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Everything posted by MrSilky
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I'll take it off your hands for 450k take it or leave it cheers
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Looking for any properties or houses with plenty of yard space for family barbeques. Text me addresses being sold to #3675299
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Perhaps with the weapon update, there will be more viable automatic options for the LEO factions to use. At this time, they will remain as they are the only automatic weapons scriptly available to these factions that serve the intended purpose. The usage of the weapons is heavily restricted in these factions and if you see misuse, I strongly urge you to file an IA complaint (IC or OOCly) or a forum report if you feel a rule was breached. But just to comment on the realism side of the argument: This is real, but will not be considered due to balancing and gameplay.
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Yeah, I've heard unconfirmed things like that also - so hoping a founder can clarify
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Date and time (provide timezone): 01/05/2023 Character name: Roberto_Sanchez Issue/bug you are reporting: House randomly triggers alarm when no noise is made and all is followed correctly. I’ve heard unconfirmed whispers about houses randomly triggering on entry but this was not my situation. I was in, house alarm off, maintained being quiet, house triggered. Looking for clarification on if this is intended behaviour, as it seems off given that it’s a skill based mini game. I understand potential random triggers on initial entry to mitigate “mastering” the activity and being risk free, but random triggers through a successful robbery should not be a thing. Expected behavior: House should not trigger alarm randomly during a robbery unless noise is made. Evidence, notes worth mentioning, steps to replicate:
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Selling XA-21 Supercar Text #2675838 with offers! License Plate: NERFPD
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Most people in legal jobs join the server for that legal job only. I see zero value in limiting what a player can do with their time. It is not appropriate for us to police how much a player plays - we are not their parents. Most legal players aren’t in it for the salary, it’s the immersion of the job. For these players, this suggestion would be comparable to telling a civilian that they can’t hang out with their friends for more than X amount of time per week.
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Text me - 3675299 I'll sell.
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Number added for offers
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Title says it, taking offers. Listed on HE - 2.5m Offers - 3675299
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Please don't turn this into a cop vs crim thread - this is a Gov faction salary cap (which hasn't changed in almost 3 years even though the economy has inflated) discussion. If you want to discuss buffing criminal activities, go ahead - but not here.
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Coincidentally, I just recently added the Palomino mountain range as part of my patrol route! On a real note, no need for a discussion here so I will lock it to prevent toxicity - but if you ever notice a situation that feels a bit odd, or unnatural, please forward me evidence/description of the situation via Discord (MrSilky#0001) and I will review it. PD and SD leadership have been very vocal in pushing for development focussed on Criminal content, so we don't want to see the new features getting saturated with police constantly. Obviously, police will respond if they suspect/witness/get a report of something, but once that roleplay is concluded, it's over and although the location can still be ICly remembered as a "dangerous" one (so they don't solo hero cop the area) - the expectation is that they will ICly not know it's a drug lab again, until roleplay naturally leads to that confirmation.
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Policy Of Adding Every Charge And Length Of Prison Times.
MrSilky replied to AJ2toke's topic in Discussions
Just to add a reminder here that RP doesn’t cease when you are prisoned. You are prisoned per the actions you committed in your RP (usually negatively impacting other players) and now have roleplay opportunities within the DOC. The discussion can obviously continue, I just wanted to drop that reminder in as it seemed an entire faction was being disregarded who are dedicated to creating the RP in DOC. -
Can you go back to Valhalla pls?
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We can look at the length of suppressions as a sign of goodwill to the criminal community, but what needs to be understood is that law enforcement is reactive, meaning that if you do not wish to be the target of the gang unit so heavily, then you shouldn't make it your personality to murder officers. This, and the issues of NLR, will be discussed by senior staff in our next meeting. I will be locking this thread to prevent further toxicity - thank you to all sides for the constructive comments and thank you @Oli especially for raising this issue.
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Two questions just so we can steer this back on topic: What actions did you do that resulted in the harsh suppression? Are you aware of the IC process, review and approval of Suppressions by an impartial board? I’ve also seen the statement “it’s just a game” thrown around a lot in this thread, but then the original post speaks of how going to prison for an hour is RPly 60 months so doesn’t make RP sense to keep a file? What are we striving for here? Gameplay sense or realism?
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Whenever I get domed, it bypasses my armour and I’m rolling on the floor after 3-4 shots of a .50! The only logical conclusion here is that Coral is built different. Jokes aside, best thing I think to do will be to await the upcoming weapon changes, and feedback how that works and feels. The issue, in my opinion, isn’t the level of armour - it’s the consistency of damage.
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Hey! These changes were discussed with many people prior to implementation including current and past criminal faction leaders. The idea is to make labs still be valuable, but to work collaboratively to maintain a "mega lab". You will still be able to maintain a realistically sized lab solo, but I'm sure we can all agree solo maintaining 100 tables was a bit wild. Implementations are subject to change following review and feedback - Just try it out and work together, see how you go. You might enjoy the interactions a bit more Silky