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Posts
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Everything posted by Xoza
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I thought spaces were increased by a few already. +1 either way. Maybe add another used car lot, or get rid of high/low ends all together and just make them used car lots.
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I'm not saying take away the requirement for RP, however there should be few resistance options while you're injured. You are correct, carrying a body IRL is not easy, dragging a body as a lot easier and can be done easily even if someone resists. Here though like a lot of things, it's a little backwards. Drag should require little approval and force you to walk, while carry should require approval.. and still force a slow run. Just like Stabilize should be CPR and CPR should be stabilize or treat/bandage. The only thing I support is adding an /ame to carrying a body, just like /drag does an /ame. Definitely not removing RP requirement.
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RP should always be required. /ame would be good as it's an action players would see. Not a fan of Carry/Drag approve/deny during injured status. You can resist RPly by kicking and screaming, but but chance of stopping it after an injury which would require you to visit a hospital is unlikely. +1 In support of the original topic title..
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+1 Only if at least one driver is on duty and completing fares, DCC shouldn't get money for not working. Bee's should be available to help out those 1-2 drivers keep up. I don't know how driving DCC works, is there a trigger that would designate a driver's availability? I'd be more in support of if available/vacant drivers (responding or driving fares) are less than 2, City Bee is active. This way during even a busy day, if all drivers have a fare and no drivers are vacant, the Bee's are active.
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Eh.. I see where you're coming from there are a few places that you could hide things. Would be scriptly a nice thing but unnecessary. It all comes to honesty, me/do's and not powergaming. When being searched, "/dolow some items may be hidden and not easily found." or "/dolow bobby pins would not be found in pockets". I also probably wouldn't respond with a location if they "/do where would they be found?" since it takes RP to find it, may give them a hint, but would expect them to check everywhere with /me's if they really want to find something that can be easily hidden. If they're in a hurry, high chances they wont find it. If they want to detail search you and they RP the detailing, they'll probably find it. Or you can just /dice between each other. I wouldn't mind seeing 'designations' for inventory areas, like 'left/right/rear' pockets and expanding on that some day. Overall, really comes down to good RP. -1
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+1 It's not easy to speed through town IRL naturally and feels reckless. It's also a lot easier as well to maintain your speed. In a video game, especially in GTA, it's very easy to not realize you're doing it and /cruise is still very unreliable.
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Make it so boats can be mechanic'd outside a shop or add a location that registers as a 'shop' at a drydock or shipping yard somewhere.
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Could help save on fuel! +1
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Passenger train could be the subway/rail car. Works just like driving a bus, could even integrate it into the same job. "Drive Bus or Drive Tram". Nice thing is it's on a set track, so you don't have to steer, you just have to stop and go. Freight train could move freight between north and south depots. This way a truck driver job and depot could be created at the north. If there's not train drivers though, while you could pick up a truck in the north, you may have to travel to the south to get a trailer filled.
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+1 Would also be nice to be able to purchase these vehicles.
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Great idea, happened to me! Unfortunately the station I would have pushed my car to.. was OUT OF FUEL.
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To add, you'd have to carry this money on you, until it's laundered. Bank wont take it.
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+1 Equipment variations of any kind would be great. Maybe a swat shield?
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It kind of does.. but could you expand on your idea... before I do? :)
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+1 Would love to see store stock on the web panel as well...
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Hey, this is the place to do that. Make a suggestion, get ideas and input from the community. No hate or roasting. just perceptions from others and their opinions.
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+1
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So many suggestions for this. +1
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There's a lot of confusion with emergency unit call signs. We're having to teach our employees about other units in other departments.We need a prefix added in some form to the MDC's unit indicators in both chat and in panel. Response look by @MrSilky [Police Unit] 21-S-2 has responded to call X [Medical Unit] A-1 has responded to call X [Sheriff Unit] 11-R-12 has responded to call X MDC Panel Variations PD: [21-S-2] [MD: A-1] SD: 11-R-12 Plates would still show 21S2 A1 11R12 Could even be adapted to Mechanics responses with "Shop Name" <Mechanic Name> responded.