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Everything posted by TheCactus
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Paintball or other Non-DM shooting games
TheCactus replied to TheRealNvM's topic in Game Suggestions
+1 Paintball, softair or laser tag would be cool. -
I think it's better if /takecash [AMOUNT] works like /frisk, with a request.
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+1 It never came through my mind that we should have licenses because we fly every day/week. It would make sense to have like License [Pilot] comment: authorized for helicopter. Currently the firearms permit says "comment: authorized for weapon1 and weapon2" so it should not be a huge issue. Additionally having scripted Captain licenses that you can buy somewhere, being it DMV/City Hall would be cool. If someone operates their boat in a reckless manner or to evade police (and it happens more times than you think) they should have it revoked just like the penal coded states.
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Right now the item known as safe door costs only $1000, it is super small and it has 200 volume. All the other items that are bigger, have less volume, can't be locked and cost more are only being used as decoration while the safe door is being overused. I think its price should be increased to at least $5000. Sometimes you enter an RV and there's like 30 safe doors all around you. That by itself explains how op this item is. An alternative would be that this kind of safe has 3 digits code while the big and expensive one that costs $20000 has 4.
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Date and time (provide timezone): 12/OCT/2020 21:30 UTC Character name: Samuele Colonna Issue/bug you are reporting: Doing /checkprints doesn't give any useful info, only an /ame pops up. Sometimes after using some tape, the item will still be unused tape while having prints on it. Dropping used fingerprints tape on the ground and picking it back up transforms it into new tape. Expected behavior: Doing /checkprints should tell you if the person has prints or not. After using the item, it should always change to used fingerprints tape. Dropping used fingerprints tape any picking it back up should not change the item. Evidence, notes worth mentioning, steps to replicate: In the video below I first checked prints for myself. I then took prints off of a radio I just used and the item didn't change name. I then scanned both tapes (which should have my prints) and they were not in the database, as it should be, however remember that /checkprints didn't give any info at first. At the end I dropped both items, only one changed names but both became new items, like I never used them. https://streamable.com/k9gnqq
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Some colours are glitched and the price is actually higher. It will probably be fixed in the next /modview update.
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It depends on your luck but I upgraded 3 cars and only one has the troublesome turbo. I am pretty sure it will be fixed in the next /modview update.
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Towtrucks have the same issue but they have a cb radio
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Date and time (provide timezone): 11/OCT/2020 Character name: Samuele Colonna Issue/bug you are reporting: Disconnecting from the server while on PD/SD duty resets the loadout Expected behavior: The loadout you had before disconnecting should be the one you have after reconnecting Evidence, notes worth mentioning, steps to replicate: Select a custom loadout such as shotgun, .50 pistol, combat pistol and baton. Disconnect or /logout. Log back in and your loadout will be .50 pistol, taser and parachute. This not only forces you to get close to a cruiser/precinct to change your loadout during active RP (if you had 20 ammo on your micro and you did not have a pistol before the logout, you will have 150 bullets and a .50 after reconnecting) but makes undercover work impossible, due to the taser coming in your loadout even if you had no weapons at all. I reported the issue to faction high command and I have been told that I should report this on forums.
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+1 sick of people using /s while injured
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+1 Could be very useful for new players and people that just got released from DOC
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You can now drink as a passenger if you click on "use" while out of the vehicle.
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I dig the colours and the ranks but I was expecting something more towards italian style, not afro-american men with bandanas and pyjamas.
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It also happens with loan companies (with a lower rate) and 2G ghetto interiors. I could always see the CCTVs in the 3G Vespucci interior (since I did not position them close to the ceiling) but other furniture that was on the fridge in the kitchen (close to the ceiling) would disappear. I am pretty sure it's the height for some interiors. I confirm it always happens when you place CCTVs on the ceiling for the 4G interior (orange style & character selection wardrobe).
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SWAT / SED Helmets provding protection from toxic fumes
TheCactus replied to MrChurchy25's topic in Archive
The mask slot is locked on SWAT/SED duty so you can't even take it off and puts a gas mask on. You have to go all the way to PD and take off the specialized gear just to put on a "civilian" mask. -
The public robberies rule is very useful because it incetivizes civilian RP and communication between individuals while it reduces Non-RP behaviour. I don't see why it should ever be removed (maybe modified, yeah). I don't want to go back to getting robbed at the parking lot. All staff members will try to protect their own faction. 99% of the staff members are also members of factions with a lot of members (not necessarily official, for now) and I don't see why they should not be allowed to roleplay like everyone else. Now you didn't give enough details about when they are biased but there's internal rules about reports and such, so you better focus on RP-ing while they focus on moderating.
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Excited to see some MC banter or even alliances, without expensive vehicles being used. Try to reposition the images and personalize the whole thing a little (maybe try different sizes and a couple more colors for the font, use bold/italic characters when needed, etc).
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Remove "You don't have the keys to this vehicle" from PD vehicles
TheCactus replied to Copperhorse's topic in Archive
I agree they should make it fair. It's either both or no one. However I don't see how chopping PD cars should be a thing. Nobody would do it in real life if their objective is money. -
Remove "You don't have the keys to this vehicle" from PD vehicles
TheCactus replied to Copperhorse's topic in Archive
The suggestion would need some more details. Opening a car in real life doesn't take as much as for what it takes in-game, if you're experienced (it depends on the vehicle, of course). I think the time to get in the car should be lowered but a hotwire timer should be added. Then if you turn the engine off or you crash and the engine stalls, you have to do it again (but the time is lowered again, because the wires are exposed and ready). The two timers combined should have +20 seconds of what we have now but it would make everything more realistic and would give more ways to RP with a stolen car. You're way less exposed to random bypassers when you're inside the car and trying to hotwire but someone that knows what you are doing, and eventually an armed individual, would have a huge advantage over you, so it really depends on how you play it. A stolen car should be driven with caution to maximize profit by not damaging it (even if it does not work like that in-game) and to avoid law enforcement attention, while this is not what happens on Eclipse. In addition, since you have to turn the engine off during a traffic stop, that would put you in a tight spot. I know the "engine on/off" is not synced. If you leave a vehicle at the Los Santos Bank with the engine off, go to the barber shop and come back, it will have the engine back on. Honestly, the only thing that comes through my mind would be /engineoff and /hotwire as commands. -
New line to 5.5 Non-Roleplay / traffic accidents
TheCactus replied to MusketDeezNuts's topic in Archive
+1 Add more damage taken when the vehicle is very light and everybody will be way more careful. -
Another post with the same issue was made and I somehow didn't see it:
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@dawpi if you see this dude, your chance of waking up at Pillbox in the next 5 minutes increases by 420%
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Date and time (provide timezone): 20th August, 2020. GMT +2 Character name: Samuele Colonna Issue/bug you are reporting: If a member of PD/SD equips a weapon (knife, baseball bat, sns pistol, assault rifle, etc..) by dragging it in an empty slot, the weapon will show on our body (because it somehow still is in our inventory) but it disappears and we are not able to interract with it until we go back off-duty. This means we are not able to go undercover and use our own guns/knives or drop them after equipping. In addition, if we equip weapons and someone wants them (during a robbery) there's no way for them to acquire the items. Expected behavior: Everyone, on-duty or off-duty, should be able to equip weapons and use them and we should not be limited to faction weapons. Evidence, notes worth mentioning, steps to replicate: Go on duty as PD/SD and equip any weapon in an open slot.
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+1 This is actually impressive once you understand.
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PD X Burden of Proof | What should be considered IC/OOC
TheCactus replied to Cyrus Raven's topic in Archive
I was hoping that someone finally got the point but it was you..