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Amaim

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Everything posted by Amaim

  1. The more script support the more immersive the roleplay is, instead of roleplaying with imaginary fires you could of have had real fire. Plus how many times have you seen FD roleplaying as FD? It's rare. Server suggestions are categorized into many many categories which includes fixes to the current system, suggestions that would inprove the roleplay experience, fun script changes, etc... The management team is not naive for us to point out important suggestions from less important ones, I am sure they are well aware of suggestions that are low priority that's gonna be nice and high priority suggestions that are directed to fix an issue.
  2. Welcome to the server, good to see SAMP veterans.
  3. I don't understand why there are no elections and campaigns, it's super fun and I saw it in many servers in SAMP and it was successful. Elections each fixed period of time. The mayor can have authoritu over legal factions, would be assigned detail from PD/SD if necessary. The mayor can have control over tax percentages. (With a limit) The mayor controls the funds for LSPD, LSSD, DOC & EMT with a monthly budget proposed by the legal faction heads.
  4. Archive please, issue fixed magically and sorry for posting this in the Bug Reports should of have been in the Technical Support.
  5. Issue Being Reported: Few days ago I had an issue with RageMP which led me to reinstalling it which led to me having to re-download the server files. An issue appeared which is any SERVER CUSTOM BUILDINGS are never loaded for me. (like SD's external garage building, SD's helipad, SD's locker room, etc..) (note that not loading means it stays unloaded all the time) I am in the right dimension as I had many dimension resets by an admin which didn't change anything. I can interact with gates, UI's, etc.. I tried reinstalling the server files (by deleting the client resources server folder) several times but every time the same issue occurs. I tried reinstalling RageMP several times but still nothing changed and the same issue occurs. RageMP is added as an exception to my Firewall & I don't use an antivirus. Date and Time of Issue (provide timezone): 2/2/2020 12:23 PM (UTC) (Time & Date doesn't matter) Your characters name: Oliver_Bennett Other player(s) involved: N/A Evidence and/or notes worth mentioning:
  6. I know for a fact that fire can be generated at chosen locations in FiveM. however I'm not sure if it's applicable in RageMP. The suggestion is to generate random fires with a low probability in random buildings (including houses, Government buildings (very low probability), etc... ) after the fire is generated an NPC would call 911 and report it just like the store robbery calls. It would be nice too if the house owner would get a text from the emergency services. (automated too) That would create very nice roleplay scenes for everybody, including civilians in the area, FD, MD, PD & SD. and it would increase the immersion. Examples from FiveM:
  7. +1 the server needs this so much.
  8. Amaim

    Robbery.

    That's far from the truth last 2 times I have been robbed was by the Zetas, time before it was by a Triad. And by the way I was totally minding my own business not doing anything illegal.
  9. +1 to most of the above also these can be added: - In order to take a turf from a certain faction there has to be at-least 15% of the opposing faction's members online (60 members --> 9 members). make this enforceable by the script - Craftable drug labs.
  10. I agree that some changes needs to happen but regarding repetition of roleplay I see it as the responsibility of illegal factions to create roleplay for themselves; no script is ever gonna solve the current repetitive nature of criminal roleplay. If your gang/faction doesn't provide you roleplay opportunities and just go around robbing people & cooking drugs then leave them and join another faction that cares about roleplay and create roleplay opportunities for their members (if no faction at the moment does so, create your own... I know it's easier to say than do it). but lack of roleplay in illegal factions is 100% the responsibility of the faction leaders, they are responsible to set a standard for their members and create roleplay scenarios for them. (having a standard is gonna attract members who create roleplay for themselves, their faction and the opposing factions). Regarding script support I agree that criminals script is pretty basic and requires a lot of improvements which are already suggested in several suggestions; like:
  11. +1 yes please I am paranoid I keep locking/unlocking dozens of times. A simple L or U at the bottom wont harm.
  12. I totally agree with you, I myself gonna adhere to these, however I think you or one of the illegal factions heads should compose a message to be sent to all legal factions heads with a link to this topic and a summary of the demands which you just mentioned, this can be implemented easily if legal faction heads decides to specially SD's as drug labs are in SD's jurisdiction.
  13. Well I agree that it shouldn't be allowed to call 911 on labs from NCZ's however I don't think that's gonna solve anything they are just gonna do it from anywhere nearby while in their vehicles (which is usually the case), I agree that labs shouldn't be destroyed unless someone is caught cooking in it. I think we should be pushing for changing how drug labs work all the way which would solve this problem 100% (speaking about removing stationary drug labs and making it craftable) Making a rule about calling 911 is not gonna be easily enforced at all. (Hard to prove & legal players are not gonna pause every single scenario they encounter to investigate OOCly first)
  14. I agree with most of your points, and by the way most of the times if we discover a drug lab somehow (calls mostly) if we don't find anybody inside we just leave it be. (it's not a rule or anything but we usually do it) Busting drug labs is not fun anyways most of the times we are not keen on busting drug labs at all. (OOCly speaking)
  15. I am really curious of the metagaming you think is happening in TAC, I have been active in SD for 5 months now and I have never encountered a case of metagaming in TAC. (BTW there is a very big chance that there is a staff member in all TACs as many are in PD/SD and active), anyways let's not go offtopic here. I can tell you that 99.99% of the times PD/SD dismantles a drug lab is due to a call originating from that lab or someone reporting it, is it silly.. yes but it's only silly cause the drug lab locations are stationary all the time and it's public knowledge so anybody can call 911 and provide this knowledge. if the drug labs become dynamic (craftable or changing locations, preferably craftable) calling 911 on labs is gonna be 100% fine and logical. (not speaking about random calls)
  16. - In order to take a turf from a certain faction there has to be at-least 15% of the opposing faction's members online (60 members --> 9 members). make this enforceable by the script and 2 points that you have a problem with are solved. It wont be possible to wait for times at which a gang is offline to attack their turf but you will have to have a confrontation with this gang 100% if you try to take their turf. Small gangs will have to have a confrontation too, if the gang is big enough 60 members (at-least 9 members has to be online)
  17. I really like the roleplay you bring to the server as we lack proper gangs, hope to see more gangs following your path.
  18. It's a little bit silly yes, but yes I am sure in real life there are snitches everywhere however the problem here is not people calling 911 on drug labs the problem is that the drug labs locations are stationary and it has got to a point now that drug lab locations are very public knowledge where you can see players with new player tags wandering around so it's expected that such situations are gonna happen. I'm actually gonna suggest it soon to make drug lab locations either dynamic or make drug labs craft-able (I think already suggested before)
  19. I totally agree with you, however no need to create another tiring process of appealing just put an automatic system which fairly does it, for example if 120 hours of playtime has passed on a player with no punishments/warnings given then 1 old punishment is overturned. (120 hours is an average of 2hours daily/2 month 4hours daily/month) using playtime as an indicator instead of dates as someone can go inactive for a month which wont mean he is not breaking rules anymore but just away.
  20. YESS I really wanna see an FBI faction in the server, saw it several times back in SAMP and it was dope! however the members number should be very limited...they should be ghosts, rarely seen and unidentifiable.
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