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Chebbidy last won the day on May 9

Chebbidy had the most liked content!

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About Chebbidy

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  1. +1 Please fix the current situation for crims. Nothing but heavy nerfs removing the ability to get the basic of most weapons. Just getting harder and harder to play as crim + the additional disadvantage of having to spend ridiculous OOC hours if you're caught. Crim should always be more rewarding as playing legal due to the higher risk.
  2. Chebbidy

    Los Zetas

    Streamable Link: https://streamable.com/yevjjj
  3. FOR SALE - Very chic, modern trailer located smack dab in the middle of Stab City. For offers please contact 223-1813.
  4. Thank you for such a forthwith answer. I appreciate your utmost honesty in your statement above and I appreciate you being able to reinforce my opinion albeit your experience being parallel to mine. Eclipse RP would benefit greatly with such honest faction members as yourself. Kudos. It's not often you see this reciprocated.
  5. @FatherOsborn So you're telling me there's no way a house fire can be diverted and that at this point criminals are basically fleeced when their drug labs are guaranteed to detonate within 24 hours? Be prepared for a house raid every time no matter the scenario. I highly recommend that the chances of labs detonating is reduced significantly in order to win over the current crim community. Everyone who placed a lab 24~ hours ago would not have them right now.
  6. @FatherOsbornFurther to my post above, Why was my stash emptied as per a normal house fire? When I say the following this is the context surrounding it; Law Enforcement officers are already required to submit search warrants reviewed by their Chief and then one of the 4 Commissioners before they can raid a property (property as in business, house etc). The only other time they can raid a property is if they have probable cause, which is heavily enforced In Character" I woke up this morning and my door was rammed down. A floating red stash spot was raided (almost like they knew it would be a house stash.) This to me seems unreasonable due to all evidence being destroyed in a fire (when the drug tables blow, all the drugs on the vicinity of the floor are burned and destroyed.) What basis did they have to raid my property? There are SO MANY rules restricting criminal movements, but are PD now realistically allowed to act above and beyond what most gangs would do regarding the recent changelog? This is a problem that's going to deter a lot of people from using labs.
  7. UPDATE: After a day of continuously running the labs, I woke up this morning to discover that my tables had exploded. Now if you look at the profit mark-up, the drugs I manufactured pre-detonation will only sell for 32k. The tables alone cost me 7.5k each. That's 2k profit before detonation with my house left unlocked overnight for anyone to raid. This isn't even taking into account the cost of the materials purchased from Humane. I am ultimately at a loss. The chance of detonation is too high. I won't be using labs until a fix is put into place. When they were released NBDY declared that there is a very low chance of explosion, however, it seems like if you use the labs they are almost guaranteed to blow up within 24 hours. This is not the system we asked for.
  8. @FatherOsborn I understand absolutely however all criminals can interject on your argument to come to the same conclusion that these rules are not always adhered to. To know they are punishable if not followed would make us feel a lot more confident with our roleplay. There has been times where sheriff's have patrolled chopshops, and maybe rolled by the same drug lab 6-7 times waiting for shots or something along those lines which the majority of the time cannot be avoided. Cops are humans too, and like criminals they may get bored and look for action. We cannot bait cops all the same (not like we want to) so why are they allowed to do the same with us? For example, there was an instance today in which a full squad of SED members attended a trailer in which an explosion occured. It was quite obvious the commanding SED officer wanted in on the trailer. The FD responding had told the SED that it was a small house fire which was now handled. The SED member had then stated "Why is there such a large criminal presence?" There was not. We were in an unmarked vehicle (all black Schafter V12) and there was only 3 of us on scene. It's times like this that make the criminal community quite nervous with change. To know that officers know what's going on inside the building is uncomfortable to an extent but to see them persevering to access the property just angers me entirely. Bare in mind this was 5-10 minutes after the initial explosion. They had time to suit up and respond which is more than likely what happened. Feels like there was a lot of metagaming involved which starts us off on a wrong foot with community standing.
  9. HI there, Thank you for reading my post. I wanted to put this forward to the community to get your input on the brand new drug lab system. Obviously the system has some teething issues that are now beginning to settle in. During my time creating this post I will be compiling a list of improvements you've put forward, hopefully that will be taken into consideration by developers. For anyone thinking that these suggestions carry no weight, please take a look at my previous post. I don't think it's any coincidence that the new drug lab system has taken some of these suggestions into account; So the suggestions; -The ability to grow weed AWAY from static locations & possibly at home (or on already owned properties/properties with building access.) This obviously has its own risk completely. -Deduction of risk of explosion (whether this be skill based or down to an artificial element.) During the first day of these labs being heavily used, there were multiple explosions in which FD responded to. (One instance in which SED turned up. It makes you consider why SWAT would turn up to what looks like an ordinary house fire?) Keep in mind that when the labs explode, there are no traces of the labs left behind scriptly. -Some kind of ruleset applied to Law Enforcement Officers to stop random house raids/busts for drug labs. There are going to be PLENTY of new players that acquire these labs that don't often have the money to invest in a second property. This would stop them from losing every asset they have in their house. Much like PD officers have an unwritten rule for chopshops and old static drug locations. It's nice to know these are rules that are generally applied but I can speak for all criminals when I say they're not always listened to. -Potentially lower the amount of time it takes to cook drugs, or add bonuses to batches etc based on the amount of people present in the room. This would ultimately increase risk but increase benefits from each cook. Naturally, this would make sense due to the cook being supervised/improved based on skill levels etc. Altogether I think it'd be more beneficial to have rules surrounding cops for once to give criminals a bit of an advantage when it comes to potentially losing hundreds of thousands worth of dollars for a risk that wasn't really worth it. Please note this is an unfinished list. This will be added on to as time moves on. PLEASE PLEASE post a suggestion below no matter how minor you think it may be. Remember this is a system that us criminals HAVE ASKED FOR, so please let us maintain the system by putting forward your ideas. Thanks guys.
  10. Chebbidy

    Los Zetas

    Day 3 of the West Coast War. https://streamable.com/6mxk79
  11. Player(s) being reported: ID 121 Date of interaction reported: 24/04/2020 Unix time stamp from HUD: 1587744867 Your characters name: Enrique Gaviria Other player(s) involved: Einaras Blatniak Specific rule(s) broken: 13. Fear Roleplay (FRP) Fear roleplay is the concept of roleplaying fear for your character’s safety and life. Examples (but not limited to), where your character’s life is considered to be in direct danger: • When you are on foot or bike and a weapon is aimed at you at close range. • When you’re in a vehicle that is stalled or turned off and a weapon is aimed at you close range. • When the attacker lowers their weapon to type or roleplay, your life remains in direct danger. • Driving a vehicle into an active shootout more than once without the intent of providing cover for a friend or yourself, or fleeing with it. Examples (but not limited to), where your character’s life is NOT considered to be in direct danger: • When you are in a car which engine is not stalled. • When you have a firearm drawn and are facing the other person before they attacked. • When the attacker’s view is obstructed by an object or when they turn their back on you. As a victim, whose life is in direct danger: • You must display reasonable value for your life and comply with the demands of your attacker. • You cannot call 911 or call your friends or allies to aid you. How did the player break the rule(s)? ID 121 was killed by another party 10-15 minutes prior to interacting with him in the following clip. He then runs back to the scene to secure the Spectre Custom that can be seen in the clip below (this can probably all be reflected through admin logs.) The events then transpire in the clip that I have. Evidence of rule breach: Footage will be supplied as it contains staff chat.
  12. Chebbidy

    Los Zetas

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