from any back and forth and respond to your inquiry only. Regards, Senior Moderator CarlVespucci
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Pending review
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Criminal car mods/making HSW illegal
Carl Vespucci replied to Doctor_Diddler's topic in Game Suggestions
Honestly, it would be really cool if to get HSW, you would have to build the parts with set amount of materials you had to farm, such as from mining update and other updates. -
Currently the war system I feel is a bit over-complicated. I honestly think a few minimal changes could fix the war system without fully overhauling it. My suggestions would take the current framework that its built around and just apply a few changes hopefully for less dev work but maximum results. Problem: Two warring gangs with different zones puts certain gangs with more/less ATMS, Stores, Banks at a disadvantage. Solution: Make one zone that is preset that both gangs need to hit, (This gives them the same amount of atms/stores/banks). Example Southside, Del Perro, Grapeseed, etc. This will highly limit the locations of war but at least give a more fair consistent war. Problem: Points drain way too fast, It's fun to get all your crew into the city and slam energy drinks and get hyped; just for you guys to run out of points and your teams flow state has to come to an abrupt stop and your forced to go to sleep/wait. Solution: Massively increase the point pool; Make it take alot of points; but that way the war is never stagnant; people aren't just standing around waiting for things to regen. I think I spent more time in wars waiting for points to regen vs actually doing war related things. Problem: Players playing the outsides of conflict zone /=/ Players carrying injured players from the outside in Solution: Have bigger conflict zones, improve the mapping, Potentially removing eliminations . (Maybe someone can come up with a better solution, mine is lazy but I'm not really sure how to fix this). I'd love to hear peoples feedback, as I've been in around 4 wars total and I know a couple people are currently in one.
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I sold my s95 because I couldn't stand the visual dents +1