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MrSilky

Senior Administrator
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Everything posted by MrSilky

  1. This issue isn't only limited to selling/buying vehicles, it also randomly occurs when logging in or interacting with your vehicle after some time. I've been trying to route the source of the issue as it is very common, but cannot find it. It appears to be a random circumstance to random vehicles.
  2. Can you try connecting now as server performance is high please?
  3. Thanks, and is the lag still an issue? Have you tried connecting at times like now when it is not peak time to play? I have a friend from Iran and he can only play off-peak times due to connectivity issues at peak times.
  4. Hi there, Please ensure that GTA V is not using cloud save data. Follow this link to learn how - make sure you select "Local Save Only". https://support.rockstargames.com/articles/225410988/GTAV-PC-Cloud-Saves MrSilky
  5. Which region of the world are you connecting from as this could be a proxy issue.
  6. Hi there, Please ensure that GTA V is not using cloud save data. Follow this link to learn how - make sure you select "Local Save Only". https://support.rockstargames.com/articles/225410988/GTAV-PC-Cloud-Saves Furthermore, if you notice a pop-up tell you that GTA is already running, open up the task manager and close all Rockstar, GTA and Steam processes, then re-load. If you have issues after doing the above, please make a bug report with error messages presented to you. MrSilky
  7. Hi there, That name is already in use and as such cannot be changed. MrSilky
  8. Hi there. This has been changed for you and will now be your login name (Paul Oconner) MrSilky
  9. I am rather active in-game and I have seen a total of 3 notifications sent to LSPD and assisted in 2 sent to SD in the past 3 months. The frequency of receiving these notifications is extremely rare. Most of the times we manage to intercept a drop is because of an actual player being an informant, not the script - but that is IC. The chances of receiving a notification are very slim, likewise the chances of the NPC giving the information are also very slim. The system as it is now works well as it's not realistic for crims to freely import without a need to feel worried about interception. When I was playing crim not so long ago (on the current import system) out of roughly 10 imports, only 1 was compromised. I think the current system is very balanced as it gives the importers the fear of compromise, but also a very good chance at a free drop. As above, it's very slim for us to find out from the script.
  10. Firstly, welcome to ECRP. Secondly, we have many players queuing to join currently and are working on reviewing applications swiftly to get people in as quickly as possible. No one is ignoring your application and it will be reviewed when you reach the front of the queue. Archived.
  11. This is an alternative method approved by senior staff. We have trialled in-game frequencies before, but as there is no script-support for being on two frequencies at the same time (like IRL for Police) we have to use an alternative (strictly moderated) method. The ECRP TS is used for much more than just PD/SD cop rp. Most of the people in the teamspeak are members of other GOV factions, but not on-duty, just talking with friends. The same advantage you are referring to can also be /fmembers in game for gov/official factions. This is not just a PD/SD thing. This is simply not true and is a baseless claim - unless you are withholding evidence? Any issues that arise, are instantly acted upon. Furthermore, as mentioned above, someone who wants to metagame, will metagame. The ECRP TS is heavily moderated and is very strict on what can/cannot be said when playing. This is a much better alternative to a few players sitting in an unmoderated discord group call. As above, we have tried. It is just unfeasable at the moment as we require two active radio channels at once. As above, this is not a known issue. If you have evidence, please submit it for review in a player report.
  12. This goes against RP. Regardless on if there is a cap on time or not (I'm indifferent, it doesn't impact me whatsoever) a player should always be charged with all the accurate charges to accurately represent the RP their character got involved in. If they shoot 10 cops after holding one hostage then going on a dangerous pursuit around the city for hours, they should receive all charges on their record regardless of an OOC scripted restriction to accurately represent their character's actions. Having something prevent accurate recording of crimes goes against character development entirely. As above, I'm indifferent on a proposed cap. People should focus more on realistically roleplaying a criminal character and not getting caught doing these crimes that create long sentences. People should be scared of prison.
  13. Absolutely! Everyone is welcome here so long as they are willing to promote positivity and provide a good experience for all players in the community. Welcome!
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