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Chase_

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About Chase_

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  1. I have an idea that I feel will revitalize criminal RP and will bring new life to the server. In real life, drugs can have distinct differences in purity, and I feel that this should be reflected in how they're made. Home labs should make a lower quality alternative to drugs, while the lab locations should make higher quality drugs. Each lab location should make a different type of single, high quality drug. For example, Chiliad would be used to make pure meth North lab would be used to make pure cocaine, Sea lab would be used to make pure heroin, Braddocks would be used to make pure ecstasy, and Sandy lab would be used to make pure LSD. This would create a new purpose for the drug labs other than simply collecting weed plants and fighting. Drugs cooked at home labs would sell for the same amount as they currently do, and drugs cooked at lab locations would sell for more. Ingredient shelves would return to the lab locations, but would have different ingredients than home labs so that people wouldn't hoard them. Ingredients that could be purchased at humane labs would have their names changed to reflect lower quality drugs. As for the time taken to create drugs, it could take as long as the old system, or if could act as described in this thread - The following are just ideas, but I feel they would work well - Home labs: Low quality cocaine - Drain cleaner , Baby Laxative(or other cutting agent), Weed plant Low quality meth - Cough medicine, Cleaning product, Paint thinner, Phone batteries(lithium substitute) Low quality LSD - Street-Grade Lysergic Acid, Cleaning product , Weed Plant Low quality heroin - Street-Grade Muriatic Acid(or could be called Pool Cleaner), Sodium, Cleaning Product, Nail-Polish Remover Low quality Ecstacy - Street-Grade Muriatic Acid, Cleaning Product, Weed Plant Low quality Crack- Cocaine recipe + Sodium I’m not exactly sure what import materials would be called, they could be imported as street-grade alternatives and the ones used at lab locations could be lab-grade, or they could be named something else entirely For lab locations, it would make sense that the recipes would be what they currently are now, with the current named ingredients spawning in material shelves For the recipes, I feel that it makes sense that mined ingredients should remain the same as to encourage different preparation activities for cooking as compared to simply buying everything and cooking. The old lab system was a lot of fun and made RPing as a criminal a good way to make money. Criminal RP has become very dull recently. What used to be a fun way to make money has devolved into a cycle of fishing to make money, then RPing and losing guns and getting your car chopped, then fishing to get everything back again. While this is sustainable for those with more money, it is hard for newer players to get ahead in criminal RP. I feel that this is a good alternative and would definitely bring back great interest into the server.
  2. There's radios on bikes in game, and irl many bikes have speaker systems (mine included), though if this was fixed the item would have to be renamed vehicle speaker to make sense
  3. Date and time (provide timezone): any time Character name: Chase Montoya Issue/bug you are reporting: Car speakers do not work on bikes Expected behavior: When trying to use a car speaker on a bike, it says "This vehicle doesn't support speakers" Evidence, notes worth mentioning, steps to replicate: Not sure if this is a bug or a feature, but it seems weird that bikes can't have speakers, since they have a radio. I have a bike irl and one of the best parts of it is flying around at night playing my own music. Seems like it would be an easy fix, just something to note
  4. Chase_

    Turfs

    What ever happened to the turf system? I think it, if it was re-implemented, it would create a whole new element of fun to the server.
  5. Date and time (provide timezone): 7/19/2020 2pm CST Character name: Chase Montoya Issue/bug you are reporting: Corquette Classic switches between hardtop and convertible version Expected behavior: The hardtop on the corquette classic is clientside, so whenever I walk away from it and come back, enter a building, or park and unpark it, it switches from hardtop to convertible. Evidence, notes worth mentioning, steps to replicate: (I bought the car because it looks like a 63 split window hardtop, so id appreciate it if it could be fixed so that it is always hardtop, or if it could be changed at lsc.) Hardtop before parking and reparking - https://imgur.com/a/VpJQ1Dx Convertible version after parking and reparking - https://imgur.com/a/DB3i5G3
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