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Posts
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Everything posted by Carl Vespucci
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Pending review
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Criminal car mods/making HSW illegal
Carl Vespucci replied to Doctor_Diddler's topic in Game Suggestions
Honestly, it would be really cool if to get HSW, you would have to build the parts with set amount of materials you had to farm, such as from mining update and other updates. -
[Refund Request] Mark Fleece
Carl Vespucci replied to FleeceM's topic in Refund and Transfer Requests
@FleeceM Do you have any evidence of the drugs you had in your possession that you are requesting a refund for? -
[Refund Request] Mark Fleece
Carl Vespucci replied to FleeceM's topic in Refund and Transfer Requests
Pending review -
[Refund Request] Mark Fleece
Carl Vespucci replied to FleeceM's topic in Refund and Transfer Requests
This is on hold from 7 days of creation for the attempt to appeal. 4/MAY/2026 -
Currently the war system I feel is a bit over-complicated. I honestly think a few minimal changes could fix the war system without fully overhauling it. My suggestions would take the current framework that its built around and just apply a few changes hopefully for less dev work but maximum results. Problem: Two warring gangs with different zones puts certain gangs with more/less ATMS, Stores, Banks at a disadvantage. Solution: Make one zone that is preset that both gangs need to hit, (This gives them the same amount of atms/stores/banks). Example Southside, Del Perro, Grapeseed, etc. This will highly limit the locations of war but at least give a more fair consistent war. Problem: Points drain way too fast, It's fun to get all your crew into the city and slam energy drinks and get hyped; just for you guys to run out of points and your teams flow state has to come to an abrupt stop and your forced to go to sleep/wait. Solution: Massively increase the point pool; Make it take alot of points; but that way the war is never stagnant; people aren't just standing around waiting for things to regen. I think I spent more time in wars waiting for points to regen vs actually doing war related things. Problem: Players playing the outsides of conflict zone /=/ Players carrying injured players from the outside in Solution: Have bigger conflict zones, improve the mapping, Potentially removing eliminations . (Maybe someone can come up with a better solution, mine is lazy but I'm not really sure how to fix this). I'd love to hear peoples feedback, as I've been in around 4 wars total and I know a couple people are currently in one.
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I sold my s95 because I couldn't stand the visual dents +1
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Expanding & Rebalancing Prison Roleplay
Carl Vespucci replied to BillyB's topic in Criminal Suggestions
Certain crimes need heavier sentences IMO, shooting cops needs to come at a higher price, terrorism etc, BUT I do feel like having higher times at the current state of DOC would not be good, I totally agree I wouldn't mind serving longer sentences if I had alot of this fun stuff to do in the post! +1 -
Honestly, I think the end game economy for criminals is quite small, You can save for your drag at like 6M but then after that there isn't really much of a market other then stash houses, I think adding supercars of different varieties and prices would be awesome. I don't think all of them should be lumped together at 20m, but Ascending order prices from 5m-25m Make the high end car economy layered.
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Bring back the use of tables, let them be used anywhere outside. People will have to find different places on the map. (Could even put your tables in pre-established labs such as cove or container) This will bring back the importing of tables which will have more roleplay in getting them. Make setting them up/picking them back up locked behind a timer, so people can't just pack up the labs fast, Sort of like a chop shop. Tables being priced the way they were, a small operation wouldn't be too pricy for a newer player/but a large operation would be extremely pricey/risky to operate.
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I beg for pirate roleplay +1
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OTF has begun construction on one of its multiple enterprises. "Liq-her Chicken" The hood spot to cover your chicken needs. This front was created to at the forefront ...sell chicken, but what goes on behind the scenes is another story. OTF's new business is starting to boom. Overwhelmed by orders from random criminals needing [redacted]. Carl took [redacted]'s idea for the website and started developing it into a place where people can order not only chicken but [redacted]. Hidden inside the menu is some secret codes that can be deciphered into ordering what you need that may not be visible on the menu.
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I like the idea of being able to selling it back to the credit store for 75% of its value.
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Remove the hairstyle when wearing a full head mask.
Carl Vespucci replied to Shining0103's topic in Game Suggestions
he looks like brocolli no matter what +1 /togglehair could be an easy fix! -
House Robbery Promotion Rewards
Carl Vespucci replied to Lucidrgimme's topic in Criminal Suggestions
Higher risk/higher reward houses? I love the idea of it, would be cool if it kind of incentivized bringing multiple people to turn it from a solo thing to a group thing. -
Custom housing (Revamp of current script)
Carl Vespucci replied to ArcAngel's topic in Civilian Suggestions
Being able to customize the interior without the pre-existing furniture would be so cool. This suggestion opens up so much room for RP Interior/Exterior Designers etc, which exist already but not to the degree it could be. -
Huge +1s I might be overcooking here but what if the gem stones/jewelries came with buffs ex. 25 mining Sapphire jewelry = mines/cooks/chops trees/ 5% faster 50 mining Emerald jewelry = Carries 10 more volume 75 mining Ruby jewelry = ??? Could help create a trading economy if mining is made super hard to level up and the people who put time into mining will be able to sell to people who can't make the stuff.
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I like that the points were increased so wars cannot be finished in one night, but I do feel as if a majority of the war we are standing around waiting for the ability to earn more points refill. I think a visible barrier should be around the conflict zone. Also once you enter the conflict zone, if you are chased out, I think DM rights should stay, untill you lose them or 15 minutes or something. Alot of people playing the one foot in/one foot out method.
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Tattoo Overhaul and more tattoos in general.
Carl Vespucci replied to moment's topic in Game Suggestions
I also think the limit of tattoos per body part should be removed, I've seen some pretty artistic people combine tattoos and make it look for some really cool things, Also kinda works as blackout tattoo when you have multiple layers overlapping, Definitely a cool way to make our characters more unique and customizable +1