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Amaim

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Everything posted by Amaim

  1. +1 please it's so annoying that we have to uncuff --> /dropgun --> /up --> /cuff again all done OOCly to reflect IC actions, which could be avoided by this.
  2. +1, wanted to suggest something similar too long ago, instead of a perma ban after 2 deathmatch punishments for example they should make it perma ban after 2 deathmatch punishments over the course of 2 months and so on.
  3. +1 why not, and as far as I know it's very easy to implement.
  4. That's far far from true, we are like Gotham City or worse
  5. You are lucky then or well known, but I get robbed everytime I go to the city, standing outside of my car anywhere = gonna get robbed in 3 2 1... (and that's on my legal character btw :D) Roleplay outside of No Crime Zones for normal civilians is impossible now, if you think about leaving a car outside of a property/shop/house you are gonna get people raiding you, if you think about having a normal conversation with someone somewhere outside of NCZ on foot you are gonna get robbed.
  6. Amaim

    .

    Very opportunistic...- in a bad way.
  7. Amaim

    Import Changes

    This is very good +1
  8. +1 very good idea, but I suggest for that wherever the portable drug lab is placed a text is generated every X intervals of seconds/minutes indicating there is a lab around for example "/do Strong weed smell would be coming out from somewhere nearby" this would be server generated in the proximity of say 200 meters from the lab.
  9. Amaim

    Death RP

    Based on how unrealistic GTA's shooting injuries is, all injuries would be fatal as it takes dozens of shots to shoot someone down. however I suggest making the decision of deathRP sort of random by the script like 30% chance that you get offered DeathRP upon getting that you would RP dying (without getting OOC permission from anyone) and then /acceptdeath (would only be usable if you got the 30% chance, you can avoid using it if you don't wanna RP your death)
  10. Date and time (provide timezone): N/A Character name: Oliver Bennett Issue/bug you are reporting: When you get injured while in a car (be it as a driver or a passenger) you get kicked out of the car instantly with the injury animation (I think it's what causes the ejection). Expected behavior: If a player gets injured while being a passenger in a car he shouldn't be auto ejected out of the car suddenly appearing in the middle of the road but to remain seated while his status changes to injured and his health starts to go down (just as usual) Evidence, notes worth mentioning, steps to replicate: I have seen it many times in high speed chases where shots are fired and suddenly a player gets ejected leading for the roleplay scenario to totally change since one of the passengers now got forced out of the vehicle so the chase isn't going to continue (as an example), replicate it by injuring a player while in a car. Vehicle license plate number*: N/A
  11. That's not what 'roleplay' is, the concept of roleplay gives you the freedom to roleplay anything literally anything, be it any race, any gender or any age you want. due to the server being VOIP based that means your REAL OOC voice is gonna be used which doesn't have to be what you intend for your character to sound which shouldn't be used ICly.
  12. I totally agree with you, but try doing something try binding a /do that would describe your looks clearly stating you are ICly a female and if someone present calls you a Tranny IC report him/her for Metagaming.. I think this should count as Metagaming.
  13. -1, too harsh. getting banned and staying away for an extended period of time is already severe punishment.
  14. +1 would add much fun for both sides the illegal and legal.
  15. Why not make an OOC rule then that inmates are not allowed to attack and/or take guards hostage when there are less than 5 guards online? and an OOC command should be added to support such a check /guards for ex. and if 5+ guards are online no need to ask for admin permission, and if less than 5 guards are online guards can safely interact with players and roleplay without worrying about being outnumbered (which is not realistic in most cases as a prison wouldn't have 1 or 2 guards at any point)
  16. Add this and keep the old basic look for people who likes it, but please add it +1 +1 +1
  17. I agree with you, there must be some rule about robbing, robbing someone in an RPly populated street in the middle of the city is nonsense and should be considered nonrp.
  18. That's a suggestion I was planning on making in the future, security modifications just like mods and different levels of security.
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