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Amaim

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Everything posted by Amaim

  1. 1. I don't disagree with you that chopshop money might need to get increased but that's irrelevant to my suggestion since it wont change anything except give the player who jumps into a car a cooldown before he just arrow up and bolt. (no success/fail chance, just a timer of T seconds like food and water) 2. I'm in SD and I play actively and we never ever patrol Chop Shop locations we have an OOC rule about it, we only discover Chop Shop locations by IC means not OOC knowledge of the locations (IC means can be 911 calls, people reporting their vehicles stolen and providing us a location,etc.. but mostly 911's), however let's not divert the discussion to an offtopic.
  2. I agree with you, that should be mixing IC and OOC anyways.
  3. So a 30 seconds timer with an /ame generated above your head with a 100% success chance is too much that you need chopshop money increased?..- it doesn't change anything except that nobody can just hop in your car and drive away instantly as if he had keys waiting for him.
  4. It happens a lot that while you are unparking your car somebody is standing nearby and once you unlock he just jumps in, engine on and is gone on his way before you can even react despite no key being in the car ICly...- which is not realistic at all. My suggestion is to make cars in need of hot-wiring if you wanna turn on the engine and you don't have a key, the hot-wiring shouldn't be fail/success like pick-locking but rather just a timer (say 30 seconds) If the person later on engine off the car and tries to engine on again he will have to hot-wire it again. (while hot-wiring I suggest an /ame is generated just like when someone frisks a downed player)
  5. +1 yes please, I dunno why management hasn't done anything while there is unanimous agreement from the community that we wanna get rid of snow or make it not constant.
  6. +1 naming items in general (clothes, bags, etc..) would be awesome.
  7. +1 it's logical that a 4G shouldn't have the same limit as a 1G Trailer, but I would suggest bumping up those numbers a bit like 15 - 25 - 35 - 45 or something.
  8. +1 I agree with you sounds unfair.
  9. I think this can be archived as this is included in the new rule update.
  10. It's a nice idea but not locations where you can just drop somebody, make it jobs for a very few selected people or perhaps just give some MD members OOC corruption perms and provide a scripted command through which they can revive someone (however should be role-played fully)
  11. +1 Yes please, make it more diverse not snow all the time.
  12. I agree with you, increase it overall and make it relative to number of G's too.
  13. Welcome to the server mate.
  14. Never knew it existed, sorry for the spam then, archive this please.
  15. Everyday more and more vehicles are getting added to the server by being bought from dealerships and players have no way of getting rid of their vehicles other than passing it to other players, that is becoming more and more hard as the player to vehicle ratio is increasing rapidly. Players sometimes wanna free up slots from old unwanted not popular vehicles for example. My suggestion is simple, create a scrapyard where players can take their vehicles and delete it out of existence while getting 30%-50% (percentage is up to management) from their car's stock price as a compensation. (That wouldn't make players prefer scrapyard over dealing with other players since it's really really cheap, 300K vehicle would go for less than 150k for example).
  16. Yes please or just make a way of exchanging cars legally at an office or something with a contract ICly (OOCly you would exchange money/car scriptly).
  17. You make a valid point that everybody will just look at the reason from their own perspective however I feel that whatever is deemed unrealistic can be considered as DM (like would a criminal revert to murder in real life if this or that happened?..- I again understand that this can have many different opinions).. the fear would be from people roleplaying bizarre characters like psychopaths,etc... However I respect your opinion and understand your concerns.
  18. I understand your concern but like I said they should be at war and by war it shouldn't be over pitty stuff maybe make it that there are some sort of official wars where admins decides if it's an all out war or no.
  19. My suggestion is simple, disassociate the DM rule from FearRP rule, Deathmatching is defined as attacking/killing another player with no proper roleplay reason however by associating it with FearRP rule you can have very good RP reasons to murder/hit someone and still you can't you have to put him under FearRP. So my suggestion is to seperate both rules so if you have a proper RP reason to kill someone he doesn't have to be under FearRP be it he is in a vehicle with an engine on (which is dumb to be honest) or not given demands under gunpoint. Current Situation: - In most criminals/PD situations arrest situations, criminals just drive nearby shouting demands knowing that PD is not gonna comply anyways just to avoid breaking the rule which doesn't fit in the situation, once PD gets demands backup is called however realistically it doesn't make sense that a Mafia/Gang would give Police a headsup before freeing their member but they would use the element of surprise. - Extending to the previous point, PD/Criminals stay in their engine on cars knowing they are not under direct FearRP to pick a a location they favor for the shootout/confrontation however realistically if there is a proper RP reason for a criminal to intervene with a PD's convoy for example he should have all the right to block the convoy and attacking it without having ANYONE placed under gunpoint (dumb in this situation) (Didn't know it's a thing now) - I have seen a situation where gang members (10+ vehicles) and PD/SD (10+ vehicles) were just going around in circles at the same spot for like 10 minutes everybody refusing to get out of the cars to avoid falling under FearRP (both parties) which was very retarded. - A gang is in war with another gang, they start chasing one of a member of the other gang (10+ vehicles chasing only 1 vehicle, seen it multiple times) however they can't attack him since he is in an engine on car and they will just keep circling around until he stalls by mistake. - Catching someone snitching in your gang, even if he complies with demands under gun point I find it appropriate to gun him down. How it would differ: - FearRP is gonna be enforced seperatley, player has to fear for his life. - Deathmatch would be attacking another player with no proper RP reason..- that's it, as simple as that. Situations that would go better with these rules modified: - Two gangs are in war, it's very logical that they would do hits/assassinations on each others (Being a Rival gang is not a proper reason to kill/attack but being in war with a gang is) - A mafia member is getting arrested, his faction has the right to attack in an attempt to free him. (Instead of the stupid "Free him or we shoot") - A Police Cruiser responding to a scene where a gunfight is currently in progress. (Not logical that I should first ask that arriving PD cruiser to get out with their hands up while a massacre is going on behind me knowing that 100% the officers are gonna get out and try to arrest me) - Someone who got robbed by another then later in few days he finds that person he has the right to retaliate and attack that person not just mercifully hold him at gunpoint and let him go if he is complying or else it's DM. Expected Arguments: ARG: That way people will go around shooting with no proper roleplay. ANSWER: Disassociating FearRP with DM doesn't give anyone the right to attack with a PROPER roleplay reason (a strong enough IC reason to kill another player) ARG: Gangs are just gonna DM each other with the reason they are enemies. ANSWER: Being an enemy to a gang doesn't give you the right to attack them unless you are in war (I think some regulation and special rules should be added for gang wars)
  20. Yep a passenger usually takes the mission of shooting and if it's the driver he most of the time momentarily stops for the shooting then drives off.
  21. RP wise it's not normal, not easy at all and doesn't happen all the time like you said...it's very easy in GTA but would be very very very hard in real life.
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