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seth

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Everything posted by seth

  1. @Driqz @Jack Colenta @8sh3hTube @Dray
  2. Thread looks good, best of luck Matt. It's been a while since there has been a nice group of racers, let's see how this turns out!
  3. seth

    Gangster Disciples

    GD has made many connections in their months of existence. Consisting of mainly ex Zetas, relations with The Council have been sustained. With Jamaar’s help of getting ground shipments, GD has also been able to acquire overseas shipments through The Aztecas and Triads. As for the other gangs of Los Santos, GD has come across few and tension is at an all time low. This allows for leeway to assist. The GDs will continue working with The Council while they strive for direct contact with overseas suppliers. Bullets and firearms are more plentiful than ever. Los Santos has most definitely been feeling the repercussions. Nobody would have dreamt of filling multiple heavy weapons in just hours, now it is a reality. Packing out a four door car with three Micro SMGs is one hell of a sight, and it is not pretty when you are on the receiving end. Violence stemming from the GDs is typical, not even making the front pages. When it comes to business you have to stand ten toes down, a mindset that has become a necessity for them. Thad was speaking to Tyrone one day when a few jokes were passed along on both ends. Curious of how confident Tyrone was, Thad decided to ask him a simple question. “If GD went to war with LFM, do you think you guys would hold up well?” While Tyrone did not give a concise answer, his answer was evident. Thad brought up the conversation to Oti, and with him not taking it too lightly, a meeting was arranged. The meeting was brief and Oti could be seen walking down the stairs with a smile on his face. He said, “It’s time to put these dudes in their place”, thus, a loud reminder of what GD truly is was made and the rest is history.
  4. seth

    Los Chapos

    Thread looks very solid, best of luck!
  5. seth

    Gangster Disciples

    With GD being gone for so long, they wanted to make sure that others remember their notoriety. The first move was calling up the leaders of two up and coming gangs, The Ballas and The Sleepers. Word on the street was that they were fighting for purple, and GD wanted in. Oti rang both groups and wanted to set up a meeting. The Ballas seemed to be dead despite their resurrection, but The Sleepers responded and a meeting was arranged. The two groups met inside of Benny’s and the conversation was brief. Oti’s plan was blunt, whichever group pays GD more won’t get killed. The Sleepers had made an exceptional offer off the rip, two full Tec-9s and three shotguns, and the only thing to do was to contact the Ballas. Despite multiple attempts, the Ballas were presumed dead within just a week, and surprisingly The Sleepers had also vanished into thin air. The relationship that GD has with Triads and Aztecas is one that they hold dearly, and when it seemed to be disregarded, Jay Gamble was not happy. A vacation was cut short when news of loyalty prices were being revamped. Jay and Kelly had come back into the city and they met with Oti, discussing what had happened regarding imports. Carlos was called to Zeta HQ and he spoke to Oti and Jay about the situation. Apparently, the prices were a spur of the moment thing and Carlos understood where both Jay and Oti were coming from. Carlos was on board with lowering the prices and the next step was to talk to Bruce. Bruce was also understanding of Jay and Oti’s concerns, but assured them it was a rushed situation and nothing was set in stone. The groups talked and agreed that communication is key, and that it will improve in the near future. There was one final thing to cross off GD’s agenda. A meeting was arranged with Los Santos Disciples and they were given one option to comply with. They were instructed to change their name and rid the Disciples from it. While being hesitant at first, they were given 24 hours to change their name before being on sight, and the group complied. Shortly after the meeting, members of LSD were seen dropping colors and abandoning the group, a very poor display of leadership was seen during that meeting.
  6. nice videos sir
  7. seth

    Gangster Disciples

  8. +1, was hoping for that and kind of surprised that it was not added. Also like Jose suggested, I think sorting would be a cool feature, either automatic by alphabetical order or manually dragging contacts throughout the list.
  9. seth

    Gangster Disciples

    Thread looks too nice
  10. +1, you should lose your items upon death, regardless of new player status.
  11. -1, I have the same view as Jaquan. Makes little to no sense to have hair as an item. Perhaps this can be altered to suggest wigs or something like that as a clothing item that would go in your hat spot.
  12. +1, two other vehicles that I believe should have trunks are the Caracara and Sandking. If you take a look at the trucks, they are rather similar to the Contender in size and trunk capacity. RPly they would, and I hope that at some point more vehicles scriptly have a trunk.
  13. While I wouldn't say the static labs should have the old timers, they should have reduced timers. As of right now the static labs are quite useless and people only use them to grow plants. You are right that static labs are high risk, but the timer should not be reverted completely. In my opinion this would be unfair for your average criminal. Most worthwhile drugs are crafted with laptop materials, and I can assume that most established gangs would hold down these static labs due to a timer change. Perhaps a better change would be reduced timers and bring back shelves with halved supplies. My suggestions for the static labs are as follows: Reduced timers for cooking drugs. Like I stated prior static labs are useless right now when it comes to cooking. I would suggest reducing the amount of time it takes to cook drugs at these static labs to bring a bit more noise to them once again. I personally do not agree with reverting the timers to their initial ones, perhaps we could see a 25% to 50% reduction when cooking at a static lab. Bring back shelves with materials. Either full shelves or halved shelves. I would personally suggest changing the shelves stock since the Humane Labs update. In my opinion tables should be full of very used supplies such as sodium and ammonia. Along with the mass supply of these, shelves at specific labs should have their required acids but only half of what used to be inside of them. This change would not only give your average criminal the chance to cook, but with Humane Labs they could prolong their cook by purchasing more supplies. More established criminals could also benefit from this, only having to bring materials they purchase from Humane Labs or via laptop instead of everything. Increase the halved supplies player count requirement. I do not see this being a complete game changer when it comes to cooking drugs but I believe it should be kept up to speed with the player count. We have not seen player counts below 100 in a very long time. I am writing this at 2 AM and 260 players are online. I would suggest that if shelves are brought back to static labs, change the player count required to halve supplies. I would love to hear what you guys think about these, please let me know!
  14. +1, tried to remove a fence and I remove multiple walls/doors instead. Very tedious process when it shouldn't be.
  15. Nice thread and a very nice promo, good luck!
  16. seth

    Los Zetas

    Recovered body-cam footage from the ongoing war.
  17. Launch GTA Online and turn music off in those settings
  18. Reup #1
  19. seth

    Lockpicking Bug

    Date and time (provide timezone): 3/30/2020 (GMT-7) Character name: Thaddeus_Grey Issue/bug you are reporting: /stoppicklocking not working Expected behavior: /stoppicklocking should cancel the action Evidence, notes worth mentioning, steps to replicate: I do it twice in this video with no luck, not sure if I was doing something wrong. Please let me know if so, thanks. Vehicle license plate number*: N/A
  20. How's the Comet Retro looking?
  21. I apologize if something along these lines has been said, I may have missed it due to all of the arguing. I noticed Jimmy said something about PD potentially losing weapons. I have heard a lot of chatter about this and the instant reply I have always heard is that PD would be targeted. I do not know how prone the server is to adding new rules, but there is already a rule against baiting cops. Couldn't this rule be reworked in some fashion to make players not overtly target PD? This isn't a perfect fix for it by any means, but it at least gives crims some sort of reward rather than their reward being no jail time if a gun fight does not go their way.
  22. +1, I was just talking to Charlie the other day, he seemed like a great guy. You have my support!
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