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Varakai

Multiple Server Suggestions (Detailed/In-Depth)

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I have multiple suggestions that are mainly fixes for vehicle highend/lowend issues with some server improvements and features.

Vehicle Type Suggestions

Vehicle Selling Yards:
Additional vehicle selling yards apart from highend/lowend. This would eliminate issues such as space limitations especially when it comes to boats and trucks bugging out Highend. Possible locations:
          - Boat yard (In the actual water, either Del Perro Pier or La Puerta/Vespucci docks near BoatorSport)
          - Truck yard (Perhaps somewhere in the industrial area or Terminal Island near the Credit Vehicle Imports)
          - Motor bike yard (Perhaps carpark to the south of the casino or the multi-level parking structure southwest of the movie studios)

Mechanic Boat Government faction:
A mechanical faction for boats (People like to change colors of their watercraft, 2 Admin Markers have been placed near the watercraft fuel station, one to the east and one to the west).

Watercraft Fuel Station:
An additional watercraft fuel station in the Alamo Sea, located just north of Sandy Shores.

Anchor Watercraft:
Ability to /loweranchor and /raiseanchor while driving a boat (this can be a simple freeze) to allow plays to enjoy boats and the ability to either hang out on a sailboat or multiple player to fish from one watercraft and not have to worry about the desync of the boat drifting each other away.

Physical Home Garages:
A walk in parking space for garages. Vehicles can be frozen in place similarly to that of GTA Online (Use same dimension as their home dimension)
Possible locations are as follows:
          -  /tppos 173 -1003 -99 (1 car garage)
          -  /tppos 1093 -3196 -38 (2 car garage)
          -  /tppos 197 -1002 -99 (3 car garage)
          -  /tppos 229 -981 -99 (4 car garage)

Paleto Bay Impound:

A vehicle impound yard in Paleto Bay. This will assist with vehicles needing to be towed to another location rather than driving them from the north to the south. Setup of this can be similar to how Mors in downtown and Mors in Paleto work (players can go to either to un-impound their vehicles however sheriffs may need to assist with the un-impounding of vehicles).

Engine Status and Servicings:
A new vehicle stats plugin. Not sure if there is a plugin setup somewhere for this but what it could be is you have oil/fuel/water stats for your vehicle that means that vehicles need regular servicings to maintain operating standards. Vehicles then also should no longer be able to be repaired by simply parking and unparking them. The stats of the oil/water gauge would be similar to that of the fuel gauge. Possibly even add in a odometer.

Legal Job improvements

Truckers Job Improvements:
Improvement to the truckers job payment system. Some owners of business have been known to pay only small amounts of money for large deliveries, resulting in the driver only getting paid around $1000 for what could be around 20 minutes of sitting around waiting for their cargo to be unloaded. My suggestion would be that the drivers get paid based on a certain percentage of the load that is getting delivered. For example, as far as I know, the import of fuel is $5/litre. If you imagined it more like to be that the owner buys the actual product being the fuel, off of the oil corporations at a rate of $4/litre and would then pay $1/litre of fuel towards the shipment. Then, imagine that $0.25 is paid to the driver for the loading and unloading of the fuel. This means that if a station owner orders 20,000 litres of fuel, the driver earns $5,000 for the job itself. I understand that at the moment the actual units of the delivery in the gauge differ from what the owner orders but you get the general idea. Another benefit would be that you get paid a bonus for using a privately owned semi-truck rather than having to "rent" one.

Bartenders:
A great legal job idea would be a bartender. You could sign up similarly to Truckers/Postal/Money Transport, serving alcohol at either one of 4 locations being the Yellow-Jack, Tequi-La-La, Bahama Mamas or the Unicorn. This could bring in a great social atmosphere to the server. Only thing I would say to this is you would maybe need to restrict the sale of alcohol from store owners in some way. Would need to be managed so that bartenders cannot sell themselves drinks and pocket the difference.

Illegal Job Improvements

Dirty Money:
A simple yet effective improvement for illegal job aspect would that when you rob a store series of stores (depending on preference), you would have to go to one of 6 possible "open" money laundry locations. Much like the chopshops they would rotate on an in-game 12-hourly basis randomly. The money would appear as an inventory item (Volume depending on amount, possibly 1 Vol/$1,000) until it is processed and cleaned. Money laundries would not appear on the map in the same fashion that chopshops do not appear either. Players would be unable to deposit the money into their bank accounts until it is "clean" money (i.e. out of their inventory and in their "pocket money"). There is already fully functional interiors where these locations could be ( /tppos 1009 -3196 -38 or  /tppos 1121 -3195 -40).

Functionality and script

Mount Chiliad Chairlift:
A simple and fairly interesting feature to implement would be the use of the chairlift at Mount Chiliad. Players would be able to make use of the chairlift by use of a standard "portal" that normally takes the player from one location to another. Another bonus feature of this would be to riding a bicycle and move to the top while still riding the bicycle (this would be at an additional cost). If this is too difficult to script, something simpler would be a script to "park" bicycles like you do at Legion Square car-park (but only bicycles) and "un-park" them from the top once you ride the cable car up to the top.

Employees in Scripted Businesses:
Another improved feature would be able to employ staff for scripted businesses such as stores, dealerships, fuel stations, gun-stores and loan companies. This means that players can earn commissions on sales of vehicles or contracts with loan companies or earn a standard wage for assisting with the management of the store and stock supplies.

Player Owned Clothing Stores:
I would also say that players should have the ability to own clothing stores. Players can own the one of the 4 main franchises of clothing stores being "Discount", "Binco", "Suburban" or "Ponsonbys". Owning one of the 4 different levels of clothing store, you would only be able to order in certain types of clothing depending on the store type, with "Discount" being only able to order in cheaper clothes and "Ponsonbys" being only able to order clothing in the highest quality and fashion. Possibly I would also say to shut down "Beachside".

Wardrobes:
Finally in relation to clothing, I think a more simplified version of clothing management should be implemented. Where you can still purchase items of clothing but view items on a "Player Model" menu, (see below for GTAV original "wardrobe" menu) where you can choose from a range of items by scrolling through them and being able to see your player model when changing clothes. Then when you get the clothes back to your home you can put them into a "Wardrobe" and again be able to pick and choose on a player model rather than being only able to change it from the inventory system. You would still have the ability to take the clothes out of the wardrobe and carry them in your inventory so you can change on the go as per normal now.

BedOutfit-GTAV
(an idea of how it should be when choosing clothes)


I know there was a lot in there with some things that may end up being fairly simple and others being a lot more complex to implement but I do value feedback on all of these suggestions and would like to know what you all think.

Kind Regards
Varakai
Senior Moderator
EclipseRP

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yes please all of the above. mega mega mega + 1 from myself, every single suggestion is well thought out and put together and will only improve the server. 

However, ive been playing this server since June. All of these suggestions have been mentioned many times since i have been here "Additional vehicle selling yards apart from highend/lowend. " -  this is almost a weekly suggestion now

The problem is, they keep getting brought up and the dev team in no way whatsoever ever indicates, hints or suggests that these suggestins are even remotly being considerd for scripting and implementation. 

Again, great suggestions from OP and i am keen to see a member of the dev team at least comment and acknowledge the suggestions beng made. 

EDIT: Also have the "dirty money" apply to the sellingo drugs, cause as of right now to sell drugs you just throw the drugs at a brick wall, get paid then bank. 

Edited by padpilot
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3 hours ago, Varakai said:


Paleto Bay Impound:
A vehicle impound yard in Paleto Bay. This will assist with vehicles needing to be towed to another location rather than driving them from the north to the south. Setup of this can be similar to how Mors in downtown and Mors in Paleto work (players can go to either to un-impound their vehicles however sheriffs may need to assist with the un-impounding of vehicles).

 

+1 love all this. However theres already an Impound in Paleto. Maybe Sandy?

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+1 

 

While we're throwing suggestions into the mix, I have a few.


Business Bank Accounts

Allow business owners to create a business bank account to deposit and withdraw money into. Have an advanced feature to add people to the account and set permissions (So one person could see the money in the account, but not withdraw, others could withdraw and deposit, etc...) Right now, if you are running a business that involves a lot of money it is hard to keep track of everything. It would also help to distinguish between personal money and money on the account.

 

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These improvements would benefit everyone's style of RP and much needed change. 

On 10/18/2019 at 9:07 AM, Varakai said:


Physical Home Garages:
A walk in parking space for garages. Vehicles can be frozen in place similarly to that of GTA Online (Use same dimension as their home dimension)
Possible locations are as follows:
          -  /tppos 173 -1003 -99 (1 car garage)
          -  /tppos 1093 -3196 -38 (2 car garage)
          -  /tppos 197 -1002 -99 (3 car garage)
          -  /tppos 229 -981 -99 (4 car garage)

Kind Regards
Varakai
Senior Moderator
EclipseRP

This idea stuck out to me though, can't believe this never even crossed my mind.

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Now this thread is gaining tractions, can a dev team member comment on the liklihood of these clearly well thought out suggestions?

1. the suggestins good?
2. Chances of implementation
3. Can you put this in an ongoing suggestions section so it doesnt get lost. 

Cheers 

[posted 1 month after the original suggestion] 

Edited by padpilot
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