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Everything posted by Carl Vespucci
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Instead of making this a long suggestion thread. I will make it super simple and easy but I think this would add benefits to the experience of grinding. One thing that felt lackluster for me was as I leveled up through different systems and unlocked more trucking routes, or higher tier drugs, I was always awarded the same experience. I think as more things come out with stats and levels, each tier/progression should be rewarded with slightly more experience. EX LSD low: 12 XP LSD Med: 13 XP LSD High: 14 XP LSD Top: 15 XP Or legal sided Biff Truck: 120xp Benson Clothing: 130xp Fuel Delivers: 140xp Or Say fishing comes out Level 1: Carp 3xp Level 10: Bass 5xp Level 20: Salmon 10xp Why? I feel like each tier should bring a reward and a sense of accomplishment and reason to push towards the next tier, This also rewards the players who have already grinded they will have access to the higher tier to keep there spot on the leaderboards.
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Thanks for adding me to my favorite world
Carl Vespucci replied to SillyRabbit's topic in Introduce Yourself
Welcome -
+1
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+1 as someone who doesn't really like pvping on ECRP, I would like to see it become more fair for everyone. I could understand how its frustrating and if not this maybe some extra measures to help expedite the process of weeding out cheaters.
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Add More Clothing Options For Crims In DOC
Carl Vespucci replied to wozz's topic in Game Suggestions
Would be cool if color related to threat level Orange jumpsuit = low risk Yellow Jumpsuit = gang affiliation Red jumpsuit = high risk inmate/extremely dangerous White jumpsuit = life inmates -
DM, punishment alternative, instead of banning
Carl Vespucci replied to Ritchie Stones's topic in Rules Suggestions
I actually love the idea of “PvP-Blocking” instead of banning. They can still contribute to the community/buy credits etc, but wont be able to break the rule again. I think that’s actually a really cool idea! -
**Cooking and controlling the labs are probably 90% of the reason for this because cooking is king.** here are some alternate things to make criminals do more things other then cook. 1.) BUFF STORES AND BANKS (they are extremely high risk with very tiny reward). 2.) Deep sea ocean treasure/metal detecting(self explanatory). 3.) Scrapping (not to be confused with chopping taking copper or lead on metals out of certain locations to sell). 4.) Paintball (PvP arena with 0 consequence of dying people can get the pvp out of their system without it affecting the rp of anyone else). 5.) Day time house robberies (not realistic because it’s daytime? Either is drilling a safe 1 foot next to someone that’s sleeping. 6.) More chop shop locations 7.) Nerf cooking profit 8.) Add random items to chop cars (easy way to make chopping more profitable) 9.) Make planting anywhere possible 10.) Decentivize guns as assets, make them cheap and decay. If guns were cheap and inexpensive and decayed, there would be a lot less fights, people wouldn’t have a 30 man member list chasing a solo for a pump shotgun and a .50
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+1 PIRATE RP
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Add "Grow houses" to some labs on roation.
Carl Vespucci replied to Teenyinnit's topic in Criminal Suggestions
Would be cool to have in moderation, ofc smaller location smaller amount of plants that grow! But this would give life to other places that when labs aren't active! -
Add more drop spots / Review drop spot spawn rates
Carl Vespucci replied to quixotic's topic in Criminal Suggestions
Honestly I see the same drop spots over and over and over again and it would be refreshing to have new ones Paleto Forest Lake Zancudo Not sure why I have these two soo often maybe because it has 3 spots potentially so the odds are higher? I miss the airport ones etc -
Love love love love
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Have you met my friend @Kon joking welcome!!
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[DISCUSSION] The Pier Restoration and Hotspot Project
Carl Vespucci replied to Bala's topic in Discussions
+1 Fishing needs to be more profitable, Deep sea fishing = more profitable fish (PIRATE RP).- 39 replies
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When this was introduced it was introduced as durability not decay. Unless another thing was pushed out that I didn't see.
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I think it would be a good addition, just make it an inconvenience to use it over the options with more roleplay such as mechanic shops. Make a tool kit 1 time use and make it expensive. That way people are using when its really truly needed and no mechanics are responding to MR.
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QOL - The Next Update / Near- Future of ECRP
Carl Vespucci replied to Bala's topic in Game Suggestions
Apartments have the Unlock/Lock options on the doors Houses do not they only have the "Lock" option. This makes it hard to determine when you are inside if your door is locked or not. Suggestion: Add the "unlock/lock"UI to the WI menu. -
First time GTARPer, but I hope to get to know y'all.
Carl Vespucci replied to Homast's topic in Introduce Yourself
Can we have a second opinion on his quiz answers? -
+1