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PurplePlant

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Everything posted by PurplePlant

  1. The area you have to drive to put your vehicle into the parking lot is cramped and not very big, meaning you can't just RP'ly park in a parking spot and /park. Expanding the area of the /park command to the entire parking lot, or a bigger area would help. In addition, maybe adding another parking lot to the city would also benefit. This area is really open, and will allow for heavy traffic in and out as well as big vehicles without issue. Directly behind this parking lot is a full second parking lot, for more space.
  2. I think it would be a very simple script that could be added to avoid this. Have an automated license checking machine that allows the person to swipe their license and it will determine if the car can be released or not based on if it's suspended or not. This however, cannot but used until you have "called" the police and they did not "respond" with an accept, similar to all the other scripts currently such as TAXI and Mechanic (all of which require an accept and not leave people hanging) this way you can safely say, no one is coming I will swipe my license and get on my way.
  3. I think poker needs a rework all around, it doesn't function as a normal poker game would. There are certain rules missing, as well as a huge problem with groups of players working together.
  4. as far as speed goes, with the limit being put on the roads I don't think speed is a factor for problems anymore.
  5. +1 or some kind of automated money machine you can insert the money into when there isnt anyone there.
  6. +1 and they have mentioned expansion of highend, and I believe that is already in works.
  7. big +1 this is already present in the phone, the green dot. It's misleading to have it ALWAYS green, it should go RED when someone is offline/phone is off
  8. huge +1 we need more everything up in paleto bay
  9. +1 at the least I would agree with the visual effect of having a camera on the lamp post would certainly enhance RP and realism, but also give people a heads up where they are in the future. I don't think this would deter people from taking the same route, as they do now.
  10. PurplePlant

    High end space

    +1 definitely needs more space or some kind of market that would allow expansion. Low end should be repurposed as another highend, with a lowend ability. There really isn't a need for two separate market places unless they function the same
  11. I like the idea, but what if a gang takes over a bunch of homes that they don't own? would this present problems for the home owners who just want to come home? Also, what kind of actions would be considered okay to shoot someone over in this scenario? Would trespassing be enough?
  12. PurplePlant

    delete

    its really hard to say what exactly the servers direction is sometimes, they add a lot of cool features but you never really know what
  13. PurplePlant

    delete

    I would agree, but I bet its a huge tax on the server models I would think. Some mods are better optimized vs others and this means the files sizes could be much larger. I think having the option player side makes it safe and not taxing on the server. But who knows, maybe it is very possible.
  14. +1 it's hard to find the option as a new person, also might cut down on the spamming of calls when not answered. If you are limited to making one call like the other options that would be good.
  15. +1 testing for the drug lasts about a few hours, so should some of the affects. I like the bonus idea, giving more reason to risk using them, but that comes with side effects and maybe visual ques to others.
  16. PurplePlant

    Car Bug

    You got it bud, go ahead and close ur report
  17. PurplePlant

    Car Bug

    check the parking lot? do /vehiclestats or it could be in the impound lot
  18. Date and time (provide timezone): Randomly occuring (est time zone) Character name: Sampson Jones Issue/bug you are reporting: In some cases: The base value cost of modifications after selection will show a different price on /modview than it does on the /mechoffer command. Example: The base cost of the modifications selected is 3450. The mechanic will then send the "invoice" to the customer and the base value suddenly appears to be more (5950 show below) than /modview or "catalog" shows. His modifications included a few exterior mods and a horn. Expected behavior: When sending the customer an invoice, the modview menu cost should match up with the /mechoffer base value cost. This does not happen to everyone. Evidence, notes worth mentioning, steps to replicate: Pictures down below. Vehicle license plate number*: N/A
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