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Everything posted by MrSilky
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Lootable weapons will cause people to focus more on a "cops and robbers" aspect and hunt cops down for their weapons fabricating a valid rp reason to make it not deathmatching. Weapons are restricted per rank and no special weaponry is unlocked until Police Officer II. Each weapon is heavily regulated and there are MANY internal rules pertaining to them. Currently, less than half of the members in the faction have access to anything above a shotgun. As I am sure you are aware since you were in PD, PD is heavily regulated ICly and OOCly. The rules are clear as day when you are in PD/SD as the handbook is constructed around the server's rulebook. I even remember saying once how it's extremely easy to be in PD and never catch a case in your admin logs. What you need to remember about the ramming is about realistic use of a vehicle and value per the rules. Cruisers are built reinforced with ram/bull bars on the front, they are more than able to PIT a vehicle of the same or slightly larger size than it. If there was to be a limit to Law Enforcement, there would also have to be a limit to active criminals as there is no situation anywhere in the world where a street gang outnumber an entire city/states police force. To cap the LEOs would not be a healthy step for the community especially civilian RPers. Prison times are as they are for a reason, It is to stop a single player going around shooting shit up then getting back to it after watching a single episode of the Big Bang Theory while AFK in jail. If you do a load of crimes, ICly be smart about it to either not get identified initially or get caught eventually.
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Date and time (provide timezone): 15/JUN/2020 14:00 Character name: Phillipe Sanchez Issue/bug you are reporting: Bank clerk's fear range is unlimited as long as your aim is right. Expected behavior: You should not be hold a bank clerk up from outside of the bank itself from the safety of a rooftop for example. Evidence, notes worth mentioning, steps to replicate:
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At the LSPD, we only recruit the best of the best...
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Being shot in a gun fight won't result in you being war killed. Being war killed comes from in-depth RP from both sides (such as kidnapping a high ranking member of the opposing faction and demanding something in return for their life).
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I'm gonna run you over.
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Why would a police officer suffer personal loss when on shift when robbed/killed? This makes no sense whatsoever and comparing an officer's death to a criminal's is obscene. Look at the above image. Do you see a single item either of those officers would have paid for themselves or is not provided by their government funded workplace? Talking about faction treasury loss makes sense to a limit. I agree that there should be a cost to withdraw weapons and a refund for returning and I do hope that one day it is implemented. However, I feel that the government should receive all the money from tickets, charges, taxes etc to help with funding this. But with this, another complaint will be made later down the line (if implemented) that criminals are being overcharged for their crimes and similar arguments. I think we just need to move away from the mentality of losing and focus back on roleplay. RPly it makes sense for PD to have stockpiles of weapons and be "overpowered". However, it is actually the other way round. Large gangs can roam the city displaying public hostility with little to no repercussions and sometimes lose a heavy weapon for engaging in something they misjudged. If we want to focus on PD/SD taking financial losses for weapons/equipment then we also need to focus on the realism of large gangs convoying through the city fearless of cops displaying active public hostility.
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Date and time (provide timezone): 22/MAR/2020 22:00 (UTC) Character name: Phillipe_Sanchez Issue/bug you are reporting: Some faction vehicles do not register as a police vehicle and as such /blockade does not work near them. Expected behavior: /blockade should work next to all faction vehicles. Evidence, notes worth mentioning, steps to replicate: 1. Be next to a faction vehicle (such as 'insurgent2' 2. Type /blockade barrier 3. It will pop up at the top saying "you are not near a faction vehicle" (Paraphrased).
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Date and time (provide timezone): 22/MAR/2020 22:00 (UTC) Character name: Phillipe_Sanchez Issue/bug you are reporting: In the main MDC (/mdc or CTRL + P) the "rename unit" button does not work. Expected behavior: The button should allow for the unit name to be changed. Evidence, notes worth mentioning, steps to replicate: 1. Be in the MDC 2. Navigate to UNITS tab 3. Find your unit and click "rename unit" 4. Nothing happens, have to press escape to cancel.
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Date and time (provide timezone): 22/MAR/2020 22:00 (UTC) Character name: Phillipe_Sanchez Issue/bug you are reporting: When you open the mini-mdc, the chatbox and its functionality goes away. You have to press F7 twice to fix. Expected behavior: The mini-MDC should open, and chat box remain with functionality. Evidence, notes worth mentioning, steps to replicate: 1. Be in a cruiser 2. Press CTRL + M to bring up the mini MDC 3. Watch the chatbox disappear and functionality removed.
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Date and time (provide timezone): 22/MAR/2020 22:00 (UTC) Character name: Phillipe_Sanchez Issue/bug you are reporting: The cursor appears when you Press numpad 0 with the Mini-MDC open. Expected behavior: The main MDC should open, but not show the cursor. Evidence, notes worth mentioning, steps to replicate: 1. Be in a cruiser 2. Press CTRL + M to bring up the mini MDC 3. Press Numpad 0 or 5 (when aimed at a license plate) to bring up the big MDC 4. Cursor appears.
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Archived.
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-1. Scripted parking deletes the vehicle from potential roleplay. I understand your idea and it is a good one in terms of server performance and client sided lag reduction, I just worry about how we are on a roleplay server but just magically de-spawning and re-spawning vehicles at common locations.
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Welcome! Hope you enjoy your time here. If you're ever stuck in game, just /report and there are many members of staff ready to assist.
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+1 Fantastic idea Mr Fegan x
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I think it's more of a continuity thing as aJails are done by seconds. Perhaps if it showed HH:MM (Seconds) that would be good.
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PD would be way too OP with flashlights! On a real note, +1 for legal imports, however it wouldn't make much RP sense having officers/SWAT collect the import - IRL it just gets delivered to the department. I also agree that there needs to be focus on a criminal overhaul prior to new PD implementations.
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I like this. I'd like to ask @Z0thian for her opinion as she is in prison the most!
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People don't seem to be understanding this at all. The suggestion is to add a mod that includes a range of different clothing styles for the emergency services to choose from. The vanilla clothes are still there this will just allow the emergency services to be able to modify their uniform. What is being suggested here is to allow emergency services personnel to choose from a list in a menu for what clothing they would like to patrol with. The "vanilla" uniform would still be there, just a range of other uniforms too that IC rank authority can influence.
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I totally understand where you are coming from here. I also find it extremely strange and unrealistic RP to roll up to someone on an RPly populated street in broad daylight and scream hands at then to swipe their GPS. It's something I completely forgot about when the rule-book was being revamped and updated. There needs to be some rules pertaining to the realism of a robbery to prevent these situations from occurring and steer the ship towards higher RP standards.
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-1 I understand why you are suggesting this, but in a game setting where when you die you only have to follow the NLR rules and can continue your character's progression - losing all contacts and the number people know you by doesn't make sense to me.